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Saber Battle X - JK v1.0

The Massassi Temple » Levels/Mods » Jedi Knight Mod » Saber Battle X - JK v1.0

Description

A Jedi's life is not easy. However, Saber Battle X will facilitate achieving your interest in defending the innocent. At last, you have the skills necessary to defend the galaxy! On the contrary, a Dark Jedi's life can be quite easy. Make your enemies suffer at your feet with triple streams of dark lightning, or easily strike them down with your lightsaber. Your grip on the galaxy will one day become supreme! Saber Battle X - JK v1.0 features many enhancements. Lightsabers feature refined Glowsaber 3 technology, speed, moves, and damage. Lasers and lightning feature similarly refined glow technology. The new Evasion/Kick key allows you to kick or evade in eight directions—perform a forward Jedi flip, back handspring, or roll in one of six directions to get yourself out of a bind. Also, there's Force Heal Other, improved Force Seeing and IR Goggles, triple Force Lightning, Force Jump featuring a flip upon rising and slow down upon falling to prevent damage, and several other improvements and bug fixes. Also, you can choose from a ton of great Jedi skins for online play. Now you can FEEL like a Jedi!

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
3.3 MiB
Date:
2001-08-16
Author:
ShadowX
Downloads:
5366

Ratings:

Score (0-10):
9
# of Ratings:
44
Rate:

User Comments:

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Posted by
Comment
monkeyonastring
Posted: 2001-08-16 9:05 p.m.   Report Abuse
This mod is absolutley awesome! Everyone needs to get this. The saber fights are seriously like movie fights, often better! /me gives teh mod a 10!
Tap_mw
Posted: 2001-08-17 1:04 a.m.   Report Abuse
Ive been waiting for this moment for a long time. **Sniff** everyday checking massassi for this mod, i have the mots one, but i wanted the jk one, so i could play multi, and finnaly my waiting is over. *sniff*
AoG_588
Posted: 2001-08-17 7:15 a.m.   Report Abuse
i agree with Tap_mw... and this is an awesome mod... i give it a 10
Pengun
Posted: 2001-08-17 7:39 a.m.   Report Abuse
If you like saber fighting this mod is for you! I'm still trying to figure out how he got the animations so smooth, doing a sideways roll away from a charging opponent is so cool.
BoL_Stryke
Posted: 2001-08-17 7:57 a.m.   Report Abuse
2 words:THE BEST!!! LOL, this is probably, IMO, the best saber mod for Jedi Knight and for MotS. Spork is old news now, This is the new, deefinitive mod for all saber mods to follow. Download this NOW!

Oh, and MTFBWY
Super S51
Posted: 2001-08-17 8:18 a.m.   Report Abuse
An amazing mod. Its new, its original, and its not a clone (its redundant, i know). A must have for anyone who plays JK.
Farix
Posted: 2001-08-17 8:39 a.m.   Report Abuse
Awesome mod, I like the ambient saber thing, adds realism when youre walking along a wall.
Darth Maul
Posted: 2001-08-17 9:04 a.m.   Report Abuse
PERFECT 10! I was happy with the mots version but now JK! btw this is perfectly perfect except one thing. if you make a 1.2 or something, could you ppppplllleeeeeaaasssseee make a barrall roll or a twist flip? again, great job man. THE BEST MOD CREATER OUT THERE!
Marcus Lordson
Posted: 2001-08-17 1:26 p.m.   Report Abuse
(shock) I have a problem with this. This mod (and the other one for mots) does not give glowsaber compatability to the enimies. Only then do I feel that this would be the ultimate mod.

I'll still give it a 10, because it is only a little problem that dosen't effect the gameplay to a degree that makes me rate it lower.
Marcus Lordson
Posted: 2001-08-17 1:36 p.m.   Report Abuse
Oh, and I like how you combined the evasion and kick. It more convenient
Chris
Posted: 2001-08-17 2:05 p.m.   Report Abuse
Best mod for Jedi knight. Has the cool glowsaber, the new evasion moves i just use flip instead of jump now. The kick is a good close combat move. Also you have plenty of skins something the original glowsabers mod lacked.
Gethro
Posted: 2001-08-17 7:54 p.m.   Report Abuse
ah damn, you did the one thing that I don't like about ninja kage in this mod. I LOVE the MotS version but THIS one you can run into people and they die w/out swinging your saber. IT SUCKS!! Please come out w/ a new version w/ out that. I mean when I walk down a hall in real life(if I had a saber) there wouldn't be sparks flying everywhere.
ShadowX
Posted: 2001-08-17 9:49 p.m.   Report Abuse
I'm glad you guys like SBX =) Here's answers to questions and things:

