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Old News - January 2002

The Massassi Temple » Old News » 2002 » January

Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.

Tuesday, January 1, 2002

I'm back!!!!!! - mscbuck @ 1:40 PM
Yup, that's right! And "Happy New Year" to everybody as well.

Wednesday, January 2, 2002

New Jedi Knight Multiplayer Level: Ceaseless-DM - Raynar @ 8:57 PM
File: Ceaseless-DM
Author: Joker
Screenshots: Screenshot 1, Screenshot 2
Description: This level is designed for nonstop (hopefully) action, thus the name. Good for 8-12 players.
More Holiday Logos - blujay @ 9:47 PM
Well, here are what may be the last of this season's holiday logos. There may be a few more after corrections, and if anyone sends in any more, they'll be posted too.

Thursday, January 3, 2002

New Jedi Knight Multiplayer Level: Sky Higher!! - Raynar @ 2:32 PM
File: Sky Higher!!
Author: _Mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: This sequel to "Sky High!" is set in a slightly lower gravity environment that is set way up there so if you fall, you die! This is a small-medium level with one concussion rifle, a super shield and a couple of traps. A Light and Dark surge for fans of the Force. Recommended for 4 players.

Saturday, January 5, 2002

New Jedi Knight Multiplayer Level: Kerimbay - mscbuck @ 7:37 PM
File: Kerimbay
Author: The_Finn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium to large multiplayer level set on the remote planet of Kuat, located in the Outer Rim. It takes place in a local settlement known as Kerimbay where you wait in a local Cantina for a new delivery. While enjoying some blue milk, you sense strange feelings amongst the people of this town. What strange secrets does Kerimbay hold? This is only a preview of the final Kerimbay episode. Enjoy!
Jedi Knight Mod: PaperDurron removed - Raynar @ 3:10 PM
Apparently this mod used another person's Kyp Durron skin without permission or even a mention in the readme file.

Sunday, January 6, 2002

New Jedi Knight Mod: Guardians of the Galaxy - Master Edition (16-bit) - mscbuck @ 9:17 AM
File: Guardians of the Galaxy - Master Edition (16-bit)
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: The sequel to Guardians of the Galaxy, Master Edition both updates and adds to the original: Improved lightsaber and lightstaff combat, removable robes, specialized saber trails, and much more. Please read the included documentation for full information. *Note - This patch requires a video card capable of displaying 16-bit mats in Jedi Knight*
New Jedi Knight Mod: Guardians of the Galaxy - Master Edition (8-bit) - mscbuck @ 9:17 AM
File: Guardians of the Galaxy - Master Edition (8-bit)
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: The sequel to Guardians of the Galaxy, Master Edition both updates and adds to the original: Improved lightsaber and lightstaff combat, removable robes, specialized saber trails, and much more. Please read the included documentation for full information. *Note - The screenshots were taken from the 16-bit version of GoTG-ME*

Tuesday, January 8, 2002

New MotS Mod: Saber Battle X - MotS 3.0 - mscbuck @ 4:17 PM
File: Saber Battle X - MotS 3.0
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Changes in v3.0:

  • In-game message and player list font is clearer and easier to read.
  • Sith lightsaber featuring new moves, sounds, color change, and light motion trail capability is added to the Bowcaster weapon slot. Note that it is slightly weaker than the lightsaber, but allows for the most finesse in your attacks.
  • Long lightsaber featuring color change and light motion trail capability is added to the Concussion Rifle weapon slot. Since the energy is extended twice as long as a normal lightsaber, damage is the least and attacks are somewhat more limited in terms of finesse, but the incredible range more than makes up for that.
  • New and improved lightsaber blades and motion trails to more closely reflect the style of the movie effects.
  • Five lightsaber fighting stances for the single-bladed sabers and two for the Sith saber can be toggled at will.
  • Lightsaber damage of all sabers can be turned on or off for the purposes of training.
  • New lightsaber hilts per saber color for the single-bladed lightsabers.
  • Four new single-bladed lightsaber moves and old double slash reassignment.
  • Force Saber Throw is now quasi-controllable and much more useful. All lightsabers can be thrown and the path they travel in the air depends on which direction you're moving (if at all). Since the lightsaber remains on the entire time (unless you switch it off or switch weapons), the amount of damage and range possible are more realistic. Consequently, thrown sabers can also be blocked by other Jedi or Sith and can pass through people, walls, and objects.
  • I've added and replaced many skins and have fixed many errors. Also, they all have their correct right hands now-finally, no more Kyle hands on everyone!
  • Much more!

