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2024-12-18
MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
Hosted Sites
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JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Level of the Week

APG Deathmatch Castle 2023
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Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Friday, July 19, 2002
New Jedi Outcast Multiplayer Level: Acid Storage Facility 2 -
File: Acid Storage Facility 2
Author: MaDaVentor
Screenshots: Screenshot 1, Screenshot 2
Description: Churning acid glows beneath your feet as your footsteps ring out from the catwalks and reverberate against the cold, stone walls. Ready to devour you, the pits of acid beckon. Intrigued, you gaze down into the mesmerizing muck, and just as your mind drifts into nothingness, you hear a distant battle cry followed by the ignition of a lightsaber. Prepare to die.
Acid Storage Facility 2 is my first map for Jedi Outcast. It is the sequel to my first map for Jedi Knight. I'd worked on it off and on for a few months, and finally decided to scrap it since it just wasn't going where I wanted it to. With enough pushing from Takimoto, I was finally persuaded to finish the project, and I'm glad I did. A special thanks goes out to the people who helped me complete this map: Takimoto, JM, Dethlord, and Gonkish. I hope everyone enjoys the map!
[Editor's Note: This map rocks. I've been priviledged to see it progress through beta stages in Q3 to the awesome final product. It even has it's own custom music made by Dethlord. Get it now, and read the rest while it downloads.]
Author: MaDaVentor
Screenshots: Screenshot 1, Screenshot 2
Description: Churning acid glows beneath your feet as your footsteps ring out from the catwalks and reverberate against the cold, stone walls. Ready to devour you, the pits of acid beckon. Intrigued, you gaze down into the mesmerizing muck, and just as your mind drifts into nothingness, you hear a distant battle cry followed by the ignition of a lightsaber. Prepare to die.
Acid Storage Facility 2 is my first map for Jedi Outcast. It is the sequel to my first map for Jedi Knight. I'd worked on it off and on for a few months, and finally decided to scrap it since it just wasn't going where I wanted it to. With enough pushing from Takimoto, I was finally persuaded to finish the project, and I'm glad I did. A special thanks goes out to the people who helped me complete this map: Takimoto, JM, Dethlord, and Gonkish. I hope everyone enjoys the map!
[Editor's Note: This map rocks. I've been priviledged to see it progress through beta stages in Q3 to the awesome final product. It even has it's own custom music made by Dethlord. Get it now, and read the rest while it downloads.]
Thursday, July 18, 2002
Coffeestain Updates -
Coffeestain has been updated with a new tutorial on adding new NPC characters without replacing the old ones.
New MotS Single Player Level: The Quest for the Holocron Level 2 -
File: The Quest for the Holocron Level 2
Author: Keith Marshall
Screenshots: Screenshot 1, Screenshot 2
Description: Single Player Level for mots. Kyle wanders through the swamps wondering why there was a Sith still alive and why there were so many dead stormtroopers. As he wanders, he stumbles upon an old temple that may hold the answers.
This is the second level for my campaign. It has new 3do's by me: a Nightstalker,a Cave Scavenger, a Sith Guardian with a lightsaber, and a Sith Guardian with force destruction. Have fun.
Author: Keith Marshall
Screenshots: Screenshot 1, Screenshot 2
Description: Single Player Level for mots. Kyle wanders through the swamps wondering why there was a Sith still alive and why there were so many dead stormtroopers. As he wanders, he stumbles upon an old temple that may hold the answers.
This is the second level for my campaign. It has new 3do's by me: a Nightstalker,a Cave Scavenger, a Sith Guardian with a lightsaber, and a Sith Guardian with force destruction. Have fun.
Wednesday, July 17, 2002
New Jedi Outcast Multiplayer Level: Smuggler's Cove -
File: Smuggler's Cove
Author: The_mute
Screenshots: Screenshot 1, Screenshot 2
Description: Small-medium sized ffa level. The Smuggler's Cove was used by various outlaws for hiding thier various stolen goods, rumours are that even Han Solo once used the facility.
