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Saber Battle X - JK v3.1

The Massassi Temple » Levels/Mods » Jedi Knight Mod » Saber Battle X - JK v3.1


Changes in v3.1:

  • Fixed SBX copyright date.
  • Nice new SBX logo for the Multiplayer background.
  • Field Light, IR Goggles, Change Lightsaber Color, Lightsaber Damage Toggle, and Light Motion Trails Toggle are now in your item inventory. You must go through your inventory to use these now; none of them have hotkeys anymore. I left those for the important stuff: Force Saber Throw, Force Push, Evasion/Kick, Saber ON/OFF Switch, and Lightsaber Stance.
  • Force Saber Throw and Push are now neutral bonus powers. Force Throw and Speed are back and Saber Throw and Push have their own hotkeys. You can't assign stars to Push or Saber Throw; you get them (with four stars) as long as you have SOME Jedi potential. In other words, the uninitiated don't get these powers while all Jedi levels 1-8 do in SP and MP automatically. Also, I changed the mana cost values so that all Jedi levels can use these powers (although very little in the lower levels, and can't be overused anymore in higher Jedi levels).
  • A Sith Talisman replaces the cheap and annoying Super Shield powerups. It enables the holder to have 15 seconds of total Force immunity (excluding Force Throw) and magnetic seal (to deflect lasers), although it eats up all your mana (if you have any) due to the draining properties of Dark Side magic.
  • Dark and Light Surges now only give you full mana (instead of infinite mana for 30 seconds AND full mana as they do normally).
  • Renamed new sabers to their correct names. I also renamed a few hotkeys slightly to be more optimal (like Increase viewsize is now Increase View Size, Thermal Detonator and Sequencer Charge are plural, Slow = Walk, Fast = Run, etc.).
  • Added a skin of Callista Ming, Luke's previous love interest. I also added Luke's final love interest, Mara Jade, and I replaced many of the Jedi skins with versions that are better. Yoda is in there now too-he's pretty much the right height, too. Additionally, I made a new Exar Kun skin since the old one was rather bad and made two versions of a new character named Angel. Finally, I touched up and fixed several other skins here and there that I overlooked in SBX3, re-added Bar Tender and Hal, renamed Solomon to Mikos, tweaked Dragon as per his request, and fixed all the 16-bit MATs so they don't turn black from afar.
  • Recorded some new Sith lightsaber sounds directly from the Episode I DVD digitally via GoldWave, tweaked 'em to death, and ended up with a much more fierce-sounding weapon with more bass-like the movie.
  • Added bass to all the single-bladed lightsaber swing/activate/deactivate sounds for balance.
  • Rearranged and balanced (volume/bass/treble-wise) the lightsaber wall and saber clash sounds so there aren't any useless or redundant sound files. Also, I brought back one of the original wall hit sounds because it provides more continuity in saber-to-wall collisions.
  • Force Destruction can cause damage to oneself for realism.
  • Force Blinding has a more powerful effect although it doesn't last as long.
  • Several other bug fixes and tweaks.

Official SBX Website


screenshot 1 screenshot 2

Level Info:

File Size:
7.2 MiB


Score (0-10):
# of Ratings:

User Comments:

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Posted by
Marcus Lordson
Posted: 2002-02-04 4:35 p.m.   Report Abuse
Should I celebrate the second coment? Anyway, ten as always.
Posted: 2002-02-04 5:10 p.m.   Report Abuse
WOo! Best EVAH! I must say, that the lack of hotkeys made the mod, man :) And the Yoda *sniff* You make me so proud!
Posted: 2002-02-04 5:27 p.m.   Report Abuse
[Major Rant]
[/Major Rant]
Ok Shadow, very nice (Heh i see you took the Super Sheil away)
Posted: 2002-02-04 5:32 p.m.   Report Abuse
lets please not turn this into a discussion about GOTG vs. SBX
Posted: 2002-02-04 6:01 p.m.   Report Abuse
a standing novation for Shadow X again, love your work dude, just one personal niggle is the destruct self damage, now destruct is a counter for grip and now it will be a choice between kill myself or get killed in some situations. but otherwise, love it mate.
Posted: 2002-02-04 6:02 p.m.   Report Abuse
The improvements are horrible. SBX3 is much betters...STUPID improvements include basically the deletion of force surges because already, 1 ..maybe 2 force boosts will give full force..this was a STUPID change. Secondly, the destruction hurts you thing is retarded also. I don't care about realism in a 4 year old star wars game..I play it for fun...The blind change was dumb also! Also the sith talisman was stupid...Shields were way better...

Overall I REALLY like SBX ...but I think
A.) you should do more improvements before you re-release...especially on a 7 meg mod. Because people with 56ks have to spend the time to re-download the whole thing for a few lame "improvements" which brings me to my next point...
B.) THE "IMPROVEMENTS" SUCKED! They detracted from the gameplay and screwed the balance..some of the improvements were the new sounds, hotkey, skins ect...but hardly worth redownloading the mod for

Overall I gave the improvements a 0...though I gave the original a 10...I'll stick with playing SBX 3.0 for now...
Posted: 2002-02-04 6:08 p.m.   Report Abuse
Yet another excellent Mod from ShadowX. GJ man! Love it!
Plasma Man
Posted: 2002-02-04 6:12 p.m.   Report Abuse
The reason why he made the improvements was to tone down the super shield and surges so that the gameplay is much more balanced. Nobody likes to lose 50-1 because someone didn't let them get up because they were invincible and kept firing force destruction at them.
RS Dragon
Posted: 2002-02-04 6:22 p.m.   Report Abuse
[edited 3rd post]

:-D yah yah I'm *rolls eyes*

I would like to congradulate ShadowX on a job well done, I'm proud of you man! thanx for giving an old game new life!

is that better?
Posted: 2002-02-04 6:50 p.m.   Report Abuse
Hey Vengance, I've never seen someone give me a standing Novation....Anyway, Thank you for bringing back speed! My friends thought 3 stunk because it didn't have it. So now they'll have to get this!
Posted: 2002-02-04 6:50 p.m.   Report Abuse
Great job as always, Shadow! You've earned a rest, but make it short; I want my MotS 3.1 ;)
Posted: 2002-02-04 7:14 p.m.   Report Abuse
cool in, the next one make a light raper that swings in fast sesecn and make force push hurt a little.
Mr. Alias
Posted: 2002-02-04 7:42 p.m.   Report Abuse
I'm going to have to agree with Frantic, SBX3.0 is better. The only thing I liked about 3.1 was the skins and models. The new light staff sounds are horrible, it sounds like you put a microphone up to your TV speaker. Force Speed isn't really needed when Force Jump gives you the ability to levitate in SBX. I personally think it was a mistake to remove the hotkeys for toggle saber damage, change saber color, and toggle saber trails.

I do support the "realism" effect with Force Destruction, it helps prevent cheap tricks delivered by the opponent where they would stare at the ground and fire destruction. But, can't this be ignored with the "Sith Talisman"? Although I support this, I do [b]not[/b] support changing dark/light surge to a mana boost and the sith talisman idea was original, but not really necessary.

I honestly feel that all that should have been done with 3.1 is the required bug fixes, and updating the skins. I've been a fan of SBX since I first played it on MotS, but 3.1 does no justice for the previous versions. I gave it a 3.
Darth Tristan
Posted: 2002-02-04 8:01 p.m.   Report Abuse
Do the bug fixes include the Dark Jedi Lightsaber issue?

Please answer.
Posted: 2002-02-04 8:06 p.m.   Report Abuse
Great job as always my friend, you have done all that you can, enjoy your triumph.
Posted: 2002-02-04 8:09 p.m.   Report Abuse
I love SBX. This one is just as great as I would expect. 10.
Posted: 2002-02-04 8:52 p.m.   Report Abuse
Suweeeeet :D

as usual, oh oh oh - Yoda!!! yessssssss..!

Thanx for getting Force Speed back, I was quite disappointed last time - but this for sure makes up :D

rah! u get a spanking 10!!! :)
Posted: 2002-02-05 12:00 a.m.   Report Abuse
Alright. I see that SBX-JK v3.1 has an 8, which is good, but really undeserving for something I put so much work into. It really pisses me off to see people say things like "Well, I don't like such and such skin or such and such force power change, so I give it a 0-4. Oh, and bring back my n00b supahshield so I can l33t y0 azz!!! Make the twin sabberz next time, f00!!!"

*Fires destruction and doesn't bother to heal anyone this time*

OK, now that I got that out of my system, I want everyone who's bitched about v3.1 to do the following. 1) Load JK without anything added on. NOTHING. No sounds, your cheating COGs, skins, or mods. Play through it a bit. Laugh at its simplicity you once held dearly. 2) Now, turn on SBX-JK v3.1. Play a bit. Now don't tell me this mod is only a 3 out of 10 compared to your normal JK game! Try to contemplate why I changed the things I did this time around. In fact, try to PLAY with these changes... maybe you'll notice your n00b powerups and E-Z Destruction were the sole basis of your "133t ski11z".

*Fires another destruction for good measure, hurting self a bit from being too close*

Gee... that big fireball thingy can hurt me if I'm too close! No surprise there... I mean, it is a ball of pure DESTRUCTION that can DESTROY things. Maybe I can use the thoughtful LEC method and magically program my firey ball of death so that it only hurts other people! Yeah!!! *deletes SBX* Oh boy, broomstick sabers!!!! Slow Kyle!!!! Slow everything!!! Bugs!!!! What more can you ask for?

Oh, and what's this crap about the Sithsaber sounds? Sounds like I held a mic up to a TV speaker...?! If you bothered to read the SBX readme, I said I recorded sounds from the Episode I DVD digitally. No speakers or wires were involved in the recording process. How dare you say Ben Burtt's sounds are crap! His lightsaber sounds are probably the best and most well-known thought up sound effects in movie history. Obviously not to you, though.

I rate the previous lame comments a -4206921 because I didn't like those damned punctuation marks you used.
Posted: 2002-02-05 12:45 a.m.   Report Abuse
Ok, way to be mature, insult anybody who doesn't like it...GREAT JOB!

"Put alot of time into it?"
All you did was maybe add a few skins, some new sounds and various cog changes...

Sorry about the supershield thing...I thought you meant Shield as in...the green belt things...

Anyways, SBX 3.0 is still better...It's a shame you get so pissy when everyone in the world doesn't like your new mod.

And WHY OH WHY, did you launch into that huge explanation about how sbx rox regular JK??? WHERE DID ANYONE SAY THAT IT DIDN'T? Me and that other guy were the only ones to not blindly praise it, and we both obviously love sbx3...
Posted: 2002-02-05 3:13 a.m.   Report Abuse
gonna give it a 10 stright off before i even download it.
As for all you people who are slagging shadow for the changes he made to the mod, i'd like to see you come up with something even half as decent as this
Posted: 2002-02-05 3:47 a.m.   Report Abuse
ok, only one complaint about this version now i've had a proper look at it, your stuck with a green sabre. i tryed selecting a blue sabre, went into a game to test it out and it stuck me with a green one.
Posted: 2002-02-05 5:55 a.m.   Report Abuse
the Saber color switch is in you INVENTORY, which can be accessed by using the [ and ] keys and hitting enter to select.

Great Job Shadow... this gives more balance of light v Dark and Decent saberists V n00bs

10 out of 10
Posted: 2002-02-05 6:11 a.m.   Report Abuse
Well Great job!

Why I didn't gave it a 10? Because of two (little) things: -1° the file size! My god! I've only a poor 56K modem and it took me almost one hour in order to get it!!!!!
-2° I think it's a shame that force push don't hurt (or kill) ennemies in SP!!! In movies , When Obi wann use force push , the ennemies are killed... But it's not very important...