Pengun: KEY priorities are in the COGs in the PlayKey lines. Example:

PlayKey(player, frontFlip, 2, 0x28);

The higher the first number, the more priority this animation has over others. A 2 would override everything under a 2 (1 and 0). The 0x28 also makes this key a primary key, so leg animations from other moves don't interefere. 0x38 allows legs to move from other animations. To think I figured this out on my own... heheh.

Darth Maul: I would like to add a flip like that, however, I'd only like to do it if I can make the player turn around in midair. I believe it's possible!

Marcus Lordson: I would have liked to give the Dark Jedi glowsabers, but I don't think I have the know-how and patience to do so (without glitches). Also, it's not possible to give them trails, so it would still look a bit awkward heh.

Gethro: I think the acitve saber adds a lot to this mod; especially now that hit detection is perfectly accurate. Unlike Ninja Kage where you could have the sword a foot away from a wall and still get sparks, SBX-JK does not make sparks unless the saber physically touches the walls. Also, damage is not quite so high as Ninja Kage, so running into a saber won't practically kill you when you have full health.
ShadowX
Posted: 2001-08-17 9:53 p.m.   Report Abuse
By the way, one more thing about KEY priorities: you can set them for general animations like Activate and Run (all the PlayMode ones) in ky.pup. It works the same as the COG ones in the sense that the higher the number, the more priority it has. Check out my SBX ky.pup and compare it to an original one to see what I changed, since it's kinda different than the simple COG changes.
Nemesis_X
Posted: 2001-08-17 9:56 p.m.   Report Abuse
Hey shadowX its me Nemesis01X from the zone. Hopefully winzip won't fail me this time. Yeah I downloaded it at least ten times but winzip came up with an error. Well maybe this time winzip will cooperate with me and let me have some fun with this mod. Hey and if you do read my comment fell free to e-mail me and just talk. My e-mail is zatar46@hotmail.com

Later, Nemesis01X
Nemesis_X
Posted: 2001-08-17 10:34 p.m.   Report Abuse
I just tried the mod and I am completely amazed. I like the multiplayer skins too. This one is gonna be a sure hit on the zone for awhile.
ManRaptor
Posted: 2001-08-17 11:31 p.m.   Report Abuse
This is a classic mod. The skins are great, the saber is bar none. Still I think the author should have added new menu backgrounds. Some of the skins use 16-bit textures and my graphics card dosn't support them. Other than those minor details, this mod is AWESOME! :)
Firestorm
Posted: 2001-08-18 2:38 a.m.   Report Abuse
This mod is the ultimate saber mod... No doubt it really makes jedi fighting the way it should be. I can't even think of a way u could improve on this. Maybe different weapons and force powers but, thats all i can think of that could improve this mod... Great job.
_Master__Yoda__
Posted: 2001-08-18 10:08 a.m.   Report Abuse
If you keep on doing this Shadow, Im going to have to keep on playing mots and jk, which Im hard to take down to much, lol, with the nice saber moves, but you need to add more, features for some attacks, Cant wait for Mots v1.1.
JED
Posted: 2001-08-18 11:58 a.m.   Report Abuse
At one time, I believed that AotL for MotS was the greatest Saber Mod to ever be created, that a mod greater could not be made...how wrong, how jaded I was, how inexperienced in the way of the world! This RULES! It makes actually feel like you're playing in the film, the flips, the rolls, the stabby thing...I say here and now that if this is beaten by another mod *not including any improvements to this mod itself* I will be agahst!
MunkY
Posted: 2001-08-19 2:08 a.m.   Report Abuse
OPINION: This mod is the best saber mod that has ever been made!

FACT: This mod is the best saber mod that has ever been made.

This is 97% perfect! I LOVE it! It's the only saber mod for me!

...but what about the other 3% you ask?

* The flickering part of the saber makes it look strange, for examples the royal blue saber goes gray when it flickers, and when you go laggy or get a hit on framerate, it stops flickering! Is there anyway to make it seem glowing without this effect?

