
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots

Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Wednesday, May 7, 2003
From the project leader:
Ok, we gotta do something about the lack of MotF servers.Definately worth checking out.
As such, we are introducing the MotF Server Challenge.
Basically, this is a simple concept. In exchange for hosting a dedicated 24/7 MotF server for a given amount of time, we'll put your reasonable feature(s), with 100% priorty, into MotF.
Want certain emotes in the game? Host a server and we'll put them in!
Want a subadmin kick/ban system? Host a server and we'll work on it for you!
Wanted to help out the mod? Now you can!
Details:
We'll add anything that the MotF team feels would be a fair server time for work exchange and fits into the MotF mod. The server time required will be based on the difficulty of adding the feature. Probably based on a 10 manhours per month uptime system.
The server can have whatever settings you want as long as it's running one of the more recent MotF releases and isn't too off the wall. We will be checking to be sure the server is actually online and running MotF during the agreed upon time.
You must contact us before "serving the time" so we can work out details. Server time must be done in advance to the addition to the feature(s). Sorry, but we've been screwed over too many times with promised exchanges to give feature advances.
Part of the deal is that we'll work on your feature exclusively (well, during our MotF work at least) unless it's done.
In addition, you'll get your name in the MotF credits and our thanks.
Please note that this doesn't mean we'll be ignoring everyone else. It just means that Server Challengers get priorty.
If you're interested, contact the team today at razorace@hotmail.com!
Sunday, May 4, 2003
"Hello,This could be what you've been looking for; don't miss out!
I've updated my Web page over at http://jedidreams.codealliance.ca/ with a new plug-in I wrote that imports Ghoul2 models into 3ds max Release 4.x or 5.x."
Monday, April 28, 2003
"Lightsaber – The player will start with a lightsaber he creates choosing from different hilts and blade colors. The player will be able to use the lightsaber for the entire game, eventually earning the right to wield a saber staff, or one lightsaber in each hand. A full range weapons and Force Powers is also available to the player, as in Jedi Outcast.Let's hope for more! :)
Player Character – As the player, you get to create a custom Jedi character to play through the game with, choosing from hundreds of potential combinations. As a student at the Jedi Academy, you will train under Luke Skywalker and Kyle Katarn.
Timeline – The game takes place one year after the events of Jedi Outcast; fourteen years after A New Hope.
Game Engine – Jedi Academy uses a heavily modified version of id Software’s Quake III: Team Arena engine.
New features added since Jedi Outcast are:
- Character customization system - allows players to create their own Jedi in both SP and MP (estimating 2160 combinations currently)
- Ghoul II enhancements including the Ghoul infinite Model modification system - Allows for modular model enhancements, custom colorization, and expanded animation support
- New ICARUS II scripting system for Single player and Multiplayer. Now allows for scripted events in multiplayer matches.
- New map creation tools allowing for models to be used as in world objects instead of just textures. Creates richer 3-D environments.
- New non-linear mission progression system.
- Raven’s ARIOCHE terrain system.
- Portal skies
- Rag doll skeletal system
- Enhanced vehicle system. Allows for new ride-able vehicles in addition to previous drive-able ones
- Character and vehicle enhancements designed to enable expanded mod support. Modders will be able to design their own Jedi, character outfits, sabers, etc. Development – Jedi Academy is being developed by Raven Software in conjunction with LucasArts and Activision.
LucasArts is publishing and distributing the game in North America. Activision is distributing the game in all non-North American territories."
===
Jedi Academy Q and A:
A Brand New Interview on GameSpy
Jedi Academy Info:
The Ravensoft Forums
Note: The GameSpy link, which was originally broken, has been fixed.
The call's in to Recon Gamer about the problem, but we have no impression of when they'll be able to resolve whatever problem plagues us. All we can do is keep our fingers crossed that things will get straightened out soon.
Sunday, April 20, 2003
Our current plan is to go to Open Beta in early May. This all depends on how polished we are. I realize lots of you want to play but it is important that we make your play experience an enjoyable one.For those of you contemplating the dubious "pay to beta" method of getting your hands on this game (if you'd like to voice your opinion on that idea, we've got a special thread for the occasion, by the way), you may save yourself some money (and frustration; gameplay issues will probably be a lot more polished by that time) if you wait for a little while longer.
Friday, April 18, 2003
From the author:
JK2 Review is a new map review site covering both SP and MP maps for Jedi Knight 2. Our review team currently consists of: Eldritch, Kal El, Kastraelie, Kengo, Leslie Judge, Louis, SunBurN, Tigris, Wedge, who between them have a fair deal of mapping and gaming experience. We already have reviews on the site, with many more on the way! Work on the site is ongoing, with other features planned soon including articles on the world of mapping and interviews with members of the community. JK2 Review can be found here: www.jk2review.com
Tuesday, April 15, 2003
Check back here for an update when this wrinkle's been ironed out. Thanks!
