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Old News - June 2001

The Massassi Temple » Old News » 2001 » June

Disclaimer: We have been posting news since 1998. Many of the sites we previously linked to have long since gone defunct. Worse, sometimes scammers buy up old domain names and replace their original content with malware or objectionable content.

Friday, June 1, 2001

New Jedi Knight Multiplayer Level Review: Font - Reviews @ 5:19 AM
The Massassi Temple Review Site has just posted a new review of Font. The level was created by .

Saturday, June 2, 2001

New Jedi Knight Multiplayer Level Review: Hall of Sabers - Reviews @ 9:49 PM
New Jedi Outcast Screenshots - Brian @ 3:27 AM
ZeroXcape let me know in the chat room that Lucasarts has released two new screenshots of Jedi Outcast: Jedi Knight II. One of them looks awesome, but the other pictures some overly rounded storm troopers. Hopefully these will be re-modeled as time goes on... Remember, you can find loads of JK2 information on our Jedi Knight II information page.
Small Mats Section Upgrade - Brian @ 3:59 AM
The mats section now gives the option to view each texture tiled. For example, this is the old way and this is the new way. At the bottom of each shot, you can choose whether or not you want it tiled. This should help you figure out whether you are happy with how well a texture stitches before you download it and copy it to your project directory.
Raven Interview - Brian @ 2:41 PM
Voodoo Extreme pointed out that MindlessGames has conducted an interview with Raven Software's Kenn Hoekstra. Watch out for popup ads (I think I counted 5!?). Not much about Jedi Knight II, but if you're interested in the other Raven projects (like Soldier of Fortune 2), be sure to read it.
New Jedi Knight Multiplayer Level: Jedi Shopping Mall:Demo - Kedri @ 4:46 PM
File: Jedi Shopping Mall:Demo
Author: SlingsRat
Screenshots: Screenshot 1, Screenshot 2
Description: JHS, move over: the kids have grown up and are hanging out at the mall.
New Jedi Knight Multiplayer Level: Deck 16 - Kedri @ 4:56 PM
File: Deck 16
Author: Jansen
Screenshots: Screenshot 1, Screenshot 2
Description: Multiplayer level based on Unreal Tournements "Deck 16". this level should provide for some fast and furious gameplay.

Sunday, June 3, 2001

New Jedi Knight Multiplayer Level: Saber Dome - Kedri @ 5:02 PM
File: Saber Dome
Author: LEGION_EYE and LEGION_DARK
Screenshots: Screenshot 1, Screenshot 2
Description: A small saber arena created by LEGION_EYE and edited/sent in by LEGION_DARK.
New Jedi Knight Multiplayer Level: World Canyon - Kedri @ 5:12 PM
File: World Canyon
Author: Gun_Boy_0
Screenshots: Screenshot 1, Screenshot 2
Description: World Canyon is a saber level. You'll need Force Jump for this level.
New Jedi Knight Multiplayer Level: All Stacks Up - Kedri @ 5:17 PM
File: All Stacks Up
Author: 3_Rats
Screenshots: Screenshot 1, Screenshot 2
Description: A small level, consisting of anti-gravity tubes, and catwalks. Made for Saber, NF, 2 players. Good for 1-on-1 duels. With a short supply of recharges and health, you should stock up while others are loading. Don't worry about falling, though. Most floors won't hurt you. Contains 16-bit mats!
New Jedi Knight Mod: 3D9X: Assassin Extraordinaire - Kedri @ 5:26 PM
File: 3D9X: Assassin Extraordinaire
Author: Nightmare_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: 3D9X, almost an exact replica of 3D4X, the famous protocol droid who assassinated his master, Hekis Thun, on Mechis III when IG-88 reprogrammed him has had a rough life. He was sold to Svan Mardak, a notorious killer on Ovoo IV. After given an assigment to hunt down and kill a senator who had just recently dared to tread on the pride of Svan's employer, Kohan Gatspsus, Nine Ex was sent to do the dirty job himself. ThreeDeeNineEx was supposed to shoot the senator right in the middle of his speech in the Grand Colessium. Earerly awating the downfall of him nemesis, Kohan attended the speech. 9X was just lining up his sights right in the middle of the senator's fat forehead, when he had a change of heart. So, shifting his sights over to Kohan, who was sitting right beside the senator, shot him right in the face. Thinking that NineEx was useless, and had commited a crime, Svan junked him. Nine years later, a young nobleman was riffling through the trash, to find parts for his new accountant droid, which he thought he would call 8T88, He found an intact droid head, and it seemed to attached to something. Digging deeper, he found what was left of 3D9X, and decided to put off the 8T88 project, and re-assemble 3D9X... (description continues for quite a bit in the readme file)
16-bit Portal - Brandon @ 9:09 AM
Emon was kind enough to send in his 16bit_portal mat which you can find in the walls category of the mat section. Don't forget to send in your mats too!
New Staff Member - Aglar @ 10:29 AM
Hello, I am Aglar. Many of you know me, as I have been an operator in the Massassi chat room for quite a while, as well as an active member on the forums. I intend to be an active staff member, and will be posting news as well as updating the Level of the Week. My email address is aglar@massassi.net. Feel free to send me a message regarding Massassi, or anything in general.
JK2 Desktop Wallpaper - Brian @ 1:01 PM
Jepman has polished an interesting JK2 desktop wallpaper. So has Sebulba(HOV), check out his here.

Monday, June 4, 2001

Rbots Updates - Aglar @ 6:43 PM
This just in from Rbots:
The next public release - 0.30 will feature difficulty settings, and I'd like your input on what they should be. I need a name for each of the 10 levels to describe how difficult they are and a description of how each level is different. Post your ideas on the Rbots forum.

Updates at JediNights - Aglar @ 4:17 AM
JediNights' Jedi Outcast: Jedi Knight II screenshot archive has been updated. The archive now includes all images released, and in every resolution released as well. They will continue to update their section, and bring you up to-date Jedi Knight II info. Be sure to check out the screenshots if you haven't done so already.
Mat Section Updates - Brandon @ 8:51 AM
Thanks to Agent J for submitting a few mats. He sent in a Phat Mat Pack which can be found in the Mat Pack category, a Slime mat which is in the Water category, and an updated Ceiling Tiles mat which may be downloaded in the Ceiling category. Thanks to all those who have sent their mats in, and remember that you're always welcome to submit your mats.

Tuesday, June 5, 2001

Obi-Wan Interview - Brandon @ 7:15 PM
I saw on Voodoo Extreme that TeamXbox has posted an interview with LucasArts' Julio Torres who is the Assistant Producer of Obi-Wan. Here's a sample:
"What can players expect to see in Obi-Wan?"

"The main focus of this game is for the player to really feel like they are a Jedi. That has been the goal since the start of the project. In order to achieve this, we had to make sure the player had complete control over the light saber. We struggled with this for about a year staying away from creating a game where your saber fighting is a button-matching thing because you don't really have control. That is when we came up with the idea of using the analog stick for the saber. The way this works is that any direction you want the saber to swing, a player just has to move the analog stick in that direction."
BGJ Comic - Brian @ 8:00 PM
This was too amusing to not post. Check out http://www.elited.net/ - click on the 1337 Comic by D.T. Carel link in their news.

