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2025-11-18
Escape From Echo Base Deathmatch
2025-11-18 Maze 95
2024-12-18 MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2025-11-18 Maze 95
2024-12-18 MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
Hosted Sites
Admiral's Command Chamber
JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Level of the Week
APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Friday, April 1, 2005
New Jedi Knight Multiplayer Level: Acrophobia -
File: Acrophobia
Author: Blood Asp
Screenshots: Screenshot 1, Screenshot 2
Description: Acrophobia is a small, floating space platform. Included in this pack are three different versions, each with different weapon configurations. Can you overcome your fear of heights?
Author: Blood Asp
Screenshots: Screenshot 1, Screenshot 2
Description: Acrophobia is a small, floating space platform. Included in this pack are three different versions, each with different weapon configurations. Can you overcome your fear of heights?
New Jedi Knight Multiplayer Level: Rival's Courtyard -
File: Rival's Courtyard
Author: Zojombize
Screenshots: Screenshot 1, Screenshot 2
Description: A 2-4 player sabering level set in a small courtyard and in the surrounding chambers. Features elevators, stairs, vector thrust, hidden destructible walls and some nice architecture.
Author: Zojombize
Screenshots: Screenshot 1, Screenshot 2
Description: A 2-4 player sabering level set in a small courtyard and in the surrounding chambers. Features elevators, stairs, vector thrust, hidden destructible walls and some nice architecture.
New Jedi Academy FFA Level: Twilight on Tatooine -
File: Twilight on Tatooine
Author: Patrick Haslow
Screenshots: Screenshot 1, Screenshot 2
Description: This FFA map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push. Also, many useful power-ups are initially located in hidden locations. Find them all!
Thanks for your help. I hope everyone enjoys this map.
-Patrick Haslow
Author: Patrick Haslow
Screenshots: Screenshot 1, Screenshot 2
Description: This FFA map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push. Also, many useful power-ups are initially located in hidden locations. Find them all!
Thanks for your help. I hope everyone enjoys this map.
-Patrick Haslow
Thursday, March 31, 2005
Files -
Many of you have noticed that no files have been posted for a few months. I apologize for this- generally, I wait until I have a fair amount of submissions and post them all at once, as it takes up a lot of time to do, and there has not been very many submissions lately. I am going to try to post what I have recieved in the past few months tonight and tomorrow night. Again, I apologize for the delay.
Monday, March 28, 2005
It's my party and I'll cry if I want to! -
Tuesday, March 22, 2005
New Java Chat Applet! -
Due to some complaining on the forums, I have taken the time to scout out a new java chat applet from the vast oceans of bits on the interweb.
I can only surmise that it will greatly please those of our visitors who regularly use the chat applet, because this one is so much ridiculously better. It allows you to detach the window from the browser and swing it around wildly as you see fit, or even resize it (gasp!). It also lets you manage multiple windows and PM's pretty easily. Anyway, enjoy.
You can enter the chat site by clicking here.
I can only surmise that it will greatly please those of our visitors who regularly use the chat applet, because this one is so much ridiculously better. It allows you to detach the window from the browser and swing it around wildly as you see fit, or even resize it (gasp!). It also lets you manage multiple windows and PM's pretty easily. Anyway, enjoy.
You can enter the chat site by clicking here.
Friday, March 4, 2005
New Tutorial: Layered Lightbeams -
jEDIkIRBY has submitted a new
tutorial by halucid on the creation and implementation of lightbeams in
Jedi Knight levels. You may view the new tutorial on our Tutorials Page, or directly by clicking here.
Thursday, March 3, 2005
#JKHub: Chat for JK Editing and Testing -
Chat with fellow JK and MotS editors. Join in beta-testing new addons. Suggest ideas for the development of the JK Editing Hub.
We have discussed plans for a new JK Launcher (addon loader, lobby client, chat, load & save bin values), beta-tested several coop levels by Shred18, Darth Gnarl's "Club O.C." MP map, and "The Maze" MP game by SM_Trige, and experienced various fish-slapping for going off editing-related topics.
Just launch your favorite IRC program, log onto the irc.holonet.org server, and /join #jkhub.
