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DBZ Saiyan 2.0

The Massassi Temple » Levels/Mods » Jedi Knight Mod » DBZ Saiyan 2.0

Description

This mod is the sequel to my Super Saiyan mod. Why am I calling this mod DBZ Saiyan 2.0 you ask? Well DBZ Saiyan was the name of the version I WANTED to release. Anyway, I did the very best I could on this mod and with a little help from some people(see Readme file). Nothing is stolen this time. So, I added a new attack, several key files, some new bm's, and some new mat files. Enjoy!

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
711.8 KiB
Date:
2002-02-09
Author:
BeowulftheBard
Downloads:
2385

Ratings:

Score (0-10):
2
# of Ratings:
7
Rate:

User Comments:

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Posted by
Comment
Daft_Vader
Posted: 2002-02-09 3:44 p.m.   Report Abuse
wierd....
RN2804
Posted: 2002-02-09 5:05 p.m.   Report Abuse
Uhh well I liked the sitting key, but other than that it was kind of, yeah ish. WAY too many bugs for me.
jkm_luke
Posted: 2002-02-09 5:52 p.m.   Report Abuse
oh man what a shame... well you didnt really change to much didnt add in any forces when you are on the ground you dont stop flying the skins... im not even gonna go there, it was a good try but next time you should try doing some thing other then adding a fly and changing some skins for a dbz mod... the conc modifacation was a nice touch though
BeowulftheBard
Posted: 2002-02-09 6:15 p.m.   Report Abuse
The (only)reason i decided to release this was because of JO's inevitable release. And, like i said in the readme file, there WILL be a DBZ Saiyan 3.0 if i ever get the hang of modding JO. BTW any and all information on Bojack and Broli anybody could E-mail me would be useful, because i'm doing something for DBZ that requires this info.
moronmission
Posted: 2002-02-10 8:41 a.m.   Report Abuse
Very strange... It could have been much better. Oh yeah, what the heck were those gran wearing. I give it a 5 for effort
EverKatch
Posted: 2002-02-10 8:49 a.m.   Report Abuse
Um, that sitting key looks to be the same as the one from DBZ 3.0 o.O

-EK
BeowulftheBard
Posted: 2002-02-10 11:37 a.m.   Report Abuse
I knew someone would comment on the sitting key. Oh well, it was to be expected. Listen, i said in the readme file that NOTHING WAS STOLEN! Besides i spent hours in Puppet Jedi copying and pasting every last frame until i was happy with it. If i stole anything it was the basic idea. How many times do i have to say "I didn't steal anything from DBZ 3.0!" for you people at massassi to get it through to you???????!!!!!!!!
Modesitt
Posted: 2002-02-11 1:51 a.m.   Report Abuse
Alright. For starters, this mod provoked my comp into blue screening - repeatedly - when I was selecting my force powers. Fun fun. This is a severe problem, and while I can't reproduce it at will, it happened repeatedly. It doesn't happen with any other decent mod.

Next. For starters, he changed most of the backgrounds to something else. Nice touch. Not the prettiest but they're changed. Next mark. The little touches - Like changing the names of stuff like single player, host game, edit chars, etc, etc, its there.

Onto gameplay!

For force powers, I selected dark side for my forces, picked jump(renamed levitate), speed(which, in-game, is 'kaioken x2', maxed the other dark sides. I pressed ok.

For levels, I always start with(if possible, no mod hasn't worked yet) Lords Bar & Grill, due to all the weapons being easily accessible and the AI. I quickly pick up the weapons - They all do the same, normal JK things except for #9(Conc rifle, named...something that escapes me). #9 has the 3do's deleted. When you press fire, it shoots a conc bolt - But when it hits, it shows a graphic of a red bullseye. HOWEVER, the bullseye appears too high - It actually hits much lower. Also, the 'shockwave' from the conc rifle is still there and visible.

Onto the binds and force powers!

I bind 'Bujujusjtusjtusju' or whatever and scouter. Scouter does nothing. Bujsubjsubjsubjus makes you go up in the air with signifiecient force and you keep going. It works but I dislike it. It obeys a few laws - Like an object in motion tends to stay in motion unless acted upon by an outside source.

For force powers, I first use the 'Crash Ball' or whatever its renamed. Its the same ol' force destruction I use speed - I go so fast I kill myself against the wall from full health. Levitate was horribly coded to say the least - It took an absolutely -OBSCENE- amount of time to actually get some lift from it, more often than not I just went up and came down.

Misc: You flip when you jump. I also found a very strange 'feature' - When you die holding certain weapons(Fist and sequencer charges), your char 'breaks' in half at the waist. Its kinda cool. There's a -REALLY- stupid looking key for when your running. The model viewing in the char editing section looks similar, but tries to sort've flip while doing that 'flap your arms and cluck like a chicken' run key.

In closing, I wouldn't recommend it.
BeowulftheBard
Posted: 2002-02-13 10:10 a.m.   Report Abuse
Oh, i see. So can anyone tell me exactly when TDIR is supposed to come out?
TIA_Dragon
Posted: 2002-10-13 2:52 p.m.   Report Abuse
Dude this mod wasnt that good i deleted when i got DBZ 4.0, you should try and do a hell of alot better next time that is if there is a next time. There is something i want to speak with you about if you have aol instant messager my name is sinmaster6969 if you want to speak with me that is.

-Dragon
BeowulftheBard
Posted: 2002-11-12 6:23 p.m.   Report Abuse
People are still downloading this!!!????. My computer has crashed since then so i've lost the better version i had made. I just downloaded my own old mod and you know what? I think it's still just junk. I haven't modded since then and that was over a year ago(i think). I rate this a zero. Sorry, but i'm on DSL now:).

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