Kyle is being sent to a small moon space port to take care of the new Imperial presence. He will fight through a loading dock and work through the bowels of the city to sneak into the base and kill it's leader, Injud Icious.
I really wish the conversation with the informant would have been a cutscene - partially because it'd function better as one IMO (and I accidentally shot the guy, got "Mission Completed!" and the level ended). It was a shame to notice the last areas in the level consisting of only 1 or 2 textures. Yet my least favorite area was the huge boxy room with conveyor belts that looked like they had been purposefully been set up for a jumping puzzle. But this level also improved quite a bit on my second playthrough; I found out that you can piss off one of the vendors by stealing his bowcaster and just ignore the informant altogether. Major bonus for having unfrustrating air vent puzzles, too.
3D Preview developed by Stephan Reiter