The Massassi Temple » Files » Jedi Knight Mod
This mod includes 10 new or modified weapons, 5 modified force powers, the ability to flip, 11 new skins, and no falling damage. The weapons include futuristic yet real weapons such as Super Augmented Fists, Colt .65, Laser Rifle, Grenade Launcher with frag and mercury options, Automatic 5 Barrel Shotgun, M-18a, Fusion Rocket Lancher with fusion mines, Automatic Rail Gun, M-252c Heavy Maching Gun, and new saber mats. The manual included gives depth to the patch explaining 4 wars and how the weapons came about. The skins come from those wars such as Frag Bait.Screenshots:
|Messenjah||Posted: 01/01/02 05:43 Report AbuseNot a bad weapons back. First Comment!!! :) hehe
I found it fun to blow my friends away with in Multiplayer.
Messenjah's Overall Rating: 10
|MrRavenX||Posted: 01/01/02 05:43 Report AbuseUh... no internal or external weapon models. Some of the weapons appeared to have models, but they were implimented incorrectly so they cliped and jumped all over the place, obstructing my sight. Yay.
At least keep the LEC weapon models if your not going to add your own =P
|landfish||Posted: 01/01/02 06:28 Report Abusei can't say i like this mod very much. its too much blasting and "i shoot you and you die a million different ways" you know what i mean? also i kinda had my hopes up from the description that was given and i can't say that the description lives up to what it actually is. sorry if i was too negative but i still gave it a 6 for effort.|
|TheFPSMan||Posted: 01/01/02 19:06 Report AbuseYes their are external models, but no internal models, but thats because this allows you to dodge enemy fire more effectively in 3rd person view
|DBZG_SSJ4_Gohan||Posted: 01/05/02 19:06 Report AbuseIts Asome!!!!!!!! Wait im 6th comment!!!!|
|OmegaZero||Posted: 01/06/02 00:34 Report AbuseI can't say I liked this mod very much either. After trying out the mod and the level, I noticed quite a few things that should be taken care of.
1) When you walk on the grates, the character tends to fall in, but doesn't fall all of the way through.
2) Internal weapon models would have been nice. I realize that you made it so dodging bullets would be easier if you were in 3rd-person view, but there's some people who'd prefer 1st-person view better.
3) When you fire the guns, you don't see what comes out, all you hear is the sound that the weapon makes.
4) The skins included with the mod seem too rushed and not very creative.
5) The level looks like it was just slapped together, not enough creativity.
6) Turn speed is too slow....
7) You can't bind any controls, when you do, it says there are too many controls already bound, even if you delete some, you still can't bind them.
There were very few things that I liked about the mod.
1) The idea was good.
2) The sabers were decent
3) The bubble effect near the tram was cool.
My suggestion is this: Redo the mod, and fix some of the things that were mentioned. You should put some more creativity into the level and skins, instead of rushing them and making them look like crap.
|DeCajunBean||Posted: 01/06/02 04:41 Report AbuseThis mod is AWSOME for those not concerned with graphics but more with gameplay. If I was more concerned with graphics I wouldn't be playing Jedi Knight, so I recommend it to anyone who plays JK, espesially Multiplayer JK. I personally don't care about the move to 3rd person, after all Max Payne was a good game and it was 3rd person. The level was not so-so if your only concerned with looks, but when it comes to gameplay...|
|BaCoolYoda||Posted: 01/06/02 16:14 Report AbuseThis RoX. You other guys is fools. This deserves a 10/10. And what is that guy talking abount not having projectiles come from the guns. His bullets look alot better than GaS's.|
|Erucolindo||Posted: 02/23/02 13:14 Report AbuseThis mod was....sub-average. The lack of 1st person models was not a good idea. It would be all well and fine, using the 3rd person perspective, but, the lack of crosshair presents a problem. Use the map, you say? That's just impractical and annoying. Nonetheless, it was a good try from the author and I'm sure they'll learn from mistakes and improve this mod. |
|stickystuf||Posted: 03/19/02 01:03 Report AbuseI didn't download this mod cause it looks bad. There aren't any internal or external models!|
|stickystuf||Posted: 03/19/02 01:03 Report AbuseI didn't download this mod cause it looks bad. There aren't any internal or external models! No offence...|
|land_sea_air||Posted: 05/25/02 13:14 Report Abusewhen i played it it wouldnt work so i used con man to take out jtatic jkl and now i can see the guns but no projectiles come out of the guns only the 6 and 9 guns worked, can u fix that or tell me how to fix or can u fix that. p.s the #9 gun doesnt shoot those big bombs that explode in a mushroom cloud instead it shoots the regulat repeater bullets. or wich one shoots the nuclear missle?|
|land_sea_air||Posted: 05/25/02 13:15 Report Abusewhen i played it it wouldnt work so i used con man to take out s
tatic jkl and now i can see the guns but no projectiles come out of the guns only the 6 and 9 guns worked, can u fix that or tell me how to fix or can u fix that. p.s the #9 gun doesnt shoot those big bombs that explode in a mushroom cloud instead it shoots the regulat repeater bullets. or wich one shoots the nuclear missle?
|Force master2||Posted: 04/27/03 20:15 Report AbuseI'm very sure those 3DOs are too big to be seen in 1st person view, and even cover part of the skin model in 3rd person view... could you sort it out... I demand it *slams fists onto desk, making his CD player sotp temporally* please.
p.s land_sea_air... gun #7 fires missiles in primary fire
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