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Old News - August 2001

The Massassi Temple » Old News » 2001 » August

Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.

Aug. 2, 2001

Starfighter Postmortem - Brian @ 1:58 AM
Gamasutra has posted another interesting postmortem, this time for LucasArts' Star Wars: Starfighter. A postmortem Gamasutra-style is basically an article written by someone who was actually on the development team for the game (usually one of the leads). They generally discuss what went right and what went wrong during the development cycle. Anyway, check it out right here.
Level Design Resource Guide - Brian @ 2:00 AM
This is something I've been meaning to mention for a while now. If you're the person that originally tipped me off, I apologize for forgetting, so send me an email and I'll credit you. Anyway, Gamasutra has a very interesting new feature called the Level Design Resource Guide. It currently has 7 articles relating to level design. If you're a mapper, be sure to give all of these a thorough read. And if you're not a mapper, what are you waiting for? Get Jed and start learning!

Aug. 5, 2001

Server Move Information - Brian @ 8:00 PM
Well the server move apparently hasn't gone as smoothly as our hosts anticipated. I was instructed this evening to put in the DNS transfer, so it sounds like everything should be up and running on the new server soon. Sorry for any lost data due to the fact that the copy was taken almost a week ago. I should have an IP soon that I can post so everyone can access the new site while the DNS transfers.
#massassi Channel Statistics - Brian @ 8:03 PM
I've automated the channel statistics so they should be updated daily from now on. You can view the statistics here:

In case that's a bit confusing... basically a bunch of us chat in our chat room on a regular basis, and MassBot, our friendly neighborhood bot, records everything in logs. The statistics parser goes through the logs and pulls out random quotes, counts how many lines each person types, etc. Have a look if it sounds even remotely interesting.
Swoop Trailer - Brian @ 11:50 AM
Speak of Jedi Legacy sends word that they have posted a Swoop press release and trailer. Get the trailer from the new Swoop support page. For the press release, hit Jedi Legacy, for more info on the Swoop modification (which is a Jedi Knight mod that allows you to race in speeders) visit the official Swoop page.
Mortal Kombat Mod - Brian @ 11:54 AM
balamb_squall sends word that he has released the Mortal Kombat: Day of Destiny site which features information and screenshots about his upcoming MK mod for JK.

Aug. 8, 2001

Server Info + Forums - Brian @ 12:03 AM
Welcome to the new server. We're having some problems with PHP and some folder permissions, so give us a couple of days to work the kinks out. I think the forums are up and running again, so feel free to post. It went back in time about a week so if you registered recently, you may have to re-register. The word association thread is back open so make sure it doesn't degenerate like it did last time! As soon as the permissions/php problems get sorted out, we'll start posting files again - sorry for the delay!
Etc. - Brian @ 12:07 AM
This was too amusing not to post. During my efforts to fix the various problems arising from the server move, I made quite the mistake. I deleted all the news in the Massassi news database. Thank goodness Digital (of ReconGamer) had a backup! Anyway, if you want to see something funny, click here.
Hazardous Materials Updates - Brian @ 1:02 AM
Hazardous Materials has updated with several new textures.  For those of you who don't know what Hazardous Materials is all about, it's essentially a portfolio, including textures, levels, and models by MaDaVentor.  The textures and models are free to use, as long as the author is credited in the readme.  Visit the site for more information, and to download the goods.
Episode II Name Released - Brian @ 1:05 AM
BrianTheSith was the first of many to let us know that the official Star Wars site has released the name of Episode II. "Attack of the Clones" - No comment.
New DCM - Brian @ 1:06 AM
BrianTheSith was also the first to let us know that Al has released another in his parody comic strip, Diary of a Crazed Mimbanite.
JK Server - Brian @ 1:12 AM
Cool Matty has started hosting a new "dedicated" Jedi Knight server which runs daily. Click here for the exact details. He's taking suggestions, so let him know which levels/mods you want to be rotated.
JK2 @ QuakeCon - Brian @ 1:19 AM
Jessica sent word that has information about the upcoming showings of Jedi Knight II: Jedi Outcast at QuakeCon. You can read more about it in this .plan file by Kenn Hoekstra. More information can be found at, the official QuakeCon site.
Jedi Holocron Forums - Brian @ 1:28 AM
Jedi Holocron is the name of a new forum site featuring forums for basically every aspect of Star Wars.
JK2: Jedi Outcast Preview - Brian @ 1:35 AM
Buffa_Fatt of Jedi Nights sent word that GameSpy has released a new preview of JK2. Here's a quote:
"We're also going to have positional damage on all of the models as well," says Tosti, "this means when you shoot an enemy in the shoulder, he'll fall backwards or forwards, dependant on the location of the hit. We really can't say right now whether you'll be able to cut off limbs with your lightsaber, but it's in discussion." When he wasn't looking, the person playing the game for us proceeded to cut off a Stormtroopers arms and legs with the lightsaber. "You didn't see that," laughs Tosti. We're hoping they keep it in.

