
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots

Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Sunday, May 27, 2001
Author: X_Patch_M/Shadow_Of_SN
Screenshots: Screenshot 1, Screenshot 2
Description: This is a total conversion of the game. It is like 'Ninja Kage' and is based upon it. I have used many of ShadowX's cogs and added my own, as well as some new skins. The Saber fighting is almost unchanged from JK's original fighting but is more powerful. There is also an added 'Stealth Camo Toggle' which is very cool.
Saturday, May 26, 2001
Friday, May 25, 2001
ZeroXcape: What's your relation with Fan sites like jediknight.net, massassi.net, and mixnmojo.com? Do you ever give them insider information?Thanks to Gelynx for the heads up.
Haden Blackman: Personally, I visit those sites every day, as do many people at LucasArts. :) As a company, we're trying to involve the fan sites more and more. At the same time, we don't want to "scoop" our official sites, like LucasArts.com or StarWarsGalaxies.com.
Author: Gsusnme
Screenshots: Screenshot 1, Screenshot 2
Description: I originally made these skins for a Zelda TC; unfortunately it went under, so I'm just releasing them as lone skins...
Author: Tom Slater
Screenshots: Screenshot 1, Screenshot 2
Description: Transforms default Kyle model into a Saiyan warrior. Basically, Yun multiplayer model with Dark Kyle's beard pasted on and a Saiyan combat suit drawn on. Yes, this is my first skin (and yes, I know it shows...).
Author: BladeSinger
Screenshots: Screenshot 1, Screenshot 2
Description: A three-level pack of "Domination" arenas for Mysteries of the Sith. The levels are suitable for two to six players. The screenshots are from the Storage Facility and Space Arena, the other level, Dark Temple is to remain a surprise until you download it ;)
Author: Tee
Screenshots: Screenshot 1, Screenshot 2
Description: A (16-bit) deathmatch level set in an old alien mine/mill type setting, 2-4 players, guns FF/NF.
Author: Dice Ibegon
Screenshots: Screenshot 1, Screenshot 2
Description: The place where light jedis are trained.
Author: KingofSuede
Screenshots: Screenshot 1, Screenshot 2
Description: This is the basic MOTS level Gantry (the little tiny one) converted to support Rbots version .23. Nothing has been changed from the base MOTS level, except that it now supports the latest version or Rbots. For more info, got to the Rbots section of Massassi or check out the discussion board.
Author: SW_tennex
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small 2-4 player level with purple tint. It should give you the feeling you're in a night club with all the tint and music. It has all the weapons with plenty of ammo and force powerups needed. I also kept the SS3 mod in mind when I made this. This level should create and exciting battle with plenty of kills for everyone.
Thursday, May 24, 2001
Because the video is no longer available on their site, I am posting it here for download. Please be nice to our server by sending it manually to all your friends over ICQ or email rather than forwarding them here to download it! Important Note: This is the exact same video that was on JediKnight.net yesterday, so if you already saw it, please do not download it again! Thanks!
Update: We will be posting all mirrors of this file, so if you can upload it somewhere, please email me a link and I will put you here. This file is 343KB.
- Download BackToBed.com Server
- Download Obi-WanKenobi.net Server
- Download EscapeMI.com Server
- Download GameDose.com Server
- Aglar's Server
- Massassi.net Server
Wednesday, May 23, 2001
Well, anyways, if you're trying to run Jedi Knight on Windows2000 with DirectX 8.0 installed, then you might run across the problem of the JK launcher telling you to reinstall DirectX 5 for Win9x/ME. If this is the case, just right click on your link in the programs menu, go to properties, and tell it to refer to the JK.exe (or JKM.exe if you're playing Sith) instead of the launcher program. And bing-badda-boom, there you have it. It runs fine on Windows2000, and no more problems.
Okay, enough sappy crap. DarkJedi86, Archimedes, whatever you wanna call yourself, you'll be missed by the rest of the staff here at Massassi. You were always up to beta-test whatever I was working on. And no matter how much it sucked you'd always call it cool. I'll miss having an ego boost like that, and fear that I will get people's honest opinions from here on out. Anyways, I just wanted to post a farewell note and sing you a goodbye song. Okay, just the note. - Peace.
Tuesday, May 22, 2001
That being said, please understand that I don't like doing anything half-buttocked; which, if you haven't noticed, could describe the effort I've put forth for the past few weeks. I'm becoming more and more busy with High School, extracurricular activities, friends, and whatnot. Rather than try to slide by with both, I'm just going to let go of one, which is, as I see it, best for both me and the community.
I most definitely can still be found on the forums, in the chat, and at my email address. In closing, I'd just like to say that is has been an honor, a privilege, and a pleasure to have worked with the staff and for you.
Spaff: A lot of people are annoyed at the massive amount of Star Wars games and the so far lack of the said "50/50" ratio of Star Wars to original titles.
Simon Jeffery: Its still absolutely our intention and strategy to be 50 percent Star Wars and 50 percent non-Star Wars. You've got to remember that the games we're showing now have been in development for quite a while and at E3 next year there will be a lot of new, original titles that are not Star Wars. It just takes a long time to get there. We're not ready to say what they are yet because I think that there's not point in trying to get people over-excited about something that they won't be able to see for 12 to 18 months. Yeah, we could have shown some [original] games we're building in-house now, but then everyone would be upset at us for showing games too early. Its difficult to please everyone all the time, I guess.
Monday, May 21, 2001
I got to demo Jedi Knight II for Justin Chin at the Lucas Arts booth. That was a cool moment. He seemed to be into what we are doing, which is important I think. Trying to continue the whole spirit of the original game is very important to us. The reaction we got from almost everyone for both SOF2 and JKII was extremely gratifying to be honest, and makes some of the long nights worth it.