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GunnyDM

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » GunnyDM

Description

A mid-sized castle setting level for 2-4 players. Classic DM, kill or be killed!

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
624.0 KiB
Date:
2000-12-27
Author:
GuNbOy
Downloads:
412

Ratings:

Score (0-10):
7
# of Ratings:
12
Rate:

User Comments:

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Posted by
Comment
Aglar
Posted: 2000-12-27 2:13 p.m.   Report Abuse
Simply put: This is my new favorite level.
oSiRiS
Posted: 2000-12-27 2:15 p.m.   Report Abuse
Simply put: this is 1337.
GuNbOy
Posted: 2000-12-27 2:25 p.m.   Report Abuse
wow, you guys sure do d/l and play fast...
IhAveIsSuEs
Posted: 2000-12-27 2:59 p.m.   Report Abuse
Holy balls this level is sweet, i like the torches, great work
Brian
Posted: 2000-12-27 3:03 p.m.   Report Abuse
A better than average MP level, but there were some problems, im my opinion. First, the stairs hindered gameplay. I would suggest flagging the diagonal adjoins as floor/solid, it still LOOKS like stairs, it just functions more like a ramp, so no jerky walking. Second, the spiral staircase was way too small and steep. And the room was pretty much pointless, I think out of the entire timem I played the level, I only went up there once. The level is very small, we got cramped with just 5 or 6 people I think. That's alright, though, considering the fact that usually JK MP is about 4 players.

I would really have liked more vertical focused gameplay. Sure, there were some bumps and small stair cases, but nothing that couldn't have been accomplished with the DOOM or Dark Forces engines. JK is 3d, take advantage of it! Having a ledge around the top of the conc room, connected to the spiral staircase, that would have been a big improvement. That way, the person camping the conc has to watch more than one small hallway. Multiple entrances, no dead ends, etc.
Jedi_Bubba_Fatt
Posted: 2000-12-27 3:29 p.m.   Report Abuse
Wowzers. Me like.
blujay
Posted: 2000-12-28 12:20 p.m.   Report Abuse
Gameplay is not bad. Texturing needs work, as there are unstitched surfaces, which should have been caught in beta testing. The room above the spiral staircase is not bad, but there should be a revive or super shield up there to give you a good reason to go up there. The rail is ok but not enough. It could have used one more area, say off the center room on the empty wall. A fun level that could be even better.
KillerBee
Posted: 2000-12-28 3:24 p.m.   Report Abuse
Although the level looked great. Its flow was horrible. No room had more then 1 way out, (well one did but they both ended up meeting again before they lead to the next room, and it was all very flat. One room had lots of ammo, a rail a vest and a Super charge in. Imo it wont play as more then a conk fest with a supercharged conky. :(
USS_ECVegeta
Posted: 2000-12-30 11:26 a.m.   Report Abuse
Great level textures were great i love the idea for the fire and there was only one problem, it was kinda small thats all there was thats what took it down to a 9 not a 10 i may be wrong and people might like smalll levels more then big ones i dont know but i like bigger. Not neccarily HUGE levels but bigger. Besides for that everything else was spectacular everything else.


-ECVegeta

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