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Dead Reckoning 3

The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » Dead Reckoning 3


In this conclusion to the Dead Reckoning series, you must highjack an Imperial freighter and lead the Rebel Alliance to the Star Destroyer that you have been tracking.


screenshot 1 screenshot 2

Level Info:

File Size:
3.7 MiB
Christian Garris


Score (0-10):
# of Ratings:

User Comments:

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Posted by
Posted: 2002-05-11 5:26 p.m.   Report Abuse
well i jsut d/l the level and im confused already... first room i start in i killed all the troopers looked behind around and up at all the boxes... confused out my mind what should i do... i noticed one door was kind of lite up but it was locked and there was no key any were to be seen..... help?
Posted: 2002-05-11 6:29 p.m.   Report Abuse
sorry found the way around it which was really out the way and difficult to find... next time make it a little more obvious... well i beat it and it was a good level fairly straight at it even though it got confusing as to why certain locked doors would unlock and others wouldnt but the enemy placement wasnt to challanging with me trusty conc which was easy to find in the first level and impossible to miss in the second... ill give it a 8 not a 10 cause nothing is ever perfect and not a 9 because of that intiall room and other then the awsome cut senes there wasnt anything to special
Posted: 2002-05-11 6:31 p.m.   Report Abuse
sorry third post in a row but i forgot to mention that that frieghtor level was was very good and i was thinking that if you added in some stuff that it would make a awsome rpg level... true i hardly ever rpg and more but for those that do it would make a nice level
Posted: 2002-05-11 7:21 p.m.   Report Abuse
WOW! The textures are awesome!!! (for jedi knight) the game's difficulty is reasonable and i luv this lvl.. 10! and for the person above me try using the edit button :)
Chewie of JNO
Posted: 2002-05-12 7:09 a.m.   Report Abuse
I was a bit disappointed...

-The textures on the freighter were pretty bad.
-The switch to get out of the first room is hidden in a very strange place.
-Enemy placement was mediocre at best. I mean, why would a whole group of stormtroopers and commandos be hiding inside a place that cannot be reached without going through vents or can't be exited except through an elevator that will kill them if they aren't fast enough?
-Overall, the level looked rushed and there was nothing special, except that Star Destroyer 3do.
-Killing an imperial commando at the beginning of the Star Destroyer level sparked no fighting; he simply died and the commando behind him basically saw nothing.

Compared to Dead Reckoning 2, this level is below par. Rating: 5
Bel Iblis
Posted: 2002-05-15 7:07 a.m.   Report Abuse
Well I must admit that the level was a step down from those once excepted as 10s in this great community. However I am glad to see that MOTS is not a fogotten art!

-Textures are LEC which automaticly depriciates the levels "look value" some.
-Enemy placement seemed to decline after the first part of the episode. Early on I found that hard left me rarely at full health but once heavy weapons were found the challenge was lost.
-Archi... while fairly unique and well done was heavily depriciated by the texture use.
-I'm sure there are more categories I could comment on but I found the level pretty fun especially as there really hasn't been much of a heart beat present in MOTS for sometime... but like my school grades it is subject to an unfair grader(me) and must fall in the 70 percentile(you got a 7 mate!).

Nice job! Next time go for a setting that lends itself to being unique... (No ships, Bases or mining facilities) Even JO lacked originality in SETTING!
Posted: 2002-05-21 6:25 p.m.   Report Abuse
I can't believe i'm gonna say this, but i thought it sucked. The second level, took you forever to get anywhere, and what's up with the timing of it? I considered that stupid. The first level, the texture (or lack there of) was horrible and made my computer incredibly slow. So i'm really sorry, but I gave it a 4. It just needs to be better then that
Posted: 2003-11-06 1:49 p.m.   Report Abuse
Um...ok, I just got past contacting the New Republic about being on the I'm in this room with these pistons, and this command center looking thing behind unbreakable glass panes. I have no clue where to go from here. :(
Posted: 2003-12-21 7:50 p.m.   Report Abuse
OK, I made it to the bridge, and I tried all the consoles, but I can't get the last objective, to contact Alliance again. Help?

Conemarra: Just continue to the opposite side of the freighter. You can open the doors and fight your way around to that control room via the lounge area in the center of the freighter.
Posted: 2004-01-28 3:14 p.m.   Report Abuse
Try seeing if you can access the com on the bridge console.....
Posted: 2004-07-16 9:12 a.m.   Report Abuse
Don't worry Quilty, the majority of people in the world are idiots. A game can't be "too hard" if it is, it just means you are a sub par gamer. I liked it, and didn't think it was so bad. 8 in my book

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