
Recent Levels
2024-12-18
MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
Hosted Sites
Admiral's Command Chamber
JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Level of the Week

APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Tuesday, January 15, 2002
AtSt 7.0 Deleted -
AtSt 7.0 was deleted due to the author's request to have it no longer be downloadable to Massassi.
Ferrago JK Preview -
Cedric let me know about Ferrago.co.uk's JK2 preview. It's pretty good, so check it out.
Four Levels Deleted -
The JK MP levels Cantina, Kerimbay, Dudie, and dudie_se have been deleted because their author has continually abused the level comment and rating system by registering over twenty junk names, making junk comment after junk comment, and rating levels, including his own, many times.
Monday, January 14, 2002
New Jedi Knight Multiplayer Level: Tranquil -
File: Tranquil
Author: DrunkenLegend01
Screenshots: Screenshot 1, Screenshot 2
Description: Once a chemical treatment plant, this eerie lab is now converted into an arena of death. All who enter must face each-other in combat. For 2-4 Players Includes Sabers And Guns Versions.
Author: DrunkenLegend01
Screenshots: Screenshot 1, Screenshot 2
Description: Once a chemical treatment plant, this eerie lab is now converted into an arena of death. All who enter must face each-other in combat. For 2-4 Players Includes Sabers And Guns Versions.
Etc. -
Well, I finally took the holiday logos off of the front page...about a week late. But they were awfully good. I think I have one or two more to post that were late corrections; they'll be put on the logos page and announced here.
I also have quite a few e-mails to respond to about bans from downloading levels, mostly from AOL users. Don't fret, because 99% of the time you are caught in someone else's ban. I'll try to respond to all of those e-mails today.
I also have quite a few e-mails to respond to about bans from downloading levels, mostly from AOL users. Don't fret, because 99% of the time you are caught in someone else's ban. I'll try to respond to all of those e-mails today.
Saturday, January 12, 2002
Jedi Knotes #4 -
A few days ago LucasArts posted the fourth installment of Jedi Knotes, the developer diary for Jedi Knight II. Here's what most people seem to be interested in:
Perhaps the most exciting new feature is the Lightsaber Combat. We've developed an entire system of play that is controlled by your movements and actions. You can chain together attacks, flips, rolls, wall jumps and back flips in deadly combinations. Lightsaber blocking allows you to defend against oncoming blaster shots and enemy lightsaber attacks. We've enhanced the third person camera controls to really show off the Lightsaber combat as well.You can read the whole thing here, which goes on to mention some of the features in the game and the dynamic music system.
Friday, January 11, 2002
New Jedi Knight Mod: GoldenEye -
File: GoldenEye
Author: ID_Junkguy and ID_Matt
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is based on the GoldenEye game from N64.
Weapons include the hand with karate chops, PP7 and DD44 Dostovei with nice reload animations and sounds, Proximity Mines which can explode when a person comes near or when you shoot it, the Phantom, KF7 Soviet, Rocket Launcher, Moonraker Laser, AR33 Assault Rifle, and Watch with tranquilizer darts and grappling hook. There are many features as well as secrets. You can set a hotkey to aim with the red crosshairs, which also allows you to zoom when you have a rifle. You can listen to Control Center music or your own custom music files from another hotkey. There are blood effects such as blood drops and blood pools, which can be disabled by turning on Paintball Mode from the options. Another feature, which was originally intended to be a secret, allows you to create Stormtroopers that use Moonraker Lasers. There are also two other secrets that don't affect gameplay, but are for additional enjoyment. There are also new skins of the different James Bond actors, realistic sounds, projectiles, 3dos, and much more. This is our best mod ever. For more information about the weapons and features, or to download more music for the music feature, visit the GoldenEye Mod website
Author: ID_Junkguy and ID_Matt
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is based on the GoldenEye game from N64.
Weapons include the hand with karate chops, PP7 and DD44 Dostovei with nice reload animations and sounds, Proximity Mines which can explode when a person comes near or when you shoot it, the Phantom, KF7 Soviet, Rocket Launcher, Moonraker Laser, AR33 Assault Rifle, and Watch with tranquilizer darts and grappling hook. There are many features as well as secrets. You can set a hotkey to aim with the red crosshairs, which also allows you to zoom when you have a rifle. You can listen to Control Center music or your own custom music files from another hotkey. There are blood effects such as blood drops and blood pools, which can be disabled by turning on Paintball Mode from the options. Another feature, which was originally intended to be a secret, allows you to create Stormtroopers that use Moonraker Lasers. There are also two other secrets that don't affect gameplay, but are for additional enjoyment. There are also new skins of the different James Bond actors, realistic sounds, projectiles, 3dos, and much more. This is our best mod ever. For more information about the weapons and features, or to download more music for the music feature, visit the GoldenEye Mod website
Wednesday, January 9, 2002
Jedi Knight 2 Screenshots -
This is a few days late, but in case you don't know LEC has released five new screenshots on the official Jedi Knight 2 page. The new screenshots are the first five in the screenshot gallery. There are also a few new 1600x1200 screenshots on this German site. Thanks to Emon and Flexor for making sure we knew about them!
