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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Monday, December 1, 2025

Holiday Logo Contest 2025 - Brian @ 8:10 PM
KnightCop sent some logos on Discord so the 2025 Holiday Logo Contest is now live. As always, it's not really a contest, every logo that meets the requirements gets added to rotation. Thanks everyone for your submissions! Two ways to enter -- click the link, log in, and upload directly, or post a message in the #showcase room on Discord (be sure to tag me @BrianL so I will see it). Happy Holidays!
New Holiday Logo by ReaverPhoenix! - Brian @ 8:09 PM
ReaverPhoenix has submitted this logo for the Holiday Logo Contest, thank you!

New Holiday Logo by ReaverPhoenix! - Brian @ 8:09 PM
ReaverPhoenix has submitted this logo for the Holiday Logo Contest, thank you!

New Holiday Logo by KnightCop! - Brian @ 8:08 PM
KnightCop has submitted this logo for the Holiday Logo Contest, thank you!

New Holiday Logo by KnightCop! - Brian @ 8:08 PM
KnightCop has submitted this logo for the Holiday Logo Contest, thank you!

New Holiday Logo by KnightCop! - Brian @ 8:08 PM
KnightCop has submitted this logo for the Holiday Logo Contest, thank you!

Tuesday, November 18, 2025

New Jedi Knight Multiplayer Level: Escape From Echo Base Deathmatch - Brian @ 9:31 PM
File: Escape From Echo Base Deathmatch
Author: KnightCop
Description: Based on the level from 1997's Shadows of the Empire, this level attempts to capture the essence of the original and translate it into a JKDFII style multiplayer deathmatch experience.

FEATURES:
  • The ORIGINAL TEXTURES pulled from Shadows of the Empire
  • Nintendo 64 accurate Soundtrack
  • Themed Sounds effects and item Pickups
  • Switch Activated Ice-Splitting Hallway
  • Fully Detailed Outrider with Interior

Created for JK DAY 2025

New Jedi Knight Multiplayer Level: Maze 95 - Brian @ 9:22 PM
File: Maze 95
Author: KnightCop
Description: Explore the amazing repeating textures of the Classic Windows 95 Hallway screensaver, Now with thrilling Jedi Knight Action!

Sunday, November 2, 2025

MotS+ v4.0 Released - Brian @ 10:19 AM
Shimstock sent an update for MotS+!

v4.0 includes:
  • Milestone for complete remaster of the cutscenes
  • New Models: BRAND NEW: Alien Pirate, Rancor/Mara death cutscene model, R5, etc. by SHRED!
  • Added Language Support: Spanish, French, Italian, Portuguese(Portugal), Polish, Russian, German, Danish, Norwegian, Hillbilly :) (for fun)
  • Tons of fixes and enhancements to level 1 New Republic Base on Altyr-5
  • Now includes the upscaled sounds mod going forward, latest updates included

Monday, October 27, 2025

New Jed/Sed Plugin: JED-Light-Baker - Brian @ 7:56 PM
LadyEebs released a new lighting plugin for Jed and Sed: JED-Light-Baker. The new lighting is impressive and the documentation is fantastic.





Using Blender to replace 3d models in Jedi Knight: Dark Forces 2 and Mystseries of the Sith - Brian @ 7:52 PM
Shred shares his Blender to Jedi Knight 3d Model Tutorial.

The entire Blender export process I use for replacing 3d models in Jedi Knight: Dark Forces 2 and Mysteries of the Sith.

Monday, September 29, 2025

Tusken Prod v2 - Brian @ 8:22 PM
Shimstock sent an update to the Tusken Prod mod for JK.

v2.0 Updates:
  • Now correctly shoots a long-distance electrical projectile instead of force lightning, as seen in promotional footage
  • New electrical explosion sprite
  • New firing sound, which was isolated from the promotional footage
  • Color-corrected prod shaft (dark brown > brighter and burnt orange-brown)
  • Corrected third-person idle animation for secondary fire to match animations in first-person
  • Secondary fire no longer messes up the legs running animation
  • Secondary fire hits produce a dust cloud
  • More stable overall and works like it should

Saturday, August 16, 2025

Current State of Jedi Knight Map Editing Programs - Brian @ 12:14 PM
This question comes up on the discord every so often. Thanks to @Stormtrooper for this summary:

There's a few of them bouncing around, all more or less are forks of the original JED editor.

