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Old News - July 2004

The Massassi Temple » Old News » 2004 » July

Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.

July 1, 2004

Mat Section Fixed - Brian @ 3:48 PM
Finally, I think the last area of the site is fixed. Let me know if anything else is broken.

July 3, 2004

New Jedi Knight Mod: Dark Fist - Cool Matty @ 4:01 PM
File: Dark Fist
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: The long awaited revolutionary JK mod Dark Fist mod arrives unfinished because I simply don't have time for it. You MAY modify the mod for your own needs, as long you remember to credit me. What you may not do is take the cogs and use them in your mod. Don't whine about the unfinishedness of the mod. I don't have time. This is the latest beta I had saved, it's from 14th of February 2003.

July 4, 2004

Image Corner has moved! - Cool Matty @ 3:07 PM
The image corner, widely known for hosting all sorts of images for the discussion forums, has moved from the old location on Cave_Demon's server to a new, faster, and more stable server. You can now find it at http://imagecorner.sorrowind.net

All accounts and images from the old site have been transferred over, so you should have no problems there. But keep in mind, the old site is going down, so please update your URLs!

Disclaimer: THIS SERVICE IS IN NO WAY REPRESENTATIVE OF, OR AFFILIATED WITH, THE MASSASSI TEMPLE, EXCEPT IN THAT IT IS RUN BY STAFF MEMBER(S) OF THE MASSASSI TEMPLE. MASSASSI IS IN NO WAY TO BE HELD RESPONSIBLE FOR CONTENT POSTED ON THIS SITE BY ITS OPERATORS, ADMINISTRATORS, OR USERS.

And also keep in mind that the Image Corner has no relation to the Editors Corner, found here on Massassi. Please continue to use the EC for all editing related images. If you find any bugs, email me (Cool Matty), or reply to the thread opened about the Image Corner at http://forums.massassi.net/html/Forum1/HTML/036096.html

Thanks, and enjoy!

July 19, 2004

New Jedi Academy Single Player Level: Revan's Castle - mscbuck @ 4:02 PM
File: Revan's Castle
Author: Misanthropic Revan
Screenshots: Screenshot 1, Screenshot 2
Description: My first map for the community. It has a dark atmosphere. I hope you all like it.
New Jedi Academy FFA Level: Lost Temples - mscbuck @ 4:11 PM
File: Lost Temples
Author: Xid Zen Turres
Screenshots: Screenshot 1, Screenshot 2
Description: This map was created especially for network battles. There are three arenas connected to a spawn center in the middle of the map, with teleports.

July 20, 2004

New Jedi Academy FFA Level: Stone Stronghold - mscbuck @ 8:00 PM
File: Stone Stronghold
Author: BabySpinach
Screenshots: Screenshot 1, Screenshot 2
Description: Long ago stone strongholds were created by the Jedi. They were built in the middle of forests to hide them. Some of these strongholds were destroyed but the ones that were not destroyed are maintained by Jedi. These strongholds are also loaded with weapons in case of an attempted invasion. You have managed to find one of these strongholds.
New Jedi Knight Mod: Jedi Knight Advanced Beta .02 - mscbuck @ 8:07 PM
File: Jedi Knight Advanced Beta .02
Author: __Ace_1_
Screenshots: Screenshot 1, Screenshot 2
Description: The next version of JKadvanced is now released. Many bugs seem to be fixed. The mod now includes special weapon options for most weapons, new lightsaber(this time I didn't screw it up), able to block almost anything from any angle, and some redone force powers.

Hint: To be able to activate the extra weapon options, set a key and the direction your moving determines what to do... Standing-3rd fire, Forward-pistolwhip, Backward-drop current weapon, Right-lightsaber stance. -3d accel is required for the new lightsaber 3dos to display properly.

July 22, 2004

Laboratory MP Level Contest Cut off Date - BV @ 10:23 AM
Spiral sends us news about his Laboratory Level Contest:
With Laboratory Getting closer to a September release, The end of the Laboratory Level Contest is also coming. The last day to submit entries will be on Aug 25, 2004, giving everyone a little over a month to complete THEIR MP versions of Laboratory. These levels will then be judged by a group of people that I have previously selected, and the winning levels will be featured in the Multiplayer area of Laboratory, making Laboratory a full blown TC. The levels should be of the best quality, so don't just wait till the last day. The judges are already selected, so please don't E-mail asking to be a Judge. Good Luck.
Can't wait till the September release! Keep up the good work, Spiral.