
Recent Levels
2025-11-18
Escape From Echo Base Deathmatch
2025-11-18 Maze 95
2024-12-18 MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2025-11-18 Maze 95
2024-12-18 MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
Hosted Sites
Admiral's Command Chamber
JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Level of the Week
APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Tuesday, January 22, 2002
New Jedi Knight Multiplayer Level: Reclusion -
File: Reclusion
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer level set in an asylum.
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer level set in an asylum.
Monday, January 21, 2002
New Jedi Knight Multiplayer Level: DJBG -
File: DJBG
Author: Darth_Maul_101
Screenshots: Screenshot 1, Screenshot 2
Description: A level where there are 3 land pads. This has a cool sky and is good for saber fights.
Author: Darth_Maul_101
Screenshots: Screenshot 1, Screenshot 2
Description: A level where there are 3 land pads. This has a cool sky and is good for saber fights.
JK2 in GameSpy's Most Wanted Games of 2002 -
EL3CTRO sent word that JK2 is in GameSpy's Most Wanted Games of 2002. They have a nice page about it, so check it out.
Sunday, January 20, 2002
New JK/MotS 3do: homestuff.zip -
Download: homestuff.zip
Author: shaharmal
View: Screenshot
Description: This a pack of items you may find around the house.
Author: shaharmal
View: Screenshot
Description: This a pack of items you may find around the house.
New Jedi Knight Multiplayer Level: The Tomb of Souls -
File: The Tomb of Souls
Author: Darth J
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-large sized Multiplayer level intended for 2-6 players. It is set in a sand-filled tomb where not everything is as it seems. Keep your eyes open for subtle clues that may lead you to very rewarding secrets. This level was intended for SABERS ONLY. No weapons of any kind can be found in this level. It is also of extreme importance that you use either GotG(ME), SBX, Spork or any other mod containing a grapple for the sake of being able to access all of the secret areas. A TON of work has been put into this level, I hope you enjoy it as much as I have.
Author: Darth J
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-large sized Multiplayer level intended for 2-6 players. It is set in a sand-filled tomb where not everything is as it seems. Keep your eyes open for subtle clues that may lead you to very rewarding secrets. This level was intended for SABERS ONLY. No weapons of any kind can be found in this level. It is also of extreme importance that you use either GotG(ME), SBX, Spork or any other mod containing a grapple for the sake of being able to access all of the secret areas. A TON of work has been put into this level, I hope you enjoy it as much as I have.
Saturday, January 19, 2002
New Jedi Knight Mod: AtSt v2.1 (Final) -
File: AtSt v2.1 (Final)
Author: BIG_MAG
Screenshots: Screenshot 1, Screenshot 2
Description: This is the final released version of my AtSt series. I hope you enjoy. Anyone wishing to pick it up, drop me a line on this file's comment board.
Author: BIG_MAG
Screenshots: Screenshot 1, Screenshot 2
Description: This is the final released version of my AtSt series. I hope you enjoy. Anyone wishing to pick it up, drop me a line on this file's comment board.
Clarification -
ZeroXcape from JKII.net let us know that Kenn Hoekstra stopped by their forums to clarify some of the information from the German magazine preview mentioned two days ago. Here's what he had to say:
I just want everyone to know that there are "over" 20 levels and "over" 10 weapons. Keep in mind, too, that 64 players is the theoretical limit of players in Quake 3, assuming everyone has uber hardware to run the server and the bandwidth to support it. I think 32 players is a more reasonable estimate and I think that in most games 16 or 24 is more realistic/practical.
Official JK2 Site Updated -
LucasArts has updated the official JK2 site with several new screenshots, info on a new weapon, and three new questions in the FAQ. So head on over and check it out!
Thanks to ZeroXcape and Jedi Legend for letting us know.
Thanks to ZeroXcape and Jedi Legend for letting us know.
Friday, January 18, 2002
New JK/MotS 3do: gatedoor3do.zip -
New JK/MotS 3do: gate3do.zip -
Thursday, January 17, 2002
JK2 Info in German PC Action -
ZeroXcape of JediKnightII.net sent word that the current issue of German PC Action has a two-page preview of JK2 with some interesting information, including:
- 20 single player levels (some very large; hopefully similar to JK)
- 12 multiplayer levels with full bot support
- 64 player support in multiplayer games (first confirmation!)
- 10 weapons in Kyle's arsenal
Hideki Opens Cog Comment System -
Hideki of Millennium sent word that he's opened a cog comment system where you can comment on cog verbs. It looks great, so check it out. You can discuss it on this thread.
Wednesday, January 16, 2002
New Jedi Knight Mod: Saber Battle X - JK v3.0 -
File: Saber Battle X - JK v3.0
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Changes in v3.0:
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Changes in v3.0:
- In-game message and player list font is clearer and easier to read.
- New and improved lightsaber blades and motion trails to more closely reflect the style of the movie effects.
- Five lightsaber fighting stances for the single-bladed sabers and two for the Sith lightsaber can be toggled at will.
- Lightsaber damage of all sabers can be turned on or off for the purposes of training.
- New lightsaber hilts per saber color for the single-bladed lightsabers.
- Four new single-bladed lightsaber moves and old double slash reassignment.
- Lightsaber coding is improved in various ways.
- Force Saber Throw replaces Force Speed. It is quasi-controllable and much more useful. All lightsabers can be thrown and the path they travel in the air depends on which direction you're moving (if at all). Since the lightsaber remains on the entire time (unless you switch it off or switch weapons), the amount of damage and range possible are more realistic. Consequently, thrown sabers can also be blocked by other Jedi or Sith and can pass through people, walls, and objects.
- Force Push replaces Force Throw. It has been made more stable and is able to push ANYTHING-actors, droids, debris, items, and projectiles.