This mod is as good as the former version. Shadow did a great job! It's quite unfair to say "well I give a 0"!!! Wow! there's rating from 0 to 10!!! not only 0 and 10! U could have say: well , it's not a signifiant improvement , but the job is quite good , so I rate it 5 or 6... But 0!!!!it's exaggerated!!!

And the double sound properly!!!
I agree with shadow. If U rated this mod 0 , so delete it and play with the old ugly Standart JK.
Have some respect for the creators!!!!!
Posted: 2002-02-05 6:12 a.m.   Report Abuse
I forgot: i rate it 9
Posted: 2002-02-05 7:28 a.m.   Report Abuse
I give it a ten. It's a lot better than standard JK, and I like the new twists. No more impossible-to-kill nutters running around. I like the fact that you actually have to think (GASP!) about whether or not to take the Sith Talisman. To AB_Sithlord, I also have a 56k and it only took me about a half/hour. One bug that I spotted immediately was sometimes Yoda's feet would sink through the floor, bu that was about it. Good work, ShadowX!
Posted: 2002-02-05 9:10 a.m.   Report Abuse
Hey shadow, dont listen to those rather imature kids up there, your changes make the game better, more than some "run around and slash blindly" game. Also love the saber change stuff binded to iventory, it stops people from randomly changing their color while swinging (very fricking annoying, if you've ever experianced this, causes lag too). Also the new skins are amazing... very amazing, overall i gave it the 10 it deserves, also most of you guys just dont like change, heck neither do i when it comes to certain things, but you always have to adjust, which isnt hard for this case.. since the changes are quite nice. Great job shadow, give yourself a pat on the back, you've successfully brought life back into sabering for jediknight,thanks...
Posted: 2002-02-05 9:26 a.m.   Report Abuse
all of you who complain about the changes: Were you in anyway involved in the discussions on the SBX board that LED to these changes? I know the site was down for a bit last month, but the board was still up and running.

I think I will quote Darksaber, one of the creators of the X-Wing Alliance Upgrade:

"If you don't like it, make it yourself."
Posted: 2002-02-05 11:42 a.m.   Report Abuse
I for one rated it a ten based SOLEY on the fact that I hate Dark Jedi Players... It's weak man, when you play with Sith powers, you don't have to use your saber, or hell, even your guns! /me replays scenario w/ 1 light vs. 1 dark

light: HA! **Saber slash, force jump, turn, slash**
dark: **walk right up, sacrafice some damage from slash but!... FORCE DESTRUCTION, GRIP**
light: **dead**
dark: HA! I'm a whiney cheating looser!

/end sequence

Though, I wish you would've dumbed down grip a bit as well... it sucks that you can never get away from it when you're light... The only thing that ever works is if you're lucky, Force Speed will run you away fast enough before they can react and follow you to keep the grip going... Which is another good thing, cause you brought grip back...

My only gripe is a small one, I think you might reconsider the Force Surges. Sure it's kinda dumb that you get 30 seconds of full force, but by dumbing down the dark powers that the crazy mofos at LEC made too damned powerful, it's really not that big a deal. Other than that, the mod is great (I'm assuming, d/ling as I type) so :D yeah... that's my piece... And guys, give him a break, he obviously has the right idea... If you ever play as a light jedi, you get tired of the dark powers being more effectual than yours. so shuttup...
Posted: 2002-02-05 12:32 p.m.   Report Abuse
Well, here I go.

1) This is a rather large download for us 56K'ers to dl again.

2) The first SBX3 was Excellent. While this virsion is also rather good, it is just an update, not a lot of new real content.

3) I like the fact that the SS now drains FP, It makes it not such a good thing, as well as the other major force change. The dark side has always been just a hair to strong for the light.

4) The addition of Items to inventory was a stroke of genious, as well as the new netrual powers.

5) Folks, If you don't like the new additions to this excelent mod, do one yourself. I noticed that on the bottom of the readme, he says that people MAY use this mod as a base for others. Just make sure that you tell him your intentions.

6) On the other hand, Gripers are mostly people who just DL and then play, no editing power included.

7)I love the new sounds and background. SavageX, it must warm your heart to log into the zone and see at least 4 games any time of day being hosted with your "child" as the main event.

8) The force power changes and other tweaks are all up to personal like or dislike. If you don't like them, play 3.0. No one is forcing you guys to play 3.1.

Well, thats what I have to say. I gave this virsion a 9, because this is stuff that should have been included in 3.0. Other than that, great work Savage, your mod is a new high standard for others to aim for.
Posted: 2002-02-05 1:25 p.m.   Report Abuse
This mod, in my opinion, is way better than SBX3. I thought sbx3 was ok, but it didn't have force speed :(, Im glad to see force speed has been added back. One question to the author: Did you know that after the 4 original players are/have been in a game, everyone else is Kyle? Or is that in the "other bug fixes?"

Posted: 2002-02-05 1:55 p.m.   Report Abuse
I can't believe this. I download the fantastic SBX 3.0 for MOTS and JK, and now v3.1 comes out! This is ridiculous! I've essentially got to download it all again. I know the updates are there, but is it possible to just make it an UPDATE as opposed to a tweaked full version.

I am going to download it, I just feel a little cheated.
Posted: 2002-02-05 2:02 p.m.   Report Abuse
Look, nobody is MAKING you download this! Granted, if you do, in my opinion wyou will be rewarded, but you don't HAVE to.

And as for a patch, keep in mind that you can't "patch" a gob or goo file. Inevitably, there will be a file that exists in both gobs, and that will make them incompatable. I'm sorry, but that's just how the JK engine works.

If you don't like it, make a new engine.
Posted: 2002-02-05 2:02 p.m.   Report Abuse
Frantic - Don't even start! You were quite mature by saying the improvements are "STUPID" and such and such "SUCKS". That does not qualify as constructive criticism at all, so you better watch what you say from now on due to Massassi's new level comments policy. In fact, I think I'll use that nifty "report abuse" button right now. Have a nice day, cochon.

Radice - I believe I've fixed the Kyle transformation bug in 3.1. I've held several 4+ player games and everyone were the correct skins. I just forgot to mention it specifically as a bug fix.
Posted: 2002-02-05 2:06 p.m.   Report Abuse
Re: File Size and stuff

Wow, 7MB isn't THAT much. Counter-Strike is roughly 100MB with really large update files. SBX-JK v3.1 IS a bug fix release with some new features; it's basically what I want SBX to be in its final form. You don't have to download it if you don't want to, but I don't see why you'd prefer the bugs and less force powers and such of SBX3.
Posted: 2002-02-05 3:42 p.m.   Report Abuse
Bravo. Magnificant. This is very nice. I am proud to know that there are people out there who will make mods for the rest of us who can't. But It makes me mad to see when people trash them so badly. If you want a better mod go make one yourself! anyways...

Shadow, I heard you are quitting from the Mod Making Buisiness. Is this true? Well if it is then I can say on behlaf of all the JK gamers that we'll miss your mods and thankyou...

Mr. Alias
Posted: 2002-02-05 3:49 p.m.   Report Abuse
Well Shadow you're obviously offended with people who did not enjoy 3.1, not everyone will agree with your ideas. Perhaps I was slightly offensive when saying it sounded like a "microphone to the TV speaker", well that was the first thing I thought when I heard the new staff sounds. I guess I learned my lesson trying to give my opinion in the most non-offensive way. I never said that plain JK was better than SBX, but SBX3.0 is better than 3.1. That's all I really have to say.
Posted: 2002-02-05 3:58 p.m.   Report Abuse
I am deeply saddned by people who are pissed off by the changes made in this mod. If you WANTED to voice ANY opinion on ANY of the SBX mod, you could have by either e-mailing Shadow or posting at the SBX official forum located at the Jedi Cynosure Clan site which is a WELL KNOWN CLAN site and was deeply involed with SBX (if any of you cared where most of your precious SBX skins came from). And even if you ARE to say "Who the F- is the Jedi Cynosure Clan?", you could have done a search and found the fourm if you cared about your opinion that much. Posting something after its been released is irrelevent if you are just going to bitch about it and i suggest any of you who PLAN on posting something negative should not bother because you opinion will not be recogized by anyone who really CARES. If you don't like it, play one of the other versions and keep quiet. I would do more ranting but Shadow did most of the ranting for me.

And any of you who are pissed off about this and think your so "l33t" with your SBX skillz, please Zone Message me (MOTL_Robinton) anytime you see me and I'll play you in ANY version of SBX and put you in your place. I'm so sick of people complaining its making my head hurt. but for those of you who love this MOD, none of this applies to you because you all know how i feel and would say the same thing.

I give the mod a rating of 100 because, in my opinion, and in the opinion of many others, it is the best MOD ever to come out for JK or MOTS.

I am finished, peace be with you all.
Posted: 2002-02-05 4:02 p.m.   Report Abuse
By the way, people, like Mr. Alias who give practical and more understanding reasons for not likeing this version than SBX3 i understand and respect. Not everyone will agree with you all the time. I can understand at Shadow's anger in response to several pissed off people. Those of you who posted real criticizm were not ment to be offended i'm sure.
Posted: 2002-02-05 5:22 p.m.   Report Abuse
okay not the not the best mod in the world but it gets the job done any way good mod although i was slightly annoyed that you switched Change ligthsaber color to inventory good mod still
Posted: 2002-02-05 5:26 p.m.   Report Abuse
I personally like ALL of the new changes and want to say, great job, as always, to Shadow. ONLY ONE QUESTION REMAINS-WHEN WILL 4.0 BE RELEASED??? =o)
Posted: 2002-02-05 5:29 p.m.   Report Abuse
great job.
Posted: 2002-02-05 6:39 p.m.   Report Abuse
This is a very nice mod, but as with Frantic, with whom i have played that mod quite often, i enjoy 3.0 better. I personally have a lightsaber color that is far away from the original green, and i couldn't select it from the character selection screen. it took me a while to get to my color. i agree with many of the other changes, especially the destruction change. on the other hand, i really do not enjoy force speed. it really lags up the game. overall, i think its a nice improvement, although i will probably play SBX3 more often.
Posted: 2002-02-05 7:06 p.m.   Report Abuse
All u people whining about this mod are the same people who suck at this game!!!This is the greatest mod for this game,I sure as hell wouldn't play it if it wasn't for this mod!Give Shadow a break the guy put alot of time and effort into this.All you n00bs go back to playing Jedi power battles on playstation!!
Posted: 2002-02-05 8:03 p.m.   Report Abuse
10/10. This is my very first comment (holy cheeseandcrackers o_o) so, yeah.

