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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Saturday, April 21, 2001

New JK/MotS 3do: eyeplant.zip - Brandon @ 3:09 PM
Download: eyeplant.zip
Author: Flexor
View: Screenshot
Description: A small, three foot tall plant with an eyeball as a flower.
New JK/MotS MP Cog & Tutorial: Invasion! - blujay @ 1:09 AM
File: Invasion!
Author: Cave_Demon & EL3CTRO
Description: Invasion! is a new mode of Capture The Flag. There are six bases in the level. Instead of taking a flag back to your base, you have to keep control of the base. This file includes the needed cogs, and a tutorial teaching you how to implement the cogs in your level.

Wednesday, April 18, 2001

New JK/MotS MP/SP Cog: Broken Light - blujay @ 11:53 AM
File: Broken Light
Author: EL3CTRO
Description: In this cog you specify a thing as a light, and it will make that thing flash on and off at ramdom intervals, making it seem broken.
DoubleD's Deathstar Update - blujay @ 11:21 AM
DoubleD sent word that he's updated DoubleD's Deathstar with some new screenshots.
DCM Updates - Archimedes @ 5:32 AM
Al MacDonald's JK Skin Site has updated with news of its Final Force skin pack available for download, as well as the new DCM comic strips #71 and #72. Be sure to head down over and check it all out.

Many thanks to MikeC for the news.

Tuesday, April 17, 2001

New Jedi Knight CTF Level: Ground Zero II: Capture the Flag - Kedri @ 5:53 PM
File: Ground Zero II: Capture the Flag
Author: _Mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: This CTF level is a symmetric and somewhat larger one, which means gameplay is even for both teams and is best for at least 4 players. Open spaces and tight spaces make for some fun gun battles. The bases are easy to get into to get the flag, but they are also easy to defend!! =)

I started making this for the CTF Level Contest but when I saw what I was up against, I reconsidered. If you're looking for eye candy, you won't get much here. I made the level for gameplay in mind. There is a Light and Dark surge, but those are the only Force power-ups. No Force (NF) was in mind for this level.
New Jedi Knight Mod: JK Unlimited - Kedri @ 5:45 PM
File: JK Unlimited
Author: DemonicMurray1
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first mod, and I call it JK Unlimited. In this mod, ammo, mana boosts, bacta containers, and battery power-ups are a thing of the past. Any Force powers you have won't drain your mana when used. The IR Goggles and the Field Light don't drain battery power, so since you start out with a few battery units, you'll never need more battery. Also the same with bacta: you don't run out once you have at least one container. Probably the best part, though, are the guns. Now all you need is the gun itself, and you'll never run out of ammo! Some Force powers are now more powerful, also. Read the readme for all the details. By the way, this mod works fine in multiplayer. Also, please note that in the screenshots Kyle has fired yet he is still at full power.

Before you rate this, two things:
1. This is my first mod and when this was posted I was kind of new to JK editing.
2. I know people have done things like this before, but just remember, it does exactly what it's supposed to, no more, no less.
New MotS Multiplayer Level: Mini Duels - Kedri @ 5:36 PM
File: Mini Duels
Author: Darth_Stephen
Screenshots: Screenshot 1, Screenshot 2
Description: Four very small deathmatch levels, making gameplay very fast and furious. You begin with most weapons and enough ammo to cream anyone you find.
New Jedi Knight Multiplayer Level: Minas Tirith: The Fortress City - Kedri @ 5:32 PM
File: Minas Tirith: The Fortress City
Author: SlingsRat
Screenshots: Screenshot 1, Screenshot 2
Description: A large multiplayer level inspired by Minas Tirith, The Fortress City from Lord Of the Rings. The level consists of an inner keep, set atop a hill with town areas around the outside. An immersive level with many buildings to explore, both inside and out. This level has some 16-bit mats.
New Jedi Knight Mod: Immortal Sabers Pack 4 - Kedri @ 5:23 PM
File: Immortal Sabers Pack 4
Author: ID_Junkguy
Screenshots: Screenshot 1, Screenshot 2
Description: This saber pack gives you a much wider variety of designs to choose from and use in JK multiplayer. Every player can see your new saber, even if they don't have this patch. This is for use with Patch Commander, and does not require any BFP's to be able to use it. It has 29 new sabers, in addition to the 62 sabers from the previous versions. It also includes the original JK sabers, for a total of 98 sabers.
New Jedi Knight Multiplayer Level: JNO Battleground 3 - Kedri @ 5:17 PM
File: JNO Battleground 3
Author: JNO_Chewbacca
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released level. It should be fun for some sabering, and I found it especially fun with EWP. Because the level isn't too wide open, it's a total frag fest =)