Wednesday, June 6, 2001

Command Chamber News - Brian @ 12:01 PM
The Admiral's Command Chamber has been very busy lately. They've posted a few new single player reviews, a new level feature (which is a spotlight of an upcoming level), a couple of new levels for download, and a walkthrough of Imperial Pumping Station, a JK single player level by Kiramin.

Friday, June 8, 2001

New DCM - Brian @ 7:55 PM
Ric Olie sends word that Al has updated Diary of a Crazed Mimbanite with #79. In case you don't know... DCM is a Star Wars parody comic.
Massassi & Command Chamber in Computer Games Magazine - Brian @ 8:07 PM
Chris sends word that the print June 2001 issue of Computer Games Magazine contains an 'Afterlife' column that features Jedi Knight and MotS. I'll post the text Chris sent here. I wasn't able to find a copy, unfortunately, because they have been replaced with the July issues. I am going to see if I can't order a back issue tomorrow morning. Anyway, here's the snippet, written originally by Brett Todd.
"A long time ago...
One game I can't seem to stop reinstalling is ucasArts legendary Jedi Knight. The groundbreaking sequel to Dark Forces may be nearing it's fourth birthday, but both it and the Mysteries of the Sith expansion pack still feature some of the most compelling first-person shooting [and, uh, sabering] this side of modern efforts like the afore mentioned No One Lives Forever. If you don't own either game, do yourself a favor and pick them up from a bargain bin near you. If you do own them, cruise over to The Massassi Temple and the Admiral's Command Center for a look at the many user-designed solo missions and multiplayer maps available.

Be prepared to surrender a lot of time to your PC if you're a Star Wars fan, though. Many of the home-brewed missions boast LucasArts-like design touches, some even go beyond the outstanding quality of retail levels such as "The Falling Ship." I've just lost the better part of a weekend to SavageX's epic "Leeza's Destiny 3.0" and Ryan Bickhart's incredible "Imperial Siege on Derra IV." Each features puzzles, new cutscenes, and all of the other frills that make an FPS level truly memorable. "Imperial Siege" may be the best user-designed level I've ever played for any game. Any way you look at it, getting back to Jedi Knight is a great way to kill time while waiting for Hayden Christansen to turn into Darth Vader in Episode II"
Big thanks to Chris for sending in the email. If you have this mag and a scanner, please scan the page(s) and send them to me!
CG Magazine Scan - Brian @ 11:26 PM
Vinny and osiris posted a scan of the article mentioned below on this thread in the discussion forum. Very interesting, indeed.
Poll @ Lucasarts.com - Brian @ 11:43 PM
Lucasarts is asking which game you'd like to have right now if you could...
RBots Release Date Announced - Aglar @ 4:18 AM
RBots has finaly announced a release date for the latest version.
We've finally managed to put together and test most of the functions that will be available in the next release. If everything goes according to plan, Rbots 0.30 for both JK & MotS will be released to the general public on 22nd June. Stay tuned for more details.

Saturday, June 9, 2001

Where are the new levels? - Brian @ 6:31 PM
Well Kedri is on vacation and I had finals this week, so we didn't have time to post many files. I am currently downloading 34 submission emails. I will try to get these posted tonight or this weekend. Sorry for the delay! BTW: some of these look really great, like the Cargo Chasm by Gelatinous Drool and two submissions by NorthChaos. I'll post them as soon as I can!
Level/Mod Installation Instructions - Brian @ 10:32 PM
Jipe and Tallgeese have kindly provided detailed installation instructions for all the types of files we have in our levels/mods database. They are also linked off the level page itself.
New Jedi Knight Mod: Dark Assumption v0.99 - Brian @ 1:54 AM
File: Dark Assumption v0.99
Author: DT_ST_Specter
Screenshots: Screenshot 1, Screenshot 2
Description: Changes all guns in the game to new weapons with new 3Dfx and functions. Sabers are Glowsabers (3.0) and the force power system has been given an overhaul to accomodate much more powerful FF battles. Weapons have new projectiles too, saber trails are also still here. This is the official mod of the Clan 'Dark Tide,' great for MP.
New MotS Mod: grapplemod101 - Brian @ 1:56 AM
File: grapplemod101
Author: clint waspe
Screenshots: Screenshot 1, Screenshot 2
Description: This is just a grapple mod that works for mots, replaces field light.
New Jedi Knight Multiplayer Level: BAH HQ Bar and Pool - Brian @ 1:58 AM
File: BAH HQ Bar and Pool
Author: BAH_Strike
Screenshots: Screenshot 1, Screenshot 2
Description: Part of the BAH HeadQuarters on the planet Shelva. Support for up to 30 players, you can have fun in the pool and bar drinking A15, Xiv-G, TuSkin, and of course, REEB. Cogs included in level allow you to become virtually intoxicated (drunk!) so have lots of fun in bar fights, etc. Remember, not too much beer or you will pass out! Check the argh.txt in the zip for beverage info! There is plenty of AI to have fun with as well. Leave comments! I want some feedback!
New Jedi Knight Multiplayer Level: DM-Etana - Brian @ 2:01 AM
File: DM-Etana
Author: NorthChaos
Screenshots: Screenshot 1, Screenshot 2
Description: Small 3 level DM-arena for 2-4 players, especially designed for fast and furious deathmatch.
New Jedi Knight Multiplayer Level: CRUSH them All!!! - Brian @ 2:04 AM
File: CRUSH them All!!!
Author: _C_tadmaz
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a single room, perfect for duels. There is virtually no lag since it's so small.
New MotS Mod: The FPSMan'sGuns v.5 BETA - Brian @ 2:07 AM
File: The FPSMan'sGuns v.5 BETA
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This patch has some great guns although this is only a BETA release (the full version is on the way). The full version will include internal models too but this BETA only includes external models. The guns are really cool but the JPEGs suck because they are small files (18 kb); don't let them dissapoint you. This BETA version was released so I could get some help and get bugs fixed in the full version. If you want to help email me.
New Jedi Knight Multiplayer Level: Egypt - Brian @ 2:08 AM
File: Egypt
Author: NorthChaos
Screenshots: Screenshot 1, Screenshot 2
Description: A small deathmatch levels for 2-6 players in Egyptian themed level. Have fun.
New Jedi Knight Multiplayer Level: Dark Duel - Brian @ 2:11 AM
File: Dark Duel
Author: Death_Rattle
Screenshots: Screenshot 1, Screenshot 2
Description: A small map for saber dueling. Large, open, dark canyon with two pillars in the middle for dueling. Very simple level, nothing very flashy. Just something for fun and for straight out sabers. There is only a dark and light force surge, no health, no guns. Truly for saber fanatics. Works well with all force powers.
Anti Jar-Jar Army - Brian @ 3:35 AM
Warning: not JK related. If the headline sounds even remotely interesting... click here.
Deck 16 Level - Brian @ 1:50 PM
It was brought to my attention that the Deck 16 level had already been posted, so the second copy has been removed.

