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Cargo loss

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Cargo loss

Description

This is a medium sized level. You are on a flying rock. This is my very first level. I put a lot of work into it so please leave some comments. I hope you like it.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
33.4 KiB
Date:
2002-04-12
Author:
TFC Jedimaster1
Downloads:
195

Ratings:

Score (0-10):
4
# of Ratings:
10
Rate:

User Comments:

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Posted by
Comment
DS_C_bonz_dogg
Posted: 2002-04-12 3:58 p.m.   Report Abuse
y is it called cargo loss? and y is it just a ig empty rock? (first comment!!!!!!! ]]=)
Sith_Xanatos__
Posted: 2002-04-12 4:22 p.m.   Report Abuse
n....noooooooooooo
_Nergen_
Posted: 2002-04-12 4:24 p.m.   Report Abuse
I think you wasted your time making this. Sure it might be a good test map, but it's so open for a multiplayer map that nobody has any real cover when they spawn. I doubt you spent much time on this at all, and because it's your first, you should have made it something that you'd truly be proud of.
EAH_Cogman
Posted: 2002-04-12 8:59 p.m.   Report Abuse
Ok. Massassi mods, can you just delete any level that starts with "This is my first level" This was obiously a hoax as part said "I put a lot of work into it so please leave some comments" Just someone seeking praise. We have had to many.
_SL_Kyle
Posted: 2002-04-12 9:52 p.m.   Report Abuse
BAH HA HA HA HA HA HA this is a Box! BAH HA HA HA HA HA HA HA HA!
Emon
Posted: 2002-04-12 9:55 p.m.   Report Abuse
I doubt a lot of work envolves retexturing the dflt box and scaling it up.
Berlick
Posted: 2002-04-13 4:02 a.m.   Report Abuse
First of all I'd like to say this level is pretty bad, because it is.

Now a few tips (did I say a few?).
1. The minimum size of a level when ziped should be 100k. Anything smaller and it's a safe bet that it won't be very detailed.

2. Spend more time on your levels. Even when working 10 hours a day it will take most of us experianced editors a week to finish a level. Of course we often have multiple projects and so levels don't get finished for months.

3. The level wants to have multiple sections to it. If it's a building aim for at least four rooms and enough passages to make it so you arn't back tracking too much. If it's an outside area have things like cliffs, slopes and even pools of water or tunnels.

4. Think what kind of level it is (sabers, guns, both). You need more open areas for sabers than guns although some wide areas are also wanted for long range shots.

5. Spend time positioning powerups. Ensure theirs enough but not too many powerups. If you can think of a reason place powerups in logical places: health in a med bay, weapons and ammo in a armoury, alsorts in a storege room, items inside creates (this requires a bit of effort) etc. You might also want to stop 3do's from rotating or just have certain ones rotating, they can help you with this in the editing forums.

6. Spend time placing things. Make sure their not hovering or stuck in the ground, this rule can be ignored for things like floating ships. It's often easiest to use the main screen and zoom in and then manually adjust height.

7. Texturing is important. Floors are often a different texture to walls and so on. The more variety of textures the better but don't be stupid, ensure they belong where they are. Some mats will sometimes look good used for something their not meant for but it usually isn't the case.

8. Have a theme. This should really be the first point but never mind. What is the level meant to be, how should it look, who would live or work their?

9. Get some people to beta test. If you've got friends who arn't worried about offending you ask them for their honest opionion. I have Pac_Man3D for this (may he burn in hell ;-) ), he often comes round and points things out. It's also a good idea to ask people here to beta for you (the chat room is very handy for this) although I personally don't like doing this.

10. THE MOST IMPORTANT THING. PRACTICE. The more you practice the better you'll get. Don't be worried about deleting whole areas and starting again, we all have to do it at some point.

11. Make regualar backups. Not only make backups of the jkl (you can do this via JED) but save the files to floppy every so often. This will allow you to go back if you make a major mistake or continue if you lose your original.

12. Try not to make rooms boxy. However, a corridor is going to be boxy don't matter what, the best you can do for this is just add side and roof beams.

13. Read as many tutorials here as you can.

I can remember my first level, it was good, not as good as my recent ones are but good, it took me forever to do and I was often deleating and replacing areas. I would have released it but my comp messed up and I lost my whole hard drive.

If in doubt post a screen shot in the showcase forum and let the evil massassians rip it to shreads, it might hurt but it'll help you improve.