(For those without an IRC program, click on chat on the side bar, follow the instructions, and once you are in a chatroom, type: /join #jkhub)
Thanks to ZeqMacaw for submitting this news item.
We have discussed plans for a new JK Launcher (addon loader, lobby client, chat, load & save bin values), beta-tested several coop levels by Shred18, Darth Gnarl's "Club O.C." MP map, and "The Maze" MP game by SM_Trige, and experienced various fish-slapping for going off editing-related topics.
Just launch your favorite IRC program, log onto the irc.holonet.org server, and /join #jkhub.
(For those without an IRC program, click on chat on the side bar, follow the instructions, and once you are in a chatroom, type: /join #jkhub)
Thanks to ZeqMacaw for submitting this news item.
Wednesday, January 12, 2005
New Jedi Academy Mod: Raptor Pack v1.0 -
File: Raptor Pack v1.0
Author: Thrawn42689
Screenshots: Screenshot 1, Screenshot 2
Description: This pack includes four different types of raptor dinosaur--scaled NPCs using modified skins and HP levels. It is fully animated, with all-new sounds from the film Jurassic Park (suprised?). It's very ferocious and stuff. It also includes a "Raptor Red" skin from the famous novel. It's possible we will release an updated version in the future. If you have any ideas for things to add, don't hesitate to post them in the comments section (please do not email me with them). Also, please don't complain about the size of the velociraptor. That's how big they were. For maximum enjoyment, please download a really gory blood mod for use with this one.
Author: Thrawn42689
Screenshots: Screenshot 1, Screenshot 2
Description: This pack includes four different types of raptor dinosaur--scaled NPCs using modified skins and HP levels. It is fully animated, with all-new sounds from the film Jurassic Park (suprised?). It's very ferocious and stuff. It also includes a "Raptor Red" skin from the famous novel. It's possible we will release an updated version in the future. If you have any ideas for things to add, don't hesitate to post them in the comments section (please do not email me with them). Also, please don't complain about the size of the velociraptor. That's how big they were. For maximum enjoyment, please download a really gory blood mod for use with this one.
New Jedi Outcast Mod: Enhanced E-11 Beta v1.0 -
File: Enhanced E-11 Beta v1.0
Author: Manslayer101
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Mod for Jedi Outcast that means it has not been tested on Jedi Academy. It Enhances the E-11, so that it sounds, and looks, like you are shooting lightning, plus there are some other surprises(look in readme to spoil the secret). I wish to have later versions of this with improvements, but in order to do that i need some people to help me develop it, if you want to help or have probs with the mod please email me.
Author: Manslayer101
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Mod for Jedi Outcast that means it has not been tested on Jedi Academy. It Enhances the E-11, so that it sounds, and looks, like you are shooting lightning, plus there are some other surprises(look in readme to spoil the secret). I wish to have later versions of this with improvements, but in order to do that i need some people to help me develop it, if you want to help or have probs with the mod please email me.
New MotS Single Player Level: Legacy of Yun Level 1 -
File: Legacy of Yun Level 1
Author: Chewbubba
Screenshots: Screenshot 1, Screenshot 2
Description: This is the first (and only) level to the Legacy of Yun series. Originally intended to tell a story of "What if Yun wasn't killed" in JK, Level 1 was going to be the setup for the rest of the story. Although this is missing the end of the final cutscene, and there are only voices in a small part of it, this smallish level set in the local where Yun, Sariss, and Kyle fought, is very playable, complete with objectives, a few puzzles, and lots of easter eggs.
Author: Chewbubba
Screenshots: Screenshot 1, Screenshot 2
Description: This is the first (and only) level to the Legacy of Yun series. Originally intended to tell a story of "What if Yun wasn't killed" in JK, Level 1 was going to be the setup for the rest of the story. Although this is missing the end of the final cutscene, and there are only voices in a small part of it, this smallish level set in the local where Yun, Sariss, and Kyle fought, is very playable, complete with objectives, a few puzzles, and lots of easter eggs.
New Jedi Academy Mod: Rocket FX Upgrade -
File: Rocket FX Upgrade
Author: Thrawn42689
Screenshots: Screenshot 1, Screenshot 2
Description: This is a fun little mini-mod that changes the Merr-Sonn rocket to a SMAW rocket. The smoke trail left by the rocket is much, much longer, and hangs in the air for a substantial amount of time. There is also a new explosion effect, which is larger and more splodey. Also, new sound effects are present snagged from SoFII (which okay according to Raven).
