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Old News - April 2003

The Massassi Temple » Old News » 2003 » April

Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.

Wednesday, April 2, 2003

GamesDomain JK III Interview - blujay @ 12:06 PM
GamesDomain has posted an interview with Activision producer Graham Fuchs, designer Jon Zuk, and Raven Software co-founder and JK III project lead, Steve Raffel about the upcoming "JK III." I used quotes because Jedi Knight III is the working title, and may likely be changed before the game is released. There are quite a few good screenshots and good info in the interview, so check it out!

Thursday, April 3, 2003

New MotS 3do: danpack1.zip - Brandon @ 1:39 PM
Download: danpack1.zip
Author: Dan Ellen
View: Screenshot
Description: A pack of many different 3dos.
Jedi Academy confirmed by Lucasarts - mscbuck @ 1:42 PM
Lucasarts have updated their website to contain information about the new game in the Jedi Knight series entitled "Star Wars Jedi Knight: Jedi Academy". The site contains a press release detailing some of the features and general idea behind the game.

It is now known that Jedi Academy is due for PC and X-Box release in Fall. The game will also depart from having Kyle Katarn as a lead, but he will still remain an important figure in the story, taking the role of the players instructor in the academy.

Gamespot have also released an article containing much the same information along with the now familiar 10 screenshots of the game.

Gamespot Article
Official Jedi Academy site

Saturday, April 5, 2003

New Jedi Knight Multiplayer Level: Sand Trap (Night) - mscbuck @ 10:18 AM
File: Sand Trap (Night)
Author: DBF_SuperSaiyan
Screenshots: Screenshot 1, Screenshot 2
Description: Your VT812 Cargo Fighter has crashed on a desert planet. It seems the planet has been deserted for many years. On your way through the soft dry sand dunes, you find another ship, an E-Wing Fighter. It is unlike any design you have ever seen. You find footsteps, and a source of weapons. You must find this enemy, before he finds you.  Now, night has fallen, and the tension has risen.

This is a medium to large sized multiplayer level.  It is reccomended for FF Guns, but it's fun to have saber duels as well. The previous version of this level was called Sand Trap, and this is that level at night.  That's not the only thing that's changed, however. There are now ruins, better textures, and I fixed the terrain in some areas.
New Jedi Outcast Skin: Crusader 1.1 - mscbuck @ 10:26 AM
File: Crusader 1.1
Author: Feeank
Screenshots: Screenshot 1, Screenshot 2
Description: My first skin! This crusader has a red huge cross in his chest and his back. This was made using the Raven "Prisoner" model, completed with "Galak's" gloves, pants and boots.

mscbuck's note: There is only one screenshot due to a mistake on my part.

Monday, April 7, 2003

Jedi Academy Forum opened! - Pommy @ 9:21 PM
Good news for all you eager Massassians out there - along with the new official confirmation of Jedi Knight: Jedi Academy, we here at Massassi have opened a forum dedicated to hot-off-the-press updates and discussion about the highly anticipated FPS. Check it out and post post post!

Wednesday, April 9, 2003

Your favorite story comes to life! - Pommy @ 1:15 PM
Geb has sent us some great news:
"The Never-ending Story Thread, an interactive story on the Massassi forums since the summer of 1999, now has its own webcomic! Read up about it here or go directly to the webcomic homepage at http://nesi.keenspace.com. The webcomic will update every Wednesday and Saturday."
Don't miss out!

Thursday, April 10, 2003

New Jedi Outcast Model: Paintball Gun - Brandon @ 2:16 PM
File: paintgun.zip
Author: Nathan Hill
View: Screenshot
Description: A textureless model of a paintball gun

Friday, April 11, 2003

Hi! - BV @ 7:26 PM
Hey everyone, I'm the new News Poster! I can be reached at bluevortex@massassi.net.

Anyway, here's some screenshots, concept art, and models from the recently announced game, Jedi Academy. According to LucasArts, characters can be completely customized with different species, dual-bladed lightsabers, and unique saber handles, and it will feature new vehicles.

Monday, April 14, 2003

Back In Business - Kedri @ 12:46 PM
Hey, it looks like things are up and running around here again! Frequent visitors to the site will have noticed some significant downtime here at Massassi starting as early as Friday morning. Some areas of the site are still out of commission — our Forums are still kaput at the time of this post, for example — but it looks like Recon Gamer is on the case.

One important note: Massassi's mail services were also out of commission, so if you sent anything our way between the 11th and the 14th of April, please re-send your e-mail, because there's a gaping hole in the staff's collective inbox for those dates. Thanks!
New Jedi Knight Editing Tool - ForceRemap 1.0 - BV @ 1:39 PM
Geoff Archer has released his skinning tool for JK.

From Geoff:

ForceRemap will allow you to re-align the textures on 3do models. This tool is intended to complement JED and is for texturing purposes only. Basically i decided to create this tool because stitching in JED won't allow you to wrap a texture seamlessly over a complex shape. ForceRemap allows you to do this. While it's true that Milkshape can be used for this purpose, i belive that FR is easier to use, and it's free.