Author: The_mute
Screenshots: Screenshot 1, Screenshot 2
Description: Small-medium sized ffa level. The Smuggler's Cove was used by various outlaws for hiding thier various stolen goods, rumours are that even Han Solo once used the facility.
New Jedi Outcast Skin: Raas Avlow V.1.1 -
File: Raas Avlow V.1.1
Author: Rob H. (mariners2001)
Screenshots: Screenshot 1, Screenshot 2
Description: THIS IS MY FIRST SKIN EVER! Skin made based on a character involved in a story I'm working on. Bot support included. Based off of Jedi Model and modified hair color, added slight goatee, changed shirt color and design, added short sleeves
UPDATE V.1.1: Added Team Colors, Made goatee and hair better, made shirt, belt, and boots more decorative. This is a skin worthy to your collection. Jedi Mod + TCK support included.
Author: Rob H. (mariners2001)
Screenshots: Screenshot 1, Screenshot 2
Description: THIS IS MY FIRST SKIN EVER! Skin made based on a character involved in a story I'm working on. Bot support included. Based off of Jedi Model and modified hair color, added slight goatee, changed shirt color and design, added short sleeves
UPDATE V.1.1: Added Team Colors, Made goatee and hair better, made shirt, belt, and boots more decorative. This is a skin worthy to your collection. Jedi Mod + TCK support included.
New Jedi Outcast Mod: JediStyle v.1.1 -
File: JediStyle v.1.1
Author: Dan Hernandez a.k.a Stellerwinds
Screenshots: Screenshot 1, Screenshot 2
Description: JediStyle is a mod I have been working on since the release of the SDK. It is a first phase enhancement of the basic multiplayer that will be used when I later release a new team orientated mod. Version 1.1 fixes the gametype name and some movement tweaks.
Full MP modification
-----------------------------
Saber-
-Two one handed styles added
-towards wall backflip expanded to work in air
-new in-air sideways "ninja" wall flips
-wallrun jump boosted slightly
-jump kick is now a dropkick (only works on downward velocity of jump)
-sideways kick removed
-saber throw does progressive damage, the longer its in the air the more damage it does (ex. quick throw at someone infront of you only does 10 damage)
-one handed styles used during run and has slightly less defense
-2 handed styles used during walk have more defense and damage
-walk speed is closer to run speed
-new "tornado" jump attack for one-handed blue style
-backstab and lunge belong to 2 handed blue
-"new" jump saber slash and hop back attack for one handed yellow
-special attacks cannot be executed immediately after one another
-special attacks do not need enemies "in sight" or directly behind
-new stagger effect when blocking a saber strike
-saber defense arc smaller, no deflecting shots from behind
-1 second buffer between each roll
-dismember automatically on
Weapons-
-more realistic velocity and damage
-blasters and repeater shots randomly ricochet sometimes
-laser main mode is rapid fire
-repeater alt is a stun blast
-homing missile can bounce and does not lose lock from a push
-portable force field fixed so it does not cause "lag"; also the dimensions have been changed into a smaller shield you can crouch behind for cover
-removed the flechette gun for redesign
-explosions now do the same damage to their owners as well as their enemies if caught in the blast
Player-
-shield soft ceiling at 75 instead of 100
-standing still while crouched regenerates shield
-health kits and bacta increase health over time instead of instant
-force heal causes you to kneel while healing
-force speed now works like in the movies allowing you to move at blinding speed briefly
-protect does not drain force unless hit
-force push/pull does not knock you down as long
Author: Dan Hernandez a.k.a Stellerwinds
Screenshots: Screenshot 1, Screenshot 2
Description: JediStyle is a mod I have been working on since the release of the SDK. It is a first phase enhancement of the basic multiplayer that will be used when I later release a new team orientated mod. Version 1.1 fixes the gametype name and some movement tweaks.