Although multiplayer Jedi Outcast was mentioned, nothing was etched in stone, unfortunately. "Since we're not shipping till early next year, we haven't really fleshed out multiplayer yet," explains Tosti, "don't worry though, we're making quite a few enhancements for multiplayer that I think you'll really like. That's all I can say right now."
News: Caught Up - Brian @ 1:42 AM
I posted all the news in my inbox - if anything got missed, please let us know (it probably got lost in the server move). As for files, I'm working on updating the level posting scripts which are broken due to the same errors that plagued the site earlier. Shouldn't take too long, I'll update here when I have more information.
New Jedi Knight Multiplayer Level: Lake - Brian @ 2:26 AM
File: Lake
Author: David Lee & Tom Smitty
Screenshots: Screenshot 1, Screenshot 2
Description: This map is based on a lake surrounded by mountains that you can go up and walk around in, and there is also a cabin.
New Jedi Knight Multiplayer Level: Boeing 909 jetliner - Brian @ 2:45 AM
File: Boeing 909 jetliner
Author: Rebel Commando
Screenshots: Screenshot 1, Screenshot 2
Description: This is a rather small level based inside of a giant Boeing 909 jetliner.
New Jedi Knight Multiplayer Level: Duel Of The Warriors - Brian @ 2:49 AM
File: Duel Of The Warriors
Author: DyN_Warrior
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a fair play duel level. Nothing fancy but my BETA testers found the gameplay very good indeed. Players start in the weapon area where you pick up every weapon you need. There is a heal room which contains revives and bactas. The two teams go on each side of the valley and fight it out. There are plenty of things to hide behind! And a few secrets, too!
New Jedi Knight Multiplayer Level: Galtha City - Brian @ 3:00 AM
File: Galtha City
Author: TJ13 (aka Death_Unto_Thee)
Screenshots: Screenshot 1, Screenshot 2
Description: A little city complete with a City Hall, Sheriff's House, Boat Harbor, coke machines, and additional convience and restaraunt stores. Read the document file included with this ZIP for more about Galtha City.
New Jedi Knight Multiplayer Level: Mithaderam - Brian @ 3:04 AM
File: Mithaderam
Author: Jedi Red 2
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first level so please don't be too critical. This is a small-medium sized multi-player deathmatch level with lots of big crates, throw rocks, weapons, a waterfall, a building with a medical wing, an elevator, some caves, and some catwalks for snipering and saber dueling. It takes place on the mysterious, cold, dark, wet planet of Mithaderam, which was once a highly used planet, but has become engulfed in an epic, evil battle...
New Jedi Knight Multiplayer Level: Park District - Brian @ 3:11 AM
File: Park District
Author: Jedi Red 2
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second level so please don't be too critical. This is a medium-large sized multi-player deathmatch level, with lots of space to fight, a basket-ball court, weapons, a running track, and an elevator. I think it has a lot of potential for just plain fun! It is based on a real place, on this planet, that I have been to, but of course I made some modifcations. Be sure to have at least three stars on jump.
Levels - Brian @ 3:16 AM
The levels script is now operational, as you can see below. I downloaded all the levels in the queue and posted them. Other levels that have been sent in are likely sitting on either Zecks or Kedri's hard drives. Zecks unfortunately broke his wrist on Monday so won't be able to post levels, but the rest of the staff should have access to his stash tomorrow. So the moral of the story is, please be patient while we get to all your levels!
Park District Fixed - blujay @ 5:35 AM
The Park District level's download is fixed now, so if you tried to download it earlier, please try again now.
New Jedi Knight Mod: Honor Gard - blujay @ 5:37 AM
File: Honor Gard
Author: MechWarrior
Screenshots: Screenshot 1, Screenshot 2
Description: Here it is one of the few patches that makes JK very very hard! Will you become the best Honor Gard in the galaxy or will you fail and die, the choice is up to you. This is a second attempt patch by MechWarrior so I expect you guys to take it hard on me like any other newbie editor.
LucasArts Editor's Day - blujay @ 8:15 AM
No, unfortunately this doesn't refer to game editors, but rather magazine and Web site editors. According to LEC's Editor's Day page, "LucasArts recently invited members from the top online and print publications to visit our headquarters and experience several of our upcoming titles." There's not much here except positive quotes from magazines, newspapers, Web sites, etc., but it does have links to screenshots galleries and each game's Web site. Thanks to murta for giving us the heads up.

Aug. 9, 2001

New Jedi Outcast Screenshot - blujay @ 6:34 AM
LucasArts has released another screenshot of Jedi Outcast: Jedi Knight II on their E3 page. In it, Kyle stands in a hangar looking at an X-Wing with an R2 unit next to it. Thanks to ChrisC3po of Jedi Knight for the tip.
Gone Blind Gaming's JK2 Page - blujay @ 6:59 AM
Tack of Gone Blind Gaming sent word that they've posted their Jedi Outcast info page, which has links and info about JK2.
JK2 Info Page Updated - blujay @ 7:04 AM
Our JK2 info page has been updated with some new links and slight reorganization, so if you've been out of the loop for a bit, check it out and get up-to-date!