* Some of the saber colors look pretty weird (dark purple and orange-red most noticeably.

* The kick is extremely cheap. It should only hit once instead of like 10 times per kick, and/or it should do less damage.

BOTTOM LINE: This mod kicks booty! Download it now!
THEFORCELORD
Posted: 2001-08-19 3:02 a.m.   Report Abuse
Yet another one of the best mods ever made by the author that gave you Ninja Kage. Great job Shadow. Well like Ninja Kage I play tested this thing with Shadow and must say that it rocks big time. I look forward to playing people on the zone with this thing. Sorry to everyone one for the long wait for this thing but its really not Shadow's fault. He sent it to massassi a couple of weeks ago but when they did there move it seemed to have got lost in the shuffle.
Emon
Posted: 2001-08-19 9:37 p.m.   Report Abuse
Incredible mod! Just about my favorite JK mod yet. Only downside was that forward-strafe jumping was disabled, why, I don't know...my guess would be interference with the evasive manuevers.
JediWannaB
Posted: 2001-08-20 12:58 p.m.   Report Abuse
woah! Dude, I have been waiting for this for a long time! well considering Ninja Kage was my 2nd favorite(behind SS3) this has to put your mod, Ninja Kage, in 3rd and this in 2nd!
ShadowX
Posted: 2001-08-20 2:55 p.m.   Report Abuse
MunkY: We had some fun games last night heh. Anyhow, there's not much I can do about the flickering. Basically, you need to get your framerate as high as possible for it to look right (see the improvement.txt included with SBX). I think the saber colors are fine =) That dark red saber very closely matches the normal JK one (Maw's), and the dark purple looks cool. As for the kick, I think I'm going to reduce the number of hits a bit in v1.1.

Emon: Forward strafe jumping? Do you mean the forward Jedi flip (Forward + Evasion)?
That works fine—I'm quite certain.
ShadowX
Posted: 2001-08-22 2:48 a.m.   Report Abuse
I have gotten the inspiration to work on the next version of SBX =) Here's what I plan on doing:

- Fix all bugs

- Fix cosmetic issues such as red saber brightness, KEY priorities, pointy white core in saber, and active damage problems

- Change Bryar bolt to yellow to match JK2

- Attempt to replace the forward Jedi flip with one that causes you to turn around in midair; easier for flipping over and facing opponents. One can still do a normal flip via Force Jump.


In addition, I may possibly add the following:

- New Dark Jedi MP skins

- Add extended lightsaber with trails to replace a normal weapon with new, decent moves and about 60% strength of normal saber due to extension/power loss

- Lightstaff with trails to replace a normal weapon with new, decent moves

- Reverse-held saber with trails (like Adi-Gallia)

- New moves for standard saber


As far as I know, it isn't possible to do dual sabers with trails. Even if it is through a way I'm thinking of, it would be excessive work to make four versions of every skin in order to accommodate left sabers with trails. It's unfortunate, really, since dual sabers would be my favorite. Still, I will look into this as much as I can—perhaps there is an efficient way.
Shadow Thief
Posted: 2001-08-22 7:23 a.m.   Report Abuse
Where light fails to shine, Darkness Prevails. Will you help turn out the lights?
Utsusemi
Posted: 2001-08-23 6:47 p.m.   Report Abuse
Most excellent. I must say, this is the greatest mod I've ever seen. I look forward to it's update. Extra sith skins would be much appreciated by my Sith apprentice and myself. Your work is most divine.
Artemis0Entreri
Posted: 2001-08-27 7:58 a.m.   Report Abuse
As i nervously await the damn thing to finish downloading im thinking 2 things: glowsaber 3 waz cool, its the only mod i play but this sounds like something more: skins, kiks, rolls (i realize that if this is what i think it is man then HOLY: this is the : RETURN OF THE JEDI. The other thing im thinking is if this is 1/2 as good as everyone rekons then man i salute u Shadow x...keep them coming....By the way this is the only mod i have commented on but hey i think its worth it...ill reply when i actually play the thing so ill get bak to mun!!
Black_Odium
Posted: 2001-08-27 2:17 p.m.   Report Abuse
I have the MOTS version, however it seems that it won't work unless you do quickstart from patch commander, none the less, you should make one for the JK demo, since my JK disc one has been damaged beyond repair, and stores don't carry the title anymore.
what you have done is great
IamTheEggMan
Posted: 2001-08-27 3:22 p.m.   Report Abuse
Absolutely perfect. Not one flaw. This is the perfect mod for sabering. You don't have to keep jumping up and down and running back and forth. You can stay still, and actually fight. Great skins too.
Luke Skywalker
Posted: 2001-08-28 12:12 a.m.   Report Abuse
Hey nice mod I gave it a 10 because its about time the saber is THE wepon of choice.
I was woundering if u r going to make a ver. 1.1 for MotS? Anyway its a good mod and i wish u luck in making ver1.1.
ShadowX
Posted: 2001-08-29 12:07 a.m.   Report Abuse
Utsusemi - Thanks =) I'm hoping I can get some cool Sith skins as well. I think I have enough Jedi skins.