Full MP modification
-----------------------------
Saber-
-Two one handed styles added
-towards wall backflip expanded to work in air
-new in-air sideways "ninja" wall flips
-wallrun jump boosted slightly
-jump kick is now a dropkick (only works on downward velocity of jump)
-sideways kick removed
-saber throw does progressive damage, the longer its in the air the more damage it does (ex. quick throw at someone infront of you only does 10 damage)
-one handed styles used during run and has slightly less defense
-2 handed styles used during walk have more defense and damage
-walk speed is closer to run speed
-new "tornado" jump attack for one-handed blue style
-backstab and lunge belong to 2 handed blue
-"new" jump saber slash and hop back attack for one handed yellow
-special attacks cannot be executed immediately after one another
-special attacks do not need enemies "in sight" or directly behind
-new stagger effect when blocking a saber strike
-saber defense arc smaller, no deflecting shots from behind
-1 second buffer between each roll
-dismember automatically on
Weapons-
-more realistic velocity and damage
-blasters and repeater shots randomly ricochet sometimes
-laser main mode is rapid fire
-repeater alt is a stun blast
-homing missile can bounce and does not lose lock from a push
-portable force field fixed so it does not cause "lag"; also the dimensions have been changed into a smaller shield you can crouch behind for cover
-removed the flechette gun for redesign
-explosions now do the same damage to their owners as well as their enemies if caught in the blast
Player-
-shield soft ceiling at 75 instead of 100
-standing still while crouched regenerates shield
-health kits and bacta increase health over time instead of instant
-force heal causes you to kneel while healing
-force speed now works like in the movies allowing you to move at blinding speed briefly
-protect does not drain force unless hit
-force push/pull does not knock you down as long
Tuesday, July 16, 2002
Wait your turn... -
Lately I've noticed a couple of submitted levels/mods where the author asked us to post it as soon as we got it, or to give priority to it for some reason. Please don't ask for special treatment when you submit material; we always try to post levels or mods in the order they're received to be fair to everyone.
However, if you really want to speed up the process of our posting your material, you should make sure of a few things:
However, if you really want to speed up the process of our posting your material, you should make sure of a few things:
- Submit it exactly per instructions.
- Use proper spelling/grammar/punctuation in your description.
- The screenshots should be 800x600 or less and should each be no more than 100KB. Of course we will modify them if they aren't but this takes time. :)
New Jedi Knight Mod: Yu-Yu HackuSho: Spirit Sword -
File: Yu-Yu HackuSho: Spirit Sword
Author: Jourdan Mattox
Screenshots: Screenshot 1, Screenshot 2
Description: From the Yu-Yu HackuSho it's the "Spirit Sword". It replaces the green saber in-game and it comes with a new handle.
Author: Jourdan Mattox
Screenshots: Screenshot 1, Screenshot 2
Description: From the Yu-Yu HackuSho it's the "Spirit Sword". It replaces the green saber in-game and it comes with a new handle.
New Jedi Outcast Skin: TribalWar.com Tribute Skin w/saber v2 -
File: TribalWar.com Tribute Skin w/saber v2
Author: x3r0n
Screenshots: Screenshot 1, Screenshot 2
Description: I recently did a Tribalwar tribute skin about a month or 2 ago, and I decided to add on. Even though the skin itself is not edited, there is now a Tribalwar.com Lightsaber, specially made by me. The hilt is all black, but the blade is text reading - TRIBALWAR. Again nothing special from the first one, but this is my first saber I have skinned.
Author: x3r0n
Screenshots: Screenshot 1, Screenshot 2
Description: I recently did a Tribalwar tribute skin about a month or 2 ago, and I decided to add on. Even though the skin itself is not edited, there is now a Tribalwar.com Lightsaber, specially made by me. The hilt is all black, but the blade is text reading - TRIBALWAR. Again nothing special from the first one, but this is my first saber I have skinned.
