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Saber Battle X - JK v3.0

The Massassi Temple » Levels/Mods » Jedi Knight Mod » Saber Battle X - JK v3.0

Description

Changes in v3.0:

  • In-game message and player list font is clearer and easier to read.
  • New and improved lightsaber blades and motion trails to more closely reflect the style of the movie effects.
  • Five lightsaber fighting stances for the single-bladed sabers and two for the Sith lightsaber can be toggled at will.
  • Lightsaber damage of all sabers can be turned on or off for the purposes of training.
  • New lightsaber hilts per saber color for the single-bladed lightsabers.
  • Four new single-bladed lightsaber moves and old double slash reassignment.
  • Lightsaber coding is improved in various ways.
  • Force Saber Throw replaces Force Speed. It is quasi-controllable and much more useful. All lightsabers can be thrown and the path they travel in the air depends on which direction you're moving (if at all). Since the lightsaber remains on the entire time (unless you switch it off or switch weapons), the amount of damage and range possible are more realistic. Consequently, thrown sabers can also be blocked by other Jedi or Sith and can pass through people, walls, and objects.
  • Force Push replaces Force Throw. It has been made more stable and is able to push ANYTHING-actors, droids, debris, items, and projectiles.
  • I've added and replaced many skins and have fixed many errors. Also, they all have their correct right hands now-finally, no more Kyle hands on everyone! Speaking of Kyle, his model is entirely new, 16-bit, and completely matches the cutscenes!
  • Much more!

Official SBX Website

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
6.7 MiB
Date:
2002-01-16
Author:
ShadowX
Downloads:
8862

Ratings:

Score (0-10):
9
# of Ratings:
56
Rate:

User Comments:

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Posted by
Comment
MOTL_thesaiyan
Posted: 2002-01-16 5:02 p.m.   Report Abuse
First comment First Download!! Way to go ShadowX, I like Mots SBX 3.0 better, due to the fact that it has more options. But its just the fact thatthere are less Levels that make JK version more appealing, but for JK this is great, Liked beta testing this MOD great Job Buddy.

*bows*

(Edited this really was the first post)
Uber_Saber
Posted: 2002-01-16 5:09 p.m.   Report Abuse
Wow. I downloaded this off the SBX site the day it showed up, so I've played it for a day. This mod rules. I probably would not have switched the IR goggles or the headlight, but it's still a great mod nonetheless.
Hidetora
Posted: 2002-01-16 5:11 p.m.   Report Abuse
Again, the best lightsaber modification ever made.
Skool_Drunk
Posted: 2002-01-16 5:16 p.m.   Report Abuse
This mod ROX. Exept me and some others didnt like the new font. It was too hard to see in MosEspa. I give it a 9. :D


-- Drunk
Bar_Tender
Posted: 2002-01-16 5:20 p.m.   Report Abuse
Well, it keeps getting better and better, now doesn't it?
Marcus Lordson
Posted: 2002-01-16 5:35 p.m.   Report Abuse
Okay, right now I'm reistalling the game (my bro deleted the game on his computer) and I'm already giving it a ten (unless it crashes my system.)

Done. Basically cut and paste my comments from mots onto this one. Ten.


Oh, and don't be stupid and say Gotg downright sucks.
mscbuck
Posted: 2002-01-16 5:53 p.m.   Report Abuse
ok, i give it a 10. schweet mod. and secondly, lets have this not turn into a GOTG vs. SBX. as you probably have all hear a 100 times, they are in no way competing for more d/ls or whatever. im getting sick of comments like the one above that says "SBX eats GOTG alive".
Mr. Alias
Posted: 2002-01-16 7:13 p.m.   Report Abuse
I give this mod a 10 for obvious reasons. This is by far the most detailed saber modification that I've seen released for Jedi Knight and Mysteries of the Sith. It really revives the spirit of the game. All I have left to say is that I can't wait to see what's in store with SBX4, great work Shadow.
ShadowX
Posted: 2002-01-16 8:39 p.m.   Report Abuse
Oops... I forgot to rename the new sabers in the controls and add an "s" to Thermal Detonator and Sequencer Charge. I'll put an updated version of SBX3-JK at the official site (once it's back up... the bandwidth got overloaded again heh). I just played a game with this updated version and had no problems. I think I'll also just put the one necessary file that was changed up so that people with GOB extractors can just replace it themselves.

