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The Massassi Temple » Levels/Mods » Jedi Outcast Capture the Flag Level » Saberwars


This map was designed for Saber purists that enjoy full force, saber only, team game modes and/or playing against bots. It supports CTF, CTY, Team FFA and FFA game modes and has complete bot support. Good framerates and complete bot support were my two main concerns. This ofcourse, affected the maps overall design. While Saber only CTF maps don't seem to be very popular to the masses, saber purists who enjoy saber vs saber combat should enjoy this level, especially as it supports four different modes of play.


screenshot 1 screenshot 2

Level Info:

File Size:
7.3 MiB
Lord Kaan


Score (0-10):
# of Ratings:

User Comments:

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Posted by
Posted: 2003-01-01 12:14 a.m.   Report Abuse
looks good from the screenies tho it looks like it had some klingon insperation in it-oh well nothing wrong with that. ill D/L it when my computer and i get a few things striaght (like whos boss)
Posted: 2003-01-01 2:53 p.m.   Report Abuse
From the screenshots, this level looks pretty good, I won't d\l it because I've seen better. This looks star-trek inspired. Good work though. (This was the first comment I've submitted ever.)
Darth Wrongway
Posted: 2003-01-01 7:03 p.m.   Report Abuse
Nice level with some original ideas. Great bot routing too. Seen too many good maps that didn't have great bot support, but this ones excellent.
Darth Wrongway
Wolf Devil
Posted: 2003-01-01 10:05 p.m.   Report Abuse
It's a fairly good level, however there is no real reason to go beneath the platform, which is bad. The only place to be is the platform, which can be a problem. And spawn points aren't well placed. Sorry.

Edit: How the hell did you people get the impression it looks star trek inspired?!?!
Lord Kaan
Posted: 2003-01-02 10:30 a.m.   Report Abuse
This was my first map for any game, so it was a learning experience for me. As the read-me indicates, Its saber only and for playing against bots. The spawning/respawning points were placed as they were, to ensure complete bot route support for them to navigate the entire level.

There are several reasons to go below the big platform, if you find them.

Posted: 2003-01-02 4:43 p.m.   Report Abuse
Looks good, especially for a first map.

Highs: Good use of solid architecture and textures, especiallt in the second screen.

Lows: Some what repetive textures, and low architectural detail on the walls.

Keep on making maps; you can only get better. This one was very good for a first map, and I hope you continue learning and releasing maps.
Posted: 2003-02-12 10:08 a.m.   Report Abuse
AWSOME!!!! Need I say more?

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