New JK/MotS 3do: mbot.zip -
New JK/MotS 3do: loader.zip -
New JK/MotS 3do: bell.zip -
New JK/MotS 3do: bed2.zip -
Tuesday, January 8, 2002
New Jedi Knight Mod: Arnold Schwarzenegger -
File: Arnold Schwarzenegger
Author: Timewolf
Screenshots: Screenshot 1, Screenshot 2
Description: This skin mod replaces Kyle Katarn with Arnold Schwarzenegger. You all know who Arnold is. This particular skin is him from the movie Last Action Hero. This skin is also featured in GotG-ME as a hidden character I made for TIE one day.
Author: Timewolf
Screenshots: Screenshot 1, Screenshot 2
Description: This skin mod replaces Kyle Katarn with Arnold Schwarzenegger. You all know who Arnold is. This particular skin is him from the movie Last Action Hero. This skin is also featured in GotG-ME as a hidden character I made for TIE one day.
Monday, January 7, 2002
Rbots CTF test 2 available! -
The second test version of the Rbots CTF is now available for download and testing. All the CTF problems have been ironed out and has much improved navigation code. Head over to the Rbots website. As always, please post any problems you find on the Rbots forum.
New MotS Mod: Saber Battle X - MotS 3.0 -
File: Saber Battle X - MotS 3.0
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Changes in v3.0:
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Changes in v3.0:
- In-game message and player list font is clearer and easier to read.
- Sith lightsaber featuring new moves, sounds, color change, and light motion trail capability is added to the Bowcaster weapon slot. Note that it is slightly weaker than the lightsaber, but allows for the most finesse in your attacks.
- Long lightsaber featuring color change and light motion trail capability is added to the Concussion Rifle weapon slot. Since the energy is extended twice as long as a normal lightsaber, damage is the least and attacks are somewhat more limited in terms of finesse, but the incredible range more than makes up for that.
- New and improved lightsaber blades and motion trails to more closely reflect the style of the movie effects.
- Five lightsaber fighting stances for the single-bladed sabers and two for the Sith saber can be toggled at will.
- Lightsaber damage of all sabers can be turned on or off for the purposes of training.
- New lightsaber hilts per saber color for the single-bladed lightsabers.
- Four new single-bladed lightsaber moves and old double slash reassignment.
- Force Saber Throw is now quasi-controllable and much more useful. All lightsabers can be thrown and the path they travel in the air depends on which direction you're moving (if at all). Since the lightsaber remains on the entire time (unless you switch it off or switch weapons), the amount of damage and range possible are more realistic. Consequently, thrown sabers can also be blocked by other Jedi or Sith and can pass through people, walls, and objects.
- I've added and replaced many skins and have fixed many errors. Also, they all have their correct right hands now-finally, no more Kyle hands on everyone!
- Much more!
Sunday, January 6, 2002
New Jedi Knight Mod: Guardians of the Galaxy - Master Edition (8-bit) -
File: Guardians of the Galaxy - Master Edition (8-bit)
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: The sequel to Guardians of the Galaxy, Master Edition both updates and adds to the original: Improved lightsaber and lightstaff combat, removable robes, specialized saber trails, and much more. Please read the included documentation for full information. *Note - The screenshots were taken from the 16-bit version of GoTG-ME*
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: The sequel to Guardians of the Galaxy, Master Edition both updates and adds to the original: Improved lightsaber and lightstaff combat, removable robes, specialized saber trails, and much more. Please read the included documentation for full information. *Note - The screenshots were taken from the 16-bit version of GoTG-ME*
New Jedi Knight Mod: Guardians of the Galaxy - Master Edition (16-bit) -
File: Guardians of the Galaxy - Master Edition (16-bit)
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: The sequel to Guardians of the Galaxy, Master Edition both updates and adds to the original: Improved lightsaber and lightstaff combat, removable robes, specialized saber trails, and much more. Please read the included documentation for full information. *Note - This patch requires a video card capable of displaying 16-bit mats in Jedi Knight*
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: The sequel to Guardians of the Galaxy, Master Edition both updates and adds to the original: Improved lightsaber and lightstaff combat, removable robes, specialized saber trails, and much more. Please read the included documentation for full information. *Note - This patch requires a video card capable of displaying 16-bit mats in Jedi Knight*
Saturday, January 5, 2002
Jedi Knight Mod: PaperDurron removed -
Apparently this mod used another person's Kyp Durron skin without permission or even a mention in the readme file.