- I've added and replaced many skins and have fixed many errors. Also, they all have their correct right hands now-finally, no more Kyle hands on everyone! Speaking of Kyle, his model is entirely new, 16-bit, and completely matches the cutscenes!
- Much more!
Tuesday, January 15, 2002
JK II: Jedi Outcast Official Site Is Up!!!! -
Yes, you heard correct the OFFICIAL site for JKII is up and running over at
LucasArts.com. It has a bunch new downloads, tons of new screenshots with loads of lightsaber action, and a picture of the game box. Check it out
Here!
Also, if you go to the main LucasArts.com page, there is an AWESOME flash animation for JKII to greet you.
AtSt 7.0 Deleted -
AtSt 7.0 was deleted due to the author's request to have it no longer be downloadable to Massassi.
Ferrago JK Preview -
Cedric let me know about Ferrago.co.uk's JK2 preview. It's pretty good, so check it out.
Four Levels Deleted -
The JK MP levels Cantina, Kerimbay, Dudie, and dudie_se have been deleted because their author has continually abused the level comment and rating system by registering over twenty junk names, making junk comment after junk comment, and rating levels, including his own, many times.
Monday, January 14, 2002
New Jedi Knight Multiplayer Level: Tranquil -
File: Tranquil
Author: DrunkenLegend01
Screenshots: Screenshot 1, Screenshot 2
Description: Once a chemical treatment plant, this eerie lab is now converted into an arena of death. All who enter must face each-other in combat. For 2-4 Players Includes Sabers And Guns Versions.
Author: DrunkenLegend01
Screenshots: Screenshot 1, Screenshot 2
Description: Once a chemical treatment plant, this eerie lab is now converted into an arena of death. All who enter must face each-other in combat. For 2-4 Players Includes Sabers And Guns Versions.
Etc. -
Well, I finally took the holiday logos off of the front page...about a week late. But they were awfully good. I think I have one or two more to post that were late corrections; they'll be put on the logos page and announced here.
I also have quite a few e-mails to respond to about bans from downloading levels, mostly from AOL users. Don't fret, because 99% of the time you are caught in someone else's ban. I'll try to respond to all of those e-mails today.
I also have quite a few e-mails to respond to about bans from downloading levels, mostly from AOL users. Don't fret, because 99% of the time you are caught in someone else's ban. I'll try to respond to all of those e-mails today.
Saturday, January 12, 2002
Jedi Knotes #4 -
A few days ago LucasArts posted the fourth installment of Jedi Knotes, the developer diary for Jedi Knight II. Here's what most people seem to be interested in:
Perhaps the most exciting new feature is the Lightsaber Combat. We've developed an entire system of play that is controlled by your movements and actions. You can chain together attacks, flips, rolls, wall jumps and back flips in deadly combinations. Lightsaber blocking allows you to defend against oncoming blaster shots and enemy lightsaber attacks. We've enhanced the third person camera controls to really show off the Lightsaber combat as well.You can read the whole thing here, which goes on to mention some of the features in the game and the dynamic music system.
Friday, January 11, 2002
New Jedi Knight Mod: GoldenEye -
File: GoldenEye
Author: ID_Junkguy and ID_Matt
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is based on the GoldenEye game from N64.
Weapons include the hand with karate chops, PP7 and DD44 Dostovei with nice reload animations and sounds, Proximity Mines which can explode when a person comes near or when you shoot it, the Phantom, KF7 Soviet, Rocket Launcher, Moonraker Laser, AR33 Assault Rifle, and Watch with tranquilizer darts and grappling hook. There are many features as well as secrets. You can set a hotkey to aim with the red crosshairs, which also allows you to zoom when you have a rifle. You can listen to Control Center music or your own custom music files from another hotkey. There are blood effects such as blood drops and blood pools, which can be disabled by turning on Paintball Mode from the options. Another feature, which was originally intended to be a secret, allows you to create Stormtroopers that use Moonraker Lasers. There are also two other secrets that don't affect gameplay, but are for additional enjoyment. There are also new skins of the different James Bond actors, realistic sounds, projectiles, 3dos, and much more. This is our best mod ever. For more information about the weapons and features, or to download more music for the music feature, visit the GoldenEye Mod website
Author: ID_Junkguy and ID_Matt
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is based on the GoldenEye game from N64.
Weapons include the hand with karate chops, PP7 and DD44 Dostovei with nice reload animations and sounds, Proximity Mines which can explode when a person comes near or when you shoot it, the Phantom, KF7 Soviet, Rocket Launcher, Moonraker Laser, AR33 Assault Rifle, and Watch with tranquilizer darts and grappling hook. There are many features as well as secrets. You can set a hotkey to aim with the red crosshairs, which also allows you to zoom when you have a rifle. You can listen to Control Center music or your own custom music files from another hotkey. There are blood effects such as blood drops and blood pools, which can be disabled by turning on Paintball Mode from the options. Another feature, which was originally intended to be a secret, allows you to create Stormtroopers that use Moonraker Lasers. There are also two other secrets that don't affect gameplay, but are for additional enjoyment. There are also new skins of the different James Bond actors, realistic sounds, projectiles, 3dos, and much more. This is our best mod ever. For more information about the weapons and features, or to download more music for the music feature, visit the GoldenEye Mod website
Wednesday, January 9, 2002
Jedi Knight 2 Screenshots -
This is a few days late, but in case you don't know LEC has released five new screenshots on the official Jedi Knight 2 page. The new screenshots are the first five in the screenshot gallery. There are also a few new 1600x1200 screenshots on this German site. Thanks to Emon and Flexor for making sure we knew about them!
New JK/MotS 3do: mbot.zip -
New JK/MotS 3do: loader.zip -
New JK/MotS 3do: bell.zip -