Hope that lot helps. Don't be put of by failiure, learn from it. It might take years to make a good level.

Berlick B'ja

P.S. please ignor any spelling mistakes.
Berlick
Posted: 2002-04-13 4:05 a.m.   Report Abuse
I forgot something.

Think of a decent name, something descriptive usually works best.
Cray
Posted: 2002-04-13 1:02 p.m.   Report Abuse
Exactly, although "never releasing your first level" should also be another pointer. My first 10 or so levels were just practise, getting used to making rooms, doors, and bits of detail. I made a couple of complete-ish levels, then I made GeoThermal. True, it was still boxy, but it was about as good as I was at the time, and I wanted to see how I ranked at my current skill level.
Trainer_Patrick
Posted: 2002-04-13 3:27 p.m.   Report Abuse
Trainer_Patrick's review

Okay. I am being nice because I give you credit for trying. First off, very your mats. Your inside a hollow rock as for as I can see. Cargo loss? More like... Ship's and crates inside a cave. Work on arcitecture. Another tip for new author's out there, DONT RELEASE YOUR FIRST LEVEL UNTILL BETA TESTED BY SOME PEOPLE AND GETTING THEIR APPROVAL FIRST. If you don,t you won't top 30 downloads like this (I'm sorry to say) lemon.
Hal
Posted: 2002-04-13 3:54 p.m.   Report Abuse
Another thing to add to the level creation tips, on the subject of texturing:

Learn how to make your textures different sizes from the default!!! If you use the default size for all the mats in the level it usually looks RIDICULOUS! Any level with all mats at default size is NOT worth releasing.
the greates bowler
Posted: 2002-04-13 5:34 p.m.   Report Abuse
thnx guy's now that i have some use fule tips i shall now finish my next level if someone could tell me how to get door's to open i would be vary happy i thank you

Level builder in the making TFC_Jedimaster
the greates bowler
Posted: 2002-04-13 6:05 p.m.   Report Abuse
i forgot something thi was a beta i forgot to put beta at the end and as you can see what happened sorry for the whole mess i guess i'am not a level maker insted i'll be a level downloader not a level maker please do not download this level it's shit and you know it This was my last level i'll be deleting this level in the next week maybe
PS if you want to vs me go to zone msn jedi knight look for my name TFC_jedimaster1
jrg3_17
Posted: 2002-04-15 6:16 a.m.   Report Abuse
This is indeed the very best level I have ever honestly played. The graphic detail this young man must have took atleast.. 5 hours. But then again today is April 1st isn't it? This level safe to say is the worst level I have ever seen or ever played. Please!! By all means learn how to use jed or whatever editing program you are using!!
RuSh
Posted: 2002-04-16 6:36 p.m.   Report Abuse
Please PLEASE PLEASE Try to play other peoples levels. If your level is not better then a average level dont release it.
Weener
Posted: 2002-04-16 9:11 p.m.   Report Abuse
Anyone know where I can get Barons hed rpg? It's not on massassi.
Dark_Jedi_Yun
Posted: 2002-04-17 10:48 p.m.   Report Abuse
This level was fun, and its better than my first level
the greates bowler
Posted: 2002-04-18 11:27 a.m.   Report Abuse
Finaly i get some credit TFC_jedimaster1 is my screen name at msn zone i'am realesing my new level called dule in outer space beta i need comment's on that after it's out i will learn and make level's beyound normal. i plan to make a ship level hopefully after i finish my dule in outer space project i hope the beta level come's out soon
DrunkenLegend01
Posted: 2002-04-18 2:13 p.m.   Report Abuse
Don't let these guys discurage you. Sure this level may not be the greatest but its still a good effort and you should keep trying.

I suggest in the future having somone test the level with you before you release it.




the greates bowler
Posted: 2002-04-24 4:53 a.m.   Report Abuse
ACK why havent they sent my beta level in dose anyone know why i mean i sent last week and it's still not in *scream's* i think i'll post my level some where else i'am trying to make mod's coyld anyone help me please *bow's*
Mystic0
Posted: 2002-05-04 12:50 p.m.   Report Abuse
Is this a joke?
the greates bowler
Posted: 2002-05-07 6:49 a.m.   Report Abuse
Yes this is a joke thank you i hope you all got a big laugh out of this ha ha i really got to change my name

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