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Monday, February 11, 2002

Brian Finally Gets Some Credit - Kedri @ 6:31 PM
If you should happen to own a copy of Serious Sam 2: The Second Encounter, have a close look at the credits, like our own Jturcio, who sent this shot in:

Smooth! And if you're interested in checking out the editing possibilities that Serious Sam offers, be sure to stop by our hosted site, Serious Editing, and say hi to Naythn and the crew!
PC Gamer (UK) with Jedi Outcast Goodies - mscbuck @ 10:36 AM
While I was checking my mail, I found one email to be very, very interesting regarding Jedi Outcast. On February 15th (the official release date), the March issue of the UK PC Gamer magazine is going to have a 6 page review of Jedi Outcast. The magazine will be available in 2 different versions. One will be the "Lightside issue" which contains three cd-roms full of playable demos, movies, add-ons and patches. The other "Dark-side issue" will contain a packed DVD-ROM and an extra cd-rom with all the Light Side content discs and more. Both versions will contain a stunning new 94Mb Jedi Knight II in-game movie on the discs. This exclusive movie is twice the length of the one already released on the LucasArts Web site, and features all-new content exclusive to PC Gamer. You can check out pictures of the boxes right here.
New MotS Multiplayer Level: Castle Hill and Forest - Skimpy @ 5:41 AM
File: Castle Hill and Forest
Author: Ortheza
Screenshots: Screenshot 1, Screenshot 2
Description: Sunset light and an old Castle on the Hill sorounded by Forest. Big open area plus small rooms in the Castle. All for your pleasure. Recomended for saber slashing and gun fighting. (about 8 players). Level is hungry for computer power, so play it on rather good machine.

Sunday, February 10, 2002

New Jedi Knight Single Player Level: Arrow Thieves: Chapter 1 - Skimpy @ 10:47 PM
File: Arrow Thieves: Chapter 1
Author: frantik
Screenshots: Screenshot 1, Screenshot 2
Description: The first chapter of the Arrow Thieves Trilogy. You play Nox, and you are on a mission. A suspected spy may be in your rebel group. Break into Lord Roye's estate in Westshire and steal his journal. This should give you some information about the suspected spy. While your at it, grab a little something for yourself...500 in loot should do. This single player level is part of the Arrow Thieves story. It contains 2 new weapons ( a bow and arrow and a sword ) , new enemies, and an expansive level set in a manor. This level is set in the dark ages of course. Look for the second chapter...coming soon.
New Jedi Knight Multiplayer Level: Space Station -- SaniStat - mscbuck @ 6:37 PM
File: Space Station -- SaniStat
Author: Brian Brecht
Screenshots: Screenshot 1, Screenshot 2
Description: An abandoned space-station, SaniStat, has been found drifting in deep space. Still operational, including a working Bacta Tank (thanks Red for the cog), a trap, and a secret or two. This station is a five-floor wonder, loaded with weapons, power-ups, items, throwable items, and anti-grav tubes. A medical wing with the working bacta tank and the medical droid, 2-1b, and a security room with four working consoles with their respective cameras are just a few of the features found in this station. A medium to large level suitable for 4 or more players, with custom MAT's and 3DO's help make this level flow with the intense action.
New Jedi Knight Multiplayer Level: Ring Of Fire - BrianTheSith @ 1:17 PM
File: Ring Of Fire
Author: Samurai/ChiaPet
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer Saber level good for NF or Low Force Power Duels, 2-3 players. There is a bridge over lava for you to duel, with a teleporter below, so you can get back up, except that sometimes you'll fall in the lava instead of the teleporter.
New JK/MotS 3do: mummy3dos.zip - Brandon @ 12:28 PM
Download: mummy3dos.zip
Author: Oberfeldwebel
View: Screenshot
Description: A family of mummies including a small child mummy.

