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Sunday, May 20, 2001
Starfighter on PC? -
Voodoo Extreme noted that IGN confirmed a PC version of Star Wars: Starfighter. Click the link for more information. Thank you Lucsarts for supporting the PC platform!
As a side note, these are the titles currently in development for the PC: Jedi Outcast: Jedi Knight II (FPS/in development by Raven Software), Star Wars: Battlegrounds (RTS/AOE engine), Star Wars Galaxies (MMORPG/in development by Verant), Star Wars: Knights of the Old Republic (RPG/in development by BioWare), and finally, Starfighter, being ported from the PS2 version. As you can see, most, if not all, of these titles are licensed out to 3rd party development houses. I personally applaud Lucasarts for taking these steps - having Star Wars games being developed by other development houses that are leaders in their respective genres is a great move.
As a side note, these are the titles currently in development for the PC: Jedi Outcast: Jedi Knight II (FPS/in development by Raven Software), Star Wars: Battlegrounds (RTS/AOE engine), Star Wars Galaxies (MMORPG/in development by Verant), Star Wars: Knights of the Old Republic (RPG/in development by BioWare), and finally, Starfighter, being ported from the PS2 version. As you can see, most, if not all, of these titles are licensed out to 3rd party development houses. I personally applaud Lucasarts for taking these steps - having Star Wars games being developed by other development houses that are leaders in their respective genres is a great move.
Saturday, May 19, 2001
LucasArts Chat -
LucasArts is holding a Star Wars Gaming chat on Wednesday, May 23rd at 6pm PST. This chat will feature Haden Blackman, who is "actively involved with the Star Wars Galaxies project." The chat room opens at 5pm PST and questions begin at 6pm PST.
Jedi Knight II Preview @ GameSpy -
GameSpy has posted their preview of Jedi Knight II, based on the sample level Lucasarts is showing at E3. Something very interesting that I haven't seen mentioned before (although that by no means it hasn't been).
The game will also use the same GHOUL 2 code used for locational hit detection being developed for Raven's other title, Soldier of Fortune 2. "You can tell if you hit them in the head", explains Pettit, "and if you hit them in the head, they die instantly." If you've played the original Soldier of Fortune and severed someone's arm with a rifle shot, you'll have a good idea what to expect in Jedi Outcast when you hack away at enemies with your lightsaber.
Friday, May 18, 2001
More JK2 Info -
Just some small bits here, but if you're like me, you're itching to get your hands on whatever you can.
- The Gamesmania article linked to below was submitted by ZeroXcape, a staff member of JediKnight.net, one of the original Jedi Knight sites. Apologies on behalf of the staff here for not including that link. By the way: the preview lists the release date as Spring 2001, which is incorrect. The official projected release date is Spring 2002.
- TheForce.net Games is reporting that JK2 will have a strong tie to Episode II. Thanks to MrRavenX of Phoenix Knights for this link.
- RobZilla noted that IGN has posted an interesting preview of JK2. It's basically a recap of the known information, as well as a description of the in-game footage they were able to get a look at.
Star Wars: Knights of the Old Republic -
Blue's News announced that this article on GameSpot is where Lucasarts has chosen to reveal the title of the upcoming Star Wars role playing game in development by Bioware (you know... the creators of the Baldur's Gate series). Here's a small snippet, but be sure to hit the full article.
The game takes place approximately 4,000 years before the Star Wars movies. However, space travel still exists, and the universe is still very technologically advanced. You'll traverse worlds like Tatooine, which will look very familiar to you and yet contain enough subtle cues to remind you that these are ancient times.
Gamesmania Jedi Knight II E3 Preview -
ZeroXcape let us know about an article on Gamesmania about Jedi Outcast: Jedi Knight II at E3. Once again, here's a snippet:
Environment effects are great too. There's glass that Kyle can leap through. This demo had a section where Kyle dueled another Jedi on a polished floor, with crystal clear reflections of the combatants and their sabers. It looked like a set piece from one of the movies. You can also damage the walls with the lightsaber, making angry yellow and red scars in a shower of sparks. If you stand too close to the wall when using an elevator, you leave a straight line all the way up between floors. The damage eventually disappears, but it sure looks cool in the meanwhile.This is an interesting article, so go check it out!
Thursday, May 17, 2001
GameSpot Jedi Knight II E3 Preview -
I saw over on Blue's News an article on GameSpot about Jedi Outcast: Jedi Knight II at E3. Here's a little bit of the article:
Another new feature in Jedi Knight II is the game's buddy system. Through the course of the single-player campaign, you'll run into several NPCs, some of whom you'll be able to partner with. During the demonstration, LucasArts spawned in one such "buddy" while Katarn was facing a lightsaber-wielding boss character, and the ensuing fight looked remarkably like the spectacular fight between Qui Gon, Obi Wan, and Darth Maul in Episode I. Raven, no stranger to visual splendor, is incorporating a lot of eye candy into the game as well. Lightsabers leave red-hot scorch marks in any surface they touch, including floors, walls, and pillars. Additionally, the developers have implemented the GHOUL 2 animation system from Soldier of Fortune II into Jedi Knight II, and they've doubled the polygon capacity of the Quake III engine.