SED is the most recent one. It ported and modernized the codebase, added support for Infernal Machine, and implemented a number of qol updates, improvements, and bug fixes - https://github.com/smlu/SED.

There's NJED, which has a bunch of improvements over JED, It's been a couple years since it had any new releases, but still viable - https://github.com/JKBoBoFett/NJED

Then there's ZED which is kind of the same story, JED but improved. That project may have died along with the jkhub, but Massassi has a download link for it - https://www.massassi.net/programs/#zed-level-editor-based-on-jed

NED is an editor associated with Smith, an engine which attempts to emulate Sith engine titles. There is a small download link for NED on the Smith page but it's easy to miss - https://smith.bah.wtf/NED.zip

Thursday, June 26, 2025

cmptint Program by Edward - Brian @ 8:53 PM
Edward has submitted cmptint:

This little Java program allows you to change the Tint of a CMP as is seen with CTF levels. Works with any CMP and can be tinted to any spectrum of the rainbow (or whatever the original CMP contains).

Note: this program requires java. Please read the included usage instructions.

You can always find it in the Programs section.

Monday, May 12, 2025

SED: Level Editor for JK, MotS, Indy - Brian @ 9:44 PM
SED is yet another port of JED level editor for games based on the Sith game engine.

The editor supports games: Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Mysteries of the Sith, and Indiana Jones and the Infernal Machine.

The codebase has been ported to better support modern Windows systems, as well as fixing many bugs and adding numerous new features. Most notably, the 3D Preview has been rewritten to mimic the original rendering system, added support for mouse control and cleaving from any angle. For a full list of changes, see CHANGELOG.md.

Note: this editor was originally released only in an addon level for Indiana Jones and the Infernal Machine, but now it's available on its own. Head to the SED Releases page to download it.
DREAMM 4.0b5 - Brian @ 9:26 PM
DREAMM is a bespoke emulator for LucasArts, Lucasfilm, and (coming soon!) Lucas Learning games. It allows you to run an impressive number of old LucasArts games on modern systems (Windows, Linux, and Mac!). This includes Dark Forces, Jedi Knight, Mysteries of the Sith, and more.

The stable version is 3.x and can be downloaded from the DREAMM site linked above.

Today beta 5 of DREAMM 4.0 was released. Read the beta release documentation for more information, and if you decide to try out the beta, please report any issues on the official DREAMM discord server.

Sunday, May 4, 2025

MotS+ v3.2 - Brian @ 10:32 AM
Shimstock has sent an updated version of MotS+! V3.2 is now available on the MotS+ level information page. Changes include:
  • Made sitting Falcon not visible at beginning of Katraasi opening cutscene
  • Fixed additional pitfalls in Secret Level
  • Added "Choose Your Destiny" text print in Secret Level at the end of the Vader duel
  • Multiple pedestrian fixes, including when you bump into them they move out of your way (Remastered Only)
  • New Remastered models for Ka'pa the Hutt, Ka'pa's throne, and Millenium Falcon models (Credit to SHRED)
  • Remastered Dark Kyle gets his grey hair, and texture seam fix to the back of his arms
  • Blaster cannon functionality fixes and bug fixes, as well as a Remastered sound effects upgrade
  • Remastered lightning effects to Dromund Kaas Swamp
  • Boss Kyle no longer gets stuck in the final duel
  • Darkjedi sound effects for force powers and hurt sounds restored
  • Several weapon bug fixes and missing functions
For a complete and detailed list of fixes and upgrades, refer to "3.JKM+ RELEASE NOTES.txt" in the zip file.

Friday, May 2, 2025

Game Night! Tonight, Friday, May 2 2025 @ 8PM EST / 5PM PST - Brian @ 12:31 PM
Game over, thanks for playing!

JKLE_Cougar, of JKDF2.NET is planning some Jedi Knight: Dark Forces II games tonight. He will be posting them on our Discord and his Discord. Full details available on this reddit post.

Friday, April 25, 2025

MotS+ Updated to v3! - Brian @ 9:13 PM
MotS+ has been updated to v3!

