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I just... wow. Screenshot taken from the #showcase channel.
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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Wednesday, April 13, 2005

Massassi.net Domain Transferred - Brian @ 11:02 PM
The Massassi.net domain has been transferred so it should start working within 48 hours.

Monday, April 11, 2005

Forums Moved - Brian @ 7:29 PM
The forums have been moved over, and you can temporarily find them at http://forums.massassi.org/. Once the DNS is transferred, you will be able to find everything at its regular place.

Sunday, April 10, 2005

Server Issues - Brian @ 10:37 AM
I'm about to make some pretty sweeping permissions changes on all our files, so if you notice anything wonky in the next few hours, please ignore it. After that, if it's still there, please let me know.

Oh, I am also working on the time zones... please be patient.

Saturday, April 9, 2005

New Server - Brian @ 9:20 PM
Welcome to the new server. Please stop using old bookmarks to Massassi.net until we get the DNS transferred over. There are bound to be some issues, if you find any, please drop me a line.

Friday, April 8, 2005

New Massassi Server Status - Brian @ 8:00 PM
Back in December I promised a new Massassi server. Well it's here. I've transferred all the files over, and as a matter of fact all level downloads are being served from the new server (you might notice the massassi.org in the download URL). I'd be interested in hearing whether the speed is up to par with our current hosting. I am in the process of making all the scripts on the new server work. Once that is done, I will get a final database dump from recon, import it into the database on the new server, then switch the DNS. I'll keep you posted.

Friday, April 1, 2005

New Jedi Outcast Single-Player Level: Mace Windu: Party Crasher - DSettahr @ 4:03 PM
File: Mace Windu: Party Crasher
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: Some strange goings on have been reported and a Jedi Knight has disappeared. Mace Windu boldly volunteers to investigate the spaceport on Malastare and retrace the Jedi's last steps in search of a solution to this enigmatic puzzle.
New Jedi Outcast Multiplayer Level: Valley of the Jedi - JK:DF2 Revival - DSettahr @ 3:23 PM
File: Valley of the Jedi - JK:DF2 Revival
Author: INJOI Incast
Screenshots: Screenshot 1, Screenshot 2
Description: This duel map is based on the valley of the Jedi as it was in the game Jedi Knight: Dark Forces 2. Due to editor limitations, it has several different things from the original version, taken from Jedi Outcast. It also has some personal added stuff intended for making a better gameplay. Beware of the pit.
New Jedi Academy Mod: Open Seasons Mandalorian V2 - DSettahr @ 3:18 PM
File: Open Seasons Mandalorian V2
Author: ExtremeX
Screenshots: Screenshot 1, Screenshot 2
Description: These are skins I made for Jka which include: jango, boba, jaster, montross, and myles. This is a mod because it will add a species/class to the custom jedi menu in which you make your own mando in the way you want. I have included two additional files so you can add it to your forcemodIII folder . That way you play with these skins in forcemodIII. I hope you guys like them!
New Jedi Knight Mod: GCW Character Pack - DSettahr @ 3:11 PM
File: GCW Character Pack
Author: Tyler "TIE" North
Screenshots: Screenshot 1, Screenshot 2
Description: This used to be hosted only on the Galactic Civil War mod homepage, which I guess went down with Jedinights.com a few months ago...so here it is for Massassi if anyone needs it.

What it is, is the "Character Pack" for my Galactic Civil War mod, which was released in early 2003. To use GCW, you need a character pack. The one that comes with the "Base" mod (see link) contains only the original JK multiplayer characters. When I released GCW, I made 3 additional character packs and posted them only on my "official" site: An Episode I pack, an Episode II pack, and an OT/EU pack. I also posted a huge character pack which included everyone from each pack...this "All Characters" pack is the only one I still have, so you'll have to settle with it. (Hopefully I didn't tinker with it in the last 2 years, and it should still work fine.)

(See the link to the GCW Base mod for more info.)
New Jedi Academy Mod: Classic Sabers - DSettahr @ 3:05 PM
File: Classic Sabers
Author: Darth_Kitty
Screenshots: Screenshot 1, Screenshot 2
Description: These saberhas the Classic Saber Colors of Dark Forces 2 as well as no more blur just like DF2 With New Sounds From Dark Forces 2

If you would like to use this saber mod in your mod(s) go ahead just send me a e-mail and give credit thats all.
New Jedi Academy Skin: Classic Teams - DSettahr @ 3:01 PM
File: Classic Teams
Author: Darth_Kitty
Screenshots: Screenshot 1, Screenshot 2
Description: These skins allow you to play has the Classic Team Colors (Only Read and Blue) of Dark Forces 2 With New Sounds From Dark Forces 2

Depending how popular this is I'll re-create all of the colors

If you would like to use these skins in your mod(s) go ahead just send me a e-mail and give credit thats all.
New Jedi Knight Multiplayer Level: Acrophobia - DSettahr @ 2:54 PM
File: Acrophobia
Author: Blood Asp
Screenshots: Screenshot 1, Screenshot 2
Description: Acrophobia is a small, floating space platform. Included in this pack are three different versions, each with different weapon configurations. Can you overcome your fear of heights?
New Jedi Knight Multiplayer Level: Rival's Courtyard - DSettahr @ 2:52 PM
File: Rival's Courtyard
Author: Zojombize
Screenshots: Screenshot 1, Screenshot 2
Description: A 2-4 player sabering level set in a small courtyard and in the surrounding chambers. Features elevators, stairs, vector thrust, hidden destructible walls and some nice architecture.
New Jedi Academy FFA Level: Twilight on Tatooine - DSettahr @ 2:47 PM
File: Twilight on Tatooine
Author: Patrick Haslow
Screenshots: Screenshot 1, Screenshot 2
Description: This FFA map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push. Also, many useful power-ups are initially located in hidden locations. Find them all!