Espo Enemies -
DCM #76 -
Mantis_Dragon was kind enough to let us know that Al MacDonald has posted the 76th Dairy of a Crazed Mimbanite strip.
New MotS 3do: dgpack.zip -
Download: dgpack.zip
Author: Bobafett765
View: Screenshot
Description: This pack contains a group of re-textured 3DOs. The original model was designed by SavageX, but I just re-textured them. So, if you like the design, thank SavageX. If you like the textures, thank me.
Author: Bobafett765
View: Screenshot
Description: This pack contains a group of re-textured 3DOs. The original model was designed by SavageX, but I just re-textured them. So, if you like the design, thank SavageX. If you like the textures, thank me.
New JK 2 Forum -
Be sure to stop by our forums and leave your thoughts on the new Jedi Outcast: JK2 forum.
Star Wars Galaxies Screenshots -
Goofz posted on the forums that Lucasarts has released the first SW: Galaxies screenshots. They look amazing. The page also notes that you can find more shots at both StarWars.com and StarWarsGalaxies.com, although I couldn't find them as of this writing.
Jedi Outcast: Jedi Knight II Officially Announced -
generalchang sent word that Lucasarts has updated their E3 page with the official announcement of Jedi Outcast: Jedi Knight II. You can read the summary and when you're done, hit the features list (I'd link to them but it's a javascript link...). Well heck, here's some good info:
In the tradition of the multi-award-winning Jedi Knight, rebel agent Kyle Katarn returns in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future. Jedi Outcast is being developed in partnership with Activision's critically acclaimed devloper Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers and your lightsaber in both single- and multiplayer modes.So far I haven't seen any screenshots, but rest assured - as soon as we find some, we'll post links here.
- Expanded and enhanced use of the lightsaber features a slew of attack and defense moves
- Tap into the powers of the Force including Jump, Push, Jedi Mind Tricks and more
- Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, blaster rifle to name but a few.
- Explore breathtaking Star Wars locales--Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations
- Two multiplayer modes: Jedi training and team-based cooperative play
- Developed in conjunction with the critically acclaimed Raven Software using an advanced Quake III™ engine
Wednesday, May 16, 2001
Vote JK2! -
Voodoo Extreme has created a poll that involves something like "Which Game Are You Looking Forward To Most At E3?". Anyway, I thought that since this is a Jedi Knight site and I am stoked about this announcement coming tomorrow, I'd post a link to it. Go here and vote!
Star Wars: Jedi Outcast: Jedi Knight II -
Hebedee sent me a link to TheForce.net Games which states the following:
BIG NEWS! LucasArts has announced "Star Wars, Jedi Outcast, Jedi Knight II". It's being developed with Raven Software on a modified Quake III engine. It's expected to be released next Spring.The official announcement is expected tomorrow. I certainly hope this is no sham!
More Lucsarts @ E3 -
It's been pointed out on the forums (thread) that the slot previously empty on the Lucasarts E3 site now has a date of May 17, 2001. This seems to indicate that they are planning on announcing another game. We can but hope this is the long awaited sequel to Jedi Knight and Dark Forces. It's been rumored that a sequel is in development by Raven Software, the geniuses behind Soldier of Fortune and Heavy Metal: FAKK2 (Correction: I mistakenly said that Raven did FAKK2 - that's incorrect, Ritual developed FAKK2 - Raven is also responsible for Star Trek Voyager: Elite Force and the Hexen/Heretic series).
If this is the case, I'm most definitely looking forward to this game, and Massassi will indeed focus on being a central resource for all things related to it. If it is not the case that Raven or another 3rd party company is working on the game, there is still hope that Lucasarts itself may come up with something incredible. Either way, if it's possible to edit, you can bet Massassi will support it.
Finally, if it turns out to be a sequel to JK, or another 3d action game (preferably FPS), I will take back my comments made earlier (last week some time I believe) about their "boring" E3 lineup and lack of inspired games.
If this is the case, I'm most definitely looking forward to this game, and Massassi will indeed focus on being a central resource for all things related to it. If it is not the case that Raven or another 3rd party company is working on the game, there is still hope that Lucasarts itself may come up with something incredible. Either way, if it's possible to edit, you can bet Massassi will support it.
Finally, if it turns out to be a sequel to JK, or another 3d action game (preferably FPS), I will take back my comments made earlier (last week some time I believe) about their "boring" E3 lineup and lack of inspired games.
Monday, May 14, 2001
Tons of TPMTC Screenshots -
Some of the TPMTC team have posted a ton of screenshots in a thread on the showcase. Be sure to head on over and take a look.
New Jedi Knight Multiplayer Level: Font -
File: Font
Author: D_B_Z_Sige
Screenshots: Screenshot 1, Screenshot 2
Description: A moderately sized JK multiplayer level centered around a fountain, with a couple levels to it. Mainly for guns, though I don't see any problem with sabers here.