Aug. 10, 2001 Report of Jedi Outcast from QuakeCon - Aglar @ 7:52 AM
ZeroXcape sent word that has posted a report of a Jedi Outcast presentation at this year's QuakeCon. The article is written from a gamer's perspective, so you can be sure it is a good read. Here's a snippet:

They also dropped in some NPC jedi into the duel and at one point had three independant duels going on. Each of the NPC's seemed very intelligent as they all used the force powers, the all blocked attacks, and took advantages of openings in their opponent. Also shown to use was part of a new level that had never been seen before. It was the Hangar on Yavin 4 complete with war room.
What are you waiting for? Get reading!
Various Tidbits - Brian @ 1:04 PM
Here are some status updates on various parts of the site you may be wondering about. The SotD script requires an image library installed on the server that allows PHP to manipulate images - this didn't get transferred over from the old server so we're waiting for the server admin @ Recon Gamer to update PHP. Same problem with the Editor's Corner.

LotW will be updated again on a regular basis when we get things back in working order around here. The Massassi level contest #4 (not counting CTF) will be officially announced shortly (hopefully this weekend). From the time it is announced, you will have a month and a half to complete your levels. Previous contests allowed one month, but we always extended another two weeks or so. For more information on what I'm talking about, see the original news post.
More JK2 Impressions from QuakeCon - Brian @ 1:47 PM
ReAcToR, from JKMAG, sends word that they've got some impressions of JK2 from one of their forum regulars that attended QuakeCon. Lots of good information here for all your Jedi Outcast fanatics!
Editor's Corner - Brian @ 4:30 PM
The Editor's Corner should be up and running now. If you run into any problems or error messages, please let me know. Remember to keep all the images you upload related to your editing projects! As I mentioned before, it's not a general image hosting service.

Aug. 11, 2001

JK2 Preview - Brian @ 2:42 AM
GameSpot UK posted a small Jedi Outcast preview. Not much new information but it's a good overview.
The levels we saw running included Luke Skywalker's Jedi training Academy on Yavin 4 and Kyle's one-man assault on an Imperial base on a deserted moon. The Jedi Academy was particularly excellent, with both light and dark Jedis going saber-to-saber in a kind of giant team deathmatch - special challenges designed to exercise your Force powers - and even an arena to practice your lightsaber skills against flying drones (as Luke did on the Millennium Falcon in Episode IV).
Gundam Wing Screenshot - Brian @ 2:47 AM
Gundam Wing: The Quest For Peace, a newly announced JK modification, has posted a new screenshot of their Trowa model (I'm assuming that if you're familiar with Gundam Wing you'll know who/what Trowa is?). Have a look at the shot and their awesome site design by clicking here.
New Jedi Knight Multiplayer Level: King Of The Castle - Brian @ 3:22 AM
File: King Of The Castle
Author: Jeremiah23
Screenshots: Screenshot 1, Screenshot 2
Description: The castle has a few secrets and many traps. There are 9 switches controlling artificial intelligence (not synched) all over the level. It also includes some AI just running around at the start. A few switches are a little hard to get to (investigate the moat).
New Jedi Knight Multiplayer Level: Valley of the Oasis Battleground - Brian @ 3:23 AM
File: Valley of the Oasis Battleground
Author: BHG_BlackKnight, WheelChairBoy_
Screenshots: Screenshot 1, Screenshot 2
Description: It is Battleground Jedi, Canyon Oasis and Valley of the Jedi merged into one.
New Jedi Knight Multiplayer Level: Warped Death Match - Brian @ 3:26 AM
File: Warped Death Match
Author: WarpedNewt
Screenshots: Screenshot 1, Screenshot 2
Description: This zip contains 2 version of the same level. One is a guns version and the other is an adjusted version for FF or NF and has been decreased in size. Each level could support 4-10 people. Some of the textures in these may cause seizures! Play at your own risk. After you discover the secret never-ending tunnel, don't forget to get back up before you have gone too far down.
New MotS Multiplayer Level: Warped Death Match - Brian @ 3:30 AM
File: Warped Death Match
Author: WarpedNewt
Screenshots: Screenshot 1, Screenshot 2
Description: This zip contains 2 version of the same level. One is a guns version and the other is an adjusted version for FF or NF and has been decreased in size. Each level could support 4-10 people. Some of the textures in these may cause seizures! Play at your own risk. After you discover the secret never-ending tunnel, don't forget to get back up before you have gone too far down.
New Jedi Knight Multiplayer Level: The Pit - Brian @ 3:32 AM
File: The Pit
Author: KotL_Xavier
Screenshots: Screenshot 1, Screenshot 2
Description: A small deathmatch level, meant for 2-4 players, built around a large pit with two catwalks and many pitfalls. Includes two versions, a sabers version and a guns version to keep everyone happy.
New Jedi Knight Mod: Expert Arena - Brian @ 3:34 AM
File: Expert Arena
Author: nocturne
Screenshots: Screenshot 1, Screenshot 2
Description: Instead of adding new skins or weapons, Expert Arena simply gives the players all weapons and full ammo when they respawn. In a world with no health powerups, only the strong will survive. Use your true skills to master the Arena.