New Jedi Knight Mod: Ice Face Skinpack -
File: Ice Face Skinpack
Author: Vann
Screenshots: Screenshot 1, Screenshot 2
Description: A skinpack which features every skin with a head of ice. Basiccally they jumped head first into a snowy area. Features some enimies with ice heads and all mp characters with ice heads. Thanks!
Author: Vann
Screenshots: Screenshot 1, Screenshot 2
Description: A skinpack which features every skin with a head of ice. Basiccally they jumped head first into a snowy area. Features some enimies with ice heads and all mp characters with ice heads. Thanks!
New MotS Single Player Level: RoX TC: The Harbour of Belport -
File: RoX TC: The Harbour of Belport
Author: Lord_Grismath and the RoX Staff (email to Grismath)
Screenshots: Screenshot 1, Screenshot 2
Description: Following the defeat at the Tower of Rotengarde, the unknown forces of Darkness have spread unchecked across the land. The Council of Three recently summoned Tahben of Belport, a former Halberdier who achieved distinction for courage and valour at the Battle of the Tower, to its headquarters.
Thus, Tahben's quest now lies before him. He is to return to the City of his youth, Belport, and report on the status of the city and the whereabouts of the detachment of garrisoned Xanthus Knights, led by Tahben's very father, Rohlben.
To be used with The Rites of Xanthus TC
Author: Lord_Grismath and the RoX Staff (email to Grismath)
Screenshots: Screenshot 1, Screenshot 2
Description: Following the defeat at the Tower of Rotengarde, the unknown forces of Darkness have spread unchecked across the land. The Council of Three recently summoned Tahben of Belport, a former Halberdier who achieved distinction for courage and valour at the Battle of the Tower, to its headquarters.
Thus, Tahben's quest now lies before him. He is to return to the City of his youth, Belport, and report on the status of the city and the whereabouts of the detachment of garrisoned Xanthus Knights, led by Tahben's very father, Rohlben.
To be used with The Rites of Xanthus TC
New MotS Multiplayer Level: Secret Mountain Town -
File: Secret Mountain Town
Author: Darksniper
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level that takes place in some cliffs in the desert. i put a lot of time in this one. It has about six buildings one is a 3 story hotel. There are lots of secret passage ways. you can make it coop by the canyon you will figure it out.
Author: Darksniper
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level that takes place in some cliffs in the desert. i put a lot of time in this one. It has about six buildings one is a 3 story hotel. There are lots of secret passage ways. you can make it coop by the canyon you will figure it out.
New MotS Mod: The Rites of Xanthus TC -
File: The Rites of Xanthus TC
Author: Lord_Grismath and the RoX Staff (email to Grismath)
Screenshots: Screenshot 1, Screenshot 2
Description: The withered pages of archaic tomes, whose characters were scrawled by unknown scribes of ages past, say that war wascommon indeed between the Armies of Man and the Legions and Hordes of the vile fiends who had wished to undo him. These wars had resulted in more or less a stalemate between the insidious minions of the shade and those who proclaimed themselves the Defenders of the Light. These very same professed followers of the righteous path, or the descendents thereof, during an ebb in the flow of the River of Blood, and motivated by twisted and misguided religious fervour to subsequently betray those races who had been invaluable aid in the preservation and mutual survival of them all, Man included.
And so it is thus, that when once again, with the return of the Legions of the Night, rallied under a single, unseen standard, Man finds himself very much alone upon the field of battle and only in the end realises his folly in forsaking the bonds of his forefathers.
Visit the RoX Home Page
Author: Lord_Grismath and the RoX Staff (email to Grismath)
Screenshots: Screenshot 1, Screenshot 2
Description: The withered pages of archaic tomes, whose characters were scrawled by unknown scribes of ages past, say that war wascommon indeed between the Armies of Man and the Legions and Hordes of the vile fiends who had wished to undo him. These wars had resulted in more or less a stalemate between the insidious minions of the shade and those who proclaimed themselves the Defenders of the Light. These very same professed followers of the righteous path, or the descendents thereof, during an ebb in the flow of the River of Blood, and motivated by twisted and misguided religious fervour to subsequently betray those races who had been invaluable aid in the preservation and mutual survival of them all, Man included.