Sunday, June 10, 2001

New Enemy @ HLWT - Brian @ 7:50 AM
Have Lightsaber, Will Travel has posted a new enemy for level authors to add to their single player levels.
Elited Wallpaper - Brian @ 7:51 AM
Remember that JK comic we posted about earlier this week? Well it's now been transformed into a desktop wallpaper, if you're interested.
ArmyTC Level Contest Announced - Aglar @ 2:46 PM
Uber(HOV), leader of the ArmyTC informed me via ICQ of a level contest. He passed on the following information:
Just a few more notes on the level contest: This isn't just an Army TC level contest... Runner-up maps will be in the next DFA beta. How cool is that? : )

Here are some more guidelines on the contest:

-The levels must have the right atmosphere. Obviously we don't want a space level ; ) So be sure to keep it realistic.

-Levels may NOT be already submitted or posted somewhere else. Though they may be released after the TC's release as a standalone level (not in any other mod!).

-This is obviously a MotS TC, so it must be a MotS level.

-All levels must be in before August 31st (may be subject to change if anything happens to come up).

Email all entries to uberleader@hotmail.com, thanks.

Well, I'm sure looking forward to it.
New Jedi Knight Mod: Brutal Weapons Pack - Brian @ 3:54 PM
File: Brutal Weapons Pack
Author: RoBoBeau
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first attempt at JK editing so give me a break on the ratings. I downloaded the gun sound pack, 2 cogs from one of my friends, and the gun 3DO pack. Then, I made my own cogs and BMs and threw them together to get this. The mod modifies all the weapons but the saber. It also has a IR goggle cog that lets you fly if you use the ir goggles. I plan to make a 2nd version and replace the IR goggle cog with a grappling hook. Its a small download so just give it a try.
New MotS Multiplayer Level: Cargo Chasm - Brian @ 3:58 PM
File: Cargo Chasm
Author: Gelatinous Drool
Screenshots: Screenshot 1, Screenshot 2
Description: Adaptation of the Cargo Ship multiplayer level from Mysteries of the Sith. The changes make the level larger, and there are more powerups. No-force matches still work.
New Jedi Knight Multiplayer Level: Star Destroyer Avenger - Brian @ 3:59 PM
File: Star Destroyer Avenger
Author: JK_Revenge
Screenshots: Screenshot 1, Screenshot 2
Description: This is a reproduction the Star Destroyer Avenger that is shown at the start of Star Wars. It has an assortment of many rooms including a shuttle bay, a tie bay an AT-AT bay and of course the captured Tantive IV (Corellian Corvette). It is quite a large level and is best for 4 players, as with 2 it can take a long time to find each other through the various rooms and corridors.
New MotS Multiplayer Level: Saber Of The Jedi - Brian @ 4:01 PM
File: Saber Of The Jedi
Author: Chad Canning
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small multiplayer level set in a small room with a Sith-like appearance. It consists of 3 round rooms with 2 hall ways that connect to the same room. This level is great for dueling and as many players as you can get.
New Jedi Knight Mod: Dark Trooper: Legacy - Brian @ 4:07 PM
File: Dark Trooper: Legacy
Author: Nightmare_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: A small skin mod with a new lightsaber! Five Years After The Defeat of The Last Dark Trooper..... After seeing his brother, Davin, defect from the Empire, Conlin Felth, then an Imperial commando, set out to find Davin and to set him straight, even if he had to do it the hard way. Eventually, his hunt led him to a mysterious Sith artifact rumored to be destroyed. Conlin pocketed the relic, but as he was hurrying to leave the temple, the statue fell out of his pocket, and cracked into a billion pieces, releasing the trapped soul of the Dark Lord, Malhi Soltruc. Malhi tol Conlin where Davin was, but he also told him that his parents had not been shipped off to a penal colony, like the Imps had told Conlin, but rather had been brutally massacred, and their bodies incinerated. Using this information to turn Cinlin to the Dark Side, Malhi, also seeking revenge on the Imperials, led Conlin to the last Dark Trooper suit on Toleid XXI, which Conlin modified to fit himself. Now an unstoppable force, Conlin, joined with Malhi will reek havoc on the Empire for what they did to his family. He cannot be stopped; he will not be stopped.....

Monday, June 11, 2001

New Jedi Knight Multiplayer Level: Gunners' Hide and Seek - Brian @ 3:53 AM
File: Gunners' Hide and Seek
Author: tadmaz
Screenshots: Screenshot 1, Screenshot 2
Description: Gunners' Hide and Seek is a simple level that actually is very good for most gunners. It has lots of "nooks and crannies" that are great for hiding and sniping. I think most people would enjoy this level!
New Jedi Knight Multiplayer Level: Imperial Cargo Facility - Brian @ 3:54 AM
File: Imperial Cargo Facility
Author: Roger Willey
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small level (my first, meaning that it's nothing fancy), with an elevated control room-type deal and two landing pads intended for lightsaber dueling. This level is intended for 2-4 players. There are a few stormtroopers here and there, just for good measure. This should make for good lightsaber dueling, and decent gunplay.
New Jedi Knight Mod: Halfman's Sabers Again - Brian @ 3:57 AM
File: Halfman's Sabers Again
Author: Sef Halfman
Screenshots: Screenshot 1, Screenshot 2
Description: This is the new edition of my sabers... so to speak. I have simply put together my four best sabers. They are as follows: Halfman's Saber (see screenshot 1), the Shadowfiend Saber (see screenshot 2), the Rainbow Saber, and the Night Saber. I have eliminated the EVIL LITTLE BLACK BOX using Mat16... one problem. Some of the other colors also magically disappeared too. If anyone can help with this problem, please let me know. And I would really really appreciate all the criticism I can get, good or bad. I'll never be a good editor otherwise. One note: If you don't like my sabers... don't use them. But tell me what you don't like.
New MotS Single Player Level: Revenge of a Jedi - Brian @ 4:00 AM
File: Revenge of a Jedi
Author: Kai
Screenshots: Screenshot 1, Screenshot 2
Description: Kyp Durron, newest Jedi Knight trainee to Luke's camp on Yavin 4, disillusioned after the murder of his brother Zeth on Carida by an Imperial Officer, and led by the spirit of the long dead Sith Lord Exar Kun, sets out on a journey of destruction and revenge against what he sees as the embodiment of the Empire. Admiral Daala. He knows he can not easily get on board her Star Destroyers without her knowing about it, so he goes about getting himself noticed so she will "invite" him aboard. 5 levels where the object isn`t just to blast from one end to the other, but has objectives to accomplish and problems to solve. You must remember to use the force, or you are unlikely to survive. Contains new characters, cutscenes, 3do`s, mats, cogs and the rest. My second released level, so kind reviews would be nice, also requires coloured lighting enabled. Am I the only female Jedder?
New Jedi Knight Multiplayer Level: Saber Level Pack - Brian @ 4:02 AM
File: Saber Level Pack
Author: Kryptos
Screenshots: Screenshot 1, Screenshot 2
Description: Sabers only level Pack, should be fun. Also it is a minimal size download so enjoy.
New MotS Multiplayer Level: Isolated Area - Brian @ 4:03 AM
File: Isolated Area
Author: AtomEnity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small level with 12 respawn points. It has new 3dos and mats downloaded from this very site. It also supports both NF and FF. There are no powerups as I believe most people find it annoying to see someone they hit with fire 2 on a saber has just grabbed a revive. Besides, this is supposedly a abandoned Imperial base which was cleared out of within a few minutes - what was to prevent them from grabbing everything carriable and running?

