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Escape from Imperial Base

The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » Escape from Imperial Base

Description

While on a patrol mission, Kyle is shot down and captured by a hidden Imperial Outpost. Finding himself in a cell, he must escape so he can warn the New Republic about this Imperial Outpost.

Screenshots

No screenshots available.

Level Info:

Download:
File Size:
114.4 KiB
Date:
2000-06-02
Author:
Rogue Leader
Downloads:
5365

Ratings:

Score (0-10):
6
# of Ratings:
13
Rate:

User Comments:

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Posted by
Comment
Darthx_Maul
Posted: 2000-08-29 9:36 a.m.   Report Abuse
This level is not very good. They need to fix the elivador. its too fast.
Wolfman_357
Posted: 2000-09-08 8:38 p.m.   Report Abuse
This level was ok but needs better textures and more enemies.Small download.
Rogue Leader
Posted: 2000-10-10 9:37 a.m.   Report Abuse
Elevator? There isn't any elevator in this level...
Phil C
Posted: 2000-10-31 1:46 p.m.   Report Abuse
I found this level very good. It is quite small but 'you dont get big diamonds'. The way it was made and set out was very clever. It is the ideal download if you haven't much time.
Dakkon
Posted: 2000-12-03 9:01 a.m.   Report Abuse
This level was a dead copy of Jan Ors adventures level 1. Funny part with the gaurds at the heater, though.
The Wise Jedi
Posted: 2000-12-30 6:05 a.m.   Report Abuse
This is not a great leval all around but it's a great leval to test new Mods.
Black Knight
Posted: 2000-12-30 6:55 a.m.   Report Abuse
If you don't use mods this is not worth it if you do than this maybe the best testing leval you can get.
knight_barn1
Posted: 2001-01-13 5:56 a.m.   Report Abuse
AWSOME LEVEL IT WAS THE BEST
knight_barn1
Posted: 2001-01-13 5:57 a.m.   Report Abuse
AWSOME LEVEL IT WAS THE BEST
Connemara
Posted: 2001-01-27 12:52 p.m.   Report Abuse
Hey, I thought this was pretty good. Not much challenge, it only took me 15 mins (or less!) to complete, but I thought level design was not bad. All-in-all pretty good for it's small size.
DarkPhoenix
Posted: 2001-03-12 5:56 p.m.   Report Abuse
Read my review for this level at

http://jkphoenix.bizland.com
Tessar
Posted: 2001-12-19 12:35 p.m.   Report Abuse
I loved this lvl!

It had lots of enemys and other cool stuff.

my only comment is that the purple hair that he got near the end was, ahhhhh.... interesting?

still it was a nice short lvl with plenty of excitement and it was easy to figure out. (I hate those lvls that are imposible to figure out)

so I give it ten thumbs up! :looks confused for a moment and recounts fingers: ummmm.. ya! ten thumbs! ;)

kunckles1
Posted: 2002-03-30 1:52 p.m.   Report Abuse
this level is okay, but a lot of things didn't make sense. For instance, why do they keep your cell door unlocked? Why are all the cell doors unlocked? And why are there weapons in someone elses cell? Basically, there are these things wrong: item placement, enemy placement, door locking, overlooked design. This is all from one play through, so i suggest that you re realease this level or not make any like it again.
4/10
Storm_Eyes
Posted: 2002-12-31 10:20 a.m.   Report Abuse
I think you should of had a diferent begining the just walking out of your cell and beating up yours gaurds. also why do some of the other prisoners punch you. Your letting them out of their jail cell and they beat you. You should have made it smething like on your way to your jail cell you summon enough strength to fore choke your guards. Then you take their weapon to escape. Also the door to the big room with the atat doesn't open from ethier side. I can see it not opening from one side. but both sides? All in all it was stil perrty good i guess.
StormInvader
Posted: 2003-06-15 4:09 p.m.   Report Abuse
I have a good idea if you remake and re-release your level.

In the first part make your self outside the cell with a dead guard in front of you.
Story should be this: you steal the guard''s gun and kill him. Just like Level one,Episode 1 from WOLF3D.
cb
Posted: 2004-12-08 8:15 a.m.   Report Abuse
This level was a bit like Wolf3D. I liked the idea of taking on the Imperials from scratch. Levels with challenge can be quite entertaining. I know JK is old now but I think there's still room for growth. I think level editors should make their levels in JK instead of MOTS because JK is still sold in stores, meaning people reading this website before getting the game can actually play the levels. I haven't seen MOTS in stores since spring 2001. A fine level that has been on my computer's hard drive for three years now, I still find JK to be the best SW fps.

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