Monday, April 14, 2003
From Geoff:
ForceRemap will allow you to re-align the textures on 3do models. This tool is intended to complement JED and is for texturing purposes only. Basically i decided to create this tool because stitching in JED won't allow you to wrap a texture seamlessly over a complex shape. ForceRemap allows you to do this. While it's true that Milkshape can be used for this purpose, i belive that FR is easier to use, and it's free.Two skins that were textured with it are included as examples and to illustrate its capabilities. Please visit the homepage and view the readme for more information.
http://www.thecia.net/users/garcher/forceremap/
NOTE: This is the first public release, and while it appears to be stable i expect there will be bugs. So please report them to me with as much detail as possible if you find them. Special thanks to Friend14 for beta-testing this program.
Check it out.
One important note: Massassi's mail services were also out of commission, so if you sent anything our way between the 11th and the 14th of April, please re-send your e-mail, because there's a gaping hole in the staff's collective inbox for those dates. Thanks!
Thursday, April 10, 2003
Anyway, here's some screenshots, concept art, and models from the recently announced game, Jedi Academy. According to LucasArts, characters can be completely customized with different species, dual-bladed lightsabers, and unique saber handles, and it will feature new vehicles.
Author: Nathan Hill
View: Screenshot
Description: A textureless model of a paintball gun
Wednesday, April 9, 2003
"The Never-ending Story Thread, an interactive story on the Massassi forums since the summer of 1999, now has its own webcomic! Read up about it here or go directly to the webcomic homepage at http://nesi.keenspace.com. The webcomic will update every Wednesday and Saturday."Don't miss out!
Sunday, April 6, 2003
Saturday, April 5, 2003
Author: Feeank
Screenshots: Screenshot 1, Screenshot 2
Description: My first skin! This crusader has a red huge cross in his chest and his back. This was made using the Raven "Prisoner" model, completed with "Galak's" gloves, pants and boots.
mscbuck's note: There is only one screenshot due to a mistake on my part.
Author: DBF_SuperSaiyan
Screenshots: Screenshot 1, Screenshot 2
Description: Your VT812 Cargo Fighter has crashed on a desert planet. It seems the planet has been deserted for many years. On your way through the soft dry sand dunes, you find another ship, an E-Wing Fighter. It is unlike any design you have ever seen. You find footsteps, and a source of weapons. You must find this enemy, before he finds you. Now, night has fallen, and the tension has risen.
This is a medium to large sized multiplayer level. It is reccomended for FF Guns, but it's fun to have saber duels as well. The previous version of this level was called Sand Trap, and this is that level at night. That's not the only thing that's changed, however. There are now ruins, better textures, and I fixed the terrain in some areas.
Thursday, April 3, 2003
It is now known that Jedi Academy is due for PC and X-Box release in Fall. The game will also depart from having Kyle Katarn as a lead, but he will still remain an important figure in the story, taking the role of the players instructor in the academy.
Gamespot have also released an article containing much the same information along with the now familiar 10 screenshots of the game.
Gamespot Article
Official Jedi Academy site
Wednesday, April 2, 2003
Monday, March 31, 2003
UPDATE: JediKnight III was just confirmed earlier today by Kenn Hoekstra and Michael Gummelt of RavenSoft at LucasForums, where Michael also answers some questions, and at RavenGames.com. Be sure to check out RavenGames' new JKIII forum.
Author: RayOfAsh
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level meant for a mod that gives you a sniper rifle. It is possible to play without one, however. This is my first level that I've released. It's good for 2-10 players.
Sunday, March 30, 2003
Author: THU_Bloodinator
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium size level that is a haunted house, named after the leader of Saber Lords, SL_Emperor_. It has 3 floors. A main floor, a 2nd floor, and a network of underground chambers that is hidden. There are over 200 3dos, and over 120 lights. It took over 2 months to make.
Author: MrRavenX
Screenshots: Screenshot 1, Screenshot 2
Description: The first "Rolling mod" add-on level! Level includes some cool halfpipes to make things interesting and various booster pads to launch you at unholy rates of speed. This level is setup for racing so everytime you do a lap you get 5 points. Maneuver through the various obstacles and make it to the finish line first to win! A COG prevents fall/collision damage, so go as fast as you can. This is my first level, so feedback is greatly appreciated.
Author: DrkJedi82/Jim7
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small two level room with an elevator at each end. There are two versions of it, each with different weapon pickup.
Author: gman
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first map for JO. It is just a small hangar for dueling in.