First off, I'd like to say that people who are complaining about SBX3.1.. If it's so damn bad, make your own friggin mod and see if it's any better, mmkay? Frantic, you need to stop calling other people immature just to make yourself look like you actually know what you're talking about, when you really haven't the slightest clue. This mod is awesome, and probably far better than anything you could make. If you don't like the changes in SBX3.1, then make your own mod for crying out loud! Don't complain on the comment board (or whatever you people call it) and say it sucks and stuff, just cause you don't like it. That in itself is immature. I've tried making my own mods many times, and it's hard work to get things just the way you want them, so I know how ShadowX feels about this whole deal. He did put a lot of effort into this, and he did a really good job on it. I definately think it's one of the sweetest JK mods out there, period. If you don't think so, or you don't like the updates, don't complain to everyone about it. Peace out.
Posted: 2002-02-05 10:05 p.m.   Report Abuse
granted Frantic's opinion was harsh, and he has gone a bit overboard. People do have the right to voice the fact that they don't like something. He also offered the fact that he will continue playing SBX 3, which was also made by Shadow X. Thus, it may be a slap in the face by one who thinks the mod COULD have been better; but! they're remaining loyal to another piece of work by the same author. Everyone who is "shouting" on this comment sys is wasting their time. Why don't we all show a bit more maturity and simply say "Thanks for the update" or "Thanks, but no thanks, I'll stick to an older version". It's not that hard. Shadow, you do make good stuff, but you need to realize that people aren't always going to agree with every little change that you make, and are going to criticize. Constructive or not, criticizm is criticizm, and they're always telling you that something is wrong, whether they're blatant, or they're soft on you. Were I in your shoes (which I am by no means capable of being in me != talented mod editor) I would thank Frantic for his loyalty to a mod that YOU made. You spent just as much time on the older versions, as you have on the update. So what? Some people don't like the new stuff. Big deal! At least they're still playing something that you made and praising you for it. You can't please everybody with one thing, but you're doing a pretty damned good job of doing it with multiple things. Which in itself is an accomplishment. You have the 2 hottest mods going right now, and they're both releases of the SAME THING. That's nearly the most impressive thing I've seen in a while around the JK community. So why doesn't everybody just shove off, and stop being so blatantly arrogant to completely dismiss everybody else's opinion. The purpose of the comment system is to give feedback to the authors. Thus, posting something AFTER IT'S PUBLISHED is not a waste of time for neither plaintiff, nor author. It's all going to make the mod better in the FINAL release.

Posted: 2002-02-05 10:46 p.m.   Report Abuse
I've been a die hard SBX user since version 2.0 was first released for JK. The mod really breathed new life into a very dated game and for the first time I actually felt like I was playing as a Jedi. 3.0 kicked even more ass with more moves, improved sabres, and skins up the wazoo. Both of those mods were perfect 10s in my opinion.

3.1 is a nice expansion on 3.0 but I felt the modifications and enhancements didn't live up to the hype. It just felt like more of the same to me and as such gave it 6/10. Not because it is bad, but that it really didn't do much more for me than SBX 2.0 or 3.0 already did. If you were making $$$ off of the SBX series, I would dare to say that 3.1 was just a way to cash in on the success of 3.0. It felt rushed.

Personally, I'm sticking with 3.0. If it ain't broke, don't fix it.


P.S. Shadow X, chill out. Criticism is part of life especially when you're creating something. George didn't go ape on fan boys for bashing Jar Jar, did he?
Posted: 2002-02-05 11:38 p.m.   Report Abuse
So let me get this straight... For 7.2 mb (As one poster said, over an hour on dialup), we get the following updates that don't directly effect gameplay:

- A fixed number in the menu.
- A new logo.
- Some hotkeys moved around.
- Some hotkeys renamed.
- A few new mutliplayer skins.
- Recorded new sounds for the sabers.
- Edited old sounds.

And the following gameplay updates:

- Supershield nerfed. (made pretty much useless in saber battles.. probably the intent)
- Force surges made entirely useless.
- Force speed and force throw back.
- Force destruction fixed.
- Force blinding fixed.

Sorry.. I'm going to have to agree with the nay-sayers, I just don't think the gameplay tweaks are worth 7.2 megabytes. SBX is an awesome mod, but this 'update' strikes me as uneccesary. Many of the tweaks could have waited for a major update (sbx4, maybe?)
Shadow Thief
Posted: 2002-02-06 6:25 a.m.   Report Abuse
When you release the final version of this wonderful mod? (we amateur programmers are really beginning to get envious here) GrEaT MoD, dude.
Posted: 2002-02-06 9:02 a.m.   Report Abuse
The most and by far the best mod. Playas got to chill, it is just the mod with great features in it. okay? I hereby ShadowX making this mod the best official mod ever for JK. The lightstaff sounds really like the one from Darth Maul's lightstaff sound. Same moves, text message, forces from 3.0 but the picture for force saber throw is different in this here god forsaken mod. LOL. Anyway I love this mod!!!! this mod is kool, damn ShadowX, you really change the game called Star Wars Jedi Knight Dark Forces II. I guess you don't have to do a sbx mod for Star Wars Jedi Knight II Jedi Outcast. hehe. Great, bestest and awesome mod ShadowX, great mod.

::throws his cape for respect::
::turns on his blue-colored lightstaff one last time for SBX-JK 3.1::
i'm off to play all the mods of SBX-JK series!!! : )
Posted: 2002-02-06 9:15 a.m.   Report Abuse
that was... odd... they're ALL the same mod...
Posted: 2002-02-06 12:51 p.m.   Report Abuse
I gave the MOD a 1 but it really deserves a 0 because i dont like the skins.
Posted: 2002-02-06 5:50 p.m.   Report Abuse
Yay, First comment. :P
I know that my first comment was really stupid, so here is the real comment. This the very best mod ever!!! It doesn't deserve a 10 it deserves a 100 or more. Its a looong download, but is worth it.
Posted: 2002-02-06 6:18 p.m.   Report Abuse
Thanks for all the nice comments from many of you =) I really appreciate it! Also, I'm sorry for coming off so harsh on the "TV speaker sithsaber sound" guy—I was mad, and I was on a roll.

Juztyn - You forgot to mention the many bug fixes I made with the sabers and saved games, which were the primary focus of this release. SBX v3.1 is intended as a bug fix release with all those other things as bonuses of sorts. I will not be making any more versions of SBX, so I wanted to fix the bugs first and be done with it. You also forgot to mention the huge renovations and fixes I made among most of the 151 skins. Oh, I just downloaded your new level. I'l be sure to throw some comments back to you after I try it, heh.

Surge - LOL... I already addressed your kind before.
Posted: 2002-02-06 6:37 p.m.   Report Abuse
i gave it a 10

as a fellow modder, i know how hard it is to make something that everyone will like, also i believe this is very balanced and its Shadowx's mod so let him make it how he likes!

PS: most of the things that people dont like about this are because of the JK engine which limits lots of things which us modders would like to do so dont blame Shadowx!
Posted: 2002-02-06 8:19 p.m.   Report Abuse
as fun as the last one, the 7 megs don't scare me since i have cable :) BTW(this refers to a SBX forum post) spork did have a way of switching the lightstaff to one-bladed mode through a hotkey and it worked well enough. unless it can't be done in SBX for some reason
Posted: 2002-02-06 10:10 p.m.   Report Abuse
Great, but as some others said, some improper upgrading. I really enjoyed the mod, it rocks :D. Although I do not get this surge deal... are some people foolish enough not to use absorb?!?!?!

Or if your dark to use destruction back....hmmm, it's smart gameplay in relation with such, not cheap tactics. I myself use light force, and this happens plenty of times, just save up on mana for those destructions and reason to replace items because of this.

Just throwing in my two cents. Overall great mod ShadowX. Hope we can have great modders such as yourself in JK2 , this is the best mod series ever, and the best sabering mod yet, much success will follow in Jk2 im sure.
Posted: 2002-02-07 12:15 a.m.   Report Abuse
This seriously has to be the best breath of life this dieing game will ever get. Every so often I pull this game off my self and give it a whirl, but since I started playing SBX mods I have been glued to it since October. I love the Balance you have added and I love the moves, animations, Powers, You have done a wonderful thing that I could only dream of doing, Congratulations and I hope that you will be able to use your amazing talent on whatever your next project maybe. Thank you for everything you have done with Jedi Knight.
Posted: 2002-02-07 1:00 a.m.   Report Abuse
Very good. 10 as Always
Posted: 2002-02-07 4:35 a.m.   Report Abuse
Perfect, ShadowX.

10, as always.

Keep up the good work man ;)
Posted: 2002-02-07 8:45 a.m.   Report Abuse
Your are my Hero!!!! I love the real feeling u get from the sabers, and my kids love watch and listen to the humm of the sith doubleblade. Even better when i hooked up a big sound system to the comp, keep em coming, and i hope ur doing this for Jedi Outcast, too.
Posted: 2002-02-07 9:49 a.m.   Report Abuse
I give it a ten - it's perfect in my eyes. It finally balances dark and light force users, removes some all-too-easy ways to win matches and I'm glad that speed is back and push is a neutral power.

Speaking of push - to the one who thought it is designed to hurt or kill: Force push is just what it is called - a push. Droids and people can be toppled by it, but kill? Maybe if you slam them hard enough against some wall - but that hurts in the game engine, too.

This mod is all which keeps me playing JK and enjoying it massively.

Posted: 2002-02-07 11:30 a.m.   Report Abuse
While the SBX series has been the greatest JK innovation I've seen to date, I think there is such a thing as taking it too far.

Honestly, it seems very biased against darkside power users. I don't have any huge gripes about the darkside not having advantages, but those advantages were placed there for a reason...and removing them, in my opinion, takes away from the game in full.

Specifically, I'm talking about the following items:

• destruction hurting the destruction user
• Force Blinding is more powerful?

Okay...about destruction, your claim was that this makes the game more realistic. The force, however, is a completely fictional entity! Who is to say whether a destruction fireball would really hurt the fireball thrower, if it's fictional magic? So, then, it is not more realistic. It appears to simply be more convenient to the preferences of the creator. (I also might draw attention to the fact that the mana cost of destruction was raised in a previous version of SBX.)

Now, about Force Blinding...I'm just concentrating on this matter that light powers are increased, and dark powers are decreased...indicating bias. In my opinion, this is fine; however, whether I agree with it or not is irrelevant — the bias is there.

Other gripes:

• surges no longer giving the competitive edge of infinite mana for a short period of time
• super shields giving fifteen seconds of invulnerability (although I happen to agree with your modification for the most part)
• having super shield eat all mana

These modifications are the whole point of making a mod, yes. Currently, however, there are no other mods which employ the other aspects of SBX that I enjoy, so that rules out the possibility of me finding a mod that doesn't exhibit arbitrary decisions according to the biases and whims of the creator. You might ask, "What decisions?" For example, some people hate Force Push, and now it is a permanent force power for anyone above uninitiated...yet Force Destruction users have to be limited because maybe the creator thought it to be "too cheap." I am left with two options: 1) tough it out, or 2) don't download it. Potential downloaders shouldn't be denied in this way.

Thus, I make a proposal to you: on the multiplayer select screen, why not create a method by which gameplay could be gauged according to the individual preferences of the player, instead of the pre-set game options of the creator? Players could select a set of options concerning force powers, just as they might select whether or not they wanted to use dangerous weapons, or keep the lightsaber. That way, players that wish to play according to the original standards of the game would not be shunned away by SBX's "No Old Schoolers/Darkies" sign. It's a good idea. Maybe that'll be SBX v4.0.

Take no offense by all this. I think I know exactly why SBX was made the way it was. I can agree on many many grounds. I know that others cannot, however.

I'll add my rating as soon as I download this beast.
Posted: 2002-02-07 1:42 p.m.   Report Abuse
This wasent really needed, cos SBX 3.0 IS better!
1. These hotkeys...cant you just... do like in SS3, and put in Xtras? Instead of removein the usual SBX3 ones?
2. The thing with Destruction was bad...BUT couldent there be a switch for that to? like IF u have the hurt-ya-self thing on it get more powerful (and then it should be overall less powerful)
3. Force Suges should be normal
4. Blind already go off to short
5. The Sith Talisman...nah i dont think anyone really need them unless the Force Surges are normal!
Another thing with SBX in SP is that you get a lightstaff in level 2...and lots of them in level 3! Even doe they give ammo after first pickup it ruins game play havin them there! cuz who dosent want the ammo they give?
Posted: 2002-02-07 1:53 p.m.   Report Abuse
The Super Shield/Sith Talisman thing eats all mana - this sux
Surges dont give infinit mana - why shuddent they?
Force Push is now for both Dark and Light - GOOD
Force Push is gained ant first Jedi level, Initiated - not good

Im looking forward to see SBX 4.0
Posted: 2002-02-07 5:15 p.m.   Report Abuse
TRA_Scourge - Thank you very much for voicing your dislikes in a courteous way, first of all. (Quick note to all: I don't get mad at all in these cases. In fact, I really enjoy the feedback. Somehow I feel as if I've been coming off as an angry and protective guy, heheh). Anyhow, I can see how you can feel that I have a bias towards the Light side. However, I feel it necessary to first explain my reasoning—and not just mine, either—that Destruction was far too powerful in its original form.