Friday, January 4, 2002
New Jedi Knight Multiplayer Level: Kerimbay -
File: Kerimbay
Author: The_Finn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium to large multiplayer level set on the remote planet of Kuat, located in the Outer Rim. It takes place in a local settlement known as Kerimbay where you wait in a local Cantina for a new delivery. While enjoying some blue milk, you sense strange feelings amongst the people of this town. What strange secrets does Kerimbay hold? This is only a preview of the final Kerimbay episode. Enjoy!
Author: The_Finn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium to large multiplayer level set on the remote planet of Kuat, located in the Outer Rim. It takes place in a local settlement known as Kerimbay where you wait in a local Cantina for a new delivery. While enjoying some blue milk, you sense strange feelings amongst the people of this town. What strange secrets does Kerimbay hold? This is only a preview of the final Kerimbay episode. Enjoy!
Thursday, January 3, 2002
New Jedi Knight Multiplayer Level: Sky Higher!! -
File: Sky Higher!!
Author: _Mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: This sequel to "Sky High!" is set in a slightly lower gravity environment that is set way up there so if you fall, you die! This is a small-medium level with one concussion rifle, a super shield and a couple of traps. A Light and Dark surge for fans of the Force. Recommended for 4 players.
Author: _Mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: This sequel to "Sky High!" is set in a slightly lower gravity environment that is set way up there so if you fall, you die! This is a small-medium level with one concussion rifle, a super shield and a couple of traps. A Light and Dark surge for fans of the Force. Recommended for 4 players.
Tuesday, January 1, 2002
More Holiday Logos -
Well, here are what may be the last of this season's holiday logos. There may be a few more after corrections, and if anyone sends in any more, they'll be posted too.
New Jedi Knight Multiplayer Level: Ceaseless-DM -
File: Ceaseless-DM
Author: Joker
Screenshots: Screenshot 1, Screenshot 2
Description: This level is designed for nonstop (hopefully) action, thus the name. Good for 8-12 players.
Author: Joker
Screenshots: Screenshot 1, Screenshot 2
Description: This level is designed for nonstop (hopefully) action, thus the name. Good for 8-12 players.
I'm back!!!!!! -
Yup, that's right! And "Happy New Year" to everybody as well.
Monday, December 31, 2001
New Jedi Knight Mod: AtStv7 -
File: AtStv7
Author: BIG__MAG
Screenshots: Screenshot 1, Screenshot 2
Description: Single player ATST for Jedi Knight. Bryar and St-rifle fire like an ATST. It's magsealed and immune to physical damage such as a gran punching you.
Author: BIG__MAG
Screenshots: Screenshot 1, Screenshot 2
Description: Single player ATST for Jedi Knight. Bryar and St-rifle fire like an ATST. It's magsealed and immune to physical damage such as a gran punching you.
New Jedi Knight Mod: Futuristic Realistic Weapons Pack -
File: Futuristic Realistic Weapons Pack
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This mod includes 10 new or modified weapons, 5 modified force powers, the ability to flip, 11 new skins, and no falling damage. The weapons include futuristic yet real weapons such as Super Augmented Fists, Colt .65, Laser Rifle, Grenade Launcher with frag and mercury options, Automatic 5 Barrel Shotgun, M-18a, Fusion Rocket Lancher with fusion mines, Automatic Rail Gun, M-252c Heavy Maching Gun, and new saber mats. The manual included gives depth to the patch explaining 4 wars and how the weapons came about. The skins come from those wars such as Frag Bait.
Author: TheFPSMan
Screenshots: Screenshot 1, Screenshot 2
Description: This mod includes 10 new or modified weapons, 5 modified force powers, the ability to flip, 11 new skins, and no falling damage. The weapons include futuristic yet real weapons such as Super Augmented Fists, Colt .65, Laser Rifle, Grenade Launcher with frag and mercury options, Automatic 5 Barrel Shotgun, M-18a, Fusion Rocket Lancher with fusion mines, Automatic Rail Gun, M-252c Heavy Maching Gun, and new saber mats. The manual included gives depth to the patch explaining 4 wars and how the weapons came about. The skins come from those wars such as Frag Bait.