Aug. 12, 2001

Diary of a Crazed Mimbanite #86 - blujay @ 9:04 AM
BrianTheSith sends word that Al has posted DCM #86. It's a fantastic takeoff on the Episode II title.
MikeC Releases New Enemies - blujay @ 9:07 AM
MikeC sends word that he's posted some new enemies over at Have Lightsaber, Will Travel.
Wired Lamp Studios JK2 TC - blujay @ 9:28 AM
Now some news that has been in the inbox for a week or so. Wired Lamp Studios sent word that they have opened their Web site and announced plans for a JK2 mod, Dark Horizons: The Griffon Project.
More JK2 Impressions - Brian @ 12:12 PM
There are more Jedi Outcast impressions (from QuakeCon) at Stomped and GameSpot.

Aug. 13, 2001

Level Authors - Brian @ 1:18 AM
If you submitted a level any time within the last month and it hasn't been posted... Well Zecks just sent me about 45 level emails dating back to a month ago. I'm going to work through them at about 6 per day. I'll post a note when I'm "caught up" and if your level still hasn't been posted then, you'll have to resend it. Please don't resend until I've posted the "caught up" message!
New MotS Multiplayer Level: Last Man Standing - Guns - Brian @ 1:36 AM
File: Last Man Standing - Guns
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small level with three main rooms that are interconnected by hallways. The biggest room has some catwalks that you can get to using teleporters. It should provide very little lag as it is a small map. I've included both a Sabers and a Guns version.
New Jedi Knight Mod: Ugnaught Wars - Brian @ 1:39 AM
File: Ugnaught Wars
Author: Master David
Screenshots: Screenshot 1, Screenshot 2
Description: As Jedi Ugtarn, you must acquire the Wrench and learn the ways of the Ugnaught to become an Ugnaught Knight. Confront old foes -- Greedo, Bossk, and Kyle [yes, Kyle], and new enemies -- seven Dark Ugnaughts who plan to harness the power of the Valley of the Jedi!

[This patch is intended as a parody of "Mandalorian Wars", telling the saga of one Ugnaught's journey in the ways of the Force. It adds several new MP skins and a weapon of unspeakable power!]
New MotS Multiplayer Level: The Big House - Brian @ 1:40 AM
File: The Big House
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a big house that has a whole lot of detail. It includes a back porch, a laundry room, a living room, 2 balconies, a kitchen, a bathroom, a lobby, a den, a bedroom, a basement, and a pool.
New Jedi Knight Mod: All Your Base - Brian @ 1:42 AM
File: All Your Base
Author: Shinigami
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer saber patch that will scroll the words "All your base are belong to us." I made it after my friend showed me the popular phrase "all your base are belong to us."
New Jedi Knight Mod: Evildeadpatch1.3 - Brian @ 1:44 AM
File: Evildeadpatch1.3
Author: ChRoNoS_Gohan
Screenshots: Screenshot 1, Screenshot 2
Description: This a small patch with a few sounds, 3dos, and a 16 bit skin of Ash.
New Jedi Knight Multiplayer Level: Skitzofrenic - Brian @ 1:47 AM
File: Skitzofrenic
Author: SyNTHeTiC & MeNiKMaTi
Screenshots: Screenshot 1, Screenshot 2
Description: This is a semi large DM level for JK. It was designed with catwalks, snipe points, hallways, small rooms, big rooms, everything needed for a DM level. This level is intended for those with fast processors and a 3D card.
Star Wars Galaxies Chat - Brian @ 2:30 PM, our partner-in-crime devoted to the upcoming Star Wars Galaxies, has information on the when/where/why/who/how of tonight's SWG chat. Be sure to stop by on a regular basis if you're looking forward to this game. It's hands-down the best resource for news and information regarding SWG.

[Note: This is not an official chat. It's simply a weekly community get-together. -Juz]
Raven Interview/Article - Brian @ 3:36 PM
Blue's News pointed out this article which is based on a recent chat with Brian Raffel, co-founder of Raven Software.
Indeed, Raven has developed and released a whopping 12 full games since the company was founded, (not counting expansion packs and collected editions of games) and is currently developing three more titles: the first person shooter sequel Soldier of Fortune II, the highly anticipated Star Wars: Jedi Knight II, and the just announced Doom 3 engine powered game Quake IV.

Aug. 14, 2001

The Massassi Temple Level Contest #4 - Brian @ 12:12 AM
I am pleased to announce the beginning of the Massassi Temple Level Contest #4. Hit the link for the official rules. For those of you that have no idea what this is, here's a quick run down. Level authors create levels, submit them to the contest, and the best are released together in a level pack officially sponsored by The Massassi Temple. Make sure to read the rules thoroughly!. The deadline will be October 1st, 2001. We haven't selected judges yet, but please do not email me asking to be a judge. More information to follow as we get closer to the deadline. If you have any questions or comments regarding the rules, please let me know. As always if you find something that doesn't make sense be sure to let me know so we can get it fixed.
New Jedi Knight Multiplayer Level: Force Fields Deathmatch - Rob @ 3:59 AM
File: Force Fields Deathmatch
Author: Eric Bagster
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level that has force fields surrounding the middle sector.So you should now watch where you shoot.This level was intended for lightsabers with 2-4 players.
New Jedi Knight Multiplayer Level: Aztec Temple - Rob @ 4:29 AM
File: Aztec Temple
Author: ANZAC_Voltus
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level with a saber room and a gun room to battle in.There are a few tunnels and traps to add interest.Fast paced, furious action is what you are going to get by playing this level!This level is best played with a small amount of players with a little force to spice things up.
New Jedi Knight Multiplayer Level: Cliff City Battle Arena - Rob @ 5:30 AM
File: Cliff City Battle Arena
Author: Av_VeNoM
Screenshots: Screenshot 1, Screenshot 2
Description: A Large level that is based off of a city inside a cliff valley.There is a lot of room to battle, so you don't have to worry about being cornered.If you prefer smaller spaces you can battle in one of the many buildings.
New MotS Multiplayer Level: Gantry Arena - Rob @ 5:59 AM
File: Gantry Arena
Author: Brian Brecht
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level designed with 'flow' in mind.Add that with this the small size of this level, and you get fast and furious gameplay redefined!Obviously the Gantry level of the MotS add-on was my inspiration for this level, so I turned it into an 'arena'.Hence the name. Although it's no where near the same level as the Gantry.The concussion rifle was strategically placed so that everyone in the game will see it from almost any point in the level It should prove a hard weapon to pick up!
The City r1 - blujay @ 9:35 AM
If you're looking for The City r1, it's already in our archive, but was accidentally posted again. You can find the file here if you'd like to check it out.