Official SBX Website

Rbots CTF test 2 available! - Raynar @ 6:49 PM
The second test version of the Rbots CTF is now available for download and testing. All the CTF problems have been ironed out and has much improved navigation code. Head over to the Rbots website. As always, please post any problems you find on the Rbots forum.

Wednesday, January 9, 2002

New Jedi Knight Mod: Arnold Schwarzenegger - mscbuck @ 7:13 PM
File: Arnold Schwarzenegger
Author: Timewolf
Screenshots: Screenshot 1, Screenshot 2
Description: This skin mod replaces Kyle Katarn with Arnold Schwarzenegger. You all know who Arnold is. This particular skin is him from the movie Last Action Hero. This skin is also featured in GotG-ME as a hidden character I made for TIE one day.
New JK/MotS 3do: bed2.zip - Brandon @ 3:31 PM
Download: bed2.zip
Author: shaharmal
View: Screenshot
Description: A somewhat fancy looking bed.
New JK/MotS 3do: bell.zip - Brandon @ 3:32 PM
Download: bell.zip
Author: shaharmal
View: Screenshot
Description: A gold bell.
New JK/MotS 3do: loader.zip - Brandon @ 3:33 PM
Download: loader.zip
Author: shaharmal
View: Screenshot
Description: A loader starship.
New JK/MotS 3do: mbot.zip - Brandon @ 3:34 PM
Download: mbot.zip
Author: shaharmal
View: Screenshot
Description: A mousy looking mouse bot.
Jedi Knight 2 Screenshots - Brandon @ 3:47 PM
This is a few days late, but in case you don't know LEC has released five new screenshots on the official Jedi Knight 2 page. The new screenshots are the first five in the screenshot gallery. There are also a few new 1600x1200 screenshots on this German site. Thanks to Emon and Flexor for making sure we knew about them!

Saturday, January 12, 2002

New Jedi Knight Mod: GoldenEye - mscbuck @ 9:14 PM
File: GoldenEye
Author: ID_Junkguy and ID_Matt
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is based on the GoldenEye game from N64.
Weapons include the hand with karate chops, PP7 and DD44 Dostovei with nice reload animations and sounds, Proximity Mines which can explode when a person comes near or when you shoot it, the Phantom, KF7 Soviet, Rocket Launcher, Moonraker Laser, AR33 Assault Rifle, and Watch with tranquilizer darts and grappling hook. There are many features as well as secrets. You can set a hotkey to aim with the red crosshairs, which also allows you to zoom when you have a rifle. You can listen to Control Center music or your own custom music files from another hotkey. There are blood effects such as blood drops and blood pools, which can be disabled by turning on Paintball Mode from the options. Another feature, which was originally intended to be a secret, allows you to create Stormtroopers that use Moonraker Lasers. There are also two other secrets that don't affect gameplay, but are for additional enjoyment. There are also new skins of the different James Bond actors, realistic sounds, projectiles, 3dos, and much more. This is our best mod ever. For more information about the weapons and features, or to download more music for the music feature, visit the GoldenEye Mod website
Jedi Knotes #4 - Brandon @ 3:37 PM
A few days ago LucasArts posted the fourth installment of Jedi Knotes, the developer diary for Jedi Knight II. Here's what most people seem to be interested in:
Perhaps the most exciting new feature is the Lightsaber Combat. We've developed an entire system of play that is controlled by your movements and actions. You can chain together attacks, flips, rolls, wall jumps and back flips in deadly combinations. Lightsaber blocking allows you to defend against oncoming blaster shots and enemy lightsaber attacks. We've enhanced the third person camera controls to really show off the Lightsaber combat as well.
You can read the whole thing here, which goes on to mention some of the features in the game and the dynamic music system.

Monday, January 14, 2002

Etc. - blujay @ 9:23 AM
Well, I finally took the holiday logos off of the front page...about a week late. But they were awfully good. I think I have one or two more to post that were late corrections; they'll be put on the logos page and announced here.

I also have quite a few e-mails to respond to about bans from downloading levels, mostly from AOL users. Don't fret, because 99% of the time you are caught in someone else's ban. I'll try to respond to all of those e-mails today.