mscbuck - Would it be possible for me to send you the file (jkstrings.uni) to replace in the SBX3 GOB in this hosted ZIP? I guess you'd have to re-upload the ZIP though....
AB_Legion_AB
Posted: 2002-01-17 12:26 a.m.   Report Abuse
This... is... sweet...

nuff said :D

------------------------------------------

Then again I don't know anything really...

My Regards to you All,

__ ______ __
AB_Legion_AB
~"Because I respect people who do something worthwhile"~

(P.S. - Super MoD, I really like the 'fuzzy' effect on the sabers instead of the 'translucency' in the middle :D - very very cool, lot's of people will play this online for SURE... *sigh JK2 JK2 JK2...*)
JK__Falcon
Posted: 2002-01-17 4:21 a.m.   Report Abuse
I'm not even gonna bother waiting til i've played it, i'm gonna give it a 10 stright off. Force Sabre Throw sounds cool if it's any thing like the MoTS one, but replacing force speed removes quite a few tactics on various levels
yam man
Posted: 2002-01-17 5:09 a.m.   Report Abuse
Wow. Saber battle x 3 is awesome. One thing though, maybe the sleep deprivation caused me to not notice but is the Bar Tender skin still there? He was cool. Like the new moves although in the games of this I have played, the saber throw is already overused. But no matter, I just jump it and cut em down =). SBX 4 will be good. All the skins in here are great with the exception mentioned above. Thought the highwayman is good. My new fav. Also like that Akateam or something, the blue alien guy who is like the 3? 4th or so skin. The good thing is, even though jk has that glitch that reverts to default skin after 5 or more people, kyle now is much better since he isnt a beardless strangely dressed monstrosity any longer. He looks like the outcast version which is cool. Stances are awesome since they add a bit more depth. All in all, fantastic. 10 of course.
CoLd FuSi0N
Posted: 2002-01-17 6:29 a.m.   Report Abuse
Great mod in NF, but it's totally killed the FF gameplay. I mean, removing force speed. What in the blue hell were you thinking?
But that's the only fault I can find with it, so I give it a 9, which is still a great score.
Coconut Boy
Posted: 2002-01-17 7:22 a.m.   Report Abuse
Awesome mod, but why did you replace force speed with saber throw, you should have replaced force pull with saber throw because you can't pull a saber, and in a saber mod, force pull becomes... not as important as speed. I'm still giving you a 10/10 because of the awesome saber moves.
TJO_ObiWan02
Posted: 2002-01-17 9:27 a.m.   Report Abuse
NICE!!!!!!!!!I've been waiting for this!!!!It is the best mod ever in the whole time i played Jedi Knight.1 word=AWESOME!!!!!!!!!
Go fro Saber Battle X 4.0
LilacStorm
Posted: 2002-01-17 9:40 a.m.   Report Abuse
awesome. Absolutly awesome.
The sabers were fluid, cool, and downright ass kickin in sbx style. I dont really care about the replaced force speed, and force throw is pretty annoying, as now everyone uses it, again and again...I still kill em though, heh. The stances was a really nice touch, i would have thought it even better, but I played GotG ME, so i already knew of the idea. still, stances in sbx are amazing, great job on that. All in All, a perfect 10. We can only imagine what Sbx4 will be like..
Exar Kun
Posted: 2002-01-17 10:33 a.m.   Report Abuse
It is a great mod . But Kyle Katan is a Rainbow like color along with some muti player characters . I don't know what the problem is . Can anyone help me out???
Coconut Boy
Posted: 2002-01-17 12:03 p.m.   Report Abuse
Exar Kun, you don't have a 3d card that supports 16 bit mats, that's why everything is multicolored
THRAWN_18
Posted: 2002-01-17 1:05 p.m.   Report Abuse
10.