Thanks for your help. I hope everyone enjoys this map.
-Patrick Haslow

Thursday, March 31, 2005

Files - DSettahr @ 5:06 AM
Many of you have noticed that no files have been posted for a few months. I apologize for this- generally, I wait until I have a fair amount of submissions and post them all at once, as it takes up a lot of time to do, and there has not been very many submissions lately. I am going to try to post what I have recieved in the past few months tonight and tomorrow night. Again, I apologize for the delay.

Monday, March 28, 2005

It's my party and I'll cry if I want to! - Brian @ 5:07 PM

Tuesday, March 22, 2005

New Java Chat Applet! - oSiRiS @ 8:44 AM
Due to some complaining on the forums, I have taken the time to scout out a new java chat applet from the vast oceans of bits on the interweb.

I can only surmise that it will greatly please those of our visitors who regularly use the chat applet, because this one is so much ridiculously better. It allows you to detach the window from the browser and swing it around wildly as you see fit, or even resize it (gasp!). It also lets you manage multiple windows and PM's pretty easily. Anyway, enjoy.

You can enter the chat site by clicking here.

Friday, March 4, 2005

New Tutorial: Layered Lightbeams - DSettahr @ 12:46 PM
jEDIkIRBY has submitted a new tutorial by halucid on the creation and implementation of lightbeams in Jedi Knight levels. You may view the new tutorial on our Tutorials Page, or directly by clicking here.

Thursday, March 3, 2005

#JKHub: Chat for JK Editing and Testing - Cool Matty @ 10:51 AM
Chat with fellow JK and MotS editors. Join in beta-testing new addons. Suggest ideas for the development of the JK Editing Hub.

We have discussed plans for a new JK Launcher (addon loader, lobby client, chat, load & save bin values), beta-tested several coop levels by Shred18, Darth Gnarl's "Club O.C." MP map, and "The Maze" MP game by SM_Trige, and experienced various fish-slapping for going off editing-related topics.

Just launch your favorite IRC program, log onto the irc.holonet.org server, and /join #jkhub.

(For those without an IRC program, click on chat on the side bar, follow the instructions, and once you are in a chatroom, type: /join #jkhub)

Thanks to ZeqMacaw for submitting this news item.

Wednesday, January 12, 2005

New Jedi Academy Mod: Raptor Pack v1.0 - DSettahr @ 6:54 PM
File: Raptor Pack v1.0
Author: Thrawn42689
Screenshots: Screenshot 1, Screenshot 2
Description: This pack includes four different types of raptor dinosaur--scaled NPCs using modified skins and HP levels. It is fully animated, with all-new sounds from the film Jurassic Park (suprised?). It's very ferocious and stuff. It also includes a "Raptor Red" skin from the famous novel. It's possible we will release an updated version in the future. If you have any ideas for things to add, don't hesitate to post them in the comments section (please do not email me with them). Also, please don't complain about the size of the velociraptor. That's how big they were. For maximum enjoyment, please download a really gory blood mod for use with this one.
New Jedi Outcast Mod: Enhanced E-11 Beta v1.0 - DSettahr @ 6:46 PM
File: Enhanced E-11 Beta v1.0
Author: Manslayer101
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Mod for Jedi Outcast that means it has not been tested on Jedi Academy. It Enhances the E-11, so that it sounds, and looks, like you are shooting lightning, plus there are some other surprises(look in readme to spoil the secret). I wish to have later versions of this with improvements, but in order to do that i need some people to help me develop it, if you want to help or have probs with the mod please email me.
New MotS Single Player Level: Legacy of Yun Level 1 - DSettahr @ 6:35 PM
File: Legacy of Yun Level 1
Author: Chewbubba
Screenshots: Screenshot 1, Screenshot 2
Description: This is the first (and only) level to the Legacy of Yun series. Originally intended to tell a story of "What if Yun wasn't killed" in JK, Level 1 was going to be the setup for the rest of the story. Although this is missing the end of the final cutscene, and there are only voices in a small part of it, this smallish level set in the local where Yun, Sariss, and Kyle fought, is very playable, complete with objectives, a few puzzles, and lots of easter eggs.
New Jedi Academy Mod: Rocket FX Upgrade - DSettahr @ 6:27 PM
File: Rocket FX Upgrade
Author: Thrawn42689
Screenshots: Screenshot 1, Screenshot 2
Description: This is a fun little mini-mod that changes the Merr-Sonn rocket to a SMAW rocket. The smoke trail left by the rocket is much, much longer, and hangs in the air for a substantial amount of time. There is also a new explosion effect, which is larger and more splodey. Also, new sound effects are present snagged from SoFII (which okay according to Raven).

Tuesday, January 11, 2005

Level Posting... - DSettahr @ 11:15 AM
Some of you may have noticed that I havent posted any levels recently... I apologize for my tardyness in doing so. I have about 8 or 9 submissions sitting in the inbox, I will try to get them posted this evening. Thanks to everyone who submitted a file for their patience.

Wednesday, January 5, 2005

Jedi Knight Patch Update - DSettahr @ 9:49 AM
HellRaiser has posted an updated version of the patch for the Sith Engine (the game engine on which Jedi Knight runs). This new version removes the adjoin limit in the game. This is addition to the removal of the thing limit, a patch for which was posted several weeks ago. Also available is a patch for Mysteries of the Sith that removes the thing limit. The patches are available for download at http://hellraiser64.harmonweb.net/JK/. Thanks to HellRaiser hosting the files and letting us know about them.