Basically, at Force level 8 (FF), someone with level 4 Destruction could perform the following sequence: 1) Join game and look for other players. 2) See them from afar and blast a Destruction, killing or badly injuring the other players and still having more than half of the Force pool left over. 3) Run in and thrash the surviving players, able to blast yet another Destruction at any point with no worries of hurting oneself as well as a Grip or two and some Throws or Lightning, which are all devastating in themselves. 4) Eventually get killed. 5) Repeat endlessly.

I found this all too common among the many FF games I've played. Due to this overwhelming imbalance in the favor of one mere Force power, I felt it highly necessary to limit it first by increasing cost, so someone can't just respawn and blast two Destructions, repeat, repeat, and so on. All experienced JK players know that two Destructions—which are easily available at your fingertips at default cost—can kill anyone without Absorb, Protection, or Super Shield. Honestly... killing somone with two presses of one key? I got tired of that quick way back when. In fact, that's the main reason I always preferred 4- Force games.

With SBX, I aimed to strike a good balance between the Light and Dark sides. I worked very hard on this concept, and felt I didn't fully achieve it until SBX v3.1. I know that not everyone is going to agree since Force orientation and balance is probably the single most contraversial topic in JK, as cited by one of JK2's programmers at the official JK2 site. I totally agree with him. Nevertheless, I strongly feel the Force is more balanced in SBX now after many, many test games as both Dark and Light with FF.

As a side note, I just wanted to let you know that I currently play as a Dark Jedi in FF games. I hate to sound like I'm bragging, but I am fairly decent with both sides of the Force and don't see any particular strong inherant advantage with either beyond their core purposes; if you wish to use the Force as a weapon, choose the Dark path. If you wish to defend yourself and others from the Dark Side, choose the Light path. To me, the choice between Force sides should be nothing more than this, and such is the case in SBX v3.1 according to not only myself, but the many testers I have worked with.

As for the super shield, surges, and power boosts, I (and MANY MANY others I have played games with over the years—friends or not) unanimously agree that these powerups are very cheap in their original forms. Towards the end of the SBX 3.1 process, I decided to balance them out by reducing effect time (from a long 30 seconds to 15) and changing effects entirely in the case of the SS (now Sith Talisman). This is another volatile issue; however, I feel the balance I have created from these changes drastically reduces cheap gameplay tactics in JK. There's nothing more annoying to me than someone who grabs a super shield repeatedly. The 30 second super shield effect time is more than enough time for the SS powerup to respawn and be ripe for the taking again. Likewise for the Power Boost (constant, rapid, heavy gunners). The surges are much the same situation as well, only perhaps worse; someone who repeatedly gets a Force surge is basically along the lines of having god-like hacking ability. Unlimited Force power (for half a minute no less) is something very deviant to not only the SW films, but the intentions of balanced gameplay. Both Dark and Light Jedi alike can be (and always have been) extremely cheap with surges, and I don't think I need to explain why. Well OK, I'll give examples (at least what I do when I get a normal surge): 1) Dark - I lock on Lightning using a hotkey trick so I can run around like the Emperor on crack, Grip everyone I see, blast Destruction as soon as I can at every possible interval, Pull all powerups and enemy weapons to me in sight, and if I have Deadly Sight, I just leave it ON. Obviously, this is just plain ridiculous in terms of gameplay. You might as well bring hacks to games for this effect. 2) Light - Ultimate defense and annoyance. Turn on Absorb and/or Protection if I have it, Blind every fool in sight repeatedly, Heal when even the slightest damage is incurred, be totally invisible with Persuasion and use Seeing to see self, others, and prevent Blinding, and destroy everyone with my saber or other weapons. Any questions?
Posted: 2002-02-07 7:32 p.m.   Report Abuse
the new balance in game play is a good idea. however, i noticed the extended range of the grip made it cheaper. some people would start a grip then back off a considerable distance (i understand Darth Vader can grip hella far but in this game it's a bad idea to reproduce that effect) so plz consider reducing the grip's range
Dark Light Strike
Posted: 2002-02-07 7:50 p.m.   Report Abuse
Once again, an excellent saber mod. Love the idea of returning the gameplay that SBX3 took away. But a think there are more things that could have been done, the sith saber could really use more tricks than the bass sound. The sound was more convincing.
Posted: 2002-02-07 9:34 p.m.   Report Abuse
PS to those who read the manual included in the SBX 3.1 zip file (entitled Sbaer Fighting 101); i'm interested in your feedback, and if you wish to post a comment, please do so here ----

I'm open to positive and negitaive imput alike. Thank you :-)
Posted: 2002-02-08 6:55 p.m.   Report Abuse
Ahhh, so many people to annihilate, so little time. Ok, where do I start...As for frantic and all of you other losers who think you're all expert "critics",if you think ShadowX is a horrible person and you want to spit on his grave when he dies a cold horrible death and hope satin himself burns the flesh off his miserable bones...excuse my language, but you can go to heck, MAKE YOUR OWN FREEKING MOD AND SEE WHAT EVERYONE THINKS OF IT, AND THEN GO OUTSIDE AND HUG A TREE BECAUSE ITS THE CLOSEST YOU'LL EVER GET TO BEING WITH A WOMAN WITH YOUR SIMPLE-MINDED ATITUDE YOU STUPID HUMAN PARAQUAT!!! Whew, I feel so much better now, heh and btw, for one of you dudes at the VERY top, sbx kicks the hell out of gotg, hands down.

P.S. ShadowX, I don't see anything said about you fixing the arm-bend, Heh, man, after all that you did to yourself for forgetting, man, aren't you even madder now cause you made another mod and you STILL forgot, lol, I’ll be praying for you man, heh heh

Though I haven’t finished d/lin this new mod, I’ve heard enough, it rox,

Thank you and good night,

-Mr. M.H. AKA TJO_Mosep
Posted: 2002-02-08 7:38 p.m.   Report Abuse
Haven't played it yet, will soon. sbx 1.0 rocked, sbx 2.0 rocked harder, sbx 3.0 raised the roof, and I bet sbx 3.1 will raise the roof and send it into orbit!!!!!

Great job, man, I gave it a ten.
Posted: 2002-02-08 8:18 p.m.   Report Abuse
Well, I beleive this ranting and raving has gone on long enough.

Personally, I love SBX3.1. I think it is the best installment yet, and I hope more will come of it (Although, it seems unlikely =\). If anything, I say add a dual saber system. To hold sabers like Boc would make this the most powerful mod ever! I think adding that would be hard, but on the other hand, it would also be worth it.

So here my plea, oh magestic one, please add this one more feature. Then, and only then, will this saber mod be complete.

Oh, by the way, I rated SBX3.1 a 10. If you guys think it is less then that, well go make your own mod and stop bugging the people here who love it.

Thank You.
Outlaw Torn
Posted: 2002-02-09 5:17 a.m.   Report Abuse
I haven't even got the download finished yet, but still give it a ten. Shadow X, I had always loved the SBX series. I still have them saved somewhere on my computer. Or on the other one. But I still get these, wait for the improvements and cheer. Some of these ideas I wanted to put into a mod myself, but since I haven't had time and haven't learned how to edit, I'm glad someone had the insight to do it themselves. I will never do you wrong if you need an extra tester in the future. I do some testing for others, but to test something like SBX would be an honor for me. If you come up with something new you want to release, give me a shout if you need it. Otherwise don't worry about it. You probably have tons of testers anyway. Can't blame me for trying though.
Posted: 2002-02-09 5:44 a.m.   Report Abuse
I give this a 0! and wat i mean by 0 is there r 0 ppl who doesnt like this that means they all like this i give this a 100! ^_^
Posted: 2002-02-09 5:45 a.m.   Report Abuse
I give this a 0! and wat i mean by 0 is there r 0 ppl who doesnt like this that means they all like this i give this a 100! ^_^
Posted: 2002-02-09 8:05 p.m.   Report Abuse
hey, im not gonna rate this because i havent yet finished d/ling it. but from the comments and update list there are a few things i wanna say..

1. i dont see why sheild and surge are considered cheap. both players have a equal chance of getting to them. you can still run hide and aviod that person and fight other people in the game. Now i am not saying this the have sheild back so i can use it. I am saying it so i can have it back and fight over it. I like fighting over the sheild and surge on tower and bgj makes it interesting. I can understand why you might think its cheap but really if that person gets to it faster then he earned that advantage for 30 sec- 1 min

2. I agree that 2 destruction kills are wrong, but not that they should hurt you. The force is fictional so who is really to say its supposed to hurt you? i would have recommended turning down the damage level they cause and leaving force cost the same so that way if they do fire 2 there now screwed.

3. grip well... get ready to be pissed at me if you arnt already.... im a darkie. I use grip alot. its part of the balance that was meant to be put in to the forces by the jk makers. there are ways around it weither you know them or not are your own problems and learning them is half the fun of the game (im sorry this doesnt realate to the mod but im tired of getting kicked from games and being called a cheap bastered) also if you feel light powers are at a disadvantage in regular jk.. who says you have to use them.. i like the fast paced game play dark forces provides... lighty powers are more for guns.. if you dont understand how then you should not be talking about how its unfair againts lighties

4. i cant remember what else it was i wanted to comment about (yes there was more) so i am just gonna leave off with shadowx i feel you did a great job editing i love what you did for the movements and skins i was very impressed with how it looks and i bow to you cause i could never make any thing like this as long as i live great job

for all those that dont like what i have just said to bad. i tried to be a polite as possible and sorry if i came off as a huge ass hole and a cheap bastered
Posted: 2002-02-10 12:56 p.m.   Report Abuse
OOPS! I accidentally put my comment for Version 3.1 in the Version 3.0 file. Sorry Shadow. I loved your mod, rated you a 9, if you want to see my comment its in the 3.0 slot.

Always lovin your mods,
Darth Slaughter
Posted: 2002-02-11 7:02 p.m.   Report Abuse
The best mod I've ever seen fo JK...

One question though, ShadowX:

Why the enemies now die with just a single shot?

The new Kyle rules. I few like I'm playing jedi outcast...:D
Posted: 2002-02-12 4:48 p.m.   Report Abuse
I am about to play it, but I am sure it is going to be what I want.

I would like to thank ShadowX for recognizing the need for balance of forces. I have been playing a light jedi for as long as I can remember and the sith forces have always been annoying. I enjoy saber fighting and all the dark jedi seem to want to do is shoot destruction and grip. An example is a game I played recently. I was fighting two sith and there were only one or two saber contacts during the ten minutes I stayed. The rest was the use of surges to endlessly shoot destruction.

This leads to the changes in items. I believe they were for the best. The items were put there to mildly aid a person and not to, as ShadowX said, essentially make them gods. Without these unfair items, people might actually have to rely on skills and tactic. Don't even say there isn't potential for tactical combat in this game, because there is, and it is enchanced moreso with the abilities gained in SBX such as the evasion and action-base saber moves.