Author: Thrawn42689
Screenshots: Screenshot 1, Screenshot 2
Description: This is a fun little mini-mod that changes the Merr-Sonn rocket to a SMAW rocket. The smoke trail left by the rocket is much, much longer, and hangs in the air for a substantial amount of time. There is also a new explosion effect, which is larger and more splodey. Also, new sound effects are present snagged from SoFII (which okay according to Raven).
Tuesday, January 11, 2005
Level Posting... -
Some of you may have noticed that I havent posted any levels recently... I apologize for my tardyness in doing so. I have about 8 or 9 submissions sitting in the inbox, I will try to get them posted this evening. Thanks to everyone who submitted a file for their patience.
Wednesday, January 5, 2005
Jedi Knight Patch Update -
HellRaiser has posted an updated version of the patch for the Sith Engine (the game engine on which Jedi Knight runs). This new version removes the adjoin limit in the game. This is addition to the removal of the thing limit, a patch for which was posted several weeks ago. Also available is a patch for Mysteries of the Sith that removes the thing limit. The patches are available for download at http://hellraiser64.harmonweb.net/JK/. Thanks to HellRaiser hosting the files and letting us know about them.
Massassi Forum Problems... Again -
Yes, for those of you who are receiving an error on posting, it is not just you. The problem seems to be a storage problem (possibly we ran out of space, but I don't know for sure, that's out of my control. Brian is the only one with that sort of access.).
Rest assured that everything that can be done is being done. All topics and posts are visible at the moment, but no changes can be made, such as posting replies or new threads. So you all might want to take this time to read all of the wonderful stories in the Interactive Storyboard or something.
Sorry for the inconvenience.
Rest assured that everything that can be done is being done. All topics and posts are visible at the moment, but no changes can be made, such as posting replies or new threads. So you all might want to take this time to read all of the wonderful stories in the Interactive Storyboard or something.
Sorry for the inconvenience.
Friday, December 24, 2004
Merry Christmas! -
On behalf of the staff here at the Massassi Temple, I would like to wish everyone a Merry Christmas, and happy holidays! Regardless of what holiday you celebrate, I hope you've all gotten some good loot this year.
New Jedi Academy Skin: Lord Kaos Skin -
File: Lord Kaos Skin
Author: John Tinning and KAZZZ
Screenshots: Screenshot 1, Screenshot 2
Description: This is simply a touch up to the fantastic Skullytin skin of John Tinning, You'll see this if you look into the pk3 file, I left most of the items still named skullytin. I simply added the face and hands of the Darth Omega model from KAZZZ to give the model more of a Zabrak/Emporer feel.
Author: John Tinning and KAZZZ
Screenshots: Screenshot 1, Screenshot 2
Description: This is simply a touch up to the fantastic Skullytin skin of John Tinning, You'll see this if you look into the pk3 file, I left most of the items still named skullytin. I simply added the face and hands of the Darth Omega model from KAZZZ to give the model more of a Zabrak/Emporer feel.
New Jedi Knight Multiplayer Level: Haven: Xeroxed (8-bit version) -
File: Haven: Xeroxed (8-bit version)
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: This level takes place in an abandoned asylum. Use the second screenshot to adjust your monitor brightness. (8-bit version.)
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: This level takes place in an abandoned asylum. Use the second screenshot to adjust your monitor brightness. (8-bit version.)
New Jedi Knight Multiplayer Level: Haven : The Dawn of Darkness (16-bit Version) -
File: Haven : The Dawn of Darkness (16-bit Version)
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: A multiplayer level set in an abandoned asylum. Use the second screenshot to adjust the brightness of your monitor. (16-bit version.)
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: A multiplayer level set in an abandoned asylum. Use the second screenshot to adjust the brightness of your monitor. (16-bit version.)
New Jedi Outcast Skin: Duo -
File: Duo
Author: TJ_Duo
Screenshots: Screenshot 1, Screenshot 2
Description: Just another reborn reskin, I made it mostly for my clan. If you were hoping to get the Duo from gundam sorry, but I don't have that ability yet.
