The Massassi Temple » Files » Jedi Outcast Multiplayer Level
This level is the sequel to my first release, Dirge. It features more of the moody atmosphere as well as a rather extensive outside/city area.Screenshots:
|Thrawn42689||Posted: 01/18/03 17:36 Report AbuseVery nice! I give it a 9, because it could use a little more detail.|
|Hekx_Noxu||Posted: 01/18/03 20:53 Report AbuseThe download isn't in PK3 format. There's just 2 screenshots, a readme and a .bsp map.
By the looks of the screenshots, it seems good, but the packaging could have had a little more time spent on..
|Darth Alran||Posted: 01/20/03 08:14 Report Abusewow, how embarasing. i actually did package it all up nicely and had a level shot for when the level loaded and bot routing and everything... but i forgot to put the pk3 into the zip file...(sheeze)does anyone knoe if i can resubmit the level in the corectly packaged form?|
|Darth Alran||Posted: 01/21/03 03:27 Report Abusewoo hoo! got that little bugger fixed!|
|taboo||Posted: 01/22/03 18:31 Report AbuseI was a big fan of the original dirge and was happy to see that you made another version with the same general theme. This map is absolutely gorgeous, no doubt about it. I do have some constructive criticisms however.
First, I found that a few of the areas were too tight/cramped/small for effective gameplay. Don't get me wrong, I'm not a fan of huge areas, but I do believe there is a medium ground somewhere.
Second, you could have made it more fps friendly by blocking vis in a number of places. I was getting around 40 fps in some areas on my own and I have a fairly decent system (athlon 1800xp/geforce2 gts).
Looking forward to your future maps! :)
|Corran2015||Posted: 01/23/03 01:36 Report AbuseHuge arenas all the way man. My ideal level you would need a taxi for... heck there'd be taxis, cuz I'd literally make a city if I had enough time.
And I love the layout man, this is a wicked level, however small. Something like this on SMHQ or Purgatory 'aw crap I'm lost again' proportions is what I'd like.
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