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2024-12-18
MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
In-House
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Level of the Week

APG Deathmatch Castle 2023
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BTW: Massassi is the best web site in the history of the universe! - Otterbine
Thursday, July 11, 2002
New Jedi Outcast Multiplayer Level: Jedi Game Board -
File: Jedi Game Board
Author: JNR_GrimReaper
Screenshots: Screenshot 1, Screenshot 2
Description: I made this level becuase i was bored and just started making things. It turned into this about a week later, I love this level. Please leave a comment if you play this level.
Author: JNR_GrimReaper
Screenshots: Screenshot 1, Screenshot 2
Description: I made this level becuase i was bored and just started making things. It turned into this about a week later, I love this level. Please leave a comment if you play this level.
Wednesday, July 10, 2002
Official JK2 1.04 Patch to Be Released Tomorrow -
Tomorrow (Thursday) evening, LucasArts will released the official 1.04 patch for JK2. It will be put on the official JK2 page on LEC's site. Kenn Hoekstra posted the news in his .plan update. Changes in 1.04 include:
Thanks to Emon for sending this in!
- Corrected issue which caused servers to crash in rare instances.
- Corrected issue causing damage not to ramp up and down properly when using the backstab move in light saber stance.
- Corrected bug allowing players to pivot while executing backstab moves in all stances. Players may no longer pivot when executing these moves.
- Fixed bug causing force pull to be unblockable by people with equal or greater pull rank.
- Adjusted ammo usage of the Imperial repeater alt-fire.
- Fixed bug allowing inventory items to be used in FFA saber challenges.
- Corrected an exploit which allowed players to fall from large heights at a slow rate.
- Corrected issue which caused pain sounds not to play properly when hit by opponents. Pain sounds should now be relative to the amount of damage taken.
- Saved games are unaffected from 1.03
- Demos recorded using 1.03 are not compatible with 1.04
- Mod makers will have to update their mods to reflect new the IP protocol introduced in 1.04. This will be a minor adjustment to your existing mod stuffs.
- Once you upgrade to 1.04, only servers running version 1.04 will be visible in your in game browser. There may be a short period of time where there are few 1.04 servers to play on as server admins update to the new version.
New Jedi Outcast Prefab: Bench Pack -
File: benchpack.zip
Author: Bobafett765
View: Screenshot
Description: Four differently textured benches
Author: Bobafett765
View: Screenshot
Description: Four differently textured benches
New Jedi Outcast Skin: Dark Forces 2: Kyle Katarn -
File: Dark Forces 2: Kyle Katarn
Author: Jeremy "Mr. Alias" Whinery
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer skin of Kyle Katarn from Jedi Knight: Dark Forces 2. Also, I modified the saber to have a thicker core, and darkened the glow to have it look like the AOTC sabers.
Author: Jeremy "Mr. Alias" Whinery
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer skin of Kyle Katarn from Jedi Knight: Dark Forces 2. Also, I modified the saber to have a thicker core, and darkened the glow to have it look like the AOTC sabers.
New Jedi Outcast Mod: Movie Sabers -
File: Movie Sabers
Author: Silent_Killa
Screenshots: Screenshot 1, Screenshot 2
Description: It turns the saber to a more movie-like one. Also it has custom saber trails that get rid of the old over exaggerated ones.
Author: Silent_Killa
Screenshots: Screenshot 1, Screenshot 2
Description: It turns the saber to a more movie-like one. Also it has custom saber trails that get rid of the old over exaggerated ones.
Tuesday, July 9, 2002
Prefab Note -
Some people may be wondering where they may find the prefabs that have been posted lately since we currently do not have a prefab link in our navigation bar. Well, until we are able to get a prefab section up and running (probably when Massassi 2 comes online), the prefabs may be found on the MD3 page of the 3D Objects section.