Again, I am glad the force balance has been addressed by someone, and I look forward to the saber battles I have so long yearned for. :) Definately 100%.
Posted: 2002-02-15 12:21 p.m.   Report Abuse
I think the people who bad mouthed this exelent mod are idiotic sons-of-*****es, i'd like to see at least ONE of them come out with a semi-GOOD mod. this is superb, if it sucks so bad why is it on 9 out 10 games on the msn gaming zone. your just jelous you can't come up with a semi-good mod
Posted: 2002-02-15 4:08 p.m.   Report Abuse
What is with u people!!!!!! Shadow X worked his butt off!!!! Show some respect!!!!! So stop lagging him with e-mails!!!(We're rooting for ya)
Chiss Lord
Posted: 2002-02-17 9:42 a.m.   Report Abuse
*Stares* *continues staring*

And I thought GotG was good... this DOMINATES!!!! I'd like to see what you guys come up with for Outcast!
Posted: 2002-02-17 10:00 a.m.   Report Abuse
Nice- really nice- but it isnt all that different to SBX 3.0- and it is kinda a big download for anyone who has SBX 3.0 just to have a few extra skins, sounds and force options. Saying that for anyone who hasnt gor SBX 3.0 this is a must!
Posted: 2002-02-17 10:34 a.m.   Report Abuse
My Comment that I misplaced in the 3.0 download area instead of 3.1:

Yo Shadow, very nice mod I am impressed. However, I do have ome suggestions.

#1. As you probably know, in many other saber mods that have more than one type of saber etc (GotG) the sabers are grouped in the weapon 10 slot. I didnt really like the fact that u replaced the conc rifle and bowcaster (two of my favorite weapons). I think that you should do something like the auther of IWP 2 did, where if you have more than 10 types of weapons, you can select those by using the next weapon, previous weapon key, without taking up the valuble slots for the other weapons. Besides, do you know how annoying it is to kill grave tuskens and have sith sabers littering the battle field? And to have your power cell level shown when you use your sith saber? Just a thought.

#2. I think that the flashing effect of the sabers was sort of bitter sweet. Its basically the same thing that was used in the flash sabers mod, in an attempt to make them more realistic, but in my opinon, glowsabers are just great anyway, and you dont need the flash. My reasons for this are: A) In the first person view (even though sabers are sucky in FPV anyway) the flash was quite apparent and looked corny and unrealistic. B) When in a high lag situation the flash slows right down, and totally ruins the saber's asthetically pleasing affect.
The natural movement of the lightsaber in 3rd person view as a result of breathing causes enough of a coruscating affect so the saber doesn't look like a glass stick. If you removed the flashing stuff, I think you could cut down the download some and make the sabers more realistic. Dont worry about first person view with a lightsaber because its totally useless. (Duh)

#3. I was playing level 4 when I first noticed that when I threw my saber I threw my hand with it. I thought that was funny, and I know that u arent gonna fix it because of what you told emon. However, if you make another version, I think you SHOULD fix it.

I liked your new kyle skin, that was very nice. Also liked the multiplayer action and skins, truly amazing. The ability to change your stance was very cool. Liked your saber tool icons (change color etc.) I also liked how you beefed up the sounds for the weapons, it was more realistic. Maybe in the next version u can tweak the explosion graphics to make them more real and less cartoonish. And also, with thermal detonators, I think you should change the "tink tink tink" when u bounce em, to a deeper, "bonk, bonk, bonk, BOOM!!!" The sound is in Space Soldiers 3, when u trigger a thermal trap in multiplayer levels. In case u dont know what im talking about. I also liked how you lowered the AI health values so its one shot one kill most of the time. You have the heart of a sniper. :) (thats a compliment) However, i think it should take two shots from a repeater to kill enemies, since one of its shot has the power of a spitball. I dont know if thats possible, I am not an editor. All in all, great mod, keep up the good work Shadow, ill look forward to playing future mods by you.


P.S. I rated you a 9 out of 10. I also recently sent you an E-mail, please respond to it. :)
Posted: 2002-02-17 3:43 p.m.   Report Abuse
there are only a few things i can say about this. i hadnt played this game for over a month. then i played again, i wanted a lvl using the mod sbx2.0 but i saw there was an sbx3.1, so i dl-ed it. it was AWESOME. this is the best mod ever... i wouldve only played the game for about an hour (i get bored with this game sometimes) but this made me stay up till 12 playing till my mom was angry with me... best mod EVER!
Posted: 2002-02-18 4:33 p.m.   Report Abuse
you CAN'T throw the saber and not throw the hand. (due to the jedi knight engine) the hand is part of the mesh. the reason you have a hand with gund is because the have a mesh. the jedi knight engine is only generus enought that the hand isn't there for power ups. for saber throw to not have a hand, shadow x would have to tell it to throw the power up not the mesh, and modify the powerup. then it would look stupid if there was a saber on the ground turned on
:-) and he would have to pick a default coulor. so if your saber is red and u threw it, it would probobly be green :-)
Posted: 2002-02-20 5:11 a.m.   Report Abuse
I rated SBX3.1 a 9. The only thing that lost that one point for this mod was just the fact that some of the improvments are a tad unbalanced. First off, I personally don't like the fact that the Talisman takes away all force. It would be fine if it didn't, but because it does it's pretty much useless. You will be killed as soon as it wears off in a full force game. I like the surges, I didn't think I would but they work well and that balances out the forces good. But It may be just me, but because of the force improvments, the game seems to shift away from saber battling and just become force competitions. ei Light side uses blind over and over. The opponent just gets mowed down and there's no fair saber fight in that. It's impossible to see. Thus opponents have to keep sight on which drains their power to fight back. In a dark vs dark battle there is almost no need for sabers. (I personally would have suggested that grip has less of an effect on dark side Sith lords....)
Other than this I love this Mod the good certantly outways the bad great job! :) Aftre a bit of thought I've concluded that 3.1 is better than 3 IMHO.
Again wonderful job!
Posted: 2002-03-02 5:59 a.m.   Report Abuse
Rated it a 10. Great job Shadow. I found it VERY hilarious to see Yoda do a somersault or backflip, and thats something I've wanted to see since I saw Yoda in Empire Strikes Back. Also, still need to fix the problem with the hand going with the saber in Force Saber Throw. Also, the right lower arm also spins when you use back+1st fire with the Double bladed saber ( the one where the character spins the SithSaber in front of his face). Anyway, great job!
Posted: 2002-03-02 9:34 a.m.   Report Abuse
(No rating)

As a Lightie in regular FF, Force Destruction doesn not bother me in the slightest. I consider it an advantage, there's nothing better to save the day than Force Destruction charging up your mana before you run out. (Absorb == cool).

Now ShadowX you may find the above program useful if you release future versions (or even with current versions). This program loads two files into memory and calculates the exact data difference between the two files and creates an exe that patches the first file into the second.

So instead of releasing SBX3.1 as a whole new mod, you could instead release an exe that converts the gob of 3.0 into 3.1 (alongside 3.1, since it is doubtless that some people won't have 3.0)
Posted: 2002-03-03 11:53 a.m.   Report Abuse
Well....since everyone's playing this...i guess i have to use it...untill now, (almost) everyone have been pleased with SBX, but there was too many changes now...this new 'balance' feels weird...
I actually dont like this...I hope SBX 4 will change this and make it more enjoyable for those who dident quite like SBX3.1.......and thats many more than it was for SBX 1-3
*ill wait fer SBX4 before i start playin JK again*
Posted: 2002-03-03 3:13 p.m.   Report Abuse

I just have to start out by saying the SBX series is the best mods I have played. Sith Sabers is good for cool add-ons, and so is the MAC mod, but this is the ultamate saber mod. I give it a ten.


P.S. As mst of you know, Clown has allready made a cheat file for this mod.
Posted: 2002-03-07 11:04 p.m.   Report Abuse
dude! saw 3.1, couldn't imaginge there would be this much to it. GOOD JOB, MATE! hope ye konvert to Q3 Team Arena engine soon enough ;)
Posted: 2002-03-09 3:19 a.m.   Report Abuse
This mod is excelent! Best mod you can get to Jedi Knight, I gave it 10, but I'd like to see a jedi version from ??? (the skin) (I mean brown cloak and other things common to jedis)
Posted: 2002-03-10 9:39 a.m.   Report Abuse
Gotta agree with decritic... force apsorb counters dark side fine. Being a sabre fighter in JK w/o mods, I always played light side and wiped out dark side people in FF, even w/p protection and persuasion (which I find cheap) because 1. They often depend so much on their powers that they have no sabre skill for lack of practice, 2. Free force for heal when they do get a sabre hit in. As far as cheapness among dark side players, they both have the advantage, and I think trading power for making yourself vunerable to like power is an excellent representation of the dark side. Personally, I'd just change grip and persuasion to force push, and otherwise leave force powers alone.
Posted: 2002-03-13 5:03 p.m.   Report Abuse
This mod is GREAT!!!!!!!!!!! i rate it 10
Posted: 2002-03-14 2:01 p.m.   Report Abuse
I haven't said anything yet but i like your work VERY MUCH. I suggest for a next upgrade an external cameras views like the ones in Goldeneye mod. It would be great if you could make a SBX3.2 or SBX4.0 version with this improvement!
Posted: 2002-03-15 11:09 p.m.   Report Abuse
Please... don't anyone join in whining! That's a one-way ticket to ignoring.

While I won't be making another version of SBX for JK or MotS, I may make one for JK2 if I can or want to.
Posted: 2002-03-18 11:23 p.m.   Report Abuse
C'mon Trunks... there's no need to spam now. Also, let me rephrase what I said since it was kind of awkward: I don't appreciate anyone whining about features they want me to make for them. I hate it when people say crap like, "Make dual sabers for SBX4!" On the other hand, I appreciate good suggestions, so please suggest things without the demanding, begging, or whining aspects to them.
Posted: 2002-03-19 8:50 p.m.   Report Abuse
Ten, of course, Shadow, because you made some good improvements to this. Out of all the comments made, one caught my particular interest. KDE_SuRgE said he gave you a one, and should have given you a zero for your "bad skins". Dear KDE: please, do all of us a favor, and rate mods like you should. Firstly, put some good reasons for rating the mod so low. Look how much effort and time ShadowX has put into this series of Mods, and then perhaps you'll rethink your decision. I mean, really, a 1 because of skins? Would you rather be stuck with the original JK skins? Just a thought... Shadow, don't listen to anyone dissing your mod, and don't bother wasting your breath on them either. No matter what you do, their opinion cannot be changed. Didn't some Jedi say that on the Ep 1 DVD? hmm....
Posted: 2002-03-21 3:45 a.m.   Report Abuse
THIS IS THE BEST MOD IN THE WHOLE UNIVERSE!!!!!!!!!!!!!!!! It is a must for ppl who download lots o mods! Will there be a sequel? :-)
Posted: 2002-03-30 1:25 a.m.   Report Abuse
UltraD - Thanks, I'm glad you like SBX :] You could see a picture of me at my page: I'm not sure what I could do to help you learn coding though; all I can really offer is possible answers to questions. I don't really use GameSpy though, although I did briefly for the MoH demo.

Anyhow, I do have JK2 and I do plan to bring SBX to it if at all possible. First, of course, I must learn how to do stuff for it in the first place. I'd like to start with new lightsaber colors or something.

Mod maker I respect the most: hmmm... I'd have to say Hideki since his coding skills are exceptional, but there's many others like Deathbane27, jamontoast, etc.