Tuesday, June 12, 2001

New Jedi Outcast E3 Footage - Brandon @ 8:26 PM
Tee pointed out on our Jedi Outcast Forum that Videogamegal has posted new Jedi Outcast E3 footage on it's E3 Coverage page. This new video footage is 4 minutes and 49 seconds long and comes in a high speed stream and a low speed stream. This video shows off many of the features of Jedi Outcast, including the saber throw, scorch marks, and buddy AI. This is definitely a must see!

Wednesday, June 13, 2001

The Adventures Of Luke Skywalker TC Removed - Brian @ 4:01 AM
The 'The Adventures Of Luke Skywalker TC Beta 1.0' SP mod has been removed from this site. Please do not waste our time with levels/mods that contain illegal material. In this case, the author took components from MotS and put them into a mod for JK, which is against the license agreement. Thanks to all who notified me.

Thursday, June 14, 2001

DCM #80 - Brian @ 3:23 AM
MikeC sends word that Al has updated Diary of a Crazed Mimbanite with #80.
New Jedi Knight Multiplayer Level: The Hangar - Aglar @ 1:18 PM
File: The Hangar
Author: Patrick "EL3CTRO" Grant
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a DM level based in a aircraft hangar, I think I have really improved my architecture skills here. There are 2 versions, one with the reflective floor, and one without. The reason for this is when it was going through the beta testing it was found that the floor caused random crashes. If you have an unstable computer, it is recommended that you run the version without the reflective floor.
New Jedi Knight Mod: Dr. Evil - Aglar @ 1:52 PM
File: Dr. Evil
Author: Seifer
Screenshots: Screenshot 1, Screenshot 2
Description: A skin of the infamous Dr. Evil. I noticed there wasn't a Dr. Evil skin in existence, at least not that I could find, so I made one for my buddy Dr_Evil. It's made for Jedi Knight Multiplayer.
New Jedi Knight Multiplayer Level: Waterfall DM - Aglar @ 3:39 PM
File: Waterfall DM
Author: MaDaVentor
Screenshots: Screenshot 1, Screenshot 2
Description: A deathmatch level with a similar feel to Canyon Oasis. Ramps, bridges, anti-grav tubes, pools of water, and a huge waterfall all contribute to the excitement. There's even a nice sniping point, for those of you who can find it. :)

Friday, June 15, 2001

Old Logo/Design Images - Brian @ 6:13 PM
If you're interested in seeing Massassi's original logo and a couple of pictures of our second design, click this thread.
Serious Editing: New Design - Brian @ 6:26 PM
If you're interested in Serious Sam (an awesome PC first person shooter), be sure to check out my other web site, Serious Editing. It just got a facelift courtesy of ThreeDee. If you're not interested, well then, don't click.
SWG 360 Degree Screenshot - Brian @ 8:38 PM
Blue's News announced that the Official SWG site released a new 360 degree screenshot. This means that you can rotate the camera a full 360 degrees around the pictured Male Trandoshan. Although I don't normally post every bit of SWG news, this was too cool to pass up.

Saturday, June 16, 2001

Massassi in Lucasarts Poll - Brian @ 6:03 PM
When I saw that headline... My jaw about dropped to the floor. Anyway, Lucasarts is running a poll asking which fan site you visit most often. Be sure to stop by and support your favorite fan site (whether or not it's this one). Note: You must be a registered Lucasarts.com member to vote in this poll - so if you already voted but weren't signed it, your vote did not count.
Texture Tips - Aglar @ 4:06 PM
Tonight at 9:00 PM EST Zuljin will be holding the second session of his texture classes on IRC. It's on Massassi's own server located in the room #textureclass. Contents of the sessions will be compiled into an extensive FAQ.

Sunday, June 17, 2001

Two New Reviews @ Command Chamber - Brian @ 8:55 AM
The Admiral's Command Chamber just posted two SP level reviews, A Drug Bust Imperial Style, and Birth of a Mercenary SE. Thanks to Hebedee for the tip.

Monday, June 18, 2001

New Jedi Knight 3do: fan_ss.zip - Brandon @ 9:37 AM
Download: fan_ss.zip
Author: Emon
View: Screenshot
Description: A set of 3dos (includes the base, blades and shadow of blades) for this great fan setup. Includes a how-to file.
New JK/MotS 3do: mediumcouch.zip - Brandon @ 9:38 AM
Download: mediumcouch.zip
Author: Brad S
View: Screenshot
Description: A medium sized couch.
New JK/MotS 3do: clock.zip - Brandon @ 9:39 AM
Download: clock.zip
Author: Brad S
View: Screenshot
Description: A clock.
New JK/MotS 3do: largecouch.zip - Brandon @ 9:40 AM
Download: largecouch.zip
Author: Brad S
View: Screenshot
Description: A large couch.
New JK/MotS 3do: coffeetable.zip - Brandon @ 9:41 AM
Download: coffeetable.zip
Author: Brad S
View: Screenshot
Description: A coffee table.
New JK/MotS 3do: endtable.zip - Brandon @ 9:41 AM
Download: endtable.zip
Author: Brad S
View: Screenshot
Description: An end table.

Tuesday, June 19, 2001

New Sky Mat Pack - Brian @ 7:24 AM
Jim14 & SS4Gohan submitted a 16-bit sky mat pack which can be downloaded from our mat pack category.
New Jedi Knight Multiplayer Level: Dude - Zecks @ 2:38 PM
File: Dude
Author: Wookaru
Screenshots: Screenshot 1, Screenshot 2
Description: This is an space base-ish multiplayer level (though it's not really supposed to be anything from anywhere in particular). This is my first level so i just tried to keep it simple. It plays great with 4 people & there are a few small random surprises, but probably nothing you haven't seen before.
New Jedi Knight Multiplayer Level: Blue Carpet - Zecks @ 4:32 PM
File: Blue Carpet
Author: GreenJelloJunkie
Screenshots: Screenshot 1, Screenshot 2
Description: A medium-sized multiplayer level for JK. Sort of a mixture of styles. Pretty good for a first level (I think). It's only been tested on a LAN, so I'm not quite sure about the fps.
New Jedi Knight Multiplayer Level: Centrifugal Force - Zecks @ 4:39 PM
File: Centrifugal Force
Author: LordVirus
Screenshots: Screenshot 1, Screenshot 2
Description: A small, circular, deathmatch level for 2-8 players (Though more than four players is not recommended). Set in an industrial atmosphere. This level should be good for most gameplay types (FF, NF, Guns, Sabers, etc). New textures are courtesy of HFX.
New MotS Single Player Level: Jedi Master Episode 1 - Zecks @ 4:51 PM
File: Jedi Master Episode 1
Author: Stormie
Screenshots: Screenshot 1, Screenshot 2
Description: It's three days since Kyle defeated Jerec at The Valley of the Jedi, it is a time for Kyle and Jan to relax, the New Republic have arranged a Ceremony for their bravery, but the imperials have other ideas...