Aug. 15, 2001

New Jedi Knight Multiplayer Level: Shadows of the Sith - Rob @ 8:43 PM
File: Shadows of the Sith
Author: Jedi Red 2
Screenshots: Screenshot 1, Screenshot 2
Description: A small level primarily for saber fighting, but gunners will find plenty of guns and ammo.This level takes place in a giant multi-level docking platform, and has a dark atmosphere.Due to some secrets, and its size this level should provide for some fast, furious, fun, action. Intended for 2-5 players.This is an ancient Sith Lord testing facility where sith apprentices would duel until death... Only a few would survive such a brutal challenge.Which will you be your fate?
New MotS Single Player Level: ToaM2 - BTM - Rob @ 9:38 PM
File: ToaM2 - BTM
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: A hilarious behind the scenes cutscene on ToaM2 featuring George Lucas.
New Jedi Knight Multiplayer Level: Abandoned Farm - Rob @ 10:13 PM
File: Abandoned Farm
Author: Jeremiah23
Screenshots: Screenshot 1, Screenshot 2
Description: An old abandoned farm with a large area out back for saber fighting.It has a sabers only and a gunners version in the gob.Fairly empty inside but there are few cool secrets inside and out.
New Jedi Knight Multiplayer Level: Mousechase - Rob @ 6:28 AM
File: Mousechase
Author: Andrew7782
Screenshots: Screenshot 1, Screenshot 2
Description: Using the latest version of RBots (0.30) which is included, you chase down and kill the 3 bots that are in the level. At the end of the level is a warp back to the start. Suggested players 2-8, because bots add latency to MP games. The architecture is simple to keep the framerate down and to speed up bots movement across the level. Please note this is my first release level so don't give me a hard time on it.
New Jedi Knight Mod: Mara Jade mod - Rob @ 6:55 AM
File: Mara Jade mod
Author: WilliamWallace
Screenshots: Screenshot 1, Screenshot 2
Description: This mod changes you into Mara Jade from Timothy Zahn's Star Wars novel series. It includes various features, such as a new saber move and a BlasTech pistol. It was originally going to be a TC, but I lost interest and decided to leave it at this. It's my first mod, and I hope you all like it.

Aug. 16, 2001

Raven .plan Regarding JK2 - Brian @ 2:22 PM
Blue's News mentioned that Jake Simpson of Raven Software has updated his .plan file with some small bits on Jedi Outcast and Soldier of Fortune II. Here's part of it:
JKII Multiplayer is coming along - I got Ghoul2 in there and working, so we can use all the single player assets, which is cool. Makes building an MP game a ton faster when all the assets just translate over. Going through the Quake III code again inserting my stuff makes me appreciate once again how clever and elegant the multiplayer design for that engine really is. Everytime I find what I think is a hole, I find that although the hole in question is never specifically addressed by code, that hole never crops up because of the smart design behind the system in the first place.

I could write an entire article just on that in fact. SOF II and JKII single player are coming along great guns from what I have seen. There is some interesting stuff going on in those games that I've not seen done before. John Scott's terrain system in particular looks very striking. For those that saw it (and JKII) at QuakeCon I think I can speak for most here when I say a huge thank you for all the kind words that have been directed at us. This makes a difference to us here in many many ways. I think every developer gets revitalised when they know that people are looking forward to what we are building.
You can read the whole thing right here.

