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Jedi Academy Bonus Map Pack

The Massassi Temple » Levels/Mods » Jedi Academy Official Release » Jedi Academy Bonus Map Pack

Description

Happy Holidays from Raven Software! Included in this map pack are 6 new MP maps (1 Duel, 1 CTF, and 4 FFA).

Once installed, new maps will appear on top of the existing ones in the map selection list. Press OK to unzip to your Jedi Academy installation folder (the default installation path is selected automatically).

These maps are released "as is" and are not supported by Raven Software, Activision, or LucasArts.

New Maps:
duel_bonus1 - Coruscant
ctf_bonus1 - Rift of Shadows
ffa_bonus1 - Gas Mine
ffa_bonus2 - The Fortress
ffa_bonus3 - Conquest of Byss
ffa_bonus4 - Ord Mantell Canyon

Unzip to your Jedi Academy Installation folder. The maps will appear at the top of the map selection menu when you host your own game in multiplayer.

Troubleshooting:
If you do not see the new maps listed in-game, ensure that the file "bonus.pk3" is located in your installation's "GameData\base" folder. The default path is "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base". You will see other .pk3 files in the correct "base" folder. Simply drag and drop the "bonus.pk3" file into the correct "base" folder if it has been installed to the wrong location.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
13.5 MiB
Date:
2003-12-10
Author:
Raven Software
Downloads:
8486

Ratings:

Score (0-10):
9
# of Ratings:
15
Rate:

User Comments:

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Posted by
Comment
-Echoman
Posted: 2003-12-10 11:26 a.m.   Report Abuse
Sweet! Right from Raven!!
dflt
Posted: 2003-12-10 11:30 a.m.   Report Abuse
YAY!
Maverick64
Posted: 2003-12-10 1:50 p.m.   Report Abuse
sweet!
Keith Marshall
Posted: 2003-12-10 1:53 p.m.   Report Abuse
Awesome Levels Raven!
DSettahr
Posted: 2003-12-10 2:55 p.m.   Report Abuse
Nice job. Thanks to all the people at Raven for supporting the community. :)
The_Mega_ZZTer
Posted: 2003-12-10 6:12 p.m.   Report Abuse
Mega-ZZReview time! :D

Let me explain what a Mega-ZZReview is, first. I grade levels based on four qualities (Architexture and textures, Lighting, Gameplay and layout,Music/Sounds), and can be given bonus points for eyecandy or original concepts I'm making this up as I go along, you understand.

Architexture and textures: 9.5

I saw only awesome architexture everywhere I turned. Granted, the Gas level had some bits (the tops of buildings) that weren't spectacular, but for the most part I was impressed with the geometry and texturing.

Lighting: 9

A little roo dark in some places on the Rift level, but the lighting was great other than that... nothing for me really to comment on, other than it was good. And I actually noticed it was good... most of the time I don't notice lighting unless it's BAD.

Gameplay and layout: 9

Awesome. Although the Rift level only had two ways to get between the bases (and one required a high Jump and Speed ot get across) and the other way was "hidden" (only found it because of the bots :) ). The levels are nice and big, plenty of room to move around the fight, and get from area to area. And stuff. :p

Music/sound: 8

There was one new MP3 included, but there was the standard JA music used... and since these are the guys that spliced it together, I'll rate it too heh... the original SW soundtrack... onew music would have been good, but they aren't exactly Crystal Nova. ;)

Eyecandy/Original thingies: Um, let's just up the average to 10 :p

I like the spinning globes in the Rift level... you can get ontop of the ribs, but not the globes, though. :( I also liked the secret areas in the Fortess (hint: go up), and the Ord Mandell Canyon was just breathtaking (as far as a level can be, of course).

Botroutes are included and for the most part good, although the bots had a tendancy to fall and die occasionally in Ord Mandell, and one bot got himself into an area with no botpaths.

Rank: 10/10

Favorite Levels: The Rift, Ord Mandell, and the Fortress, in that order.
Prince Xizor
Posted: 2003-12-10 7:05 p.m.   Report Abuse
Good job Raven! Of course you are the makers so you had to do a good job. I was sad when i bought the game that there weren't many ffa levels but this just added a whole lot so Xizor's happy. :) Thanx a bunch.
Heke7
Posted: 2003-12-11 2:03 a.m.   Report Abuse
Great levels Raven, but I'd like to see some more siege levels... There's only 3 of those.
Nemesis_0_
Posted: 2003-12-11 9:57 a.m.   Report Abuse
since i dont have JA i cant rate this (until i go over to a friends) but based on the screenies, i would have to say that it so far looks like they are getting 10/10 possibly because its raven that made it.

NOTE TO The_Mega_ZZTer

lets add up your rating
all of it is /10

Architexture and textures: 9.5
Lighting: 9
Gameplay and layout: 9
Music/sound: 8
Eyecandy/Original thingies: 10

9.5+9+9+8+10=45.5

45.5 / 50 x 100 = 91

we learn with basic math that if your rounding to the nearest 10 that 91=90 or in the rating systems case 9 not 10
Maverick64
Posted: 2003-12-11 2:07 p.m.   Report Abuse
Nemesis, maybe, just maybe he liked it enough to give it a ten, i mean come on, its not all about the ity bity number details. also he might have had his own reasons for upping the score. Didnt you like it at all,(at least the screenshots) cause if you did, why are you complaining?
Nemesis_0_
Posted: 2003-12-11 3:59 p.m.   Report Abuse
I did like the screenies and i got to a friends and played it... it wasnt bad... but i would probably give it 9. Im not complaining ive just seen better levels from people that get 7,8, & 9 where a ravensoft level pack auto gets 10... now that i have tried it i give it a 9 basicly, i found the gameplay in some of these levels was not as good as i hoped it would be.
[SF]pjb
Posted: 2003-12-29 11:56 a.m.   Report Abuse
a nice level pack from raven, not as playable as i would have hoped. i give it a 7
AYS_Frenrir2
Posted: 2003-12-30 7:24 p.m.   Report Abuse
this rocks!!! it gets a 7 from me
The_Mega_ZZTer
Posted: 2004-01-09 1:14 p.m.   Report Abuse
To clarify on my review, only the first four items were averaged, and the fifth was kinda like extra credit or bonus points.
BlackstarSirius
Posted: 2004-06-12 9:01 a.m.   Report Abuse
Be still me beating heart... or I can make you! well yeh anyways theses are some really amazing maps I especially like that FFA canyon level 10/10 oh, by the way, why did the Moldy Crow have to die?
darklordwarlock
Posted: 2005-08-21 7:33 a.m.   Report Abuse
good idea i like the idea of a sigle-player multi-player map 9/10

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