Two skins that were textured with it are included as examples and to illustrate its capabilities. Please visit the homepage and view the readme for more information.

http://www.thecia.net/users/garcher/forceremap/

NOTE: This is the first public release, and while it appears to be stable i expect there will be bugs. So please report them to me with as much detail as possible if you find them. Special thanks to Friend14 for beta-testing this program.

Check it out.

Tuesday, April 15, 2003

File Downloads, Uploads Offline - Kedri @ 6:41 AM
One area we are still having a problem with is our sub domain files.massassi.net. This is where all of our levels, maps, mods, etc. are stored, so it's not possible to download these things right now. Access via FTP to this area of our site is also offline, which means that our level posters kind of have their hands tied and can't post submissions yet.

Check back here for an update when this wrinkle's been ironed out. Thanks!

Wednesday, April 16, 2003

E3 Fast Approaching... - Pommy @ 7:37 PM
...and LucasArts has again put up their E3 Information mini-site for all of you to see. Previewing anticipated hits like Star Wars Galaxies and Jedi Academy, this is definitely worth checking out.

Friday, April 18, 2003

New JO Review Site - BV @ 9:58 AM
A new site dedicated to reviewing Jedi Knight 2 levels is up, check it out.

From the author:

JK2 Review is a new map review site covering both SP and MP maps for Jedi Knight 2. Our review team currently consists of: Eldritch, Kal El, Kastraelie, Kengo, Leslie Judge, Louis, SunBurN, Tigris, Wedge, who between them have a fair deal of mapping and gaming experience. We already have reviews on the site, with many more on the way! Work on the site is ongoing, with other features planned soon including articles on the world of mapping and interviews with members of the community. JK2 Review can be found here: www.jk2review.com

Sunday, April 20, 2003

Open Beta for Star Wars Galaxies? - Kedri @ 10:37 AM
Just maybe. As ever, the devs make no promises, but a post over at BluesNews points to this thread on the official forums by Rich "BoShek" Vogel:
Our current plan is to go to Open Beta in early May. This all depends on how polished we are. I realize lots of you want to play but it is important that we make your play experience an enjoyable one.
For those of you contemplating the dubious "pay to beta" method of getting your hands on this game (if you'd like to voice your opinion on that idea, we've got a special thread for the occasion, by the way), you may save yourself some money (and frustration; gameplay issues will probably be a lot more polished by that time) if you wait for a little while longer.

Monday, April 28, 2003

File Downloads Still Offline - Kedri @ 6:20 AM
We've been getting a lot of e-mail and a lot of visits to the chat room asking the same question: "can we download stuff off Massassi yet?" Unfortunately, no. We're still stuck with an unresponsive server. The domain resolves correctly to files.massassi.net (whatever sign of hope that may offer to you), but it responds to little else.

The call's in to Recon Gamer about the problem, but we have no impression of when they'll be able to resolve whatever problem plagues us. All we can do is keep our fingers crossed that things will get straightened out soon.
Jedi Academy news, hot off the press! - Pommy @ 3:14 PM
Kenn Hoekstra, Ravensoft's JA Project Administrator, sends some resources and burning news and updates for Jedi Academy:

"Lightsaber – The player will start with a lightsaber he creates choosing from different hilts and blade colors.  The player will be able to use the lightsaber for the entire game, eventually earning the right to wield a saber staff, or one lightsaber in each hand.  A full range weapons and Force Powers is also available to the player, as in Jedi Outcast.
Player Character – As the player, you get to create a custom Jedi character to play through the game with, choosing from hundreds of potential combinations.  As a student at the Jedi Academy, you will train under Luke Skywalker and Kyle Katarn.
Timeline – The game takes place one year after the events of Jedi Outcast; fourteen years after A New Hope.
Game Engine – Jedi Academy uses a heavily modified version of id Software’s Quake III: Team Arena engine.

New features added since Jedi Outcast are:
  • Character customization system - allows players to create their own Jedi in both SP and MP (estimating 2160 combinations currently)
  • Ghoul II enhancements including the Ghoul infinite Model modification system - Allows for modular model enhancements, custom colorization, and expanded animation support
  • New ICARUS II scripting system for Single player and Multiplayer.  Now allows for scripted events in multiplayer matches.
  • New map creation tools allowing for models to be used as in world objects instead of just textures.  Creates richer 3-D environments.
  • New non-linear mission progression system.
  • Raven’s ARIOCHE terrain system.
  • Portal skies
  • Rag doll skeletal system
  • Enhanced vehicle system.  Allows for new ride-able vehicles in addition to previous drive-able ones
  • Character and vehicle enhancements designed to enable expanded mod support.  Modders will be able to design their own Jedi, character outfits, sabers, etc. Development – Jedi Academy is being developed by Raven Software in conjunction with LucasArts and Activision.


LucasArts is publishing and distributing the game in North America.  Activision is distributing the game in all non-North American territories."

===

Jedi Academy Q and A:
A Brand New Interview on GameSpy

Jedi Academy Info:
The Ravensoft Forums

Let's hope for more! :)
Note: The GameSpy link, which was originally broken, has been fixed.