Favorite mod aside from SBX: Team Fortress Classic for Half-Life.
Posted: 2002-03-30 9:10 a.m.   Report Abuse
Great stuff, I didn't play JK for years, now I can't stop. This is the works, a pure 10. I get really spoiled with this, and you can imagine that I was disappointed when I Mp in Jedi Outcast where no really cool skins are included. This brings me to my question: would you please, please create something like SBX for Jedi Outcast, double saber etc. I really miss that now that I play Outcast
Posted: 2002-03-31 8:47 a.m.   Report Abuse
I have owned JK since it first came out, and only recently discovered the large mods scene for it. SBX 3.1 was the inspiration I needed to replay JK before I got JK2, and although I haven't tried it on multiplayer, I can tell from what I have played that it is amazing. I give it a 10. Thank you!
Posted: 2002-04-01 11:51 p.m.   Report Abuse
Nice picture :)
And to all of you who don't enjoy this mod (eg Frantic), let me tell you something: Shadow is a normal guy with a life, but he gave it up and slaved to produce this great mod, so stfu if you can't do an equally great one like SBX
Posted: 2002-04-07 10:56 a.m.   Report Abuse
Wow, man, this is great. I found out about this game from a friend, and am now awaiting to battle him to the death.

I for one support the supershield modification... I mean, there's one of these things on that center walkway on the jedi tower. I have to avoid the thing in order to pummel someone fair and square! It also sucks to pound on someone only to realize they were supershielded the whole time.

... and you think 9 megs is a big file on 56k? Then don't play Half-Life. (7 hours downloading can really get to a guy...)

I know you arn't fixing bugs, but I did want to get a few gripes out:

1. Where's the Concussion Gun? ;.; I know it's a saber mod and all, but I'm a huge Trandoshan skin fan, and I need my daily supply of BFGs.

2. I know it's a JK flaw, but the preview totally screws up anything resembling 16-bit mats, which makes it really dissapointing not to see these neat skins. And even though I have a high powered computer that can handle the graphics, a poor sap with a slow computer will be missing this great mod.

3. I dunno if this was just a one time thing, but when I joined a game, I couldn't find any of the sabre 'options' in the inventory. This ment I couldn't change the sabre color. *sigh*

Other then that, this mod blew me away. especially when I picked the Darth Vader skin, and I could hear his breathing while in first person. Nice touch. All the skins (at least the ones I could see in the preview) looked awsome, and kudos to you for fixing longstanding JK bugs. 10 for you, despite the fact that the Conc gun got scrapped.

PS Excellent! I must play with you on TFC, the best mod for Half-Life *dodges Magnum shots from the CS fans*. look for the idiot called "Sgt. Flutter", kay? :)

*edit* Hrm.... anyone else notice that people with DBZ names tend to be twinks and idiots? Just a thought.....
Posted: 2002-04-08 10:21 a.m.   Report Abuse
dreetje31 - Yup, I'm going to bring SBX to JK2 eventually. I've noticed several things that are detracting from gameplay that I'd like to tweak, aside from adding the new sabers.

Raptor707 - 1) I had to pick weapons to remove in order to add the new sabers in JK since JK doesn't have any more room for hotkeys, and it would be very sloppy to replace items IMO (like Sith Sabers). I decided to replace the crossbow since it's mostly useless (although I wish I did the thermal dets now), and the concussion rifle, which is mostly cheap and extreme for a SW game. 2) Nothing can be done about the screwy-looking 16-bit MATs in the 3D preview unfortunately. Also, I decided to add more 16-bit stuff since most people have cards that support them, and a very decent GeForce 1 (which is still great and supports 16-bit) is only like $25 these days. Besides, it would be a pain to make an 8-bit version... I mean, there's like 200 skins! 3) I'm not sure what's happening there... are you using JK Patch Commander? As for TFC, that happens to be my other favorite PC game :] I go by ShadowX in there, and I'll try to look you up heh.

Everyone else - Thanks :]
Posted: 2002-05-11 11:37 a.m.   Report Abuse

I dont know what to say....omg this mod ROCKS! Its just non-stop fun!

Oh yeah, and to all u people that are bitching about the smallest things, including the sith talismen and the dark/light me a favor...MAKE YOUR OWN MOD THAT IS GOOD ENOUGH FOR YOU TO PLAY...Just from one little thing like that...dont move the rating to a 3 and mak those immature comments...Shadow put lots of effort into this mod...and it even pisses me off to see people making the harsh comments that they just chill...if u dont like the mod u dont have to go on with all this crap like things wrong with can make ur own mod thats good enough for you...I too dont like the sith talismen and the surges...but this mod stil kix @$$! So people...just stfu wit ur immature and annoying comments...cause this mod probably is keeping JK1 alive...thanks ;)

Posted: 2002-05-12 1:44 p.m.   Report Abuse
I have some sugestions...

If you have dual sabers int the next mod, it would be cool if one option was 1 green blade and 1 blue blade, like Anakin in AOTC. I'd also like to see some AOTC skins, and a Pic skin ( if you can make a Yoda, you must be able to make a Pic) I was also a little disappointed, because not all the skins in the sabers document were included...
Posted: 2002-05-15 7:26 p.m.   Report Abuse
Weedo - Yeah, I wish all those Jedi in the saber color file could have been in SBX. I did get most of them in there though =) As for different colors with dual sabers, I imagine that may be easily feasible in JK2 (where the next version of SBX will be). Of course, I must first wait for them to release the SDK, learn how to code stuff in JK2, start with small things like I did in SBX-MotS v1.0, figure out more complex things (like putting in new lightsabers and making new moves), and so on. I guess I could look up some C stuff now, but... I'd prefer to wait until I can actually *do* something with it :] As for Pic and Yoda, I don't currently know of any techniques to make them happen in JK2. The only possible thing I can think of now is that whole scaling thing someone did, but I don't know if that's just for NPCs or not. Then, of course, there's the issue of the actual 3D models and textures that would need to be made... hehe. I'm not very good in that field, unfortunately.
Posted: 2002-05-17 8:07 a.m.   Report Abuse
Best saber mod for DF2JK ever! Keep up the good work! 10
The Red Scare
Posted: 2002-05-20 3:40 p.m.   Report Abuse
I have to say that this is the best MOD I've gotten so far. I only have one woe...I am an old user of the game, and my computer is pretty ragged as it is. I don't have a video card that supports 16MB MATS, so some of the Multiplayer skins are multicolored when I view them, which is VERY irritating. I just wanted to know if you were planning on releasing an 8MB version for us old Jedis out here, because it seems like a lot of people have the same problem. If it is inconvenient, don't worry about it, but it would be awesome to see Mace's head for a change.
Posted: 2002-05-25 5:09 p.m.   Report Abuse
j/k,calm down, I gave it a 10 ;) Your hard/long work pays off!
Posted: 2002-05-29 7:56 p.m.   Report Abuse
Friggin' awesome! You are a very patient man to take all this negative criticism by people. I made a mod (Edbz and people criticized it like crazy and it drove me insane! I hated to see something I worked on for hours to be trampled on by a bunch of know-nothings. You are a very patient man and you have the right to go off on them.

Also, I have realized the utter cheapness of the darkside and I have converted to light. Thanks, Shadow!
Posted: 2002-06-02 7:43 p.m.   Report Abuse
WOW, this is the single best mod I have ever played. Who cares about the Sith Talisman? It adds for new strategy and new flavors of gameplay. I also must say Shadow, the animations are the best I have ever seen, especially for the sith saber. That must have taken some time to do so MAJOR props out to you! Thanks for this new, beautiful mod that has made me fall in love with JK again.
Posted: 2002-06-10 1:59 p.m.   Report Abuse
Good mod, but some advice...

• Work on the skins.
• Forget the logo man!
• Forget hotkeys switched.
• Forget hot keys renaimed.

-- im sure there is more but get rid of usless stuff and this mod will take up less space. --
Posted: 2002-06-19 11:54 a.m.   Report Abuse
First of all, this SBX version rules. It has about everything a wanted to change in the game. Of course, I rate it a 10.

I only have one little question. Could anyone tell me what's the filename of the lightblue saber handle? 'Cause I think it's the coolest, and I like the replace some other handles with that blue one. Thx anyway, and keep up the magnificent work!
Posted: 2002-06-19 4:35 p.m.   Report Abuse
I haven't rated this yet, as I haven't played it, but DFII:Jedi Knight and the new Jedi Knight II game ROCK!

Obviously JK II rocks the original, but the original is fun, and the stuff you added like saber throw and the other mods are pretty cool.

But man O man, I just tried to DL version 3.1, and I had only ONE FREAKIN MINUTE LEFT and the f*ckin download stopped when I came back to the site--HOLY SH!T man, I think this is cool, but MAYBE JUST MAYBE FOR THE LITTLE GUYS you can...

Drum roll PLZ

Make patches smaller, I mean if ppl have the first (better yet vs 3.0), why not make a patch that is a small upgrade just THAT, a small upgrade.

Anyway, cool stuff man.
Posted: 2002-07-01 12:42 p.m.   Report Abuse
The Red Scare - I won't be making an 8-bit MAT version, but you could get a very decent graphics card (such as the original GeForce) really cheaply these days, or perhaps buy a higher-end one.

Skylarkk - What do you mean by "work on the skins"? I did! I fixed em all up for v3.1. As for removing the logo, it would reduce the file size SOMEWHAT, but not very significantly. I'd have to remove skins and sounds to reduce the file size, which I wouldn't do because A) I like them, and B) 7MB really is not very big for a mod. 100MB is big... just look at the Half-Life mods. What do you mean about the hotkeys, anyway? Useless stuff? IMO, there's nothing useless in SBX (although I do admit the talisman could have been better).

Becks - sabg-lb, sabfan-lb, and sabfan-lb1, if I recall. (I'd look if I was at home now).

k.o._kidd_2k1 - While I could make a separate version of SBX with just the updated stuff, it wouldnt be a good idea because A) I don't keep track of files I change, and B) Most players don't know how to mess with GOBs and GOOs, plus the ones who do wouldn't feel like deleting a bunch of files, extracting the updated ones, then adding new ones.
Posted: 2002-07-03 6:26 p.m.   Report Abuse
Back the best thing ever for Jk. Gave it a 10. Can't figure out how to roll, or kick. Read Readme. Like the force jump save yourself from falling to your death thing.
Posted: 2002-07-07 2:13 a.m.   Report Abuse
Hey ShadowX u probably dont remember me but i beta tested for you for sbx 2. I criticised the extended sabre and the 'stab' attack.

Many Months later and a new edition later i must congragulate u on this mod. I think Raven seriosly should think bout hiring ure services for a possible expansion for JO. I havent played sbx 3 as i was offline for several months but i dont know what the fuss is about with the force powers. I think u did a good choice with having destruction damage ureself too- I dig that because u have taken away the 'easy'force kill in close quaterfights. Ok in terms of overall score i give it a 10 I cant find anything wrong with this mod and I absolutely love the backstab. I think u did a splendid job on balancing the sabres out as i felt in sbx2 it favored the doublesabre a little too much. Ive always played the single and i think hats off to u for making the single just the best weapon ever. I find it easier to beat doublsabre players rather than single and extended.

The only possible flaw i can find with the mod is the fact that i think u should fractionally lower the damage or maybe the forcedrainage of the force sabre throw as i believe most ppl use it far too often and it takes the feel of a duel and sometimes feels like a game of tennis.

Apart from that ........BRAVO!!! O yea i like fighting using this mod rather than JO which needs real work to sort out its style damage configuration.