Wednesday, June 20, 2001

New Jedi Knight Multiplayer Level: Blue II - Zecks @ 5:00 PM
File: Blue II
Author: Andrew Cockerill
Screenshots: Screenshot 1, Screenshot 2
Description: This is the sequel to one of my older levels, Blue. This level takes place in a large, dark arena made for gunning games. Best suited for about 4-6 players.
Insanity 2 mod removed - Zecks @ 5:30 PM
I just removed the Insanity 2 mod after receiving word that it contained materials stolen from other mods. The post is still there, but will be removed, although the file is no longer there.

Thursday, June 21, 2001

Phantom Menace DVD - Brian @ 6:51 AM
Jedi Josh pointed out on the forums this article @ Star Wars.com that discusses the upcoming TPM DVD. It features a ton of extra features, click the link to get a list.
New Jedi Knight Mod: Guardians of the Galaxy - Zecks @ 12:14 PM
File: Guardians of the Galaxy
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: In an effort to enhance JK for optimal saber dueling, I've created "Guardians of the Galaxy:" -It speeds up the saber attacks (The .KEYs and the time in between them), replaces the big double slash with a quick twirl doing no more damage than any other attack, and reduces saber damage to lengthen duels (and balance it as a weapon due to swing speeds.) -It adds a Sith Saber, with new animations by myself. -There are new sounds for the Lightsaber, Sith Saber (different), and most force powers. -It adds the "force push" power, new gun bolts, and Glowsaber 3 technology on the sabers with all new saber models. -There are a bunch of great new skins for duel/robe/robe-with-hood with personal robe tints, and all new player models, including 9 of the 12 Jedi Council members. -There's a useful flip feature, wherin you tap force jump in the middle of a jump, and it performs a back/front flip, depending on direction, and gives you a little boost upwards. -Also, there's a special "Dramatic Music" function, which plays a file called "music.wav" in your resource/sound folder (you must supply it, see the documentation.) I must say, the the lightsaber is now a wonderful art. Dueling (as long as you don't have too much lag) can evolve into a strategic series of blocks, swings, and dodges, and my beta testers and I all agreed that, if played correctly, this can be considered a revamp of the saber system. The only advise I can give now is "don't stop swinging." Really..the game will block when it needs to in a duel, most of the time. Trust the force! (Also, to be noted: This patch requires a video card capable of displaying 16-bit mats.)
New MotS Multiplayer Level: Clad 65 - Zecks @ 12:22 PM
File: Clad 65
Author: Ozzarref
Screenshots: Screenshot 1, Screenshot 2
Description: This is the MotS version of my previous level Clad 65. Certain areas were improved and colored lighting was added. Cogs were fixed. I'm satisfied with it now. Do not let the beautiful courtyards or the magnificient mountains fool you. Formerly an Imperial Power Plant, Clad 65 now serves as an arena of death and carnage. Only the universe's finest Jedis have the privledge to fight at Clad 65. However, not many make it out alive. Only the brutal and strong survive. Be very careful.
New Jedi Knight Single Player Level: Escape From Mera Himbgie - Zecks @ 12:51 PM
File: Escape From Mera Himbgie
Author: Otterbine Barebo
Screenshots: Screenshot 1, Screenshot 2
Description: It's been almost three years since Kyle Katarn saved the galaxy from the evil madman, Jerec. It appears as though everything is on the up and up for the Republic. However, in a distant corner of the galaxy, the planet Mera Himbgie is home to about twenty thousand Imperial prisoners who have no idea that the Republic is as strong as it is. But, when you, Prisoner EX193878, hurt yourself in the mine, you decide that it is the perfect opportunity to escape. Visit the Tides Of The Force website at http://users.rcn.com/beanhead/TOTF for more information.
New Jedi Knight Mod: Water Guns - Zecks @ 12:58 PM
File: Water Guns
Author: Psigen
Screenshots: Screenshot 1, Screenshot 2
Description: This patch makes all the guns turn into water guns. However it DOES NOT make them stronger. It also changes the look of some things in the game and if you use the green or yellow saber you get a different saber.
New Jedi Knight Multiplayer Level: CaNYoN DuELz - Zecks @ 1:09 PM
File: CaNYoN DuELz
Author: JNO__MAuL_
Screenshots: Screenshot 1, Screenshot 2
Description: A fairly large open canyon with basically two big cliffs and a jagged catwalk intercepting them... plus a water fall and a small cave... This level is meant for training NF sabers but is just as fun with FF. Includes some 16bit mats.
New Jedi Knight Multiplayer Level: Medieval Castle - Zecks @ 1:14 PM
File: Medieval Castle
Author: Elmo
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JK multiplayer level set in a medieval castle. It's the first level I am going to release. It was planned to be part of the '10th Kingdom' mod but it got dropped. This level is best played with force powers.
New Jedi Knight Multiplayer Level: Battle Ground Jedi EE - Zecks @ 1:20 PM
File: Battle Ground Jedi EE
Author: ICJ GeForce
Screenshots: Screenshot 1, Screenshot 2
Description: This is an edited version of BGJ, that has more battling areas, and some bridges for some very high saber battles. I have also places some different items that can only be had by certain force powers and skill jumps. This level has some framerate drops in some areas, so if your running this game WITHOUT 3D acceleration, I wouldn't recommend this level to you.
New JK2 Fan Site - Brian @ 2:10 PM
Jedi-Outcast.com is the latest JK2 fan site to hit the web. Be sure to stop by and take a look at their JK2 MS Paint contest.