Author: D_B_Z_Sige
Screenshots: Screenshot 1, Screenshot 2
Description: A moderately sized JK multiplayer level centered around a fountain, with a couple levels to it. Mainly for guns, though I don't see any problem with sabers here.
New Jedi Knight Multiplayer Level: Labyrinth Madness -
File: Labyrinth Madness
Author: [UnevenDistress]
Screenshots: Screenshot 1, Screenshot 2
Description: Two bases/forts and a maze between them. Great level for dueling between the bases. No base has the advantage. Lots of supplies in the main floor arena, but not too many. Look for a secret in the Nagglfar. This level works fine with just two people and can handle many many more!! Great for team play, or Free-For-All.
Author: [UnevenDistress]
Screenshots: Screenshot 1, Screenshot 2
Description: Two bases/forts and a maze between them. Great level for dueling between the bases. No base has the advantage. Lots of supplies in the main floor arena, but not too many. Look for a secret in the Nagglfar. This level works fine with just two people and can handle many many more!! Great for team play, or Free-For-All.
New Jedi Knight Multiplayer Level: BHG_Plaza -
File: BHG_Plaza
Author: R2D2ARM
Screenshots: Screenshot 1, Screenshot 2
Description: This MP lev is suitable for 4-32 players. It contains a variety of stores and services. There are hidden rooms and at the manager's suite, R2D2, waiting for you. Made for the Bounty Hunter Guild Clan. Have fun and good luck!
Author: R2D2ARM
Screenshots: Screenshot 1, Screenshot 2
Description: This MP lev is suitable for 4-32 players. It contains a variety of stores and services. There are hidden rooms and at the manager's suite, R2D2, waiting for you. Made for the Bounty Hunter Guild Clan. Have fun and good luck!
New Jedi Knight Multiplayer Level: Castle Battle -
File: Castle Battle
Author: Brent Slocum
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Multiplayer level. It takes place in a castle, built into a canyon. This is the first level I've ever released, so those who have been editing since 1997 please go easy on me.
Author: Brent Slocum
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Multiplayer level. It takes place in a castle, built into a canyon. This is the first level I've ever released, so those who have been editing since 1997 please go easy on me.
Sunday, May 13, 2001
JKMP Level Update: Castle -
Andy D has sent in a massive update to his JK MP level we posted recently, Castle. Aside from an updated description and screenshots, the level itself includes a few new extra items and a few bug fixes. Anyone with the original should download this version. The updated replaces the currently hosted file.
New Jedi Knight Mod: Mandalorian Armored Combat [M.A.C.] -
File: Mandalorian Armored Combat [M.A.C.]
Author: EAH_CL0wN
Screenshots: Screenshot 1, Screenshot 2
Description: Mandalorian Armored Combat allows you to play as a Mandalor warrior. You will have many of the Mandalor armor features: wrist bolts, jetpack, rocket launcher, grapple sphere, atmosphere unit, self destruct, laser scope, chaff, personal force field, sonic disruptor, heat seeker and Cheshire mode. Also many weapon upgrades and new weapon models are in M.A.C. You will also have several new characters to choose from. Secondary fire has been added to weapons that normally had none. Primary fire has been left untouched in all but the Bryar pistol, in order to preserve game play. Sequencer, Rail Detonator and Bowcaster have been left untouched (some weapons are just too fun to change) After you have installed M.A.C. make sure to assign hotkeys to the new features. Some of the new equipment can not be assigned a hotkey and is only available by browsing through your items inventory.
Author: EAH_CL0wN
Screenshots: Screenshot 1, Screenshot 2
Description: Mandalorian Armored Combat allows you to play as a Mandalor warrior. You will have many of the Mandalor armor features: wrist bolts, jetpack, rocket launcher, grapple sphere, atmosphere unit, self destruct, laser scope, chaff, personal force field, sonic disruptor, heat seeker and Cheshire mode. Also many weapon upgrades and new weapon models are in M.A.C. You will also have several new characters to choose from. Secondary fire has been added to weapons that normally had none. Primary fire has been left untouched in all but the Bryar pistol, in order to preserve game play. Sequencer, Rail Detonator and Bowcaster have been left untouched (some weapons are just too fun to change) After you have installed M.A.C. make sure to assign hotkeys to the new features. Some of the new equipment can not be assigned a hotkey and is only available by browsing through your items inventory.
Saturday, May 12, 2001
Have Lightsaber, Will Travel Update -
Thursday, May 10, 2001
New File: Wolfy's Enemy Pack -
File: wolfyenemies.zip
Author: Wolfy/Elyas Machera
Screenshots: Screenshot 1, Screenshot 2
Description: A pack of 6 friendlies and enemies for use in your level.
Author: Wolfy/Elyas Machera
Screenshots: Screenshot 1, Screenshot 2
Description: A pack of 6 friendlies and enemies for use in your level.