Aug. 17, 2001

New Jedi Knight Multiplayer Level: FlipSide - Rob @ 8:30 PM
File: FlipSide
Author: murta
Screenshots: Screenshot 1, Screenshot 2
Description: A saber/guns symmetrical DM level, which is kind of hard to describe (check the screenshots). Based around teleporters at the edges of the level, and a main room in the centre, with thrust up to a room above. The corners of the level are blocked by time forcefields, and each corner includes at least one secret (look for strange looking textures). All weapons are in the level (if you know where to find them). The beta testers all seemed to enjoy it, however it may require a 'fast' computer, due to some framerate problems (only at the centre).
New Jedi Knight Mod: Saber Battle X - JK v1.0 - Rob @ 8:49 PM
File: Saber Battle X - JK v1.0
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: A Jedi's life is not easy. However, Saber Battle X will facilitate achieving your interest in defending the innocent. At last, you have the skills necessary to defend the galaxy! On the contrary, a Dark Jedi's life can be quite easy. Make your enemies suffer at your feet with triple streams of dark lightning, or easily strike them down with your lightsaber. Your grip on the galaxy will one day become supreme! Saber Battle X - JK v1.0 features many enhancements. Lightsabers feature refined Glowsaber 3 technology, speed, moves, and damage. Lasers and lightning feature similarly refined glow technology. The new Evasion/Kick key allows you to kick or evade in eight directions—perform a forward Jedi flip, back handspring, or roll in one of six directions to get yourself out of a bind. Also, there's Force Heal Other, improved Force Seeing and IR Goggles, triple Force Lightning, Force Jump featuring a flip upon rising and slow down upon falling to prevent damage, and several other improvements and bug fixes. Also, you can choose from a ton of great Jedi skins for online play. Now you can FEEL like a Jedi!
New MotS Single Player Level: Force Fire - Rob @ 9:02 PM
File: Force Fire
Author: Julia\Michael/Lisa
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle Katarn is the new omnipotent Dark Emperor of the Galaxy and Sariss is by his side, but there remains one last problem. Former Imperial troops at an isolated outpost have rebelled against him and the entire star system is no longer visible to him in the Force. Fearing that the knowledge of how to neutralize their powers may spread beyond the system, Kyle and Sariss must move quickly to crush the uprising by more conventional means.
New Jedi Knight CTF Level: Rival Clans CTF - Rob @ 10:41 PM
File: Rival Clans CTF
Author: EnigmaNoir
Screenshots: Screenshot 1, Screenshot 2
Description: An ancient arena where a battle wages for ultimate supremacy. A level where 'Jedi Dojo' meets CTF with two teams defending each tower against the onslaught of the opposing team.
Back to the Good Times - blujay @ 3:25 PM
And now back to classic Star Wars with Al's DCM #87. Thanks to BrianTheSith for letting us know.

Aug. 18, 2001

New Jedi Knight Multiplayer Level: Imperial Cargo Checkpoint - Rob @ 10:31 PM
File: Imperial Cargo Checkpoint
Author: Zapsta550
Screenshots: Screenshot 1, Screenshot 2
Description: The Imperial Cargo Checkpoint used to be a cargo checkpoint for the Imperials, until it got shutdown. The power has been shut off, so neither the conveyor belts, nor the lights are in working order. Since the lights are out, this level is great for sneaking around in the darkness, and firing a powerful concussion bullet right at someone's back. This is my first level posted on Massassi (not the first I've ever made (and I've made better). So I really just want constructive criticism. This level is small and dark so be careful!
New Jedi Knight Mod: Tuck Windroft Skin - Rob @ 10:42 PM
File: Tuck Windroft Skin
Author: Tuck
Screenshots: Screenshot 1, Screenshot 2
Description: A skin of my fan fic character, Tuck Windroft.
New Jedi Knight Multiplayer Level: Excon - Rob @ 10:54 PM
File: Excon
Author: Bizzy D
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level that consists of three skywalks and up and down thrust sectors. Has a pool of water and two secret control rooms. This is my first level.
New Jedi Knight Multiplayer Level: HoLy HeLL - Rob @ 4:44 AM
File: HoLy HeLL
Author: HoLy HeLL
Screenshots: Screenshot 1, Screenshot 2
Description: Well, first off, this is my first level. I have always wanted to make a saber battle ground with a few obstacles. Shortly after being introduced to the Zone and Jedi Knight I decided to make one. This is kind of like Gladiator in the sense that there is one main battle ground and then a room or two that you can go in for goodies. The only exception is that my level has lava that kills on touch surrounding the battle ground and atleast four extra add on rooms around it. A few secrets for aid and yes even an area where you may find the occasional gun. I know its a saber level, but oh well. And finally there is almost a dozen death traps or whatever you want to call it. I made this level for Saberists. Its a good level for forcers too, but not for gunners. I am still learning. For now I only made this as a fun level for all to play. I am a professional or anything. I am not even close. Have fun guys. :)
New Jedi Knight Multiplayer Level: Phats Level - Rob @ 4:55 AM
File: Phats Level
Author: Phat & K-Dawg
Screenshots: Screenshot 1, Screenshot 2
Description: A basic level good for 2-4 players with 4 main rooms. Screenshot 1 is the main room. Screenshot 2 is the saber duel arena. An extremly large amount of cog as well as secrets and hiding places are there. There are a few sniper spots but you have to find them! To get to the secret room at the top of the building you must first find a spiral staircase. HINT: Snoop around the elevators..
New Jedi Knight Mod: Sith Sabers - Rob @ 5:13 AM
File: Sith Sabers
Author: EAH_CL0wN
Screenshots: Screenshot 1, Screenshot 2
Description: Sith Sabers allows the user to master one of four new sabers. Each new Character is skilled in the use of one of these sabers. The new sabers are a light staff, twin Sabers, trident saber, or a heavy saber. In multi-player games the special saber you are able to use is determined by which character you chose. In single player you will be able to use all of the saber weapons. To activate the special sabers browse your inventory as though you were looking for a key or a wrench. You will see several icons. These icons indicate the saber specials and the other features in the mod. If you try to activate a saber that your character can not use, you will be told that you are not skilled in the use of that weapon. Also included in the mod is the ability to throw your saber. The saber will seek out a victim and follow him around the room until it strikes him or a wall. A graple ball is also included in the inventory. In single player you will be given a damage control option which will reduce damage from weapons and sabers. You will also be able to rotate characters in single player allowing you to chose from several select skins. To access the new items browse through your items inventory. Another feature of the Sith Sabers Mod is the 'death blow'. On some occasions when you kill an opponent with your saber his head and arm will be severed from his body as he will burst into a messy gout of blood. A skull and a bloody arm will be left behind. I also added a secret character into Sith Sabers. If you can discover how to unlock him you will be able to use all the saber specials in a multi player game. The secret character is also allowed to use damage control in a multi-player game.