Friday, June 22, 2001

New Jedi Knight Mod: Aftermath 4 - Zecks @ 5:09 PM
File: Aftermath 4
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: Oh, no! Another Aftermath mod! Wait... This is something more. Suicide bomb is back with things such as radio phone, buying option, new weapons (ion cannon, heavy blaster, grenade launcher...), jumpjet , etc... What can I say? Download this! Note: This mod contains 2 16-bit mats, but it shouldn't matter even if you don't see the textures...
New Jedi Knight Multiplayer Level: Eon - Zecks @ 5:16 PM
File: Eon
Author: Nomi
Screenshots: Screenshot 1, Screenshot 2
Description: "Time is of no concern. Battles have been fought, won and lost for millennia, but the war will continue on for Eons." Deathmatch has been brought to a new era. Eon, where you must not only think to survive, you must make sure your enemy doesn't think. With 4 strategically place teleports, where each movement between another is not quite the same, distracting your opponent can be as good as getting their attention. Designed for at least 4 players, where you have to know exactly where you opponents are at all times. Also amazing with team play, build up to ambushes, leading your enemy to his doom, striking blows and fading away. Watch them squirm as they wonder where the hell you are, watch them get confused as you appear out of thin air and watch them collapse as they make that final mistake. Don't get mad. Get even.
My Introduction - Zecks @ 5:27 PM
Well, I suppose it's time that I introduce myself. My name is Zecks, as you can see, and I am the new level poster here at the Massassi Temple. I will probably be doing most of the level posting here. If you have any questions or comments, email me.
New Jedi Knight Multiplayer Level: The Fulcrum - Zecks @ 7:14 AM
File: The Fulcrum
Author: Jodo_Kast_BHG
Screenshots: Screenshot 1, Screenshot 2
Description: A small sabers level with two catwalks going over a pit of deadly lava.
New Jedi Knight Mod: James Bond 007 v2.0 - Zecks @ 7:23 AM
File: James Bond 007 v2.0
Author: Ben Allen
Screenshots: Screenshot 1, Screenshot 2
Description: Note - extremely important to read documentation. This is the complete version of James Bond v2.0. Bond is now played by Roger Moore, and he has several new weapons at his disposal: Walther PPK and P-99, a sniper rifle, and of course the Golden Gun (all of which have new 3dos since the last md). Also included are over 20 new multiplayer skins, including new CTF skins, and new BMs. I hope people like this one better than the last two versions!
New Jedi Knight Multiplayer Level: Warped Temple - Zecks @ 7:30 AM
File: Warped Temple
Author: Warped Newt
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JK multiplayer level based off the Goldeneye temple, the Perfect Dark temple, and my own creativeness to improve the level for Jedi Knight. It could support from 2-6 people, and there are plenty of secrets; especially a huge drop.
New DCM - Brian @ 7:37 AM
Mart from Jedi Legacy sends word that Al has posted a new version of Diary of a Crazed Mimbanite. He's also posted a new wallpaper and a DCM related MP3...

Sunday, June 24, 2001

More Texure Tips - Zecks @ 5:04 PM
Zuljin told me that he is holding another session of texture tips. Better not miss it if you're trying to master textures! Here's what he says:

I'll be holding another open forum tonight for all of those interested. It's on the server irc.massassi.net in the room #texturetips. It begins promptly at 9 PM EST, so if you're at all interested in learning how to better make textures, be there or be square.
Raven Day at JK2.net - Kedri @ 2:20 PM
ZeroXcape sends word about today's assorted goings-on at JK2.net:
Sunday, June 24, 2001 is "Raven Day" at JediKnightII.net celebrate Raven Software turning eleven years old. JediKnightII.net has quite a few features that may interest your readers. Here is what you can expect:

  • Interview with Kenn Hoekstra of Raven Games.
  • Preview of Soldier of Fortune II.
  • Column discussing Jedi Knight II and the Linux operating system.
  • New Community forums open that deal exclusively with Raven Games of past and present.

For more information, check out the latest Raven Day posts at www.jediknightii.net.

Monday, June 25, 2001

New Jedi Knight Mat: Brickfloor - Brandon @ 5:08 PM
File: brickfloor.zip
Author: Elmo
Screenshot: brickfloor.jpg
Description: A 16bit MAT. Best used as floor under a translucent water MAT.
New Jedi Knight 3do: ptoilet.zip - Brandon @ 5:16 PM
Download: ptoilet.zip
Author: Pengun
View: Screenshot
Description: This is my second toilet 3do. Much improved over the other one, it uses 16-bit mats and a high-detail model.
New MotS 3do: rs3dopack.zip - Brandon @ 5:27 PM
Download: rs3dopack.zip
Author: The_Lost_One
View: Screenshot
Description: 3dos that I made using screenshots I took from the game Rogue Squadron 3D. I believe they're all to scale.
New Jedi Knight Multiplayer Level: The Cavern - Zecks @ 6:31 PM
File: The Cavern
Author: Darth Dude
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small sabering level set in a cavern. There are two arenas for fighting. This is good for 2-4 players, and would be great on templay. It's also my first level.
New Jedi Knight Multiplayer Level: Goldeneye Military Archives: 16-bit version - Zecks @ 6:38 PM
File: Goldeneye Military Archives: 16-bit version
Author: The White Lightsaber
Screenshots: Screenshot 1, Screenshot 2
Description: This level contains 16-bit mats! A 3D accelerator is required!! An 8-bit version is in the works... This is the well known level from Rare's Goldeneye N64 game. The level has all the guns in the original locations. To stay more true to Goldeneye and also raise tension, not very much protection is available. The lighting has also been improved from the Goldeneye level. Also, light sources have been added for more realism.
New Jedi Knight Multiplayer Level: SpacePort Thompson - Zecks @ 6:50 PM
File: SpacePort Thompson
Author: Ben Stopforth & Gavin Thompson
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set on a spaceport run by a lunatic called Swigsy. Swigsy loves to drink and dance the night away, the bar in this level is where Swigsy can be found. The level consists of 5 main areas, a cargo bay, a control room/conference room, a bar (Swigsy's favourite) and dance area, a landing pad/docking bay and a smelting room. There are also several tunnels and a few anti-grav tubes hidden in the level. This level is intended for 3-10 players.
New MotS Multiplayer Level: Weapons Valley - Zecks @ 6:58 PM
File: Weapons Valley
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level with a large amount of underground tunnels connecting the various areas. Every weapon is included in this level. This level is meant for Personalities. I won't tell you exactly how, but even for non-Jedi personalities there is a way to get everything. The story is an Assault Shuttle flew over this valley and suffered an explosion. It was full of various cargo, all of which fell into the valley. It is currently hovering just outside the cliff areas, badly damaged. Its cargo consisted of: (1) Crates full of nuclear waste that is fatal upon touch (2) Crates full of a classified substance with an unusual resistance to gravity (3) Crates full of slowly debilitating, radioactive waste and (4) Crates with no particular purpose. If you've read the Corellian Trilogy by Roger MacBride Allen, then you know which ancient race I'm about to tell you about. These unknown aliens supposedly implanted teleporting technology into this very valley, though nobody hasbeen able to prove it.
New Jedi Knight Multiplayer Level: Domain of the Jedi - Zecks @ 7:04 PM
File: Domain of the Jedi
Author: Evilution
Screenshots: Screenshot 1, Screenshot 2
Description: To become a jedi, one must learn the ways of the force and learn the ways of the lightsaber. One must practice diligently, day in and day out. To be a true Jedi, one must use only the saber, and not other weapons. That is why I have actually taken out the blaster for this level. Because Jedi training takes hard work, the Jedi have set up a training facility for these needs. Who knows what secrets are contained within the... Domain of the Jedi.
New Jedi Knight Multiplayer Level: WKA_Training Facility - Zecks @ 7:10 PM
File: WKA_Training Facility
Author: WKA_Maverickman
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level set in one of the many Empire's TIE fighter facilities used to train pilots in hand to hand combat and weapons use. The ultimate co-op mission for veterans and newbies alike. You start off in the gunners room then you hit the switch that activates the AI bots in the two training rooms. One is made for the use of weapons such as repeater gun and concussion rifles. The other is made for the use of lightsaber only. At the end there is a small rest and relaxation room where you can grab a revive pack and chill.
New Jedi Knight Mod: Ninja Jedi - Zecks @ 7:22 PM
File: Ninja Jedi
Author: Zippy1000
Screenshots: Screenshot 1, Screenshot 2
Description: This is a single player or multiplay patch for Jedi Knight. You have faster saber swings and certain sounds have been improved. Flips and kicks are also included.
New Jedi Knight Multiplayer Level: Long Beach Resort - Zecks @ 7:30 PM
File: Long Beach Resort
Author: TJ13
Screenshots: Screenshot 1, Screenshot 2
Description: Long Beach is the construction site for a new resort hotel going up. The beach is also lined with plenty of shops and goods stores. The wide beach area and variety of places make this good for as many players as possible.
Rbots 0.30 for Jedi Knight released - Brandon @ 5:13 AM
That's right, and here's what Raynar has to say about it:
The long wait is finally over! The 0.30 alpha version for Jedi Knight is now released and available for download. The file size now weighs in at a hefty 5.4Mb.