Tuesday, January 15, 2002

New Jedi Knight Multiplayer Level: Tranquil - mscbuck @ 6:04 PM
File: Tranquil
Author: DrunkenLegend01
Screenshots: Screenshot 1, Screenshot 2
Description: Once a chemical treatment plant, this eerie lab is now converted into an arena of death. All who enter must face each-other in combat. For 2-4 Players Includes Sabers And Guns Versions.

Wednesday, January 16, 2002

Four Levels Deleted - blujay @ 5:43 PM
The JK MP levels Cantina, Kerimbay, Dudie, and dudie_se have been deleted because their author has continually abused the level comment and rating system by registering over twenty junk names, making junk comment after junk comment, and rating levels, including his own, many times.
Ferrago JK Preview - blujay @ 6:22 PM
Cedric let me know about Ferrago.co.uk's JK2 preview. It's pretty good, so check it out.
AtSt 7.0 Deleted - mscbuck @ 6:56 PM
AtSt 7.0 was deleted due to the author's request to have it no longer be downloadable to Massassi.
JK II: Jedi Outcast Official Site Is Up!!!! - BrianTheSith @ 10:51 PM
Yes, you heard correct the OFFICIAL site for JKII is up and running over at LucasArts.com. It has a bunch new downloads, tons of new screenshots with loads of lightsaber action, and a picture of the game box. Check it out Here!

Also, if you go to the main LucasArts.com page, there is an AWESOME flash animation for JKII to greet you.

Thursday, January 17, 2002

New Jedi Knight Mod: Saber Battle X - JK v3.0 - mscbuck @ 4:54 PM
File: Saber Battle X - JK v3.0
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Changes in v3.0:

  • In-game message and player list font is clearer and easier to read.
  • New and improved lightsaber blades and motion trails to more closely reflect the style of the movie effects.
  • Five lightsaber fighting stances for the single-bladed sabers and two for the Sith lightsaber can be toggled at will.
  • Lightsaber damage of all sabers can be turned on or off for the purposes of training.
  • New lightsaber hilts per saber color for the single-bladed lightsabers.
  • Four new single-bladed lightsaber moves and old double slash reassignment.
  • Lightsaber coding is improved in various ways.
  • Force Saber Throw replaces Force Speed. It is quasi-controllable and much more useful. All lightsabers can be thrown and the path they travel in the air depends on which direction you're moving (if at all). Since the lightsaber remains on the entire time (unless you switch it off or switch weapons), the amount of damage and range possible are more realistic. Consequently, thrown sabers can also be blocked by other Jedi or Sith and can pass through people, walls, and objects.
  • Force Push replaces Force Throw. It has been made more stable and is able to push ANYTHING-actors, droids, debris, items, and projectiles.
  • I've added and replaced many skins and have fixed many errors. Also, they all have their correct right hands now-finally, no more Kyle hands on everyone! Speaking of Kyle, his model is entirely new, 16-bit, and completely matches the cutscenes!
  • Much more!

Official SBX Website

Hideki Opens Cog Comment System - blujay @ 2:29 PM
Hideki of Millennium sent word that he's opened a cog comment system where you can comment on cog verbs. It looks great, so check it out. You can discuss it on this thread.
JK2 Info in German PC Action - blujay @ 2:54 PM
ZeroXcape of JediKnightII.net sent word that the current issue of German PC Action has a two-page preview of JK2 with some interesting information, including:

  • 20 single player levels (some very large; hopefully similar to JK)
  • 12 multiplayer levels with full bot support
  • 64 player support in multiplayer games (first confirmation!)
  • 10 weapons in Kyle's arsenal

Friday, January 18, 2002

New JK/MotS 3do: gate3do.zip - Brandon @ 8:17 AM
Download: gate3do.zip
Author: XeN_MasTeR
View: Screenshot
Description: This is a gate 3do.
New JK/MotS 3do: gatedoor3do.zip - Brandon @ 8:18 AM
Download: gatedoor3do.zip
Author: XeN_MasTeR
View: Screenshot
Description: This is a gate door 3do.

Saturday, January 19, 2002

Official JK2 Site Updated - blujay @ 1:06 PM
LucasArts has updated the official JK2 site with several new screenshots, info on a new weapon, and three new questions in the FAQ. So head on over and check it out!

