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Club Massiva

The Massassi Temple » Levels/Mods » Jedi Outcast Multiplayer Level » Club Massiva

Description

This is my third map, but the first released on the Internet, so cut me a little slack. It took about 19 hours to make. Now that the 3rd map is done, there are more on the way. I'll send you guys more when they are done, thanks. [Editor's Note: Since there wasn't much of a description given by the author, I'll briefly describe it. This level is a clan level for Allicance of the Jedi. It's dark, with some colored mood lighting.]

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
1.7 MiB
Date:
2002-06-12
Author:
AOJ_IceStorm
Downloads:
969

Ratings:

Score (0-10):
6
# of Ratings:
3
Rate:

User Comments:

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Posted by
Comment
Moridin
Posted: 2002-06-13 8:23 a.m.   Report Abuse
I give it an 8. Now, if only someone could come up with a mod so BOTs couldn't see you in the dark.
Yun - Reborn
Posted: 2002-06-13 9:21 a.m.   Report Abuse
ok, a few things

1) those are not doors, they are moving walls, which dissapear into nowhere.

2) In the club, half the items on the shelves you cant get because of there placement.

3) ALL the spawn points are in the first room, This makes it easy to camp and kill ppl as they spawn

4) NO BOTPATHS - Sorry but this is a must for me :)

All in all this is a good attempt, but needs some work, maybe an update. Learn how to do proper doors, extend the level and add more spawn points.

On the plus side the spotlight were cool and those curved horns? at the entrance were cool.
Hard Driver
Posted: 2002-06-14 12:57 a.m.   Report Abuse
Man, defend yourself Icestorm! If I were you I would hit that Report Abuse link on the last comment now!!!
Mkjediknight
Posted: 2002-06-14 6:12 p.m.   Report Abuse
lol, "Uhhhh. A club. I guess if I ever want my clan [GT] to take on AoJ, I'll find them at this incredibly dark, miserable crack house dance floor. " funny, clan fight in the dark...
Arcanox
Posted: 2002-06-15 10:15 a.m.   Report Abuse
I really feel there could have been alot more room for expantion here. Your entrance to the map acctually can injure someone one the way in (I'm not saying that having environmental hazards are bad but rather that hazards should be used in a practical way)

Annother problem I found was the display cases for the weapons. They were unaccessable if you ran right up to them but if you crouched you could get ahold of them. Heres the problem- you can acctually get yourself trapped in the display case with no way out. I also found alot of the fixtures somewhat useless... there was that giant bedroom or something or annother? The closet if thats what it is, was rather pointless (no hiding in it or anything. You also could have used the "use" feautre with multiple triggers for activators more than the button trigger. I would advise you to use button only for pressure plates etc...

What I found about this map is that it was very straight forward, use the func_glass and the func_breakable more in this level with secret passages. There were acctually no loops at all, in every room there was one way in and one way out, not very intriguing.

There was no sound included as well, you should read up on the speaker function to add some realisim to the map.

Work on your polishing as well, I found alot of door clipping problems, like someone else mentioned floating chairs, there were some useless duplicate buttons, the map wasn't exactly the best in terms of dynamic, and there were alot of repeating textures (some don't even fit the brush)

Overall it was a good effort for a first map but there wasn't enough work put into it.

4/10

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