Here's a list of features:

  • Full lightsaber support with glowsabers
  • Supports up to 32 bots per level
  • Comes complete with 18 different bot models (skins) (16 deathmatch & 2 teamplay)
  • Each level comes ready for action with 16 bots available
  • 3 different gameplay modes - Deathmatch, Sabers & Teamplay
  • 5 difficulty settings - set via hotkey
  • Add/remove bots via hotkey
  • Botcam - hotkeyable camera mode which will follow each bot around the level
  • Bot Scoring system - keeps track of scores for the bots
  • Special path node properties - allows bots to do extra things like activate switches, jump over ledges, lay mines etc.
  • Intelligent weapon selection - bots will now change weapons based on current situation, rather than just using the 'biggest' gun it has
  • Secondary fire - bots now use secondary fire for concussion rifle & railgun
  • Bots will dodge incoming projectiles based on difficulty
Unfortunately due to the deadline, force powers could not be implemented. Next on the list is the MotS version, a whole new SDK and set of tutorials.
Rod-Wan Deattrod Removed - Zecks @ 5:40 AM
I received an email this morning from the author of Ninja Kage, ShadowX, saying that some parts of his patch had been copied, and he had not been given credit by the author of the Rod-Wan Deattrod. So the Rod-Wan Deattrod patch has been removed.
RoX Intro Cutscene is Out - Zecks @ 1:44 PM
Bel Iblis just sent word that the RoX TC has just released an intro cutscene. Here's what Bel Iblis sends:

The RoX Intro Level is a small cutscene with no gameplay. This sweet little intro explains how Tahben would be chosen to save Xanthus.
Well, with that said, go download now!
Goldeneye Military Archives Fixed - Zecks @ 2:00 PM
The level that was posted yesterday, Goldeneye Military Archives by The White Lightsaber, had a corrupted zip. That has been fixed, and you can now download it.
Texture FAQ - Brian @ 4:32 PM
Rosebud has submitted a great texture FAQ which can be found in our tutorials section. It covers some important aspects of creating your own textures.
New MotS Single Player Level: A Pirate's Tale level 1 - Zecks @ 4:57 PM
File: A Pirate's Tale level 1
Author: ZOOIkes aka Darth Vedder
Screenshots: Screenshot 1, Screenshot 2
Description: You play as Hake Tah'Joohn, a Pirate who's been captured by the new republic after boarding their vessel "The Terranoid". You're stuck in a Prison of the New Republic HQ in the city Akkaban. Your mission for now is to escape from the building.

Tuesday, June 26, 2001

New Jedi Knight Mod: CIA Agent - Zecks @ 5:02 PM
File: CIA Agent
Author: Lazerus250
Screenshots: Screenshot 1, Screenshot 2
Description: I fixed this skin so now it is fully functional. This is a JK multiplayer skin designed to look like a CIA agent. All of the mats in it are made by me, Lazerus250, except for the hands. I think it looks pretty good and I hope some people download it. The skin sort of looks like Sean Connery (the original James Bond).
New Article: How to Record JK/MotS Videos - Brian @ 5:16 PM
CapnPolo submitted a great article on recording in-game footage of JK & MotS. It can be found by clicking the link or visiting the articles section.
New MotS 3do: rsse3dopak.zip - Brandon @ 9:37 AM
Download: rsse3dopak.zip
Author: The_Lost_One
View: Screenshot
Description: I am releasing a much improved 3do pack. This one includes about 3 new 3dos. Pack includes: convoy vehicle, imperial garrison, atst factory (which fits an atst inside), and an imperial garrison.
DCM #82 - Brandon @ 2:21 PM
Al McDonald has finished another great DCM comic. And it is available at his site, or by clicking here. Thanks to Skywalker for the heads up.
Glowstaff Preview - Brian @ 3:53 PM
Sith Central has a preview release of a Glowstaff mod available for download (click their news section).

Wednesday, June 27, 2001

LucasGames Relaunch - Brian @ 9:47 PM
LucasGames.com, a site dedicated to everything Lucasarts, has relaunched with a new design and a preview of Rogue Squadron II.

Thursday, June 28, 2001

New Jedi Knight Multiplayer Level Review: Ghost Town Invasion - Reviews @ 8:59 PM
The Massassi Temple Review Site has just posted a new review of Ghost Town Invasion. The level was created by MightyBob.
Jedi Knight II Teaser - Zecks @ 6:04 AM
Burrie posted a Jedi Knight II teaser on the Jedi Knight II forum. You can download the teaser here, but you are going to need the alpha version of DivX, which you can download here.
New Jedi Knight Multiplayer Level Review: Dark Citadel - Reviews @ 7:59 AM
The Massassi Temple Review Site has just posted a new review of Dark Citadel. The level was created by Tee.
Cog Warehouse is Back - Zecks @ 11:23 AM
lordvader told me in the chat that the Cog Warehouse is back up. You can visit it here.