My biggest peeve was when Kyle walks normally (without holding down shift), he...walks funny. His arms just stand still as he walks.

Not really mad, but I found it funny that when you throw the lightsaber, Kyle's hand goes with it.
TheKiller
Posted: 2002-01-17 1:09 p.m.   Report Abuse
Well I have a probelm with this mod... that i cant sleep cuz its very very very very x 10 awesome aghh i cant sleep i ant take a bath lol well anyway i give it 100 out of 10. Make that 1000
Sabre Wielder
Posted: 2002-01-17 1:45 p.m.   Report Abuse
Very nice mod! Huge improvements in the saber fighting, provides amazing gameplay. Perhaps the best mod for JK yet (though the font color change does make it more difficult to read what is being said). Keep up the fantastic work! It earns a perfect 10
Emon
Posted: 2002-01-17 4:39 p.m.   Report Abuse
You people disguist me. This mod is really awesome, and I gave it a ten. However, there's no need to insult GotG and it's creator because this one is better. They are not in competition for each other, and if you don't like GotG, DON'T PLAY IT.
Hidetora
Posted: 2002-01-17 5:02 p.m.   Report Abuse
No, GotG-ME does not "suck". It's not as good as this, but it's still at least the second best saber mod.
McSkywalker
Posted: 2002-01-17 5:54 p.m.   Report Abuse
Three words:
I-like-it
Lore seeker
Posted: 2002-01-17 6:17 p.m.   Report Abuse
Excellent. That pretty much covers it. Oh, and the first screenshot is cheating...
Exar Kun
Posted: 2002-01-18 9:59 a.m.   Report Abuse
God ! STOP TALKING ABOUT GOTG, GOTG is a great mod like this one . The runners of Massassi Should Ban anyone who comments about this mod being better than any other. They are in no compition like mscbuck said. Won't You Guys Get That Through Your Thick Heads ?!!!!
Darkslasher
Posted: 2002-01-18 10:47 a.m.   Report Abuse
10.
THE jk mod. Great Job.
RS Thrawn
Posted: 2002-01-18 2:07 p.m.   Report Abuse

Of course the mods are in competition. All mods and editings works are, in a way. That's what naturally happens in a system which supports the free exchange of ideas (e.g. massassi.net). It helps to sort out what people like and don't like; what works and doesn't work. But what seems to be lacking at times is "constructive" critism and comparison that can help authors to improve, contemplate, or rethink ideas.

SBX and GotG are both very considerable works. It mostly comes down to personal taste as to which one you would prefer.
SDO_n0LiMiT
Posted: 2002-01-18 8:02 p.m.   Report Abuse
Well, I'm downloading this right now and from all the other posts it sounds great. Why wouldn't it considering the fact that 2 was sweet as hell as well. But, about the GOTG thing, just stop, please. Especially people who post in its defense when noone in about twenty posts had said a thing about it. I think you should make a level pack to include in your next update to the SBX series, if another installment is in the making. Sure it would push the realease date back, but for the MOTS lover in us all it, would be great since people complain about MOTS not having any levels. SBX levels would provide more variety then just playing at Jawa Dwelling SE or BGJ or Jedi Tower or JHS. Don't get me wrong, these levels are sweet, but they are way overplayed, ezpecially BGJ. I don't know if you know anything about level making or not, but it was just a suggestion from a lowly gamer that knows nothing about making MODS.

SDO_RSK_n0LiMiT

P.S.-I really don't see the big deal in getting first post so just stop with those commments too. All it proves is that some people have a LOT of free time on their hands.
Gee_4ce
Posted: 2002-01-19 3:23 a.m.   Report Abuse
I knew you could do it Shadow, nice job. By the way, that better message text; great idea. Is it possible to combine the Long Lightsaber and the Lightsaber into one weapon and then have weapon 9 as two lightsabers (like Boc)? If not, why not make this more like EP 2.1 with revised secondary and tertiary fire modes and everything.