And so it is thus, that when once again, with the return of the Legions of the Night, rallied under a single, unseen standard, Man finds himself very much alone upon the field of battle and only in the end realises his folly in forsaking the bonds of his forefathers.
Visit the RoX Home Page
Ravensoft's Dan Kramer Leaves -
The Man, Brian Lozier gave the heads up that Dan Kramer, one of the programmers for Jedi Knight II, as well as other Raven games, is leaving the company. For his goodbye letter, follow this link:
http://www.bluesnews.com/cgi-bin/finger.pl?id=286&time=20020715155817
http://www.bluesnews.com/cgi-bin/finger.pl?id=286&time=20020715155817
New Jedi Knight Mod: JM Collection Sneak Peek -
File: JM Collection Sneak Peek
Author: Jourdan Mattox
Screenshots: Screenshot 1, Screenshot 2
Description: Have you Ever Wondered What A Good Looking Saber Mod Look Liked? Well, You're going to see a peek of 1 of 25 Good Looking Sabers In This Pack. !MUST USE THE BLACKISH GRAY SABER IN ORDER FOR THIS TO BE SEEN IN MULTIPLAYER; The Saber itself is purple! This is 1 of 25 sabers that is going to be out in about a month; I just wanted the public to have a little taste of what they are going to get.
Author: Jourdan Mattox
Screenshots: Screenshot 1, Screenshot 2
Description: Have you Ever Wondered What A Good Looking Saber Mod Look Liked? Well, You're going to see a peek of 1 of 25 Good Looking Sabers In This Pack. !MUST USE THE BLACKISH GRAY SABER IN ORDER FOR THIS TO BE SEEN IN MULTIPLAYER; The Saber itself is purple! This is 1 of 25 sabers that is going to be out in about a month; I just wanted the public to have a little taste of what they are going to get.
New Jedi Outcast Skin: Emperor Palpatine (UPDATED BETA v0.8) -
File: Emperor Palpatine (UPDATED BETA v0.8)
Author: Rob H. (mariners2001)
Screenshots: Screenshot 1, Screenshot 2
Description: Based off the Tyrion model made by António "BloodRiot" Perestrelo & Tim "Absath" Buckley, this is a decent skin considering the lack of a Emperor model. However, I think this represents the Emperor well enough until the model comes out. A lot of time went into the face, so hopefully you'll like it. Skin includes BOT Support with attachments to Vader and Count Dooku. This is a very early stage and should be updated soon.
UPDATE #1: Paul Valen sent in some outstanding sounds, a new icon, and detached it from Tyrion. Thanks a lot! More updates to come!
UPDATE #2: Made face much better IMO, gave him more of that evil stare in his face and touched things up a bit. Team colors soon to come!
UPDATE #3: Changed face once again, best face yet. Made paler. Gave cape hook. Best effort yet.
NOTE: The Tyrion model is NOT needed to play now!
Author: Rob H. (mariners2001)
Screenshots: Screenshot 1, Screenshot 2
Description: Based off the Tyrion model made by António "BloodRiot" Perestrelo & Tim "Absath" Buckley, this is a decent skin considering the lack of a Emperor model. However, I think this represents the Emperor well enough until the model comes out. A lot of time went into the face, so hopefully you'll like it. Skin includes BOT Support with attachments to Vader and Count Dooku. This is a very early stage and should be updated soon.
UPDATE #1: Paul Valen sent in some outstanding sounds, a new icon, and detached it from Tyrion. Thanks a lot! More updates to come!
UPDATE #2: Made face much better IMO, gave him more of that evil stare in his face and touched things up a bit. Team colors soon to come!