Aug. 19, 2001

New Jedi Knight Multiplayer Level: Temple In The Sky - Rob @ 11:30 PM
File: Temple In The Sky
Author: FreeBird14
Screenshots: Screenshot 1, Screenshot 2
Description: Temple In The Sky is a multiplayer level for JK. It is made small and simple for fast-paced sabers NF dueling. There are no power-ups. There are also 5 places to duel, with hallways and other passageways connecting them. This is my first level, and more will be coming soon. Please send me an email if you detect a bug.
New Jedi Knight Multiplayer Level: Dying Namek - Rob @ 11:47 PM
File: Dying Namek
Author: SSJ3_Pepsi
Screenshots: Screenshot 1, Screenshot 2
Description: This level represents the last few minutes of Namek on the TV show DragonbalL Z. This is a medium-sized multiplayer level with 7 dragonballs (sequencer charges) hidden around the level. This level was intended to be used with DBZ 3.0 or DBZ 4.0/TDIR. I've included Nameky trees as well as the Hole that Frieza made. You will even be in the same purplish atmosphere. Have fun! DBZ rules!

Aug. 20, 2001

New Jedi Knight Multiplayer Level: LS Lab - Rob @ 3:29 AM
File: LS Lab
Author: Lightside
Screenshots: Screenshot 1, Screenshot 2
Description: Small-Medium sized level. Pretty neat features. Do Not be fooled by the file size, people. Great for strategic deathmatch, or all around fun deathmatch. Be prepared...
New Jedi Knight Multiplayer Level: Geo-Mod Lobby Test/Demo - Rob @ 3:40 AM
File: Geo-Mod Lobby Test/Demo
Author: Lightside
Screenshots: Screenshot 1, Screenshot 2
Description: This, is summed up as a deathmatch level that uses my Geo-Mod concept.Small level. Have fun. :)
New Jedi Knight Multiplayer Level: Geo-Mod Test/Demo - Rob @ 3:51 AM
File: Geo-Mod Test/Demo
Author: Lightside
Screenshots: Screenshot 1, Screenshot 2
Description: I have conjured up a concept for more creative levels. Of course, this idea was kind of "borrowed" from Red Faction. So far, the concept has proved to work nicely. I bring you a sample of what is to come in my future levels, and hopefully, what is to come from other people's levels. Please, feel free to use the 3do's and level from this .zip as a base for your creations. And please, Use This Concept. :) It'd make me the happiest editor in the world if I knew that I started an editing revolution (or at least, a small craze) for a rotting game engine.

Aug. 21, 2001

Massassi SotD Screensaver - Brian @ 1:54 AM
Ugg_Boot of the Code Alliance sent in this Massassi Screenshot of the Day Screensaver for Microsoft Windows computers. It allows you to set how often you want to check for new shots, and automatically downloads them to your computer. This was tested on the Win9x family of operating systems, so if you have NT or 2000, you may run into access rights problems (feel free to try it anyway...). From now on it can be found in our Miscellaneous Downloads section (which can also be found in the sidebar...).
New Jedi Knight Multiplayer Level: 16bit FightTown - Rob @ 2:23 AM
File: 16bit FightTown
Author: micoal
Screenshots: Screenshot 1, Screenshot 2
Description: This is a 16 bit multiplayer level that is packed full of guns. The beta testers all agreed that it is great with mods. There are several traps and secrets to gain the "upper" hand. I made this level with fast and furious game play in mind, and it worked out nicely for only my second level submission to Massassi. Download and enjoy...
New Jedi Knight Multiplayer Level: Jedi Smash - Rob @ 2:54 AM
File: Jedi Smash
Author: Jedi Red 2
Screenshots: Screenshot 1, Screenshot 2
Description: Medium to Large sized level. Good for 4-8 players. No theme, no story, no plot, no glory, get in, keep moving, and surrvive...
New MotS Multiplayer Level: SkyWays - Rob @ 3:11 AM
File: SkyWays
Author: IGF Slayer1
Screenshots: Screenshot 1, Screenshot 2
Description: This multiplayer level is medium in size and is good for up to 5 people. Force Jump Is Needed with at Least 3 Stars and plenty of mana. You need to be at least at level 4 or 5. To be safe I would use just full so you don't get stranded. This level takes place in space where you need to jump from ship to ship to get around. Theres the Millenium Falcon, A-wings, and alot more. If you have anything to say email me. I am planing to relase a version with less gravity.
New JK/MotS 3do: - Brandon @ 1:57 PM
Author: NHS_corey
View: Screenshot
Description: A pair of rusty metal barrels. One has a lid the other does not and has some type of sludge in it.

