Last Updated: 2019-01-22 06:16 UTC

Recent Levels
2019-01-22 Take-Off: Destiny of Alderaan 2: The Sole Jedi
2016-02-25 Life of Grismath
2016-02-25 TODOA 2- Duel at Belga Jer
2016-02-25 Take-Off: Destiny of Alderaan
2016-02-25 Magrucko Daines and the Vertical City
2016-02-25 Dash's Place
2012-11-08 DarkSeeker: Enter the Darkness
2016-02-25 Life of Grismath
2016-02-25 TODOA 2- Duel at Belga Jer
2016-02-25 Take-Off: Destiny of Alderaan
2016-02-25 Magrucko Daines and the Vertical City
2016-02-25 Dash's Place
2012-11-08 DarkSeeker: Enter the Darkness
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Monday, January 21, 2019
New Jedi Knight Single Player Level: Take-Off: Destiny of Alderaan 2: The Sole Jedi -
File: Take-Off: Destiny of Alderaan 2: The Sole Jedi
Author: FastGamerr
Description: As the last Jedi on Alderaan, eliminate the Imperials in the area to escape the planet before its destruction. NOTE! When playing on the Hard difficulty, the human enemies will be stormtroopers with raildets. Cheers!
Author: FastGamerr
Description: As the last Jedi on Alderaan, eliminate the Imperials in the area to escape the planet before its destruction. NOTE! When playing on the Hard difficulty, the human enemies will be stormtroopers with raildets. Cheers!


Wednesday, August 15, 2018
Nikumubeki and Eversor Asked For This -
Nikumubeki asked me to copy over some old stuff to the Massassi server. And Eversor demanded I update the main page. Here it is.
- SINE - Screenshots of a level Sine_Nomen was working on before his computer crashed and everything was lost :(
- JKL2OBJ - I'm not familiar with this, but the included tutorial video indicates that you can take a gob file and export the whole thing (jkl, referenced 3dos, textures, etc.) as an .obj file which can be used in 3dsmax
Nikumubeki and Eversor Asked For This -
Nikumubeki asked me to copy over some old stuff to the Massassi server. And Eversor demanded I update the main page. Here it is.
- SINE - Screenshots of a level Sine_Nomen was working on before his computer crashed and everything was lost :(
- JKL2OBJ - I'm not familiar with this, but the included tutorial video indicates that you can take a gob file and export the whole thing (jkl, referenced 3dos, textures, etc.) as an .obj file which can be used in 3dsmax
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