UPDATE #3: Changed face once again, best face yet. Made paler. Gave cape hook. Best effort yet.
NOTE: The Tyrion model is NOT needed to play now!
New Jedi Knight Mod: Randsaber Beta 8 -
File: Randsaber Beta 8
Author: XxCHAoSxX
Screenshots: Screenshot 1, Screenshot 2
Description: Well guys, I'm here to bother you with RandSaber again.
For you guys who haven't been here since the last one, I'll start from the very beginning.
The Lightsaber:
1. Light motion trails/new graphics - every last saber mod these days has these two things, so why shouldn't I?
2. Swing - Fire 1 swings your saber. You randomly do one of 55 swings.
Each swing does LEC heavy fire damage. During a swing you will automatically deflect all deflectable bullets coming at you from any angle.
This only works with deflectable bullets. Concs and detenators (thermal/rail) can't be blocked.
Lightsabers, however, can only be blocked from the front, like regular JK.
While swinging, you are slowed down dramatically.
3. Color change - Fire 2 changes your saber color. That's all I should have to say about it.
Observer Mode/Fists
While testing, a certain st00p n00b kept killing me with fists out.
I invented observer mode.
1. Fists = peace.
You hold your inactive saber, or you put away your gun. You have god mode and you run faster, but you can't fire or use force powers.
2. Boxing toggle.
In the last release, a lot of people said they missed fists.
Well, press fire 2 to toggle between observer mode and fists. You now punch hella fast.
I AM AWARE that a bunch of you will try to get cheap with this. If you do, I'll set it up to fade you when you abuse it.
Lockon/Fieldlight
This is a JK Aimbot. You're always facing directly at your opponent. It's really cool during duels, but it lags a lot sometimes.
It uses fieldlight.
Agility/Bacta
1. Ground manuevers
Press Bacta on the ground. While running forward, you will do what is referred to as "a really freakin' high jump."
Press backwards and you do a back handspring.
2. Aerial Acrobatics
Press Bacta in midair and, depending on direction, you'll do a front, back, left, or right flip.
If you hit the wall feet-first while flipping, you'll do a wallrun.
New Force Powers
I decided that most of the force powers were really unecessary, so I decided to trim them down to only those I've seen in the movies.
I actually saw one more, but they weren't of real consequence, so I didn't bother.
Most of these powers don't use much mana at all.
Neutral Powers
Telekinesis/Force Pull
This power, by default, merely by selecting, will target an object with a white target reticle. If you activate the power, it will lock on to that particular item. It will hold you in place, and as you press backward, it will pull the object to you. Forward will push it. Left and right make it go left and right. Crouch makes it rise, and letting it go makes it go down. Targetting is pretty darned accurate.
Force Speed
This power is cool - when you hold down the button, you have constant acceleration. It's kinda hard to explain, but it means that there's no drag while you hold down the button. You will maintain a constant pace if you keep this force on but let go of 'forward,' and will accelerate if you press forward again. You can go infinitely fast with this, but I suggest you exercise caution, because if you hit a wall too hard with this, you are DEFINITELY dying.
Light Powers
Force Persuasion
No more assuming you're weak of mind. Force Persuasion tries to 'persuade' you to stay in place. You can counter this easily, provided you're of the strong of mind. There is a way, it's simple, just figure it out.
Force Absorb
I did NOT make this cog. It's ShadowX's cog. It's just the regular force absorb, but toggleable on/off. I'm sorry for using someone else's cog, but I'm not very good with activated/deactivated messages, and when the finished product is staring you in the face, it's hard to resist.
Dark Powers
Force Lightning
Now you get some bang for your buck with this power. It shoots twice as fast, with four bolts of lightning.
Force Grip
This is just regular grip.
Physics
You jump higher. You get hangtime. You fall slower. You can wallrun up to the ship in bgj, jump off, and land without a scratch.
Author: XxCHAoSxX
Screenshots: Screenshot 1, Screenshot 2
Description: Well guys, I'm here to bother you with RandSaber again.