Friday, June 29, 2001

Jedi Knight Tournament - Zecks @ 6:20 AM
Lt. Greywolf told me that there will be mini tourney today at 12:00 EST in #tourney on the irc.massassi.net server. The big tournament starts tomorrow. You can check everything out at the Jedi Knight Tournament site.
New Jedi Knight Mod: Digidestined Skin Preview - Zecks @ 9:08 AM
File: Digidestined Skin Preview
Author: Luke_Warhammer
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first mod, so it'll look kinda weird. This is for Digimon Fans only! This mod is a preview for my upcoming Digidestined Skin Pack. The Preview Mod features one skin which is Matt (I tried to find a .wav for Matt, but no luck). I am planning to make a Digidestined Skin Preview Mod 2.0 that will feature two skins, Matt and Tai (I might change Tai to a different Digidestined). So, Digi-fans, enjoy!
New Jedi Knight Single Player Level: Escape from Space Station X554 (Part 1) - Zecks @ 9:14 AM
File: Escape from Space Station X554 (Part 1)
Author: Denis
Screenshots: Screenshot 1, Screenshot 2
Description: Your Mission: You are on Space Station X554 (Center) and you must find the way to the upper levels.
New MotS Multiplayer Level: Team Battle - Zecks @ 9:24 AM
File: Team Battle
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a new hybrid design of mine to encourage communication, cooperation, and teamwork. Though it is rare, the best way to play this is a 4v4, and cordially I have included eight respawn points (all in the lobby I'm about to mention) to provide space for players. You start in the Master Lobby (thank you Barons Hed RPG for the idea) and are presented with a choice: Blue or red? This doesn't actually change your team, as I couldn't find a cog for it, but it does spawn you on the respective side of the arena you've chosen. On the back wall of both side's base is a button. When pushed, this button will cause the release of a large amount of mines from ghost positions. There are enough mines to kill anyone in the base at least a meter away from the switch. I couldn't find a cog to keep score - sorry. Your job is to prevent this from happening. At the front of your base are two bunkers in which Ewebs are stored. The ammo for them is there too - it regenerates. The Eweb can fire through a slot in the wall in two arcs - forward, and left/right, depending upon its position. It can also fire backwards, out of the entrance, but why risk hitting your teammates? These Ewebs main job is to prevent the entrance of enemies into your base, and I have tried to position them so the Ewebs cannot shoot each other - I hope. If the enemy gets past the Ewebs, then there is a slot in the ground in front of the deadly button that leads to a storage room with every weapon except for the carb gun (I hate that carb gun!). I should mention, near the button is a console. Activating this console will change the gravity. There is a low, normal, and a high. There are also other, minimal defenses - the blue side has a pool of deadly sludge and a pit with spikes (the spikes are just for show, sorry) and the red team has simply two pits. These pits are deep enough that only a Jedi at low gravity can escape them - unless they don't have force jump. For other personalities, these pits are unescapable - but it's hard to get pushed into them, so big whoop. I hope you enjoy this!
New Jedi Knight Single Player Level: Wolfy's JK Movies - Zecks @ 9:29 AM
File: Wolfy's JK Movies
Author: Wolfy
Screenshots: Screenshot 1, Screenshot 2
Description: Two movies I've made for Jedi Knight through use of COGs. I got the inspiration when reading a PC Gamer article about Quake movies... while these may not have the same quality, I hope they bring some enjoyment to you.
New Jedi Knight Multiplayer Level: Midnight - Zecks @ 9:34 AM
File: Midnight
Author: Chad
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level that consists of two parts: An underground armory with guns and ammo, and an outside area in a canyon with hills, a shack, a pond, and a moving troop transport. This level was made for 2-4 players. It also comes with a mod that provides a boost in gameplay. The mod changes the bryar pistol, stormtrooper rifle, and bowcaster to a Wathler P99, an MP5, and an M-4 Carbine. This is the first level I have made in a very long time so don't be too hard on it.
New Jedi Knight Mod: Harry Potter TC - Zecks @ 9:39 AM
File: Harry Potter TC
Author: IGT_Nemesis
Screenshots: Screenshot 1, Screenshot 2
Description: A great mod made of your favorite book.
New MotS Multiplayer Level: Matrix Lobby - Zecks @ 9:47 AM
File: Matrix Lobby
Author: Kyle90
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level of the lobby scene in the Matrix. I tried to make it as realistic as possible.
New Jedi Knight Multiplayer Level: BHG Training Facility - Zecks @ 9:51 AM
File: BHG Training Facility
Author: R2D2ARM
Screenshots: Screenshot 1, Screenshot 2
Description: This multiplayer level is suitable for 2-8 players, NF or FF. Here is the place in which the hunters sharpen their skills. You will fight AIs in 3 different scenarios. You are encouraged to work as a team to defeat each scenario and capturing a key from each. This was made for the Bounty Hunter Guild.
New Jedi Knight Multiplayer Level: Omega Armament - Zecks @ 9:55 AM
File: Omega Armament
Author: Takimoto
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level suited for 4 to 8 players. It is set in the not so distant future, inside a technologically advanced missile silo. It houses a prototype called the Omega. Once again, weapons of such destructive force have become necessary to maintain peace around the globe. I'm not sure why anyone would logically have a reason for a deathmatch game near a nuclear warhead. But, if you've ever imagined blowing people up with such imminent danger present, this level caters to you. If you like this level, check out my other ones at- http://www.massassi.net/takimoto/
New Jedi Knight Multiplayer Level: PaintBall Arena - Zecks @ 10:01 AM
File: PaintBall Arena
Author: Talanis
Screenshots: Screenshot 1, Screenshot 2
Description: A small level for about 4-6 players. Its only got two guns, the bryar and the crossbow, but it has lots of ammo, and is extremly fun to play. There is a network of tunnels, accesed by holes in the ground. One way grates allow hunters to pop up out of no where, allowing for gurelia warfare. Recommended force jump, as there is a special spot to get to, if you have force jump. No health or shields, but there is a secret area that has a bacta room. Just stand and it recharges your health. This is my second level, so please bare with me, I am getting better (I think). Special thanks to the 3do and mats sections on Massassi.net; without them, the level wouldn't look the same.

Saturday, June 30, 2001

JK MP Ladder Tourney TODAY - Brian @ 10:57 AM
Lt_Greywolf is running a Jedi Knight Multiplayer Ladder Tourney today until 5:00PM Eastern. You don't need to sign up, just show up and let Lt know you want in. You can join the tourney by using our chat and joining the #tourney room (when you login, just type '/join #tourney'), or pointing your favorite IRC client to irc.massassi.net (port: 6667) and then joining the #tourney room.

On a side note, if these tournies end out to be relatively successful, Massassi will start sponsoring them on at least a monthly basis. So if you want to open the possibility of being listed on the first ever Massassi Ladder, be sure to drop in and play a few games!
Another Texure Tips - Zecks @ 4:13 PM
Zuljin just informed me that he will be having another Texture Tips tonight on the irc.massassi.net in the room #texturetips at 9 PM EST.

Sunday, July 1, 2001

Jedi Knight Tournament - Zecks @ 7:12 PM
The Jedi Knight Tournament that Lt. Greywolf hosted is now over. Here's what Lt. Greywolf has to say:
Thanks to everyone who played in the Saturday ladder tourney. It was quite succesful with 26 people showing up and a total of 298 kills. As of June 30, 2001 the standings for first place are as follows:
NF sabers, Lt_Greywolf
FF Sabers, Spider_AL
NF Guns, Brian L
FF guns, Xaem.
Thank you all and you will be notifed when the next tourney will be.