Aug. 22, 2001

DCM 88 - Brandon @ 12:38 PM
BrianTheSith let us know that Al MacDonald has posted the 88th Diary of a Crazed Mimbanite.

Aug. 23, 2001

New JK/MotS 3do: - Brandon @ 1:16 PM
Author: Myr992
View: Screenshot
Description: This is a couch 3do that I spent a while making. I have had some people say its good, but I'll let you be the judge of that.

Aug. 25, 2001

New Jedi Knight Multiplayer Level: WiReFrAmE - Rob @ 9:15 AM
File: WiReFrAmE
Author: Stormie
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small multiplayer level that consists of beams running across a pit. Good for close combat and for dangerous saber battles. There are four small areas with explosive tanks. There is a skybox outside for your pleasure, and a secret (that won't remain a secret as its so obvious) to get the concussion rifle. I hope you fall down the pit trying to get the gun. The level has been known for its slide, or when someone gets stuck at the bottom and you can laugh and pea shoot them with a bryer. This level was made for JEDI ( so I could host tournaments there but I thought, oh well, lets send the thing to Massassi. It uses about 8 textures ,I was trying to make the filesize smaller, and uses no cogs. I might expand it if people like it. Oh yeah and to all the people at The Admirals Command Chamber, Hello!! (I'll never hear the end of this now...)Oh yeah and Jedi Master Episode 2 is coming out in a few months. Please feel free to comment.
New Jedi Knight Multiplayer Level: Arena of the Force - Rob @ 9:38 AM
File: Arena of the Force
Author: PhantomMaster
Screenshots: Screenshot 1, Screenshot 2
Description: A small sabering level. Best used with sabering mods such as Gaurdians of the Galaxy or Spork.

Aug. 26, 2001

New Jedi Knight Multiplayer Level: Battle Ground - Rob @ 10:18 AM
File: Battle Ground
Author: Caley Carroll
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer map set in an Imperial base. It consists of several hangers and large rooms which allow for some great lightsaber and gun battles.

Aug. 27, 2001

User Registration/Bannings - Brian @ 11:13 PM
If you have had a message recently about being banned and you got a reply from blujay or myself regarding AOL users, please try your login again (or try to register again) and it should work. Sorry for the inconvenience. Note: this is for our level commenting system and the Editor's Corner, not the forums.

Aug. 28, 2001

Server Problems / Forum Registration - Brian @ 8:43 PM
A large number of forum registration emails have been returned to the staff account due to the fact that the outgoing mail server on isn't working correctly. If you have registered in the past few days, you probably haven't gotten your confirmation email. We're working on this issue and I hope to forward all the passwords out when the email is working again.

This also concerns any emails you've sent to me personally or to the staff account. Every email I send out gets returned, so if you haven't heard back, this is why.
State of the levels. - Rob @ 1:02 PM
Hello. For the past few weeks I have been posting levels and such here at Massassi. I haven't been around in the past few days because of real life issues that I have had to deal with.

I realize that alot of you have sent levels to the levels account and are wondering where did Rob go? Well I'm still here and I still will be posting levels and such.

I am asking you all to be patient as I just got my life on track. Please do not send any levels you have previously sent. They are all still here. Also please follow the submission guidelines thoroughly. There are alot of levels that haven't been sent correctly, and with our server difficulties I can't reach you to tell you to resubmit. After the server difficulties are corrected I will promptly contact those who have not submited correctly.

Sorry for the delay in postings. It is a pleasure serving you. Thankyou for your patience.


Aug. 29, 2001

GoZ Studios - New 3do - Brian @ 7:32 AM
MikeC sends word that GoZ Studios has recently released a new 3do. This time around you can download a standard or 16 bit version of an escape pod. Hit their site for the download. Note that this is a bit old but I'm trying to catch up on all the email that came in amidst the ongoing server problems.

Aug. 30, 2001

JK2 Sound Petition - Brian @ 3:06 PM
Lord_FinnSon sent word that he has started an interesting Jedi Outcast Sound Petition. While I think it may be a bit premature, it's definitely an interesting read. I'm curious... has anybody read any "official" word on whether the actors/actresses will come back for voice-acting?

Aug. 31, 2001

More on JK2 Voices - Brian @ 11:22 AM
Bar Tender, who apparently attended the recent QuakeCon, offered these insights on the Jedi Outcast voice acting.
Damn, I knew there was something else I should have asked at QuakeCon!  But there were a few times in the demo that Kyle spoke, and it sounded like the MotS Kyle, Rino Romanio.  I don't know if that was new dialogue or recycled from MotS, though.  I  also don't know if the voice was representative of the finished product.

One thing to keep in mind: Romano also did the voicework for Alexander Munro, the male version of Elite Force's player character.  Since Raven did that game as well, they might use him again.