A Jedi's Discovery
The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » A Jedi's Discovery
This takes place a few years after the blockade incident on Naboo involving the Trade Federation. The Jedi Council has discovered a mysterious underground lair on the planet Dorin, the home planet of Plo Koon. Within this underground lair there are plans for a weapon with such capability that it can destroy an entire planet. If this news were to get out to the Republic, they would panic, and the result would be devastating. The council has therefore sent you, Obi-Wan Kenobi, to find the plans for this weapon and destroy them.
Authors note: I've included an Obi-Wan patch with this level. The patch is pretty important for this level, and when you save, make sure your lightsaber is not out, or else it will crash. Because of this, I put extra-effort into the level by making cutscenes with voices. And I set most enemies that shoot lasers to 1% health so you can deflect shots and kill them instantly like in the movie. I again would like to thank my brother "thejockofjazz" for doing the voice Koben Katarn.
P.S. You won't be getting a seizure from this one.
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3D Preview developed by Stephan Reiter
This is a wicked level. Everyone should give this one a try! This is an amazing improvement over your last one. Way to go. I think the voices are really cool. I love the suprise at the end... if you wanna know what it is your just gonna have to download it. I give it a 10/10.
However, it is not worth the d/l time and trouble.
The comment section is designed to allow people to post thier thoughts on levels. If these thoughts happen to be criticism, make sure it's constructive. Comments like "this level sucks" are not wanted. Constructive criticism only.
Get your mum to explain this. BTW I havent DL so I cant comment on the level. Just wanted to make fun of this idiot.
But the level was amateur stuff, like paper thin walls, and dflt textures still there (was that intentional) , but killing people in one shot made is great as it was so realistic (but it took several shots to hurt the player)
We havent seen any JK SP levels in so long, we think any old level is amazing now. This was'nt terrible (like sith training, hahaha)
but wasnt great either
The architecture was featureless and was let down even further by bad texturing. Textures were repeated, unstitched, and often placed illogically (i.e. mixing brick textures with Imperial base textures in the same room). There were also a load of adjoins that were textured with DFLT.MAT, which looked very unprofessional.
The voice acting, while not as bad as Dark Emperor 2's was cheesy.
Enemy placement was unforgivable, enemies were placed in huge groups. For example, there was a room full of turrets, and straight after that, one with loads of remotes in.
Puzzles were repetitive, they mainly involved you choosing between two paths that were covered up, one led further into the level, the other killed the player.
The "surprise" at the end was not a nice touch at all. I could see it coming from the begining, it was unimaginative, unoriginal and overused.
A level like this with a download size of 5 MB is intolerable, the only reason it's so big is because "Duel of the Fates" is played at the end.
I give this level a "3", an improvement over "Sith Discotech" but incomparible to what some editors are coming up with today. Better luck next time.
And constructive criticism always works best, what's the point in clogging a commenting system up with flaming?
Oh, and 5 MBs is intolerable for a level like this, I've played levels that have far surpassed the standard of this that are well below 1 MB.
The textures were ordinary the design was terrible. But keep working at it you can only get better.
Shows promise, is about the best thing i can say about this level. The texturing, especially on the ceilings that use the repeating light texture, is frequently very poor. Architecture is for the most part very boxy. lighting is none existent, the entire level being set at one brightness. Many surfaces are incorrectly flagged, some deliberately so to lead you into instant death traps that annoy everyone and please noone. The plot, if it can be called that, is weak and unimaginitive and the level as a whole features some MAJOR inconsistencies with the established chronology (you're fighting storm troopers and AT-STs at least a decade or two before the Empire is formed). Plus it was the dreaded mix of imperials and aliens that all new authors seem compelled to do for some reason. The final enemy didn't attack me until i backed him into a corner, and some of the voice acting was not spectacular (It doesn't halp that the actors are using there own voices to add such sound effects as static etc.)