New Jedi Outcast Prefab: Bench -
Monday, July 8, 2002
New Jedi Outcast Mod: Dark Mod v1.1 -
File: Dark Mod v1.1
Author: Rbo100
Screenshots: Screenshot 1, Screenshot 2
Description: Removed spark and smoke effect on saber impact, although the flare remains. Kyle has his orange saber back. Other changes from V1 remain(increased saber animation speed, re-textured clothes, varied saber colours among the reborn, and NPC AI improvements..)
Author: Rbo100
Screenshots: Screenshot 1, Screenshot 2
Description: Removed spark and smoke effect on saber impact, although the flare remains. Kyle has his orange saber back. Other changes from V1 remain(increased saber animation speed, re-textured clothes, varied saber colours among the reborn, and NPC AI improvements..)
New Jedi Outcast Skin: Qui San Keim -
File: Qui San Keim
Author: Silent Fox
Screenshots: Screenshot 1, Screenshot 2
Description: Qui San Keim's Bio: An old Master of the force from Tatoonie who became blind after a dangerous cargo bay explosion, in which his father died, when Qui was only 8. As an orphan he was kidnapped and sold to an old farmer, Juhn Dati, a retired Jedi. Juhn trained him against any knowledge of the Jedi Council and within 1 year , given Qui's already enhanced sense's due to his blindness, he had succeeded into becoming one of the few Jedi's of Tatoonie. As soon as the Jedi Council knew of Qui's advanced learning skills, they invited him to the Jedi Academy so he could learn under the wing of Master Fiu. By the age of 24, Fiu had taught Qui so well, Qui had accelerated past him and graduated as a member of the Jedi Council. Unfortunately he was sent into hiding after the elimination of the Jedi Masters by Darth Vader and he has been living out his life back on the farm where he was taught the way of the force.
Author: Silent Fox
Screenshots: Screenshot 1, Screenshot 2
Description: Qui San Keim's Bio: An old Master of the force from Tatoonie who became blind after a dangerous cargo bay explosion, in which his father died, when Qui was only 8. As an orphan he was kidnapped and sold to an old farmer, Juhn Dati, a retired Jedi. Juhn trained him against any knowledge of the Jedi Council and within 1 year , given Qui's already enhanced sense's due to his blindness, he had succeeded into becoming one of the few Jedi's of Tatoonie. As soon as the Jedi Council knew of Qui's advanced learning skills, they invited him to the Jedi Academy so he could learn under the wing of Master Fiu. By the age of 24, Fiu had taught Qui so well, Qui had accelerated past him and graduated as a member of the Jedi Council. Unfortunately he was sent into hiding after the elimination of the Jedi Masters by Darth Vader and he has been living out his life back on the farm where he was taught the way of the force.
New Jedi Outcast Skin: Nom Anor -
File: Nom Anor
Author: Chris Beddow
Screenshots: Screenshot 1, Screenshot 2
Description: This is Nom Anor, the Yuuzhan Vong executor. He is the version from Crimson Empire II, however.
Author: Chris Beddow
Screenshots: Screenshot 1, Screenshot 2
Description: This is Nom Anor, the Yuuzhan Vong executor. He is the version from Crimson Empire II, however.
New Jedi Outcast Skin: Yuuzhan Vong Warrior -
File: Yuuzhan Vong Warrior
Author: Chris Beddow
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first skin, a Yuuzhan Vong Warrior.
Author: Chris Beddow
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first skin, a Yuuzhan Vong Warrior.
Sunday, July 7, 2002
New Jedi Knight Mod: Samus Aran -
File: Samus Aran
Author: Geoff Archer
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is Samus Aran from Metroid. It is also the first model to be textured by ForceRemap - a new JKI editing tool I am still coding. It is still in alpha stage, but the beta will be released by the end of July. I got rid of Kyle's voice sounds, because it would be really weird to have Samus talk like Kyle. You must have support for 16-bit textures. Copyright belongs to Nintendo.
