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Atomic Cantina

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Atomic Cantina

Description

This is a relatively small level. It's my first level, so don't expect much. There are lots of traps.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
1.1 MiB
Date:
2003-01-07
Author:
atom
Downloads:
268

Ratings:

Score (0-10):
5
# of Ratings:
5
Rate:

User Comments:

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Posted by
Comment
DSettahr
Posted: 2003-01-07 9:44 a.m.   Report Abuse
While this level isn't all that great, you definately show some understanding of certain things, such as cogs, that most "first level authors" don't. A few things to keep in mind:

- No one likes large, boxy rooms. Try to cleave angles into the walls to make things look more interesting.
- A healthy variety of textures will also help the look of your level.
- Lighting can also improve the look of a level. Instead of having the level fully lit, experiment with different light levels throughout your map.
- 3dos need to be confined to one sector... they can't cross adjoins into other sectors, or they will disapeer from certain perspectives. This happens to the landing pad outside the "cantina."
- Remember to flag your sky textures as "sky," so that it will look like the skys in the JK levels.
- Remember to flag your 3dos so that the players can walk on them. (Or maybe you didn't do this intentionally, I'm not sure.)
- Rooms full of hundreds of concs or hundreds of rocket launchers don't do much for the gameplay. Try to spread out your weapon placement. Ideally, a mp map should have 2-3 rifles, 1-2 bowcasters and repeaters, plenty of power cell and energy cell amo, 4-6 thermal detonator packs, and 1 concussion rifle and/or rocket launcher (with 3-5 rocket amo pick ups). These are just rough numbers, I'm sure not everyone will agree with me on them.

Over all, you've made a good start. Keep at it, and remember, practice makes perfect. :)
Trigger Happy Chewie
Posted: 2003-01-07 5:10 p.m.   Report Abuse
I like traps, but the rooms are...just boxes!
Conehead2187
Posted: 2003-01-07 7:42 p.m.   Report Abuse
Hmm...interesting level, but, in the end it just lacks details. Just a few of the comments that were mentioned above by DSettahr could really improve the overall gameplay of the level. I give you a 6 as encouragement, in hopes that we will see great things from you in the future.
atom
Posted: 2003-01-08 12:28 p.m.   Report Abuse
Thanks for the feedback. As I said, this is my first level. When I made this, I didn't know about the tutorials at massassi. now I do. Perhaps next time, there will be something better.
atom
Posted: 2003-01-08 12:28 p.m.   Report Abuse
Thanks for the feedback. As I said, this is my first level. When I made this, I didn't know about the tutorials at massassi. now I do. Perhaps next time, there will be something better.

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