Black_Odium - Hmm, that's odd... did you add it to Patch Commander via the ZIP thing? It seems to have problems, from what I've heard. I've always added mods dirctly with the open command after extracting them from their ZIPs. Also, make sure you have the "Enable active patches for the Zone" thing checked in the Options menu. Anyhow, it may be possible to use SBX-JK with the demo via the command line way. I forgot how but I'm sure you could find directions somewhere... it's something like:

jk.exe -path (directory of mod)

IamTheEggMan - Perfect is a strong word, but thanks =) There are some bugs heh... I think I've fixed 'em in SBX-JK v2 so far though.

Luke Skywalker - I'm going to release SBX v2.0 for JK, then MotS shortly afterwards. I'm currently about 60% done and already have a lightstaff and extended saber with light motion trails, color change, and some new moves so far finished. It's going to be cool =)
ShadowX
Posted: 2001-08-29 12:35 a.m.   Report Abuse
To see my progress updates on SBX2 and perhaps make suggestions that I could respond to faster than here, go the the RS Message Board at:

http://venus.beseen.com/boardroom/b/28458/
Artemis0Entreri
Posted: 2001-08-29 6:23 a.m.   Report Abuse
I have played the mod now for 5 times in multiplayer in zone and in single player as well- ShadowX u wanted possible improvements well i got 1-The stab: i think it would be heaps better if u had it not on coz sometimes i dont really know how sometimes i swing double(fire2) and sometimes its a stab! apart from this minor thing oh yeah the litesabre looks a little short compared to glowsaber3 but apart from these minor things i would rate this as probably the best mod ever made for jk...so ShadowX i cant wait for v2 for jk but if u could pleaze take the stab off as u dont really need it for the mad sabre fights oh yea i love the idea of putting it all in a package-kiks, rolls, bakflips, + skins (i rate this a 9.65) the only thing stoppin it from a perfect ten waz the 'stab' and what looks like a shorter sabre(not handle)

Anyways later dude ... very commendable work man

AE
ShadowX
Posted: 2001-09-02 4:01 a.m.   Report Abuse
Art - There's no way I'm getting rid of the stab! It's a very useful move. I'm guessing you're not really sure how to do it. Do see the SBX-JK text file included with the mod to see how to do it.
OmEgA_PoWeR
Posted: 2001-09-02 12:19 p.m.   Report Abuse
Bravo Bravo......Encore....
LiLCheEezY
Posted: 2001-09-02 4:56 p.m.   Report Abuse
This mod is sweet!!! I love the rolling and kicking especially when deuling, it definitely adds a variety to the constant bunny hopping and strafing usually acommpanied with saber fighting. The Glowsaber 3 technology adds a new sense of realism to the fights. The skins look great, although I would have liked to see some of the gored skins from the Ninja Kage series. The new force jump gets rid of the constant suicidal kills from falling of the cliff at BGJ and is allows you to get to places that were not accesible before. Not only is this mod fun and awesome, but it is easy to pick up and play. The traditional saber fights take hours of gaming to perfect while in one day of playing this mod I could usually be found winning games against experienced players.

**LiLCheEezy**

P.S. Can't wait for v.2. The players on the zone aren't tired of this one yet, how are they going to react to v.2 going into circulation???
NJX Gib Slater
Posted: 2001-09-05 10:59 a.m.   Report Abuse
Ok, I thought that all of the comments and high ratings MIGHT have been hype, or at the least exaggerated.......I was wrong!