If I could edit, I'd get off my @$$ and do it myself, but the sad truth is I can't.

Nice work anyway; what's better in the MotS version?
lXlDestinylXl
Posted: 2002-01-19 8:09 a.m.   Report Abuse
The mod was just downright cool, but a lot of things taken from it just took away some great gameplay.

Such as the removal of force speed, and field light and ir goggles. I really hated my field light being gone because for one thing, I use god detector a lot and now since god detector isnt available in this mod, that = more cheap players.

Anyhow anyway, outstanding! Great skins, also I would like to congragulate the editor of the Yarah Dahile skin, which was great.
Dash_Rudener
Posted: 2002-01-19 11:53 a.m.   Report Abuse
I don't think you need to see anything but the author's name. If it says Shadow X, I'm downloading it!
LiquidMold
Posted: 2002-01-19 7:25 p.m.   Report Abuse
This is why we all still play a 4 year old game!!!!!!!!Sbx always more gooder!!
Emon
Posted: 2002-01-19 7:58 p.m.   Report Abuse
ShadowX, please read these suggestions:

1. You can fix the hand on the saber throw by adding a right hand to all the models, and making the hand on the weapons invisible. I dunno how you could make it more aimable, but tha'd be nice.

2. You should have new animation sets for the extended saber, you should be able to do some jabs and poke type moves with it.

3. You should add sith and jedi amulets like from the expanded universe, like what Ulic had. You know, have the dark side one for sith (they'd have to have certain force selected) that could do some force destruction type stuff, and a light side amulet that mirrored it, did the opposite.
Fardreamer
Posted: 2002-01-20 1:16 a.m.   Report Abuse
I couldn't help but notice AotL stuff in there. While I have no problem with you using it, I would've appreciated it had you requested permission from the author of the mod, i.e. myself, beforehand, and not that joker Blink who claims to be the PR guy of my long-dead editing group.

As for your mod, it's well done. I was disappointed though - the "new Kyle" is really just a new skin.
RavenBlade_53
Posted: 2002-01-20 2:24 p.m.   Report Abuse
Ahh, ShadowX. The name brings joy to JK/MotS gamers everywhere... and it will for a long time yet (well, at least until JK2 comes out) Great job, a perfect 10.
ShadowX
Posted: 2002-01-20 4:25 p.m.   Report Abuse
Reading through some of the latter posts has made my blood boil a bit. *Blasts destruction into the crowd and uses Force Push to slam them into the walls* I believe it's time for another rant ;)

Everyone - Read the SBX documentation which happens to come with the mod before reporting bugs. Also, please stop comparing SBX to GotG in such crude ways. I know it's easy to say, "This rules while that sucks," or whatever, but try to be more respectful and make constructive criticisms only, please. Also, no dual sabers! [I'm not] Sorry [at this point after being pleaded to death about twin sabers, which are dual sabers you can hold with one saber in each hand and swing with duality, or wield two lightsabers like Boc add them to SBX now PLEASE PLEASE PLEASE NOW NOW NOW MINE MINE MINE]. LOL

Emon - 1: I'm currently using the method you described for the hands, so the thrown hand is unavoidable unless a new node is added to all skins for weapons. I'm not going to do that much work for such a little error. 2 and 3: I SHOULD, huh? LOL. While new long saber moves would be cool, I don't want to take the immense amount of effort to make them. Also, the amulets would be going a little too far I think. For example, a Sith amulet that causes destruction would be rather redundant since you can already use powers like Destruction, my new Push, Throw (in SBX 3.1), Deadly Sight, and Lightning.