All of which adds to a terrible level EXCEPT that here and there there were flashes that the author can do better, a LOT better in fact. In a couple of places (and one corridor in particular) the architecture was quite good, and well textured. There were some nice additions such as, slashable doors, new 3DOs, a new (borrowed?) enemy, and cutscenes albeit very basic ones. The author had also dabled with enemy strengths showing a growing understanding of the more complex aspects of editing. With practice we could see some impressive levels from this author
PS you can't justify not using trade federation droids by saying that the droid control ship in TPM was destroyed. Are you seriously claiming that that one ship controled EVERY TF battle droid in the galaxy? They wouldn't all have been involved in the invasion of Naboo. Many would be guarding the TFs holdings elsewhere, and why would they only have one control ship in the galaxy? Sloppy thinking. What WOULD justify it is that with the failure of their invasion the Trade Federation is disbanded by the senate (according to the book Rogue Planet) so there would be no trade federation to set this up.
"the trade federation driod ship was destriod. All the droids are dead."
In episode 1 there was a comment stating that if the Viceroy got away then he would just come back with another driod ship. A person with any common sense would figure out that that was not the only ship, and there were a lot more driods in which could be deployed.
I am also a level editor, and as I recall the walls with grids on them is the default wall. So this shows lack of texturing. Also what is up with Darht Maul? At first he doesn't even swing back at you until you have hit a bunch of times.
But the good thing is that u were verved enought to make this level adn it was a good effort. Nice one if u would learn how to use ED programes better u would be very popular in the JK underworld.
Oh and the Clone cylinders... The Spaarti clone cylinders were created by the Empire and used in the Clone Wars... Quite a far bit after Episode 1 cos Anakin played a major part in them. Just thought I'd say that.
ASK SOME ONE WHO KNOW NEXT TIME.
Darth Maul coming back....The only level that makes me believe him returning is "The Menace Hunt"
Puzzles were just plain and utter stupid, ho many times do you cut through a door??!!
Enemy Placement: 1
Difficulty: (almost the birth of planet Sith this level) very hard
Zippy told me the errors. There is only 3. all they are is that 3 objects were placed in between 2 sectors. Which makes no difference what so ever in the game. That also means that the rest was purpose. So get off Zippy1000's back would you?
Walls should be thicker.
The dflt mats didn't look right, and it was easy to check the traps, just go to third person and stand with your back to the adjoin.
I got fed up with the boss and just shot him with a strifle, too easy.
The voices was normally annoying although I did like some of them.
I liked the doors though.
P.S. I still play Sith Lord Disco Tech, its my favorite level. I cant get over the classic lighting. That and almost every time i play it a friend of mine pulls up in his Gremlin. Coincidence? I think not.
Sorry for my "not perfect english" but i'm a learner!
Ohh, and Ima waiting for the sequal.... it ain't out yet right, no..... good, that means I don't look stupid! Ohhh I do? goodbye......
- a good 35 minutes of play
- patch included
- poor lighting
WHAT ABOUT BUGS? EVERY LEVEL SEEMS TO HAVE'EM
- if you save with the saber out, the game will crash
- well, not much to say. The 1% health is pretty creative.
- not a keeper, but fun to play once or twice
Note: If I were to send this to you, the actual level part will not be in it but the effect will. Simply walk up to the cyborg and be amazed. E-mail Cyber_bob16@hotmail.com if you would like this sent to you.
(10 days from August 14)
I especially liked the Darth Maul skin!
I am now downloading the level so I can't rate it but I'm annoyed by all this crap some of you are giving this guy.
For one thing, I absolutly have NO clue how to make a level, so the fact that he could make a level series is already a point I'll give him. I don't know if all you people giving the crap can make levels or not but I doubt most of you've made a level series with cutscenes.
Secondly, The whole thing about the "Imperials not being there" or whatever. Do you people go home and read every single Star Wars book so you can find a fault with people's levels? Why does it matter anyway? It's a game for crying out loud! Do you go to movies like Pearl Harbor or any other movie and complain about the innacuracy in the movies? Do you ruin the fun of little kids watching cartoons by explaining why they can't happen and how unreal they are? I bet nobody likes going to movies with you. Last of all, why does it matter?? The imperials are there, end of story, grow up, live with it.
I don't know about you but I don't have a voice actor living in my house, ready to be used in a video game.
(hater of stupid annoying people)
No personal attacks.
Things I liked:
The plot was pretty good, and I like the fact that you had voice acting.
Things that weren't that great:
The architecture. Some of the building's hallways made no sense, and in some, the walls were paper thin. I don't understand how the twist at the end is possible. And if it's before the Clone Wars, how come there are Stormtroopers and ATSTs as enemies?
Overall though, it was pretty good.
Had a lot of fun with this level.