Monday, April 16, 2001

New Jedi Knight Single Player Level: The Fall of JuzSoft - Kedri @ 5:17 PM
File: The Fall of JuzSoft
Author: Wolfy, Hebedee, Jipe, Lt. Greywolf, Aglar
Screenshots: Screenshot 1, Screenshot 2
Description: In development for 3 months now, The Fall of JuzSoft has finally been released!

You are a mercenary, hired by the Rebel Alliance leader Brian Lozier. Your mission is to steal a datakey on the 3rd level of the JuzSoft main corporate building. But is the mission as easy it sounds?
New Jedi Knight Multiplayer Level: NRuk MP Level Pack v0.1 - Kedri @ 5:10 PM
File: NRuk MP Level Pack v0.1
Author: Dean M Cooke
Screenshots: Screenshot 1, Screenshot 2
Description: This is a collection of multiplayer levels created by the NRuk_Falcon (the clan leader of The New Republic UK). There is one large, main level, 2 coliseum levels (1 with AI, 1 without) and a small saber dueling level.

This level pack is mainly used just by NRuk players both for training and combat, but it is now opened to everyone.
New Jedi Knight Multiplayer Level: Illusions of Victory - Kedri @ 5:04 PM
File: Illusions of Victory
Author: SM Sith Lord
Screenshots: Screenshot 1, Screenshot 2
Description: If these walls could only speak... what stories could they tell? Stories of battle, strong vs. weak, the loser sent to hell. "I've seen glory shine in a man's eyes, before deliviering the final blow..." the walls begin to say, "...then, in all his glory, he is killed, peaceful and still. Don't ever turn your back on us, for if you do, you will surely pay. Our toll is high, no need to fear, just swing your blade and pray."

This is a very small sabers level meant for NF saber battles, but has force power-ups for those who want them.
New Jedi Knight Multiplayer Level: Battleground Sith - Kedri @ 4:59 PM
File: Battleground Sith
Author: murta
Screenshots: Screenshot 1, Screenshot 2
Description: Hearing a ship crash nearby, you head over to check it out. However, you aren't the only one who had this idea... A modified Battle Ground Jedi with loads more secrets, change weapons, textures and extra areas. Some of the secrets may only be reachable with a grapple hook. I started this level when I had only just begun editing, but did the bulk of the work a few years later, so I hope you guys like it. Any comments appreciated (please try to make them constructive) :)
New Jedi Knight Mod: James Bond 007 - Kedri @ 4:55 PM
File: James Bond 007
Author: Ben Allen
Screenshots: Screenshot 1, Screenshot 2
Description: This mod will allow you to play as the original superspy with a license to kill, James Bond. Includes replacements for all weapons except fists and sabers (like a Walther PPK, and of course the Golden Gun). Wherever SPECTRE or SMERSH rears its ugly head, James Bond will be there.
New Jedi Knight Mod: Gibraltar's Saber Pack - Kedri @ 4:51 PM
File: Gibraltar's Saber Pack
Author: EHC_Gibraltar_4
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is basically a cheap rendition of Glowsaber, created in an attempt to make the sabers more "Phantom Menace" -ish. Includes ten sabers for Single Player and Multiplayer gaming.
Etc. - Brian @ 2:30 PM
You may notice the menu background has changed. I'm still trying to decide whether I'm going to keep it or not. It was submitted by Hebedee and Zuljin. I like the image but it seems too bright on the left side. If you have any thoughts, feel free to leave a message on the forums.