Fardreamer - As a matter of fact I emailed not only Blink but YOU (and one or two other AotL coders, I forgot) way back when before I released SBX2 in order to ask for permission. I NEVER received a response from anyone other than Blink. I wasn't about to wait any longer than a week for additional responses, so I released SBX2 with the AotL stuff with only Blink's permission, as he's the only one who responded to my email. My guess is that your email address on the Sandcrawler Productions site is outdated. In that case, correct that if you wish to receive requests for permission in the future. Of course, the only things I used from AotL unmodified are a couple of the saber handles and the left and right rolls. I heavily modidifed Force Jump Flip (using my own animations and altered code) and Force Heal Other and several of the handles. I added the saber blades and trails to all the handles myself, as well. Still, I'm glad that you're not trying to pull my mod off of Massassi or anything over this. There's nothing in this world I despise more than bitchy, selfish authors of computer works; the type who say, "I stopped working on my project for 3 months in order to punish you all for pissing me off!" (heheh, go to www.zophar.net to see this special one). Well, I guess there are things I despise more, but still :)

*Uses AotL's Force Heal Other™ to repair the damage I've done*

There, all better :] Now, enjoy SBX3 with its bugs and replaced Force powers until I release SBX 3.1 soon =)
Fardreamer
Posted: 2002-01-21 1:19 a.m.   Report Abuse
Bitchy authors? I like that. I've never denied permission to use AotL content from anyone who's ever asked me to, including TPMTC, SWTTC, GotG, and many others, but somehow they all managed to contact ME.

I guess it's not your fault, though. This moron Blink still pretends to be the PR guy or something like that, even though I told him time and time again that he is no longer in charge (since Sandcrawler Productions) is no more. But I see he's still authorizing use of my work behind my back.
ShadowX
Posted: 2002-01-21 2:53 a.m.   Report Abuse
Fardreamer - I wasn't calling you a bitchy author, btw. Anyhow, would you like me to replace Blink's name with yours in the SBX 3.1 documentation? Oh, I also forgot to ask: why were you disappointed with the Kyle skin? I personally feel it's aeons beyond the default Kyle.
Fardreamer
Posted: 2002-01-21 12:14 p.m.   Report Abuse
Nah, I couldn't care less about whose name you put in.

The Kyle skin is amazing, but it's just that - a skin. It says on the mod description on this page "new Kyle model" - so I was expecting a rounded-out, better-shaped player model. ;)
ShadowX
Posted: 2002-01-21 12:19 p.m.   Report Abuse
Ohhh, OK... well, the new Kyle does have the proper shoulder pad mesh at least :]
Sauron2002
Posted: 2002-01-21 9:51 p.m.   Report Abuse
Shadow,
A most excellent mod. I make an effort to play all SP and MP levels with SBX. I have questions though for you and the masses.

The question: I'm new to this mod and in a MP game I got a thorough ass kicking because I didn't know all the new tricks (the back flipping, kicking, force jump flip, etc.). Is there a site out there that has info on how to do all these? I've looked and yet no find.

The comment: Your site for SBX http://newcollective.org/sbx seems to be no more. Has it moved?

Again. A very well done mod. :) I look forward to the next ver.

~Sauron of Mordor
Bar_Tender
Posted: 2002-01-21 9:59 p.m.   Report Abuse
I'm the owner of newcollective.org, the site hosting the SBX site. The reason the site is down is that I foolishly thought that my monthly bandwidth of 4000 MB was enough to host his site. Unfortunately, when Shadow released 3.0 for JK, Massassi was a little slow in posting it, so my site was the ONLY place people could get it.

There are WAY too many JK players (I'm a MotS man myself)....

Anyway, it's down till February. Sorry.
Mor5ives
Posted: 2002-01-22 1:11 a.m.   Report Abuse
Great jobb! 10 of 10. Still miss the ir goggles and fieldlight anyway excellent work
Shaggy1984
Posted: 2002-01-22 3:54 a.m.   Report Abuse
This mod is one of the best saber mods i have ever played, this really now makes saber battles great fun, great work, cant wait for some updates. But one feature ive been really wanting is the ability to knock enemies over, is this possible with Either JK or mots, i think it would be mad as to force push or kick someone over too the ground stunning them briefly, then allowing you to follow up by finishing them off while their stunned.
Fardreamer
Posted: 2002-01-22 6:15 a.m.   Report Abuse
Why does the GOB give me an access violation error when opened with ConMan?
Shadow Thief
Posted: 2002-01-22 10:50 a.m.   Report Abuse
All bow down to ShadowX, editor supreme!
ShadowX
Posted: 2002-01-22 3:33 p.m.   Report Abuse
Sauron - In the SBX readme you can find instructions on how to do the moves. I believe the evasion ones are listed way back under v1.0. I'll take a look at it later though to make sure they actually are in there.