Saturday, February 9, 2002

A Side Note About Downloading - mscbuck @ 2:28 PM
Just a quick note about downloading. I get lots of emails with messages such as, "I can't download so-and-so levels". And when I say lots, I mean LOTS. And there is a reason and 2 solutions. Occasionally, the Massassi server acts a bit weird, where certain people can't download specific levels. The two solutions are 1. Try refreshing the page a couple times, and the level might download then. 2. Just wait 30 minutes-1hr. And if that doesn't work, it's your ISP. Usually, when people send me these emails, the downloads just work fine. So take these reasons/solutions into consideration before you flood us with emails. Thanks!
JK2: Brett Tosti Interview and Screenshots at XGR - blujay @ 11:33 AM
Over at X-Treme Gaming Radio they've posted an interview with Brett Tosti, LucasArts producer, working with Raven on JK2. They also have two exclusive screenshots. So head on over and check it out. Thanks to Burrie for letting us know.
New Jedi Knight Mod: DBZ Saiyan 2.0 - mscbuck @ 11:25 AM
File: DBZ Saiyan 2.0
Author: BeowulftheBard
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is the sequel to my Super Saiyan mod. Why am I calling this mod DBZ Saiyan 2.0 you ask? Well DBZ Saiyan was the name of the version I WANTED to release. Anyway, I did the very best I could on this mod and with a little help from some people(see Readme file). Nothing is stolen this time. So, I added a new attack, several key files, some new bm's, and some new mat files. Enjoy!
Raynar Injured, Next Version of Rbots Will Be Final - blujay @ 11:21 AM
Don't know how this slipped past, but here it is. Unfortunately, Raynar, creator of the amazing Rbots mod for JK and MotS, has come down with carpal tunnel syndrome and will have to have surgery. While he's recovering he won't be able to use the computer at all, so the next release of Rbots will be the last release. So if you have any code you'd like to submit, do it soon. You can check out the Rbots site and the Rbots forum for more info.
Super Saiyan Mod Removed - Kedri @ 8:57 AM
I've removed the JK Super Saiyan mod posted here back in November for using several items from Gohan_JSE's Roshi Mod without asking or even letting the guy know. I'm only sorry it took us this long to find out.

Folks, if you download something from us and find lifted material — skins, textures, sound files, etc. — please write to us and let us know about it so we can take it down. Massassi deals with dozens of submissions a week, and while some plagiarized work (otherwise known as "rips") gets stopped at the door, things inevitably slip through the cracks. Thanks.

As for you authors out there thinking about using other people's material, check out the readme file first. Sometimes authors don't care one way or the other, but sometimes they truly do, and are rightfully protective of their original creations. If they're not willing to let you use their stuff, you must accept that and create your own material.
Outcast Trailer Gets 1337ed - Kedri @ 6:35 AM
Here's the word from Elited.net's -ViX-:
With the recent release of the Jedi Outcast trailer, DT Carel has updated 1337 Comics. His latest comic shows the state the staff has been left in after viewing the JK2 trailer.
I think it best sums up our reaction here at Massassi, too.

Friday, February 8, 2002

New JK/MotS SP/MP Cog: Flyby Camera - Kedri @ 7:57 PM
File: camera_follow.zip
Author: Lord Nader
Description: This cog will allow you to change the player's view to a camera that will follow the player's position at all times. It can give your level a cool, more modern-looking type of experience. Great for cutscenes with flying starships, Jedi duels, or simply a player running down an ordinary corridor. Can be used in gameplay too. Includes three cogs and a level to demonstrate what I'm talking about.
New Jedi Knight SP/MP Cog: Bounce Pad - Kedri @ 3:57 PM
File: bounce.cog
Author: GuNbOy
Description: Accelerates the player upwards upon walking across the specified surface. Optimized for MP. The Force variable needs to be set at about 500 for any effect.
New Jedi Knight SP/MP Cog: Blinding Sun - Kedri @ 3:50 PM
File: sun.cog
Authors: GuNbOy and SaberMaster
Description: Need to add some flare to your level? Use this cog to blind the player when he looks at a ghost position, such as a sun or something bright. Read the directions in the cog file!!!
JK2 Trailer: It's great! - blujay @ 8:31 AM
Well, if you haven't already seen it, don't waste any more time, head on over to http://www.lucasarts.com/exclusive/jedioutcast/, sign up if you haven't already, and then check out the JK2 trailer!
New news poster Hideki - Hideki @ 8:01 AM
Hi. It's Hideki, from Millennium. I'm showing up here, because I'll be posting news at Massassi! I'll be a nice news poster. Also I'll be reading staff@massassi.net emails, so don't send dumb mails!