Author: TJ_Duo
Screenshots: Screenshot 1, Screenshot 2
Description: Just another reborn reskin, I made it mostly for my clan. If you were hoping to get the Duo from gundam sorry, but I don't have that ability yet.
New Jedi Outcast Skin: sav_inuyasha -
File: sav_inuyasha
Author: SavageX, AT-AT Lover
Screenshots: Screenshot 1, Screenshot 2
Description: This is an Inuyasha skin from the anime of the same name, this pack includes 3 skins: Human Inuyasha, Half-demon Inuyasha, Demon Inuyasha. The skins were created by SavageX, AT-AT Lover added the sounds.
Author: SavageX, AT-AT Lover
Screenshots: Screenshot 1, Screenshot 2
Description: This is an Inuyasha skin from the anime of the same name, this pack includes 3 skins: Human Inuyasha, Half-demon Inuyasha, Demon Inuyasha. The skins were created by SavageX, AT-AT Lover added the sounds.
New Jedi Knight Multiplayer Level: Merry Christmas -
File: Merry Christmas
Author: JK FoxHound
Screenshots: Screenshot 1, Screenshot 2
Description: The new Christmas level from JK FoxHound with brand new level! brand new Factory! and so on just check it out! Merry Christmas
Author: JK FoxHound
Screenshots: Screenshot 1, Screenshot 2
Description: The new Christmas level from JK FoxHound with brand new level! brand new Factory! and so on just check it out! Merry Christmas
New Jedi Academy Skin: Olts Keldor -
File: Olts Keldor
Author: OLTS/// Lord Vili ****
Screenshots: Screenshot 1, Screenshot 2
Description:
A new race has been added for this version, OLTS Keldor, cradle in the Keldor male.
OLTS Keldor undergoes an important improvement, adding new heads, torsos and legs; 3 heads, 4 torsos and 3 legs in total.
Both skins include the colour changes that were already included in the first version. All of them, Sith colors, excepting one blue a blue for TFFA gametype (beacause of the Sith caracter of my clan).
Author: OLTS/// Lord Vili ****
Screenshots: Screenshot 1, Screenshot 2
Description:
A new race has been added for this version, OLTS Keldor, cradle in the Keldor male.
OLTS Keldor undergoes an important improvement, adding new heads, torsos and legs; 3 heads, 4 torsos and 3 legs in total.
Both skins include the colour changes that were already included in the first version. All of them, Sith colors, excepting one blue a blue for TFFA gametype (beacause of the Sith caracter of my clan).
New Jedi Knight Mod: Forceful Weapons -
File: Forceful Weapons
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small modification where your avrage bolts are now a little more forceful. When an explosion explodes, or a bolt hits, it will throw people around. It will still do the same damage, but anyone not immune to crush damage, will by dead. In MP, you are all immune to the crush, but not to the damage, so you'll still get hurt, though others will have to chase you. This is excelent in larger levels (like 06), and is able to be combined with other Mods that don't change the templates. Of course, you can take out everything from the other Mod's GOB but the JKL and place it in the same folder and see the effect, but be warned that not all weapons will work then. And if there is any Mod out there that uses the +force_repel template then feel free to combine it. I've made it more powerful.
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small modification where your avrage bolts are now a little more forceful. When an explosion explodes, or a bolt hits, it will throw people around. It will still do the same damage, but anyone not immune to crush damage, will by dead. In MP, you are all immune to the crush, but not to the damage, so you'll still get hurt, though others will have to chase you. This is excelent in larger levels (like 06), and is able to be combined with other Mods that don't change the templates. Of course, you can take out everything from the other Mod's GOB but the JKL and place it in the same folder and see the effect, but be warned that not all weapons will work then. And if there is any Mod out there that uses the +force_repel template then feel free to combine it. I've made it more powerful.
Tuesday, December 21, 2004
Forums Restored -
You can rejoice now.
Ok, they're really restored now. (Actually they were all along, but I forgot to change the redirection file. That would explain why only maevie figured out how to post on it.)
Ok, they're really restored now. (Actually they were all along, but I forgot to change the redirection file. That would explain why only maevie figured out how to post on it.)