*Note: I rated my mod a 10 in this post in order to compensate for the lamer(s) who gave me a 0 for no real reason. See comments above for names and feel free to send them nice emails if they're listed. *evil grin*
Dark Light Strike
Posted: 2002-01-23 8:16 p.m.   Report Abuse
SWEET!! This is wonderful. I love the new moves. I gave this mod a 10. The only inconvient things I found was taking away the goggles, light, Speed. I miss the concussion rifle and crossbow, but the more powerful blaster bolts and reflected bolts more than make that up. However, I didn't notice much difference between the extended saber and the lightsaber. And unlike the saber, the other two can be pulled away!?!?!?!!!
ShadowX
Posted: 2002-01-24 2:41 p.m.   Report Abuse
Despite that Exar Kun guy being ridiculous, I do agree to the extent that the Exar Kun skin's head was horrible. I redesigned him for SBX 3.1 with accurate facial scarring.
Dark Light Strike
Posted: 2002-01-25 10:20 a.m.   Report Abuse
Is it just me, or is there little difference between the reach of the ordinary saber and the extended one?
ShadowX
Posted: 2002-01-25 3:48 p.m.   Report Abuse
It's just you, because I made sure that the range of all the sabers is totally exact at all times. The Long Lightsaber has exactly twice the range of the Lightsaber.
jedijimmy
Posted: 2002-01-25 8:17 p.m.   Report Abuse
*Another near flawless preformance by ShadowX. Bravo. One thing though about the little pests who use force throw over and over again. Proposed solution: enable force pull to catch the saber (instead of hitting you) when your enemy throws it so you can steal it from your enemy and put them in a corner. Just a suggestion. Keep on blowing everyone away ShadowX and again, great job.*
jedijimmy
Posted: 2002-01-25 8:20 p.m.   Report Abuse
10. No question about it.
Elemental709
Posted: 2002-01-27 3:47 p.m.   Report Abuse
What will he think of next?
sup, ShadowX, i wonder when will you're going to make anext mod besides SBX and Ninja Kage?

anyway great mod, people at zne are usng sbx-jk 3.0 more than u can imagine

::turns on his blue-colored lightstaff::
i'm off to kill more stormtroopers!!!
Skyrunner
Posted: 2002-01-29 8:22 a.m.   Report Abuse
Wonderful! The best mod I've played!
I found a bug, though, which is quite annoying. When I load a game (saved using this mod) it occurs very often that I can't change the saber stance. And Kyle holds the lightstaff in a way he usually can't, so that one blade always cuts touches the floor and makes a lot of noise. I suggest you take a look at that. I also miss the bowcaster and concussion rifle, but well, doesn't matter, really.
Anyway, great job, Shadow X! 10 10 10!
apocalypse2001
Posted: 2002-01-29 9:31 a.m.   Report Abuse
I have the same problem with all of my games all of the time. It only hapens to me though when I start the game with disc 2. And sometimes if I just quit the game and remove SBX and then put it back it, it will work then. Awesome mod. I love it.
Skyrunner
Posted: 2002-01-29 11:59 a.m.   Report Abuse
I found out what caused the problem (but shouldn't really cause it). Using the normal lightsaber, I used the stance where Kyle holds the saber vertically on his right side. Later, loading a quicksave, Kyle held the lightstaff the same way he held the lightsaber, vertically on his right side, so the second blade touches the ground. So to to solve this problem, you must not use that stance, until the problem eventually is fixed in a later version.
GORM_Dissolver
Posted: 2002-01-30 2:48 p.m.   Report Abuse
I totally surprised that someone as good as you could make something so bad. SBX 2 was 10 times better than this!!
ShadowX
Posted: 2002-01-30 4:25 p.m.   Report Abuse
Dissolver - Explain?
SupernalSeeker
Posted: 2002-01-31 4:27 a.m.   Report Abuse
The best mod i have ever played! Great job ShadowX!
katanamaru
Posted: 2002-02-01 9:58 a.m.   Report Abuse
Yes Dissolver i too am intrested in why you thought that this wasn't as good as v.2.
Deathseed
Posted: 2002-02-10 12:52 p.m.   Report Abuse
Yo Shadow, very nice mod I am impressed. However, I do have ome suggestions.