For you guys who haven't been here since the last one, I'll start from the very beginning.
The Lightsaber:
1. Light motion trails/new graphics - every last saber mod these days has these two things, so why shouldn't I?
2. Swing - Fire 1 swings your saber. You randomly do one of 55 swings.
Each swing does LEC heavy fire damage. During a swing you will automatically deflect all deflectable bullets coming at you from any angle.
This only works with deflectable bullets. Concs and detenators (thermal/rail) can't be blocked.
Lightsabers, however, can only be blocked from the front, like regular JK.
While swinging, you are slowed down dramatically.
3. Color change - Fire 2 changes your saber color. That's all I should have to say about it.
Observer Mode/Fists
While testing, a certain st00p n00b kept killing me with fists out.
I invented observer mode.
1. Fists = peace.
You hold your inactive saber, or you put away your gun. You have god mode and you run faster, but you can't fire or use force powers.
2. Boxing toggle.
In the last release, a lot of people said they missed fists.
Well, press fire 2 to toggle between observer mode and fists. You now punch hella fast.
I AM AWARE that a bunch of you will try to get cheap with this. If you do, I'll set it up to fade you when you abuse it.
Lockon/Fieldlight
This is a JK Aimbot. You're always facing directly at your opponent. It's really cool during duels, but it lags a lot sometimes.
It uses fieldlight.
Agility/Bacta
1. Ground manuevers
Press Bacta on the ground. While running forward, you will do what is referred to as "a really freakin' high jump."
Press backwards and you do a back handspring.
2. Aerial Acrobatics
Press Bacta in midair and, depending on direction, you'll do a front, back, left, or right flip.
If you hit the wall feet-first while flipping, you'll do a wallrun.
New Force Powers
I decided that most of the force powers were really unecessary, so I decided to trim them down to only those I've seen in the movies.
I actually saw one more, but they weren't of real consequence, so I didn't bother.
Most of these powers don't use much mana at all.
Neutral Powers
Telekinesis/Force Pull
This power, by default, merely by selecting, will target an object with a white target reticle. If you activate the power, it will lock on to that particular item. It will hold you in place, and as you press backward, it will pull the object to you. Forward will push it. Left and right make it go left and right. Crouch makes it rise, and letting it go makes it go down. Targetting is pretty darned accurate.
Force Speed
This power is cool - when you hold down the button, you have constant acceleration. It's kinda hard to explain, but it means that there's no drag while you hold down the button. You will maintain a constant pace if you keep this force on but let go of 'forward,' and will accelerate if you press forward again. You can go infinitely fast with this, but I suggest you exercise caution, because if you hit a wall too hard with this, you are DEFINITELY dying.
Light Powers
Force Persuasion
No more assuming you're weak of mind. Force Persuasion tries to 'persuade' you to stay in place. You can counter this easily, provided you're of the strong of mind. There is a way, it's simple, just figure it out.
Force Absorb
I did NOT make this cog. It's ShadowX's cog. It's just the regular force absorb, but toggleable on/off. I'm sorry for using someone else's cog, but I'm not very good with activated/deactivated messages, and when the finished product is staring you in the face, it's hard to resist.
Dark Powers
Force Lightning
Now you get some bang for your buck with this power. It shoots twice as fast, with four bolts of lightning.
Force Grip
This is just regular grip.
Physics
You jump higher. You get hangtime. You fall slower. You can wallrun up to the ship in bgj, jump off, and land without a scratch.
MP Mode Bug in JO v1.04 -
I believe I've discovered a bug in the 1.04 patch for Jedi Outcast. No matter what type of multiplayer level, all are now available for play in Jedi Master mode. My guess is that either Raven or Lucasarts wanted all default maps to now be playable in this mode, and removed any restrictions on it in the latest patch. However, this also applies to all addon levels as well; even levels which do not include the lightsaber item pickup, making it impossible to actually have this type of game mode in this map. I have already confirmed this bug with several people and various addon maps (which incidentally didn't have this gametype listed in their *.arena files). If you would all be so kind as to verify my assumptions, and email me if you have the same problem, then perhaps we can get this changed in a later patch version. As a temporary fix, I suggest that level authors make allowances for this mode when making their levels, as there's currently no way to prevent it.
