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Imperial Weapons Patch 3

The Massassi Temple » Levels/Mods » Jedi Knight Mod » Imperial Weapons Patch 3

Description

Thats right folks dust off your JK CD and strap yourself into the final version of my mod. I had quit editing this game, but I went back and fixed alot of things up and added some things. Now you can enjoy the madness of this mod in multiplayer! Please view the readme for details. Please Enjoy.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
6.2 MiB
Date:
2005-06-07
Author:
Lord Haun
Downloads:
1234

Ratings:

Score (0-10):
9
# of Ratings:
6
Rate:

User Comments:

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Posted by
Comment
Hebedee
Posted: 2005-06-07 1:53 p.m.   Report Abuse
Holy crap, talk about a voice from the grave. Nice to see another high quality release.
SM_Sloan
Posted: 2005-06-08 6:04 a.m.   Report Abuse
This looks very interesting to say the least. D/ling it now to try it. :)
SM_Sloan
Posted: 2005-06-08 6:24 a.m.   Report Abuse
I tried this mod out and while I do like the changes he made to the force powers, such as when doing Force Destruction, you hold a ball of it in front of you until you decide to release itt. Force speed seemed to keep on going and going and going, rather like the energizer bunny...

The weapons I didn't find all that bad actually, at least it isnt heavy on the glowsabers, and the mod author does give you an option to turn on glowsabs for the sabers if you want.

Now, as a hardcore saber player myself, I really wasn't all that impressed with the new moves, which really just consisted of spinning 360 circles when you were running. This mod tries to imitate SBX too much in that regard, in that it takes a lot longer to get a saber kill then anything else.

I give this mod an 8 overall. :)
zagibu
Posted: 2005-06-08 1:51 p.m.   Report Abuse
It's really quality work, as was to be expected from this author. I do find the weapons a bit unbalanced, though (weapon 9 is meant to be powerful, but not THAT powerful...it reduces any map that contains it to a conccamping). It doesn't help that weapons number 3 and 5 are essentially the same, either. And the last thing I noticed was a bug that destroyed missiles (both from the rocket launcher and from the oobergun) shortly after their creation (no, I was not shooting into a wall or the ground), when firing from the conc place in canyon oasis straight down to the lower grounds.
It would have helped to maybe change some weapons a bit, or to screw 5 and make a new one.
Lazareth
Posted: 2005-06-10 6:44 a.m.   Report Abuse
I must say this is one of the best mods I have seen in JK today. Very smooth, High quality, Nice Textures. I can tell a lot of work was put into this mod. I give it a 10.
PIP
Posted: 2005-06-13 11:13 a.m.   Report Abuse
This mod is friggen awesome. The 2 special weapons (emperors concussion rifle from hell and the disrupter) are fun in single player and multiplayer the saber features are cool,too. a minor downside is that if you shoot the distrupter even if it is a mile away it kills your enemies but it kills you too but other than that I like the mod. overall my score is 9

((((((((((PIP))))))))))

Lord Muurn
Posted: 2005-07-02 11:29 a.m.   Report Abuse
A voice from the grave prompts another voice from the grave. IWP3. Wow. That about sums it up. I loved IWP2, and this is, if possible, better. Great work.
interim_jareth
Posted: 2005-08-01 3:20 a.m.   Report Abuse
This is nice.. It's nice to see a new genuine face-lift for JK.. Way to go.
Knuckles ßeta
Posted: 2005-10-05 2:12 a.m.   Report Abuse
this is great! better than some other mods that i have played. Especially like the Disrupter. Bloody lush! yer!
10/10 for me!

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