#1. As you probably know, in many other saber mods that have more than one type of saber etc (GotG) the sabers are grouped in the weapon 10 slot. I didnt really like the fact that u replaced the conc rifle and bowcaster (two of my favorite weapons). I think that you should do something like the auther of IWP 2 did, where if you have more than 10 types of weapons, you can select those by using the next weapon, previous weapon key, without taking up the valuble slots for the other weapons. Besides, do you know how annoying it is to kill grave tuskens and have sith sabers littering the battle field? And to have your power cell level shown when you use your sith saber? Just a thought.

#2. I think that the flashing effect of the sabers was sort of bitter sweet. Its basically the same thing that was used in the flash sabers mod, in an attempt to make them more realistic, but in my opinon, glowsabers are just great anyway, and you dont need the flash. My reasons for this are: A) In the first person view (even though sabers are sucky in FPV anyway) the flash was quite apparent and looked corny and unrealistic. B) When in a high lag situation the flash slows right down, and totally ruins the saber's asthetically pleasing affect.
The natural movement of the lightsaber in 3rd person view as a result of breathing causes enough of a coruscating affect so the saber doesn't look like a glass stick. If you removed the flashing stuff, I think you could cut down the download some and make the sabers more realistic. Dont worry about first person view with a lightsaber because its totally useless. (Duh)

#3. I was playing level 4 when I first noticed that when I threw my saber I threw my hand with it. I thought that was funny, and I know that u arent gonna fix it because of what you told emon. However, if you make another version, I think you SHOULD fix it.

I liked your new kyle skin, that was very nice. Also liked the multiplayer action and skins, truly amazing. The ability to change your stance was very cool. Liked your saber tool icons (change color etc.) I also liked how you beefed up the sounds for the weapons, it was more realistic. Maybe in the next version u can tweak the explosion graphics to make them more real and less cartoonish. And also, with thermal detonators, I think you should change the "tink tink tink" when u bounce em, to a deeper, "bonk, bonk, bonk, BOOM!!!" The sound is in Space Soldiers 3, when u trigger a thermal trap in multiplayer levels. In case u dont know what im talking about. I also liked how you lowered the AI health values so its one shot one kill most of the time. You have the heart of a sniper. :) (thats a compliment) However, i think it should take two shots from a repeater to kill enemies, since one of its shot has the power of a spitball. I dont know if thats possible, I am not an editor. All in all, great mod, keep up the good work Shadow, ill look forward to playing future mods by you.

-Deathseed

P.S. I rated you a 9 out of 10.
shasta!¡
Posted: 2002-02-10 3:35 p.m.   Report Abuse
10 - need I say more? ... well, YES!!
This mod freaken rules this game will just not die becuase of all the talented people that make great mods for such a old engine.

contructive cristism for u: I absolutely love this mod!! However one thing is still hanging in the air... the saber look. I know they are better then just about anything out their. However, if u were to erase everthing on the blade except the core, and then make a larger glow on the color (only one color) and make it flash, it might look more like the movies. After all, the movie lightsabers are just a bright core with a glow of red, green, blue etc. around the core(and a hint of color in the core).

Thx for this great mod Shadow!!
Crusader_of_Light
Posted: 2002-03-07 10:57 p.m.   Report Abuse
these guys totally rock, what more can one say? will probably keep JK running hard even now when JK2 is here. keep modding for that btw. good engine =)

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