Author: Geoff Archer
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is Samus Aran from Metroid. It is also the first model to be textured by ForceRemap - a new JKI editing tool I am still coding. It is still in alpha stage, but the beta will be released by the end of July. I got rid of Kyle's voice sounds, because it would be really weird to have Samus talk like Kyle. You must have support for 16-bit textures. Copyright belongs to Nintendo.
New Jedi Outcast Multiplayer Level: Nar Shaddaa Loading Terminal Updated -
File: Nar Shaddaa Loading Terminal Updated
Author: Claxon
Screenshots: Screenshot 1, Screenshot 2
Description: Based on the original Loading Terminal map from Dark Forces 2: Jedi Knight, this map has a fun layout with many routes around the level. Aside from the standard weapons there are traps that can be activated by players and force fields. Although it was based on the original Nar Shaddaa Loading Terminal map as much as possible, alterations had to be made due to the changes in game engine and features, but hopefully it will retain the enjoyment factor. Some of the updates are now that it supports all gametypes, the gun turrets now fire more randomly, and it has improved bot support. The forcefield must be toggled on and off. It has working conveyers, tunnel traps, and improved level sounds.
Author: Claxon
Screenshots: Screenshot 1, Screenshot 2
Description: Based on the original Loading Terminal map from Dark Forces 2: Jedi Knight, this map has a fun layout with many routes around the level. Aside from the standard weapons there are traps that can be activated by players and force fields. Although it was based on the original Nar Shaddaa Loading Terminal map as much as possible, alterations had to be made due to the changes in game engine and features, but hopefully it will retain the enjoyment factor. Some of the updates are now that it supports all gametypes, the gun turrets now fire more randomly, and it has improved bot support. The forcefield must be toggled on and off. It has working conveyers, tunnel traps, and improved level sounds.
New Jedi Outcast Mod: Advanced Effects -
File: Advanced Effects
Author: PerfectJamie
Screenshots: Screenshot 1, Screenshot 2
Description: This mod basically changes the saber sound effects to the ones heard in the original trilogy. It also changes the taunt sounds of some characters, and adds are more V shaped trails to sabers. This mod also makes Kyle wear better looking clothes, and some other small effects. (This is my first mod that was good enough to be submitted so go easy on me.)
Author: PerfectJamie
Screenshots: Screenshot 1, Screenshot 2
Description: This mod basically changes the saber sound effects to the ones heard in the original trilogy. It also changes the taunt sounds of some characters, and adds are more V shaped trails to sabers. This mod also makes Kyle wear better looking clothes, and some other small effects. (This is my first mod that was good enough to be submitted so go easy on me.)
New Jedi Outcast Multiplayer Level: Sabers Pad -
File: Sabers Pad
Author: [GI]Hal
Screenshots: Screenshot 1, Screenshot 2
Description: A remake of my MOTS Sabers Pad level for JK2. It is designed for Duels but FFA and Team modes are included if that is your preference. No guns or Force pick-ups are in the level, but feel free to e-mail me if you'd like them in a later version. Bot support is included but they have something of a tendency to fall into the pit if you're fighting on the lower level. The level is INTENDED to be small and simple, so don't bother criticising it for being so. I hope you like it!
Author: [GI]Hal
Screenshots: Screenshot 1, Screenshot 2
Description: A remake of my MOTS Sabers Pad level for JK2. It is designed for Duels but FFA and Team modes are included if that is your preference. No guns or Force pick-ups are in the level, but feel free to e-mail me if you'd like them in a later version. Bot support is included but they have something of a tendency to fall into the pit if you're fighting on the lower level. The level is INTENDED to be small and simple, so don't bother criticising it for being so. I hope you like it!