Posted: 2002-07-14 3:34 p.m.   Report Abuse
Posted: 2002-07-16 8:17 a.m.   Report Abuse
I never liked saber battles in jk... until this mod came out... great work. 10
Posted: 2002-07-28 9:55 p.m.   Report Abuse
I really liked this mod. I give it a 10. For any one who gives ShadowX any crap,I have this to say: You think his inprovements are bad? Well, then why dont you try to to make it better? Ill tell you way. BECAUSE HALFE OF YOU WOULDNT FIGURE OUT HAW TO DO IT! AND MOST OF THE REST WOULD JUST MESS IT UP AND MAKE IT ONE BIG PEICE OF CRUD! I know because I am trying to make a mod based on SBX and i have no clue what most of the stuff in the file is. I admire and thank ShadowX for his hard work on this.
Posted: 2002-07-30 10:05 a.m.   Report Abuse
Sith_Da_Axe - Geez, long review! So what is it you don't like about the trails? A list of people who use the long saber is in the SBX readme. The three 'official' characters who used them are Exar Kun, Gantoris, and Corran Horn. As for Push, I don't know of a way to tag it to the pusher like it is in JK2. Also, the super push is really a bug that slipped by me. I would prefer it if it was gone, but I don't find it a major problem in games enough to warrant a new version of SBX. Saber Throw was used by Vader in Return of the Jedi and Luke in one of the novels (he guided it around a room fool of baddies and struck em all down from safety). Force Lightning is alright underwater, I think. It wouldn't make sense for it to spread throughout the water if it can't hurt you too. The Sith Talisman could be better, but it's alright. Yoda actually has the same hitbox as everyone else, although it's easy to think you have to aim low. My Ninja Kage skins are in there to pay tribute to my past work. As for people being Stormtrooper Jedi, well... I can't do anything about that :P
Posted: 2002-08-02 1:23 a.m.   Report Abuse
Well i love the mod but i gave it a 6 cause when i use it the game lags really bad. I love it in SP though. I think that in SBX 4.0, you should make it so you can use 2 lightsabers at once.
Posted: 2002-08-04 12:58 p.m.   Report Abuse
This mod is the absolute best! You couldn't make anything better...splendid! Wonderful, the best!!! The only troubling and very disappointing problem I had was that for some reason most of the skins won't show up. I think you call it a colourmap error or something, but they're all covered in pink, blue, purple, green and yellow pixels, and I don't know how to fix the problem, could somebody please give me a hand! Apart from that this mod is the best, 10 out of 10!
Posted: 2002-08-06 12:25 p.m.   Report Abuse
I love this mod. I am so much in love with it I would marry it if that was an option.

Everybody sing with me " Yoda Y-O-D-A Yoda "

Posted: 2002-08-07 8:26 p.m.   Report Abuse
This game was realy great but it had a few flaws

1.) I dont know about you but you edit to force seeing ruined one of the best aspects...if one accessesd a map and hit force seening they could see the location of their opponants....

2.) As some have said before.......the replacement of the guns was a hassle..... the concustion rifle is a wonderful weapon and loved by many. I think that it unbalences the game and it is two powerful but replaceing the bow caster I did not enjoy why not hit 0 twice.....or three times...

3.) What can I say this was THE BEST MOD EVER MADE FOR N E STARWARS GAME I salute your creativity and cant wait to see an outcast version.....This is a wonderful version and the best out there... Dont listen to all the gotg lovers and sbx 3.1 haters.....some like different styles but this is one that worth the download and needs to be in the history books of the BEST MODS EVER MADE
Posted: 2002-08-07 8:28 p.m.   Report Abuse
I am so sorry for the post I made erliear I meant too and my typing isnt that good thanks all see U larer
Suspect #3
Posted: 2002-08-22 9:08 a.m.   Report Abuse
Hey, i am just about to buy jedi knight, hopefully and i was wondering, do i have to download this??? Hope i do because it sounds cool, so i will download it :) k byee all see ya in MP
Posted: 2002-10-03 6:50 p.m.   Report Abuse
great JOB PERFECT 10!!!!
1 thing though please add two seperate sabers like Boc's :)
Lord Koro
Posted: 2002-10-18 2:20 p.m.   Report Abuse
I don't see why any of the users have to exaggreate. I just read the comments, (it's kinda funny though, cursing and everything, but I don't curse). I would like to speak on both sides.

First the BAD: I don't like the saber color swicth. Why? It takes time. The Sith lightsaber isn't nescarily for Sith, Jedi could use it too, better rename it to Double-Bladed Lightsaber. Destruction harms me, and now I don't use it anymore. Force Speed uses too much mana. I can't use my Concussion Rifle anymore, I love that weapon.

Now the GOOD: I like the effects, sound, almost everything. Lightning is nice. When someone blinds me it goes away faster, GREAT, be4 I had to kill myself. Nice sabers.

Oh yeah, for those Jedi who hate Grip, why don't you use Blinding or Absorb. It'll counter the damage and backfire on the Sith. Protection doesn't work.

And I'm coming up with a NEW! MOD. Jedi Knight Fantasy, or JKF, similar to SBX, but new Force powers, a new saber, concussion and bowcaster is available. And other things you players will MIGHT like. And don't start cursing at me about what I said. What I said is what I said. And to support Shawdow, "What you get is what you get!"
Lord Koro
Posted: 2002-10-18 2:34 p.m.   Report Abuse
Oh, yeah, I forgot to tell you that I'm also working on a Weapon/Force/Saber deactivator. This is for those players who hate to fight CHEATER Bounty Hunters who keep on shooting you, CHEATER Sith who keep on killing you, and CHEATER Jedi who keep on using Blinding and Healing and just won't die. It'll come with JKF, just to tell you. Just activate the combination of MODs, like if you like to use sabers only, activate the weapon and Force deactivator. But don't forget to tell other players the combination, for example: JKF Sabers only, or JKF Weapons and Force only.
Posted: 2002-10-28 1:59 p.m.   Report Abuse
Lord Koro - Thanks for the comments; however, is the plug for your mod really necessary on the SBX forum and download pages?
Lord Koro
Posted: 2002-10-30 8:34 a.m.   Report Abuse
OK, I'll leave then, your forum your download page EVERYTHING! (sigh) You'll not hear from me for a long time, and if JKF doesn't work out well, then you'll never hear from me. Bye, it is time I worked in the shadows and not come out till I'm ready. Good bye, so long, see ya, adlos amigo, and oh yeah, bye. And when I say "you won't hear from me for a long time" I mean it.
Posted: 2002-11-17 12:13 p.m.   Report Abuse
Ok, so why r ppl ****ed off about the size? It went up one meg. In a JKII mod I made, it had like 3 skins and was 9 megs
Posted: 2002-12-23 12:04 p.m.   Report Abuse
AWESOME! The only problems I could find were this:

The Saber Color Change is kinda awkward, although the old saying comes into play here. "If you don't like it, tough."

There wasn't more!
Posted: 2003-01-05 5:03 p.m.   Report Abuse
there is only one prob with this mod.... i can't figure out how to make it work right. its in the game but the jump/flips and acrobats you can do don't work i can't find the bind key whats up with that? and the deflection on blaster bolts is a bit iffy but thats it.
Posted: 2003-01-14 9:52 a.m.   Report Abuse
myn_skyhopper - Read the instructions that came with SBX to find out how to bind the new keys. Blaster deflecting cannot be improved beyond how it already is in JK, but I definitely improved saber blocking.
Posted: 2003-01-17 1:17 a.m.   Report Abuse
ShadowX, your mod was good, but frankly it didn't do a whole lot.

It's glowsaber plus some minor gameplay tweaks.

Given my presence in #massgames, I'll play it a lot, but for as little as it changes, it doesn't even come remotely close to warranting seven megabytes.

I'm not going to rate it, just express my thoughts.
RS Thrawn
Posted: 2003-01-18 7:24 p.m.   Report Abuse

To say that SBX did not improve upon JK a whole lot is like saying the third dimension (as in '3D') does not offer much beyond the previous two.

Posted: 2003-01-20 9:40 p.m.   Report Abuse
Checksum - SBX doesn't do much, you say? Wow... I don't know what to say. Well, here's one thing that my clear your head: turn off all your mods (and maybe hacks) and play Jedi Knight. Plain ol' JK. Play it for a good half hour or so in SP and MP each. Now turn SBX v3.1 on. Repeat the SP and MP thing. Notice any differences? If you still don't, you need to have a look at the SBX readme and maybe stop smoking that crack.
Kyle Kelasheskee
Posted: 2003-04-28 5:15 p.m.   Report Abuse
This is NOT a review, but rather a means to fix a most annoying bug that is frequently encountered in both the "Saber Battle X (SBX)" and "Stories Untold (StUn)" mods.

More often than not, when one plays through Jedi Knight levels with these mods activated via Patch Commander, one may find that if a saber duel against a Dark Jedi is saved and then later replayed, that when it is reloaded the enemy's blade is INVISIBLE to the eye, yet it is still there because it can still do damage against the player when the invisible lightsaber strikes the player's body. Nothing kills the immersiveness of these dueling levels more than facing an opponent who's lightsaber is invisible.

After MANY hours of tinkering around with different approaches to restoring the glow to these invisible blades, I've found a solution that has worked for me every time for the original Jedi Knight missions, and has worked in the few custom levels that I've tried replaying. I'm assuming that due to the similarities between the coding of the games, that this solution may also work for the SBX mod for the Mysteries of the Sith expansion missions.

First, make sure that you save the dueling level immediately when it first starts to play the in-game movie. ALWAYS reload the level from this point.

When you later reload the level, you MAY still be facing an enemy with an invisible lightsaber, BUT if you allow yourself to be killed you WILL be able to see the glowing lightsaber when the dueling level RESTARTS.

Yes, it is sort of anticlimatic to allow yourself to get immediately hacked to pieces, but at least when the level restarts you will be able to experience the level in all of its glory and as the mod makers originally intended.

Now, will someone PLEASE come up with a patch that allows Non Player Characters to have their sabers generate glowing motion trails during a single player game?

I LOVE these mods. Great work everyone! I hope that this solution helps everyone enjoy these mods more thoroughly.
Ksian Qui-Soran
Posted: 2003-06-14 2:58 a.m.   Report Abuse
Nice work! Best JK mod I've ever downloaded!
Posted: 2003-07-11 11:03 a.m.   Report Abuse
asome its the best mod ever
Posted: 2003-07-29 4:23 p.m.   Report Abuse
This is a really great MOD!! Its one of the best that I've ever seen. I give it a 9. I really like that you can now change lightsaber colors in game. There is only a couple real drawbacks:

1.The size. I know you've heard this story before but I have a 56k modem and it took FOREVER to download.
2.U really need to find a way to adjust lightsaber trails so they won't cause lag. I want to use it, but it makes my game so slow that I can't.

But over all, you did a really great job on this MOD and I know I or any of these other criticizers can do any better.

That's all I have to say. Peace out.
Posted: 2003-09-30 10:15 a.m.   Report Abuse
BRILLIANT, EXCELLENT, FABULOUS. What other language can I use to describe this mod? It's that damn good! It makes JK more like JK2! (Better, when considering the saber swipes...!)

Just a few constructive comments:
* Remove force speed. It makes you move too fast for too little force. In JK2, it is more balanced.

* I can't get SBX working in Single Player! I try to load a game which I have previously saved, but it goes all corrupted! (I have lost my CD1, so I cannot start again.)

* Perhaps remove / balance Blinding. Forces should only affect [You] to [Opponent], instead of [All the world] to [Opponent]. I believe that is why JK2 scrapped it.

Otherwise, great!

Good Luck and May The Force Be With You! :-)
Posted: 2003-10-11 6:17 p.m.   Report Abuse
THIS MOD RULES!!!! It is the only SBX I ever had, but I know it uses improved features of the older SBXes. I am giving it a ten, because it's the best mod. Gret sizing on the Yoda :)
Posted: 2003-10-28 8:02 p.m.   Report Abuse
Look, SaberX is a decent mod. It has good points and bad points. I think the author needs to accept his mod is not perfect, and stop trying to convince everyone it is. If you don't want your work criticized, don't post it.