I downloaded the SBX for JK and was blown away! Now this is what Lucasarts should have done in the first place. Although it looks like at least to some degree that some of the ideas represented in SBX are present JK II.

Now, to let you know just how much more fun and cool SBX is then regular JK, I built a MP level for my clan. It represents our Jedi Temple. It is pretty large and very detailed. To my dismay, I did something to it along the way and our level will not load with SBX on!! :(

I have decided to rebuild the entire level from the ground up, avoiding the mistakes that cause the level not to load with SBX...now that's an impressive Mod to make someone go through all of this just to use it on one level!
ACE5434
Posted: 2001-09-06 3:01 p.m.   Report Abuse
GREAT MOD DUDE :D
ShadowX
Posted: 2001-09-07 11:04 p.m.   Report Abuse
Jedi Knight: Cynosure (http://www.jedicynosure.com) was kind enough to host a forum dedicated to SBX and SBX2. You can find it here:

http://www.jedicynosure.com/cgi-bin/Ultimate.cgi?action=intro&BypassCookie;=true
a_w0Lf
Posted: 2001-09-08 7:53 p.m.   Report Abuse
Wow! This modification is excellent! The author did a most wonderful job on mod. The added glow saber feature gives the rating a big kick in the ol' arse. I agree with Lil Cheezy on this one, the greatness of this extremely well made mod allows you to consume many kills even when you are considered "n00b" by fellow zone members. The added new jump/flip feature eliminates the purpose of constant bunny hopping and looking like a moron, because you actually look professional when you jump with this feature over an opponents head and slice/kick him. The kick is a bit powerful...but enough of my ranting. Cudos to the author on this mod. This modification will occupy my time for a long while, until version 2 comes out that is hehe.

"What you see, what you hear, what you feel...
when you leave, Leave it here." - a_W0Lf
Crusader_of_Light
Posted: 2001-09-10 7:44 a.m.   Report Abuse
dude! sweet! dude! sweet! lol!

yeah, it's awsome. I like that it's just not do and become master, but more of perfecting the moves as u go by using the mod.

I never play without it!

I've heard romour's about a glowSTAFF. Glowsaber team denies any assosiation to it, since they're gonna make one of their own (they claim). but if there is one, I want it! anyone got a lead? I've checked around everywhere! someone said it's in this mod, but I'm pretty sure it's not.. let me know at t_crusader@hotmail.com please. I'd appreciate it!
ShadowX
Posted: 2001-09-11 5:14 a.m.   Report Abuse
For SBX2, which is almost complete, I have added a lightstaff and extended saber with the same glow effects as the normal saber in SBX v1.
Chaos Knight
Posted: 2001-09-11 8:03 p.m.   Report Abuse
FINALLY! Sabers that are WORTH looking at! The only things I could think of to make this better is add a sithsaber (pleeeeease rip off the GotG sithsaber; It is so d@mn COOL!!), find some way to work a black blade into the glowsaber thingy, and add the best Darth Vader skin you could possibly find. Other than that, there's nothing you could possibly do to make this better. Those are the ONLY things keeping me from giving it a 10.
WAR_Shockwave
Posted: 2001-09-12 11:49 p.m.   Report Abuse
Best saber mod of all time. Incredible. Simply incredible. This is the saber mod we have been waiting for. Great job!
Mor5ives
Posted: 2001-10-08 3:48 a.m.   Report Abuse
An excellent mod! one of the best ever made. Thank you Shadow X i cant wait for the second version. WEEEEEEHOOOO!!
I dont understand why those upstairs are talking about bugs. I havent found any.

You dont own Jedi Knight if you do not have this mod.
Mr_Sachiel
Posted: 2001-10-09 8:18 a.m.   Report Abuse
well i like the purdy colors for the sabers hehe
†Progenitor†
Posted: 2001-11-05 12:00 a.m.   Report Abuse
I personally prefer this over version 2. I just feel a bit nostalgic in my JK experience. Its pretty sad now that I look at it, that almost no one plays this on the Zone any more. If you want to play SBX version 1 on the Zone I'm SDO_???_DMaul. The ? marks indicate my rank as it changes quickly (Or so I'm led to believe it does in SDO j/k).
wax_beerman
Posted: 2002-08-09 10:55 a.m.   Report Abuse
yikes, this is worse than sbx3 or even sbx3.1 , were u on acid when u made this?

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