Thanks to ZeroXcape and Jedi Legend for letting us know.
Clarification - Brandon @ 1:19 PM
ZeroXcape from JKII.net let us know that Kenn Hoekstra stopped by their forums to clarify some of the information from the German magazine preview mentioned two days ago. Here's what he had to say:
I just want everyone to know that there are "over" 20 levels and "over" 10 weapons. Keep in mind, too, that 64 players is the theoretical limit of players in Quake 3, assuming everyone has uber hardware to run the server and the bandwidth to support it. I think 32 players is a more reasonable estimate and I think that in most games 16 or 24 is more realistic/practical.
New Jedi Knight Mod: AtSt v2.1 (Final) - mscbuck @ 2:51 PM
File: AtSt v2.1 (Final)
Author: BIG_MAG
Screenshots: Screenshot 1, Screenshot 2
Description: This is the final released version of my AtSt series. I hope you enjoy. Anyone wishing to pick it up, drop me a line on this file's comment board.

Sunday, January 20, 2002

New Jedi Knight Multiplayer Level: The Tomb of Souls - mscbuck @ 8:58 AM
File: The Tomb of Souls
Author: Darth J
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-large sized Multiplayer level intended for 2-6 players. It is set in a sand-filled tomb where not everything is as it seems. Keep your eyes open for subtle clues that may lead you to very rewarding secrets. This level was intended for SABERS ONLY. No weapons of any kind can be found in this level. It is also of extreme importance that you use either GotG(ME), SBX, Spork or any other mod containing a grapple for the sake of being able to access all of the secret areas. A TON of work has been put into this level, I hope you enjoy it as much as I have.

Monday, January 21, 2002

New JK/MotS 3do: homestuff.zip - Brandon @ 4:43 PM
Download: homestuff.zip
Author: shaharmal
View: Screenshot
Description: This a pack of items you may find around the house.
JK2 in GameSpy's Most Wanted Games of 2002 - blujay @ 1:36 PM
EL3CTRO sent word that JK2 is in GameSpy's Most Wanted Games of 2002. They have a nice page about it, so check it out.

Tuesday, January 22, 2002

New Jedi Knight Multiplayer Level: DJBG - mscbuck @ 6:20 PM
File: DJBG
Author: Darth_Maul_101
Screenshots: Screenshot 1, Screenshot 2
Description: A level where there are 3 land pads. This has a cool sky and is good for saber fights.
New Jedi Knight Multiplayer Level: Reclusion - BrianTheSith @ 8:44 AM
File: Reclusion
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer level set in an asylum.

Wednesday, January 23, 2002

New MotS Single Player Level: A Pirate's Tale Level 2 - mscbuck @ 4:21 PM
File: A Pirate's Tale Level 2
Author: Darth Vedder
Screenshots: Screenshot 1, Screenshot 2
Description: Level 2 starts where level one ended; Hake escaped from his prison and went to search for a ship. But the police are looking for him, and finding a ship without any money isn't exactly simple. Maybe he could ring at the door of the local crimeboss and his former contracter Lillithon... Hake doesn't realize he's part of a game of power and corruption; and the disc he tried to steal before he was caught is the key to everything...
New Jedi Knight Mod: Saber Blocking Plus Beta v0.1 - mscbuck @ 7:40 PM
File: Saber Blocking Plus Beta v0.1
Author: Chikyu-Jin
Screenshots: Screenshot 1, Screenshot 2
Description: This is a saber blocking mod that blocks, where you are shot! No more repeating animations! This is a first release beta, and my first released mod. I hope you all enjoy!
New Jedi Knight Multiplayer Level: Barons Hed Saber Training - mscbuck @ 7:44 PM
File: Barons Hed Saber Training
Author: JKDude
Screenshots: Screenshot 1, Screenshot 2
Description: A small Barons Hed themed saber level designed for hopefully fun gameplay!
New Jedi Knight Multiplayer Level: Saber Master's Arena - mscbuck @ 7:49 PM
File: Saber Master's Arena
Author: Sef Halfman
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released level. It's small, with some okay architecture. I had fun with it. Hope you do too. Credit to the people who have made mats on Massassi. I d/loaded all the mats from here. I did not make them.
New Jedi Knight Multiplayer Level: SaberDome Minimus - mscbuck @ 7:52 PM
File: SaberDome Minimus
Author: RS Thrawn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small saber level designed for 2 to 4 players. The architecture and design are modeled after my previous level, SaberDome Maximus. Whereas Maximus is a very large level with many areas to explore, Minimus is a fairly straightforward level for either dueling, observing duels, or training. It is recommended that you use a JK saber mod while playing this level (e.g. Saber Battle X).

