A Pirate's Tale Level 2
Level 2 starts where level one ended; Hake escaped from his prison and went to search for a ship. But the police are looking for him, and finding a ship without any money isn't exactly simple. Maybe he could ring at the door of the local crimeboss and his former contracter Lillithon... Hake doesn't realize he's part of a game of power and corruption; and the disc he tried to steal before he was caught is the key to everything...
The lag was much less, which is a great improvement, and the architecture was phenomenal, as like the previous. But when I picked up the red key, the objective didn't get checked. And also, that ballroom Tomb Raider tune was so annoying! It worked in the library, but it shouldn't have played anywhere else beyond that point. The 16-bit mats were great, though, and made the level so much more atmospheric than it would've been otherwise. Other than that, one mahjor problem would be the sky/box. I call it a sky/box rather than a skybox because, well, it was quite literally a "box".
Good level, though. Worthy of 8/10. Can't wait for APT 3-6!
who say that BoaM is the best level for MotS?
This level is just perfect!!
I can't wait for the sequel(s)!!!
Keep up the good work!!!!
P.S.:IT'S SO NICE!!!!!!!WWWWHHHHAAAAAA!!!!!
But on the other hand my next levels will probably contain less large open enviroments.
I'm glad evrybody liked it! Took me half a year to build!
3D Preview developed by Stephan Reiter