A small patch which fixes a small problem I noted in Jedi Outcast, which is that when the saber fans out, the glow does not remain "smooth" as in the movies, but becomes streaked. Also, I made the invulnerability bubble which appears when the player respawns blue, because it looked cooler that way.
And lordvader! Stop throwing ppl left and right! :D
Looks great. Keep up the good work.
Having been experimenting since the release of my Z Arenas! mod for Jedi Outcast, I have found a better way to implement mods than the one stated in my readme file. The following method can be used to add a mod to JK2 without having to remove it to play on a 'pure' server that doesn't have it:
In your JK2 GameData folder, create another folder with the name of the mod (e.g. Z Arena). Place the pk3 file for the mod in this folder. You can then turn this mod on and off by going to 'SETUP' and then 'MODS' in JK2.
Mods do NOT stay on between each time you run JK2, so you will need to switch them on each time. To turn Mods off without restarting JK2, simply click an empty line (so no Mod is highlighted) and hit 'Load Mod'.
All pk3s in a folder will be activated if there are more than one, so you can activate several mods by putting them all in one folder.
And how 'bout Drazen Isle II? Or JHS II?
Dang, this is so cool, I gotta use the can...
...and to the authors themselves...
Don't forget us people with outdated machines! Keep yer polycounts low, dang it! 'Sides, a multiplayer map shouldnt have high-polys slowing it down in the first place.