Saturday, July 6, 2002
New Jedi Outcast Prefab: Guard Tower -
File: guard_tower.zip
Author: Bobafett765
View: Screenshot
Description: A small wooden guard tower, complete with a ramp
Author: Bobafett765
View: Screenshot
Description: A small wooden guard tower, complete with a ramp
New Jedi Outcast Prefab: Pillar Pack -
File: pillarpack.zip
Author: Bobafett765
View: Screenshot
Description: Six different pillars for use in custom Jedi Outcast levels
Author: Bobafett765
View: Screenshot
Description: Six different pillars for use in custom Jedi Outcast levels
New JK/MotS 3do: tourch.zip -
New Jedi Knight Multiplayer Level: Endor: Midnight Duel (Demo) -
File: Endor: Midnight Duel (Demo)
Author: Friend14
Screenshots: Screenshot 1, Screenshot 2
Description: A demo of the final version that will eventually be a
map pack of Endor based levels. A small Multiplayer Saber Duel level designed
for 2 players. It's a forest clearing on Endor where Luke takes some
of his more promising Pupils for special saber training.
Author: Friend14
Screenshots: Screenshot 1, Screenshot 2
Description: A demo of the final version that will eventually be a
map pack of Endor based levels. A small Multiplayer Saber Duel level designed
for 2 players. It's a forest clearing on Endor where Luke takes some
of his more promising Pupils for special saber training.
Friday, July 5, 2002
New Jedi Knight Multiplayer Level: JHC Training Center -
File: JHC Training Center
Author: JHC_Goodzeus
Screenshots: Screenshot 1, Screenshot 2
Description: The Jedi High Council's first level (to train the troops mostly). It's littered with traps and a few secrets more fun once you know them....enjoy
Author: JHC_Goodzeus
Screenshots: Screenshot 1, Screenshot 2
Description: The Jedi High Council's first level (to train the troops mostly). It's littered with traps and a few secrets more fun once you know them....enjoy
New Jedi Knight Multiplayer Level: Cliffside Outpost -
File: Cliffside Outpost
Author: force_dude
Screenshots: Screenshot 1, Screenshot 2
Description: An abandoned Imperial outpost on the side of a cliff. This is my first level so don't expect much. Also has my Saber Of Darkness (My first saber)
Author: force_dude
Screenshots: Screenshot 1, Screenshot 2
Description: An abandoned Imperial outpost on the side of a cliff. This is my first level so don't expect much. Also has my Saber Of Darkness (My first saber)
Thursday, July 4, 2002
New Jedi Outcast Skin: Green Lantern 2.0 -
File: Green Lantern 2.0
Author: Potatochimp
Screenshots: Screenshot 1, Screenshot 2
Description: Skin based on Hal Jordan from the Green Lantern comic books. I pretty much started again from scratch. I added texture to it. I also changed to look more like Hal Jordan. I added bot and single player support too.
Author: Potatochimp
Screenshots: Screenshot 1, Screenshot 2
Description: Skin based on Hal Jordan from the Green Lantern comic books. I pretty much started again from scratch. I added texture to it. I also changed to look more like Hal Jordan. I added bot and single player support too.
Happy Holidays -
Happy 4th of July to all you Massassians out there!
Wednesday, July 3, 2002
Site DNS Problems -
The DNS servers for massassi.net have changed, so there may be some downtime over the next few days, or even the week. The changes will have to propagate to the DNS servers. Thanks for your patience.
Also, if you notice Massassi being slower than usual, our host has experienced some serious network problems and some denial of service attacks recently.
Also, if you notice Massassi being slower than usual, our host has experienced some serious network problems and some denial of service attacks recently.
Level of the Week -
I guess it's named "Map of the Week" now, sorry. Perhaps the name should be changed to something more general, as maps, mods, and skins are all eligible. Anyway, I outputted the Level of the Week early so I could test for errors in my scripts (I will be gone this weekend so I can't do it then). There were a couple, but I think I've sorted them out. From now on, Levels of the Week will be outputted every Saturday morning. However, this Saturday will be skipped intentionally (to make sure there is at least a week of voting time before the next LotW). There is also a Level of the Week Archive that has a graph showing the breakdown of votes per level and per week. Note: No, I still don't work here and I don't have any plans to contribute more in the near future. Any questions or comments regarding this site should be sent following the instructions.