Thursday, February 7, 2002

New Jedi Knight Multiplayer Level: IndustriArena - Skimpy @ 3:56 PM
File: IndustriArena
Author: Kyle90
Screenshots: Screenshot 1, Screenshot 2
Description: This is an arena type multiplayer level in an industrial type area. It has some explosive type guns. It's good for 4-6 players (approximately).
New MotS Single Player Level: RoX TC Demo: Entrapment - Skimpy @ 9:09 AM
File: RoX TC Demo: Entrapment
Author: Bel Iblis
Screenshots: Screenshot 1, Screenshot 2
Description: Rites Of Xanthus Demo is a SP Mod containing a short demo level and some basic equipment replacements for other levels like swords for blasters food for health and magic missile for force destruct!
New MotS Single Player Level: Rebel Agent - BrianTheSith @ 12:52 AM
File: Rebel Agent
Author: Matthew Surman
Screenshots: Screenshot 1, Screenshot 2
Description: The level takes place during the Dark Forces timeline, when Kyle is still a mercenary hired by the Rebellion. Kyle is now tasked with infiltrating a large Imperial Research Facility on an intelligence gathering mission. To say anymore would spoil the surprise, however the level is quite large and many areas are not vital to the completion of the level. The base is supposed to feel like a real Imperial Facility, so take your time and explore and look around. You will also need a 3d card that can support 16bit textures to fully enjoy this level. The level contains many new 3do's and textures and BM's and has a new feature, where the player can read signs throughout the level by activating the sign or if out of reach, shooting it.

Wednesday, February 6, 2002

New Jedi Knight Multiplayer Level: Manticeville RPG - Skimpy @ 6:59 PM
File: Manticeville RPG
Author: Radice
Screenshots: Screenshot 1, Screenshot 2
Description: A medium sized RPG level. Takes place in the streets of Manticeville. Contains: Doctor's Office, Item Store, City building, Park, Police Station, Cantina, Criminal Hideout, Weapon Shop, Clothes shop, and Hotel. I tried to fill this level with the best aspects of playing JK RPGs.  This is most likely my last JK level. Here is a tip, read the Secrets and Info.txt, and Enjoy.
New Jedi Knight Multiplayer Level: Dark Tempest 3 - Skimpy @ 2:50 PM
File: Dark Tempest 3
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: A small, platform/jump pad based level set in the eye of a turbulent storm  on a distant planet. Best played with low or no force. This level contains a multitude of new texures, powerups, sounds, etc... (a 3D accelerator card that supports 16 bit mats in JK is required.)
Jedi Outcast Will Be Editable - Zecks @ 2:44 PM
From what's been posted on the forums, Jedi Outcast will be able to be edited. It will be as editable as any other game made on the Quake3 engine. This is great news. Hopefully Jedi Outcast will last as long as Jedi Knight has.

You can check everything out here.
JK2 Game Trailer To Be Released Thursday - blujay @ 3:00 AM
In LEC's latest game alert e-mail they announced that on Thursday evening, after 6 PM PST (9 PM EST, 1 AM GMT) the first JK2 trailer will be released at http://www.lucasarts.com/exclusive/jedioutcast/. They said to pass the word, so here it is. Don't be late!