Thursday, January 24, 2002

New Jedi Knight Multiplayer Level: Warlocks3 - mscbuck @ 6:29 PM
File: Warlocks3
Author: Master Trunks
Screenshots: Screenshot 1, Screenshot 2
Description: Warlocks is a modification of Barons Hed which takes place after the death of the 7 dark jedi. The plot of the level is the towns people are fighting for or agaist the rich nobel, who took over Barons Hed for his own, calling it Warlocks Hed after his sith master. The level was made for team play. Also it is called Warlocks3 because this is the 3rd time I made it on my current computer.

Friday, January 25, 2002

Nice Jedi Outcast Preview - mscbuck @ 7:01 PM
While doing my daily web surfing, I saw that IGN has their new preview of Jedi Outcast. It's a really good preview with lots of content.

Saturday, January 26, 2002

New JK/MotS 3do: bdoor.zip - Brandon @ 4:11 PM
Download: bdoor.zip
Author: XeN_MasTeR
View: Screenshot
Description: A door that can be used for a bathroom.
Another one - mscbuck @ 4:15 PM
Looks like GameSpot has posted their new preview of Jedi Outcast. Cool stuff, as always!
JK2 Saber Moves - Brandon @ 4:20 PM
ZeroXcape sent word that Michael Chang Gummelt, the lead gameplay programmer from Raven, dropped by the JediKnightII.net forums and commented on how the lightsaber is going to work. Here's what he said:
There are 8 standard (directional) saber moves per style (for a total of 24), plus 2 special attacks per style, and a good deal of acrobatic moves. There are approximately 300 individual lightsaber animations (if you include all the transitions - each attack can transition smoothly to any other attack) totalling around 3500 frames of animation, just for the lightsaber...
Check out more at the thread & JKII.net.
Yet Another - Brandon @ 4:25 PM
Thanks to shiny who let us know that GameSpy has recently named JK2 as one of the most wanted games of the year and has followed up with a preview.
JK2 Official Site Updates - Brandon @ 4:36 PM
The Official Jedi Knight II Site has updated with new NRI reports, icons, and Jedi Knotes #5 which talks about the sounds of JK2. Here's a clip:
One of the first things you will notice is the high fidelity of the voice, music and sound in the game. Higher data rates and MP3 technology allowed us to approach a film-quality soundtrack for this title. Drawing from the wealth of Skywalker Sound's Star Wars sound effects collection as well as designing custom effects, the vehicles, weapons and locations will come to life as never before.
[Insert Verb Here] - Kedri @ 7:37 AM
Hideki dropped us a line earlier letting us know about the vast progress he's made on his COG Verb List project. In his own words:
The Cog Verb List I have been working on recently has been updated majorly, this time giving you the ENTIRE list of cog verbs from the Jedi Knight engine, thanks to Code-Alliance for the many descriptions.

For people who don't know about it yet, it's a system to share your experiences on each of the verb's usages. Anyone can post and read the comments on each verbs and share anything you found with other people.

The page is now huge with 455 entries but in the future I'll make some verb categorization and narrow the page size.

If you have anything to share on a specific verb, go right here and post away!
Let's hope the categorizing comes sooner rather than later; the table takes a while to download on dial-up. Apart from that, this thing is awesome! Great work, Hideki!

Sunday, January 27, 2002

New JK/MotS 3do: mailbox.zip - Brandon @ 1:04 PM
Download: mailbox.zip
Author: Thrawn42689
View: Screenshot
Description: A 16-bit mailbox.
New JK/MotS 3do: mytable.zip - Brandon @ 1:05 PM
Download: mytable.zip
Author: Thrawn42689
View: Screenshot
Description: This is a 16-bit table, loosely based on my own.