Pros- Gotta love the different sabers, saber color changes, etc. I also like the variety of skins, and some of the sounds. However, a lot of that was in the original version. As for the chances in 3.1...there are some snazzier things, but it's not a perfect ten, no.

Oh but saber throw...I tack on a couple extra points just for that addition...brilliant!

Cons- Lag lag lag lag. I am on a fairly decent 56k, and I can't play it very well cause of lag. We had a cable host in our game tonight, and *he* coudln't play it decentaly because of the lag. It doesn't do any good to have excellant skins, sabers and sounds without being able to play the level.

Skins need work. Some of them are excellant ideas, I liked Nomi and Oola and Lonneke (whoeever the heck Lonneke is), but you need some practice skinning, as they are not very high quality.

All in all, it's obvious the author put a lot of work into this, therefore I give it a seven. Original ideas and difficult new additions.

But it does need work.

Posted: 2003-11-11 5:04 p.m.   Report Abuse
Wow I've have this mod for a long time but I dicided to add a comment I gave the mod a 10 'cause no one can argue that this mod rocks just one thing to say "Could you please please please get a glitchless glow saber in there?" All I have to say is plain old 10!
Posted: 2004-02-21 1:32 a.m.   Report Abuse
Ive had this mod for a while and ............. this is the bomb. The best way for any ame to be played!\

10 for sure!
Posted: 2004-06-21 8:23 a.m.   Report Abuse
I love this mod, how can u not??? Dont even bother getting a second opinion just D/L it.

The only problem there is with this mod is that most of the characters are fuzzy and cant been seen. d/l it anyway its the best mod around


Posted: 2004-07-30 12:32 a.m.   Report Abuse
This mod tries WAY too hard to be like JO or JA in that it really tends to draw out the saber dueling and free for all battles to the point you often spend minutes attacking, thinking to yourself "How many more shield hits does this guy need to just DIE!?!?!"

Besides, hardly anyone on Nar Shad lobby on zone plays SBX anymore, unless it's people new to JK and "wowed" by SBX, or the ORJ clan.
Posted: 2004-08-03 8:05 p.m.   Report Abuse
Absolutely amazing. This makes JK actually WORTH playing. No more ONE swing, OVER and OVER again, in the MP duels. This is like downloading a completely new game.

Best mod of ALL time. ShadowX, hats off to you.

^_^ -Luke

P.S. This mod is worth a 10 and more.
Posted: 2004-08-06 3:58 a.m.   Report Abuse
SBX is great but it has it flaws to,
Posted: 2004-08-16 10:57 p.m.   Report Abuse
I just recently downloaded this mod and I must say it added so much to this old game. I hadn't played JK in a while. Now I'm hooked again. Thanks, Shadow... great job, man. Are you sure you're not Justin Chin? lol... great job.
Posted: 2005-02-21 8:05 p.m.   Report Abuse
ok..sbx...umm....well i would have ta say...IT KICKS ASS!!!!!!
if u dont have it...u arent living..

ghost: last thing befor u crap urself
Posted: 2005-02-25 3:47 a.m.   Report Abuse
Well, what can i say about this mod...
I have been a fan of ShadowX job, including Ninja Kage, but i think that SBX really was better made than Ninja Kage.
Now for the MOD: Rock'on! You did managed to make an incredible power-up for this game, it is only this mod that makes me still play JK, after 8 years after it's release, and, in fact, i now play more JK than JO, a thing that i never thought that could happen, mainly because SBX makes a new game, while keeping the simple interface that JK has. While JO has a hard to master, neutral powered, totally lagged Jedi game, making it impossible to play in MP. I do think the Dark Jedi were far more than over-powered in Original JK, but i think that some modifications in SBX were not needed, such as Heal Other (I never manage to heal myself when i am with high lag). Others, such as Destruction (Which was over-powered, but still, not as ignorantly powerful as Dark Rage in JO), Jump (Jedi CAN levitate in air, and Count Dooku demonstrates it) and Absorb (Which now is the best Grip protect ever! As it should be) needed to be modified, people said that the Dark Side was always more powerful than the light side, but if it was, why would Jedi win almost every duel, even against guys that can launch fireballs?
With SBX we have now a Lightsaber Combat, thing that never happened in original JK (There is no dueling about taking a swing and then backing up.), and a very well done saber combat techniques, but, such as the Double Swing in JK, the FrontStab will be overused since it is deadly.

Now for some suggestions:
1. Is there a way to make the Twin Sabers based from those of Stories Untold? Or is it impossible due to usage of Glowsaber in SBX?
2. Is there any possible chance of making a Saber "Lock" on another, just like JO?
3. Force Speed make the world move slowly while you move just a bit faster.
4. A force push that make an immediate effect, instead of having to reach something "Pushable" to make it work.
5. Make Deadly Sight drain the victim's health, instead of only hurting the victim (Something like a Draining Sight.)

Good bye, and thanks for all the thing that you made for JK, Shadow!

Posted: 2005-02-25 3:56 a.m.   Report Abuse
Oh, sorry for the double post over here, but i wanted to inform that i am going to write an FAQ/Walkthrough for JK and MotS, using SBX, i hope you don't mind if it gets published somewhere (I still don't plan to publish it).

Posted: 2005-04-17 10:27 p.m.   Report Abuse
I love this mod, Thanks so much ShadowX

One question, it seems some of the skins are like colorful dots, I'm new to this, so I dont know if its my computer, or if you havent added them yet.

I still love it nonetheless!

Posted: 2005-04-23 7:30 p.m.   Report Abuse
Look, Don't worry 'bout the dots... Same on my computer. When you load the actual level, it'll look normal. Maybe SBX 3.2 can fix it. ;)

"The Force will be with you. Always."
- Obi-Wan Kenobi, Jedi Knight
lu-case bass
Posted: 2005-05-07 9:22 a.m.   Report Abuse
this is amazing!!!! the only bad thing is were the hell do we play this patch on multiplayer now?! have took jedi knights off! so sucks!!! i think the people who still play jedi knights should try and advertise sumthing about this game like email and ask for them to put it bak on lol coz theres no way of us playing it together inless you have ur pcs linked up like me but its borin just u and one of ur m8s. leave a comment of what u think plz coz i would luv to play a big multiplayer match like the gd old days lol
Posted: 2005-05-27 6:23 p.m.   Report Abuse
Another perfect mod, Shadow X. 10/10. Can't find a thing wrong (as usual). In some way, shape or form, I like every single change you work into this. I could swear that, with your skill, you worked for LEC in the past.

Now; what's this about the Dark powers being too strong? Even using nothing BUT Dark Side abilites, it's more skill than power that gives me a kill (as I usually end up running in with my saber to hack-&-slash once the powers use up all my Force meter and do little to no damage to my target). In more ways than one, Dark powers are NOT cheap. :p (I think the Light side is cheap in it's own way; Healing, Protection, Blinding, that mind-trick thingie where you go invisible, etc. It take me a LONG time to kill a Light Jedi using every trick I know, yet I can kill a Sith with only my guns.) Anyone who can easily slaughter their opponents with Dark Force powers obviously either knows more about energy conservation than I or is using a 'special' COG. And that's all I have to say about that.
Posted: 2006-01-13 2:50 p.m.   Report Abuse
Excellent and splendid mode. I give it a 10. :)
Regrets however that the capacity destruction causes damage with its launcher. The capacity destruction becomes ineffective and terribly unutilised. I know that ShadowX thinks this more realistic but me I think on the contrary this less but destruction cannot behave like an ordinary projectile (such as for example a rocket, a laser shooting etc.) on which the launcher has any launched control once this one. I think that since destruction is a capacity of the force, the continuous launcher to control the sphere energy of its destruction, the launcher can thus to decide in which direction will diffuse explosion of its sphere energy and thus will make in kind not be touched by the damage of its capacity destruction. It is in this spirit in my opinion that the creators of Jedi Knight 1 and Mysteries of the Sith made the capacity destruction.
I thinks that is well it has there more the shield invincibility and it is replaced by the Sith talisman who prevents to use the capacities and protége force as of the laser shootings however I regret a little it removes all the mana because this is then a no-claims bonus.

Posted: 2006-05-05 4:23 p.m.   Report Abuse
People are still playing this game?! Incredible! Was feeling a bit nostalgic and realizing I'm now like Ben Kenobi of the gaming world. Getting too old for these games. =]

Glad to see people still enjoy the mod and the game.
Posted: 2006-08-03 3:00 a.m.   Report Abuse
yay a new one ^^, the thing is, i had the original, twas ground breaking, then i got a virus,
@ stupid Jedi Academy mod download virus people.
Anyhow it was brill, now im redownloading on new PC yays.

Edit. downloaded 10/10
Posted: 2006-12-08 6:02 a.m.   Report Abuse
Wow, people are still posting messages! cool! This mod was made in 2002, its now 2006 and im looking back to the past, this mod was the greatest mod ever, not only making multiplayer like outcast and academy grafic wise, but making the whole game better then it was (if possible) i hope that the creator looks back and relises he made a mod that over 30 000 people downloaded and (like me) still have it running on the patch commander today! And i would just like to say:
Agent luke
Posted: 2006-12-21 9:29 a.m.   Report Abuse
Man this thing is awesome! At first i didin't know how to change my sabers color, Then i found that way-cool Change color in game item! the animation is brilliant, and so are the skins! i love those lightsabers and thier motion trail! and i also loved how you made it so you can pick up other kinds of sabers! This is better than the game! i give you, a 10!
Lib Sa Norec
Posted: 2007-02-23 8:47 a.m.   Report Abuse
Best mod ever! saber combats are 1000x better!! but... i did not like very much of the Long Saber... try to put two sabers, to fight like Boc ;)! TEN!!!
Posted: 2007-04-05 2:39 p.m.   Report Abuse
Cool, glad to see people are still enjoying this :] I still need to play a game some time soon. It's been too long!
Posted: 2007-12-26 2:18 a.m.   Report Abuse
shadow x, seriously without sbx i wuldnt think as much of jk but dude ur a mod making genius, even now when zone is no longer but ppl still playing jk thru merc like myself i luv to play ur mod more then anything else, id rate it 100 out of 10 if i could...
Posted: 2009-10-22 2:39 a.m.   Report Abuse
aaaah how do you make it work please tell me 'cos I don't understand this system. thanks ShadowX for the in-gaming tips though
oops I have JK2 MotS never mind
Posted: 2010-12-13 2:19 p.m.   Report Abuse
Is there any way to make this mod work in first person view?
Seems that all the nice fancy new things are for third person which saddens me since i love to the immersive first person view.
Besides that, nice mod
Posted: 2020-05-16 10:51 a.m.   Report Abuse
The guy in the second screenshot actually looks like Kylo Ren
Posted: 2020-08-11 8:16 a.m.   Report Abuse
Can't believe this was 18 years ago... JK2 was my first multiplayer game ever, and I still remember playing multiplayer on MSN Gaming Zone for the first time like it was yesterday.

Joined some random lobby, and learned mods and SBX was the last mod I played before moving on to Jedi Outcast.

Those were the good times... the golden age of gaming I think... back when you were excited for new games because companies always looked to innovate. There was always something new to look forward to. I was 11 when this version of SBX came out.. will be 30 in a few months. Crazy how fast time flies...
Posted: 2022-06-25 9:50 p.m.   Report Abuse
I cannot get this mod to work, dont know what im doing wrong. version 1.0 and put the GOB file in the resource folder. Am i doing something wrong.

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