  • New Remastered models for Ka'pa the Hutt, Ka'pa's throne, and Millenium Falcon models (Credit to SHRED)
  • Remastered Dark Kyle gets his grey hair, and texture seam fix to the back of his arms
  • Blaster cannon functionality fixes and bug fixes, as well as a Remastered sound effects upgrade
  • Remastered lightning effects to Dromund Kaas Swamp
  • Boss Kyle no longer gets stuck in the final duel
  • Darkjedi sound effects for force powers and hurt sounds restored
  • Several weapon bug fixes and missing functions

For a complete and detailed list of fixes and upgrades, refer to "3.JKM+ RELEASE NOTES.txt" in the zip file.

Thursday, March 27, 2025

Happy Birthday, Massassi! - Brian @ 12:00 AM
Massassi is now 27 years old! Thanks everyone who helped build and maintain the site over the years. Thanks everyone who contributed levels, maps, mods, screenshots, forum posts, comments, ratings, and everything else. And thanks also to those that just visit. I appreciate all of you!

(Sorry for the copy/paste from last year, I was distracted by one Dr. LT while I was writing this message.)

Saturday, December 28, 2024

Daniel Albu Interviews Yves Borckmans - Brian @ 11:57 AM
Join Daniel Albu for an in-depth 5-hour conversation with Yves Borckmans, whose career began with programming in COBOL and ORACLE database administration before venturing into gaming with his reverse-engineering of Star Wars: Dark Forces, creating a level editor and add-on levels.

At LucasArts, Yves contributed to Star Wars: Jedi Knight - Dark Forces II, its expansion Mysteries of the Sith and tools for Star Wars Episode I: Obiwan.

Other career highlights include work on Vampire: The Masquerade - Redemption, Starcraft: Ghost, Marvel Nemesis: Rise of the Imperfects, Conan, and PlayStation Move Heroes.

This extensive conversation explores Yves' technical and creative challenges, offering insights into his impactful career.

The interview on Youtube (premieres December 29, 2024).

Wednesday, December 18, 2024

New MotS Mod: MotS+ - Brian @ 8:04 PM
File: MotS+
Author: Shimstock
Description: Update to Mysteries of the Sith designed to be the new definitive and ultimate way to play!

1) New patched level set! --Fixes countless level bugs and hopefully all soft-locks
2) Game-engine cutscenes! --Complete with isolated voices and stereo soundtrack
3) More Remastered Assets than ever before! --Thanks to SHRED for a long list of new hi-res ship models added
    --Everything is compatible with the remastered assets, even the cutscenes!
    --Enabled by default, but easy to disable. Play how you want!
4) New non-remastered assets, such as correctly textured 1st person Kyle models --Thanks to KNIGHTCOP
5) Saber Color Mod --Yellow Saber for Kyle and/or Blue Saber for Mara
    --Disabled by default. Customize your experience!
6) MotS Secret Level: Both versions included--the unfinished original and the most complete Secret Level+

This could not have been possible without the contributors, of whom are among the most talented in this community. Please thank them if you enjoy this!


Friday, October 4, 2024

3d Preview Updated Again - Brian @ 10:42 PM
Stephan Reiter did some updates to the jkview project which fixed movement in first person mode and also helped debug some issues rendering MotS levels. Thanks again!!

Example of a MotS level that wasn't rendering but now is: MotS Secret Level Remastered.

If you find that any JK or MotS levels aren't rendering in 3d Preview, please send me a note and we'll see if we can get it fixed.
3d Preview Updated - Brian @ 3:14 PM
The 3d Preview tool which shows 3d rendering of Jedi Knight and Mysteries of the Sith levels has been updated! Thanks as always to Stephen Reiter for writing jkview and working with me to get it working on Massassi! Updates include:

  • New FPS-like controls (click the little person in the bottom left hand corner) (this works better if you click through to the full-screen version)
  • Bug fixes that let older maps like Frag Factory render
  • Various behind-the-scenes improvements

Thanks again, Stephen!

Thursday, September 19, 2024

New Jedi Knight Mod: Old Man Bruce Wayne - Brian @ 10:06 PM
File: Old Man Bruce Wayne
Author: Jesse Middleton
Description: This is a skin that I made of Old Man Bruce Wayne based on Batman Beyond. He has a brown lightsaber [his walking stick!]. He has some vocals that I took straight out of Batman The Animated Series TV Show & Batman Beyond. When you first play, make sure you "jump" to hear a special vocal from Kevin Conway himself! :)
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