Sunday, July 14, 2002
New Jedi Outcast Mod: Flame Burst -
File: Flame Burst
Author: Flash_Dash
Screenshots: Screenshot 1, Screenshot 2
Description: This mod changes the saber to a flaming saber. Unlike other mods, this one has an actual flaming saber to go along with the flaming trails.
Author: Flash_Dash
Screenshots: Screenshot 1, Screenshot 2
Description: This mod changes the saber to a flaming saber. Unlike other mods, this one has an actual flaming saber to go along with the flaming trails.
New Jedi Outcast Multiplayer Level: Palace -
File: Palace
Author: phZ
Screenshots: Screenshot 1, Screenshot 2
Description: This map is located in a secret palace in a jungle.
Author: phZ
Screenshots: Screenshot 1, Screenshot 2
Description: This map is located in a secret palace in a jungle.
New Jedi Knight Mod: Kyle Katbot Skin -
File: Kyle Katbot Skin
Author: Vann
Screenshots: Screenshot 1, Screenshot 2
Description: You guys remember Kyle Katbot don't you? Well I hope. This is the skin. And later on I'll release a new Kyle Katbot. Thanks. *Note:MUST SELECT KATARN, MUST*
Author: Vann
Screenshots: Screenshot 1, Screenshot 2
Description: You guys remember Kyle Katbot don't you? Well I hope. This is the skin. And later on I'll release a new Kyle Katbot. Thanks. *Note:MUST SELECT KATARN, MUST*
New Jedi Knight Multiplayer Level: JK - Duel -
(See Below)
New Jedi Outcast Mod: Real Sabers -
File: Real Sabers
Author: Brent P. (A.K.A. Dentian)
Screenshots: Screenshot 1, Screenshot 2
Description: This will change all of your sabers, and the swing effects, making them (in my mind) more realistic.
Author: Brent P. (A.K.A. Dentian)
Screenshots: Screenshot 1, Screenshot 2
Description: This will change all of your sabers, and the swing effects, making them (in my mind) more realistic.
New Jedi Outcast Mod: Disruption -
File: Disruption
Author: Legacy
Screenshots: Screenshot 1, Screenshot 2
Description: Disruption is an insta-kill mod for JK2. Players are equipped with a disruptor and infinite ammo, one shot kills. Gameplay speed is increased and all powerups are removed. This mod is SERVER SIDE - only the HOST needs it to play multiplayer. If you are joining a Disruption server you do not need the download, however to play with bots you will need to download it. Website: www.thejediknights.com/disruption
Author: Legacy
Screenshots: Screenshot 1, Screenshot 2
Description: Disruption is an insta-kill mod for JK2. Players are equipped with a disruptor and infinite ammo, one shot kills. Gameplay speed is increased and all powerups are removed. This mod is SERVER SIDE - only the HOST needs it to play multiplayer. If you are joining a Disruption server you do not need the download, however to play with bots you will need to download it. Website: www.thejediknights.com/disruption
New Jedi Outcast Multiplayer Level: Vertiginous -
File: Vertiginous
Author: Radice
Screenshots: Screenshot 1, Screenshot 2
Description: vertiginous - adj. - characterized by or suffering from a disordered state. As usual, this is a small duel level. Gameplay should prove to be a challenge since the fighters will have to worry about falling as much as fighting.
Author: Radice
Screenshots: Screenshot 1, Screenshot 2
Description: vertiginous - adj. - characterized by or suffering from a disordered state. As usual, this is a small duel level. Gameplay should prove to be a challenge since the fighters will have to worry about falling as much as fighting.