Monday, January 28, 2002

New Jedi Knight Mod: AtStv7.0 (New) - mscbuck @ 5:21 PM
File: AtStv7.0 (New)
Author: BIG_MAG
Screenshots: Screenshot 1, Screenshot 2
Description: Well here it finally is! I took the old AtStv7.0 and did a little remodeling. For starters I'll go over some bug fixes: -Thanks to SaberMaster, I found a way to fix the external view to a good postion behind the player. -AtSt now has the size and movesize of a regular AtSt, so now it can only be affectively used in an open area. -When in the AtSt, you no longer have to crouch to pick up items. -AtSt can now only be selected under weapons #3 and #5. -Distortion when switching between models has been significantly cut down. Unfortunatley, it can't be totally eliminated because it's changing between two pup files. -Only the crossbow shoots wide now because you're using the AtSt's secondary cannons. -Took away machine gun look on repeater. -Don't try and use the AtSt in a confined space. -Matrix Teleport now replaces force seeing and has a mana cost. -Boba Fett isn't magsealed or immune to physical damage, only the AtSt is magsealed. New features: -You play as Boba Fett under all weapons except #3 and #5. -Matrix Teleport (Good for surprising people) -New external view -Force Teleport (For free) -Grappling Hook (Can only be used with Boba Fett) -Jetpack (Can only be used with Boba Fett) Needless to say, you shouldn't have any trouble getting around! New Weapons: -Play the game, they're pretty self explanatory. Permissions: Everything used in here has either been used under permission or the author(s) have been given credit for their work. Nothing in here has been stolen or maliciously copied.

Tuesday, January 29, 2002

New Jedi Knight Multiplayer Level: City - mscbuck @ 5:40 PM
File: City
Author: Darth_Sidous_
Screenshots: Screenshot 1, Screenshot 2
Description: A level that takes place in a city.

Wednesday, January 30, 2002

New Jedi Knight Single Player Level: Best Lum Guide - mscbuck @ 4:58 PM
File: Best Lum Guide
Author: Jensyx
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle's butt hurt. How long was this debriefing going to take! The woman across from him winked at him. They had been flirting on and off all through the meeting. She had blonde hair and a quite serious face. She reminded him of Sariss. Ugh, that wasn't a memory he wanted bringing back! He had had to go to the psychologist for over a year to get over it when he hacked her up. Sariss had told Kyle that his guilt was purely because of a physical attraction, and if he kept away from blondes, he would feel better. Meanwhile, he related to the Commander how he had infiltrated the base and put a hole in Fortra's head. This level (as you can probably tell from the story) is a little silly. It is a product of the many newbie levels released on Massassi with their similar themes and stories. Although I made the architecture passable, the actual design and layout is your standard Imperial Base (TM). You'll spend all your time meandering through the labyrinth hallways and avoiding merciless death at the hands of the twenty stormtrooper legions. All in the name of searching for a few keys. All to steal a couple of crates of beer. I hope you enjoy it... or at least I hope you don't scream in anger as soon as you load it up....
Updates at the Limelite - Kedri @ 3:42 PM
Whilst making one of my rare appearances in the #massassi chatroom, MaDaVentor let me know about the latest updates to his site, The Limelite. He's completely revamped the textures section, and added a whopping 73 brand new textures to the mix. He's also made a texture pack available for download. Be sure to drop by and have a look at the new stuff!

Thursday, January 31, 2002

New JK/MotS 3do: suit3do.zip - Brandon @ 3:08 PM
Download: suit3do.zip
Author: Oberfeldwebel
View: Screenshot
Description: A flat shirt and matching pants with a pair of boots.
Millennium Cog Verb List - Brandon @ 3:16 PM
Here's what Hideki has to say:
The cog verb list project has been going well and now I have made the categorization system, which is able to do the following:
  • Filter by cog category (as in jkspec cog category)
  • Filter by the first letter of the cog verb name
  • Filter by the number of comments
I hope this is better than showing the whole big list at once. If you have any tips on a cog, please visit.
JK2 Site Updates - Brandon @ 3:22 PM
A few days ago LucasArts posted a new screenshot on the official site which shows off an ingame cutscene. They've also updated today with two new additions to the FAQ:
2.07 Are you planning to have cheat protection for Jedi Outcast multiplayer?
Id Software® has put a lot of anti-cheat protection code into Quake III: Team Arena and we've implemented all of it into Jedi Outcast's code base along with a few other cheat protection features. In addition, there are menu options to kick players from servers and to password protect your server so only friends and trusted players can join in the event that cheating does occur.

3.11 Can you use your fists as a weapon in Jedi Outcast?
The default weapon in Jedi Outcast is the stun baton, not the fists. Kyle begins the game with a stun baton and his trusty Bryar Blaster Pistol. As such, there is no need to resort to fisticuffs.
Thanks to the predator and Chewbubba for making sure we knew about it.

Friday, February 1, 2002

Jedi Knight in Computer Gaming World Hall of Fame - blujay @ 5:14 PM
This is almost a month old, but better late than never, right? Charlie let us know that Computer Gaming World entered Jedi Knight into their Hall of Fame. You can take a look at it thanks to Charlie.