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Big City No. 1

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Big City No. 1

Description

A big multiplayer map with lots of sewers and buildings. Not very many weapons. Best played with six people.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
176.7 KiB
Date:
2003-08-23
Author:
Darkstrike
Downloads:
214

Ratings:

Score (0-10):
4
# of Ratings:
10
Rate:

User Comments:

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Posted by
Comment
NJoA_Calldo
Posted: 2003-08-23 12:59 p.m.   Report Abuse
Looks kind of boxy and a little too dark.
Terra111
Posted: 2003-08-23 2:23 p.m.   Report Abuse
Its plain ugly.

2 for the effort
Rex
Posted: 2003-08-23 2:47 p.m.   Report Abuse
Looks cool Good Job looks fun to play with lots of ppl well just looks cool
Great job !
DrkJedi82
Posted: 2003-08-23 3:07 p.m.   Report Abuse
You do know that Jedi Knight's engine is more advanced than Doom right?
LAZ
Posted: 2003-08-23 5:24 p.m.   Report Abuse
your level was prity boxy it is a very fun level though keep up the good work.
Daft_Vader
Posted: 2003-08-23 6:43 p.m.   Report Abuse
Guys, don't be so harsh. And Darkstrike, I notice you've made severeal levels now, but they don't seem to be picking up a great deal in quality. Just try spending a long time over your levels. Don't feel obliged to rush them - your levels should be a unique work of art. THink out some storyline behind your level (yes even MP) and then design a layout scheme on paper, and then employ the level itself. Just adding some simple beams and steps will greatly benefit your level. And try to make it as connected and non-linear as possilbe if it's MP. Might I also suggest downloading some Massassi textures or asking authors for permission to use their textures. The same texture for an entire room (walls, floor and ceiling such as in the first screen) does not bode well. Just keep with it, you're off to a good start. Good luck!
EAH_Cogman
Posted: 2003-08-24 7:31 a.m.   Report Abuse
Dont be harsh? What??? I guess Ill just go make a crap level and post it on massassi because it wont get a poor rating. Really, The rating system for DF2 Levels has gone down in a big way. When people give a poor rating, somebody always comes up and says "Now lets not be too mean, I think you did a good job, so I gave it a 10". I did not rate. But looking at the screens, I think that he can do much better if he puts more time and effort into it.
danny85331
Posted: 2003-08-24 8:10 a.m.   Report Abuse
Toooo boxy. It has a little bit of fun to it, but not enough. Overall I gave it a 4.
THU_Bloodinator
Posted: 2003-08-24 4:08 p.m.   Report Abuse
I gave it a 4 for effort. The textures were not all that great, and you need still a little more work on design. And please for the last time, use JED.
saberopus
Posted: 2003-08-25 6:11 p.m.   Report Abuse
Cogman: levels here tend to get rated by what we feel the author deserves for his work, not for how good the level is against the backdrop of some of the more amazing level on this site.

I would give this a 4. Now, yes, that's low, but I feel it's justified. I think a little more texture variation would make it look a lot better. I SUGGEST adding some angled supports to the side of the buildings.

Looks pretty fun as is, though.

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