Sunday, April 15, 2001

The Massassi Temple Presents... - Archimedes @ 5:51 PM
The Massassi Temple is proud to present the long-anticipated Massassi Temple CTF Pack. This pack features the best CTF I have ever seen for Jedi Knight, and I am very proud to finally release it on behalf of the staff.

Like anything, however, it takes a lot of people to put it on and make it great. First and foremost, I'd like to thank all those who entered the contest: Mormegil, ctsketch, Raynar, Takimoto, Jkguy_009, DeTRiTiC-iQ, and MaDaVentor. These few brave souls ventured where not many JK editors have gone before: CTF. Their effort and commitment to the community are what made this possible. All of them are winners in my book.

Second, I'd like to thank all of my judges (you know who you are). It takes a lot to judge CTF levels, especially considering that the gameplay sometimes just doesn't work by yourself or with only one other person. If it weren't for your commitment as well, this would have never been possible either.

And finally I thank you, the people, for presenting this new idea and following through with it. I think I can honestly say the voice of the people today is heard with the release of this pack. Perhaps now CTF can become more widespread in the community, on the Zone, and amongst ourselves. Kudos, everyone.

New Jedi Knight CTF Level: The Massassi Temple CTF Pack - Archimedes @ 5:50 PM
File: The Massassi Temple CTF Pack
Author: Various
Screenshots: Screenshot 1, Screenshot 2
Description: The Massassi Temple CTF Pack has finally arrived, featuring the best Capture the Flag levels the likes of which the JK community has never laid eyes on. For a complete list of the levels and authors, as well as quite a few screenshots, please click here.
New Jedi Knight CTF Level: The Jedi Knight Mansion - blujay @ 3:52 PM
File: The Jedi Knight Mansion
Author: jkguy_009
Screenshots: Screenshot 1, Screenshot 2
Description: The mansion stands there, deserted. The doors on the ancient mansion will never open again, but the monstrous size of it can make for a blood-pumping match. Whoever claims the flag on the old mansion is the winner!
New Jedi Knight CTF Level: Spokewheel - blujay @ 3:30 PM
File: Spokewheel
Author: DeTRiTiC-iQ
Screenshots: Screenshot 1, Screenshot 2
Description: A small, fast-paced CTF level, featuring open spaces for use of heavy weaponry, bottomless pits, and loads of forcefields thrown in for good measure. Play this level with high score limits since points can amount quickly with less experienced players.
EC Spotlight - Archimedes @ 10:26 AM
There are some beautiful images in the Editor's Corner today, especially:

  • Ares with his 1987 Cavalier;
  • Snootle with an astounding Stegasaurus shot;
  • CavEmaN with a nighttime city picture.

Be sure to roll down over to the Editor's Corner to munch down on some Easter Eyecandy.

Saturday, April 14, 2001

New Jedi Knight Single Player Level Review: Invasion of the Sol System, Episode 1 - Reviews @ 11:18 AM

Thursday, April 12, 2001

New Jedi Knight Multiplayer Level: Clad 56 - Kedri @ 4:40 PM
File: Clad 56
Author: Ozzarref (Jim Schementi)
Screenshots: Screenshot 1, Screenshot 2
Description: Do not let the beautiful courtyards or the magnificient mountains fool you. Formerly an Imperial Power Plant, Clad 65 now serves as an arena of death and carnage. Only the universe's finest Jedis have the privilege to fight at Clad 65. However, not many make is out alive. Only the brutal and strong survive. Be very careful.