The Massassi Temple CTF Pack
The Massassi Temple » Levels/Mods » Jedi Knight CTF Level » The Massassi Temple CTF Pack
Description
The Massassi Temple CTF Pack has finally arrived, featuring the best Capture the Flag levels the likes of which the JK community has never laid eyes on. For a complete list of the levels and authors, as well as quite a few screenshots, please click here.
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3D Preview developed by Stephan Reiter
This is a must have for anyone who still plays Jedi Knight.
Toxic Waste:
You can't just GIVE people the Rail Detonator and Concussion Rifle. One of the interesting things about JK CTF is that the levels make you WORK for these and other items. I liked the level, but it was aimed more at DM players than at CTF players. I know that it was aimed at newbies, but at least make the newbies learn something other than shooting and capping.
Nemesis:
Can't just give away the Rail Detonator. There was no Concussion Rifle even though the level was large enough for it. You did make a few RJ areas, but they were concentrated in one area and were too visible. You almost HAVE to have a vest in or near each base. I KNOW that Taki can make better levels, I've seen him do it!
Halls of Mandos:
I thought this map was as good as Morms conversion of Coret. He used keys(only person that did), multiple routes, elevators, multiple levels(altitude), and he makes you WORK for the Concussion Rile. I think that Mormegil is the best CTF level editor for JK if not in the world. This guy should be making maps for JK2 if it ever becomes a reality. I wasn't too into some of the texturing, but this man knows how to use JK's uniqueness. Not as good as his legendary Fusion level, but definitely a good level for a resume.
Powercore:
This guy must be an Unreal/UT fan. His level reminded me of Unreal alot. I liked his ability to be very creative with item placement and use of cogs, but I'm not really sure how well this level will work with experienced CTFers. It's definitely unique, but it's unique in more of a Unreal way vs a JK way. I did find it interesting, and loved the placement of the Concussion Rile and the Revive. There were also a few areas that you could Rail Jump(RJ) to.
Acid CTF:
I don't know if it's because my Voodoo 3 sucks, or if I'm just crazy, but I am 100% sick of the Acid mats already. If the term "overused" was ever suitable, this is definitely the occasion. I liked the architecture, MaDa could be an awesome Team DM level editor, but as far as CTF, I don't think that this level works very well. NO MORE ACID! Also, when you put the flag up higher than everything else, you might as well put a sign up saying LAY MINES UNDER FLAG AND YOU WILL GET A FREE KILL WHEN THE FLAG CARRIER CAPS. I pooped out 3 mines there and sent a buddy of mine head first into the ceiling with little or no chance to escape.
Overall I think this map pack is pretty decent, but it doesn't have any replay value. I just think that people get so wound up in editing, that they forget that this is Jedi Knight. There are too many GOOD things about JK CTF to ignore, and I feel that most of these levels did just that.
That's my 2 cents. I know I'm sometimes a little obnoxious and overly opinionated, but I felt that this contest could have been alot better than it was. I would like to THANK everyone who tried though, your efforts are much appreciated by me and my comrades, I'm sure.
Hmm, you should read the name of the level again, its not called Acid CTF because its filled with magical little leprechauns.
Personnally, being a judge for this pack was probably one of the most fun things I've done with JK in a long while. I hadn't even picked up my JK CD in about 2 months. Then when I found out I was going to judge, I instantly dusted off the CD.
It was an excellent experience for me, and when I played with the other judges, I remember my laughter playing Powercore, my insane gamma level in Mandos (hehe Morm), everything was a blast.
Once again, I want to congradulate all the authors on such an excellent job.
A big thank-you goes out to everyone that participated. 60 days isn't a lot of time to make a quality CTF level (especially when you procrastinate - doh), with all the testing, deleting, and re-working that usually comes with it. I was planning on an asymmetrical map, but that proved too difficult under the time restraints. Anyway, I know everyone worked really hard on these, so let's get some CTF going!
I think you'll find a good variety of gameplay with these maps. They're suitable from the beginner to advanced CTF player.
Remember that CTF levels take time to learn. Explore each level by yourself first. Bring up the map so you can see the layout. *None* of the levels are really difficult to get through if you just take 15 minutes with it ahead of time. Enjoy.
On a final note I'd like to thank Archimedes for organizing this contest and making it a success.
Yay!
I hope this contest and pack might encourage more people to come and join in with the ctf'ers. Its not a mystical cult, um well actually it is kind of.
hehe
gj to all the authors who submitted a level.
P.S. but in Acid CTF it IS obvious if you pay attention to detail and other things. =)
Toxic Waste: It looked good but it was too easy to use force speed to run, grab the flag, run back and repeat. It got boring after a while.
Nemesis: Was it just me or was this level dark? Anyways, for some reason i just felt like i was in a closed in, small area in this level. Do not play it if you are claustiphobic.(sp?)
Halls of Mandos: This was fun but i wanted
it to be more like Nar. It was too easy to get the flag, in Nar I still havent found it.
Powercore: This was the best level in the pack. Unlike the other levels, there was one path (two, but the other way took longer) and so everytime i got the flag and ran, i would run into my opponent. If i killed him, i'd capture the flag, if not, well then i'd die. It had the best looks and gameplay IMO.
Acid CTF: I liked this level a lot too. The fact that middle ramp thing raises when u get the flag encourages more fighting instead of just force running of with the flag.
p.s to get the flag in nar you have to jump into the tube (red) or jump into the fan when the light turns white (gold)