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Nar Shaddaa Loading Terminal

The Massassi Temple » Levels/Mods » Jedi Outcast Multiplayer Level » Nar Shaddaa Loading Terminal

Description

Based on the original Loading Terminal map from Dark Forces 2: Jedi Knight, this map has a fun layout with many routes around the level. Aside from the standard weapons, there are traps that can be activated by players (perhaps a strategy in CTF games?) and force fields. Although it was based on the original Nar Shaddaa Loading Terminal map as much as possible, alterations had to be made due to the changes in game engine and features, but hopefully it will retain the enjoyment factor.
- Suitable for most multiplayer game types (Holocron not supported, Duel matches can turn out to be more of hide and seek but that's how I began to love this map anyway).
- Bots are supported.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
1005.3 KiB
Date:
2002-06-25
Author:
Claxon
Downloads:
1180

Ratings:

Score (0-10):
9
# of Ratings:
13
Rate:

User Comments:

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Posted by
Comment
PerfectJamie
Posted: 2002-06-25 4:53 a.m.   Report Abuse
that looks outstanding! keap up the good work
JP
Posted: 2002-06-25 5:09 a.m.   Report Abuse
Great level. I like to see the old Jedi Levels brought to life again!
_Nergen_
Posted: 2002-06-25 5:22 a.m.   Report Abuse
Ah... *tear*... the memories.
[US]Silenced_Fury
Posted: 2002-06-25 6:24 a.m.   Report Abuse
looks just like the old one. i give it a 10
bobafett_765
Posted: 2002-06-25 6:53 a.m.   Report Abuse
OMG, is that JK? It looks just like the original version, only with much better graphics! :D Rating = 10
Nomad§oul
Posted: 2002-06-25 7:28 a.m.   Report Abuse
This is an awesome remake! 10
Lore seeker
Posted: 2002-06-25 7:39 a.m.   Report Abuse
This reminds me of all the times I would go outside of the place and use the forcefield to keep others away......... Then I would blast them with the turrets in there, it was a lot of fun. This gets a 10, no doubt.
Bounty Hunter 4 hire
Posted: 2002-06-25 8:01 a.m.   Report Abuse
Perfect. I've been waiting a while for a remake of this level to come out and I love it. Keep up the great work.
10/10
Emon
Posted: 2002-06-25 8:30 a.m.   Report Abuse
Is it just me, or does this level look EXACTLY the same as the old one? There's a JKL Importer for Radiant, I certantly hope it wasn't ripped right from JK.
WhiteLightsaber
Posted: 2002-06-25 9:22 a.m.   Report Abuse
Its not just you. It does look exact. Most of the textures look well placed, however, it does look like a jkl import. Lets hope I am wrong about that. Still looks like a keeper d/ling it now... I give you a better comment when I play the map.
Emon
Posted: 2002-06-25 10:51 a.m.   Report Abuse
I don't think it's wrong. There are a few places with some graphical glitches, probably due to JKL Import's bad conversions (can't be helped). The worst part is that in the upper hall way by the explosive tanks, I get framerates of about 30-40 FPS. This is pathetic for such a simple area. Just another hint at a JKL Import. If it was done properly by hand, it wouldn't be like that.
Renee
Posted: 2002-06-25 11:02 a.m.   Report Abuse
Cool!!! My fave JK level:)



PS: In case I am spotted for spamming, I had a lot of trouble geting the file to download. I did not try to deliberatly spam this level.
Val Langley
Posted: 2002-06-25 7:19 p.m.   Report Abuse
Does anyone know why favorite classic levels returning in sequals are so rare? It seems like common sense to do that. Thank you so very much sir, this was one of my favorite gun levels from DF2:JK. I actually played it before commenting, and... excellent! (don't care what your methods were)
TNC_Sidious
Posted: 2002-06-26 7:45 a.m.   Report Abuse
wow exactly like the old one! 10
AgentSUBLIME
Posted: 2002-06-26 12:37 p.m.   Report Abuse
very nice map, brings back the memories of jedi knight. just got the kamino clone labs map, f*ing awesome, and now i got this one. great job maker.
Deathseed
Posted: 2002-06-28 2:49 p.m.   Report Abuse
I didn't rate this yet, because i havent played with it. Maybe some of you people got low frame rates becasue your computers arent the greatest. I really hope this wasnt some JK import though, because this was my favorite multiplayer level in the original Jedi Knight. I want to see top quality. No errors.
5 D
Posted: 2002-06-28 10:36 p.m.   Report Abuse
Gave this one a 9.

Its great to see the old JK spirit still around in JO.

Great job and keep up the good work.
WhiteLightsaber
Posted: 2002-06-29 9:33 a.m.   Report Abuse
Are you saying a 1ghz w/ a GeForce 2 GTS 32 meg ddr and 448 megs ram is not an ideal system to run JO? I get low framerates in some areas. It is because caulk was not used in places it may need to be used. I give the level an 8 because it could use some cleaning up and it was a straight import. BTW, the quality on the imported JK textures could be better. Still a keeper, though
Clax
Posted: 2002-07-02 6:23 p.m.   Report Abuse
Hey everyone, thx for the positive input. Id just like to clear a few things up. Mainly this is NOT a JKL import. I spent a long time in JED getting room dimensions and recreating them in radiant, and took over 140 screenshots of the original to check things looked right, bascause as we all know JKL sucks at making playable levels.

About the poor framerate in upper hallway. That was caused by my area portals not quite filling the doors at the end so the forcefield room was being drawn too. Not forgetting there are 6 turret models in that area, but the main problem was the doors.

I've made a new version, that is cleaner, has more traps (like the original) and has a forcefield that you have to turn on AND off, which should be uploaded soon (hopefuly).
Stormen81
Posted: 2003-06-30 4:45 a.m.   Report Abuse
I give credit for trying to do this.

But the loading dock area is not even close to perfect. and the tunnel is suppose to be dark meaning no lighting and needs to be wider..... and what happen to the detonator dropping from the ceiling. The force feild is not on a time delay in JK.(but that is perfence).
This map needs more work to be done. It may sound like I am flaming you but I am try to help with the mistake in it.

Advice: Resize the map. and go by sight in GTK radient and the screenshots.

Have a nice day

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