
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots

Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Thursday, June 1, 2006
Author: NOFpuXnk
Screenshots: Screenshot 1, Screenshot 2
Description: A small to medium sized level intended for NF gunning.
Author: Alain (Time2Die) Delhaise
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first map, I am currently developing an SP map, this is just a "tester" I guess. It is set in a temple in Yavin. It consists of four teleporters and two underwater passages for the wimps to hide in. No bot support!
Author: Lord Tiberius Grismath
Screenshots: Screenshot 1, Screenshot 2
Description: Once lord and master of an entire nation, the exiled Tiberius Grismath is just another everyday nobody. Fleeing from the fires of civil war in his homeland, the Free Popular Democratic Republic of Dhalkar, Grismath is trying to lay low in a distant but powerful country called Union Territory. He's been shacking up for the past few days at 41 Dormont Street, a very posh residence with a mysterious recluse of a landlord. This landlord fellow doesn't seem too particular as to who boards in his manor, which is a plus in the sense that Grismath can keep a low profile and avoid the various headhunters that are surely on the prowl, but a minus because of the other rabble attracted to the place by a landlord who doesn't ask questions. Grismath is in a peaceful slumber, when suddenly...
Saturday, May 6, 2006
You can rate maps on a scale from 1-5, changing the order in which the maps will appear in the pack, as well as showing proper honor to the map's developer.
Click here to rate SuperStar CTF.
Click here to rate CTF_Tribes.
Click here to rate Blastside.
Click here to rate Dralloc CTF.
Polls close May 12th.
Monday, March 27, 2006
As a sort celebration, I think it would be really cool if everyone who used to visit our site at one time or another came back, if even for one day, just to say hi to old friends in the community. So stop in at this thread, and say hello! Oh, and if you know of any other Massassians who were a part of our community, try and get them to come, if only for one day!
Thank you everyone, and here's to another 8 years of fun!
Friday, March 17, 2006
Friday, March 10, 2006
Thanks to Prince_Yackerz for submitting this news item.
Friday, February 24, 2006
Download it from JKHub and watch as JK grows new editing and playing potiental....
Thanks to Hell Raiser for submitting this news item.
Friday, January 27, 2006
Thursday, January 26, 2006
That’s right, JKHub is bringing in the New Year with the first of several Level Packs. The HCP will incorporate pretty graphics, technical achievements, and intense CTF teamwork into a pack of the community’s finest level editor’s work. This time, the community will be picking the winners!I've put together Massassi Forum Topic for the discussion of this level pack. If you're interested, go check it out!
Time to buy a case of mountain dew, fire up JED, and check out the HCP rules and guidelines! Get an early start, because the March 31st deadline will come sooner than you think! Good luck to all the editors who will compete in the 2006 HCP Contest!
Talk about the up-and-coming pack, ask questions, or simply troll the HCP Project Page.
Friday, January 13, 2006
The hours were long. The nights were cold. The screams of the enemy filled our dreams.
What?! Who am I kidding? We had a blast judging the contest entries, and we have finally decided on which ones will fill the gob. Thanks to the entire JK community for play-testing these levels and reviewing them. Congratulations to *all* editors for making wonderful levels for this contest.
These 8 levels stood up to our rigorous judging criteria:
Dead Cell
Exhumed
Dralloc Sirhc 3
Judgement Day
Mobius Grith
Asylum of Mortality
Plexus
Blender ][
(The HLP gob will be available for download within the next week.)
Saturday, December 24, 2005
Sunday, December 18, 2005
Hello.You can post comments here. Thanks to Hideki for keeping us informed!
Due to my own private concern, I'm 'once again'... moving Millennium's address. It's glad to still have visitors to already over 6 years old site. And this time I'm going to keep it the last location as in...
http://www.millennium.massassi.net
Yes, the old good location at massassi, tx again to Brian for letting me put it back on massassi once again.
Right now, I just hurried on my part and http://millennium.mkst.jp/ is already under condition that you cannot access it, but don't worry, soon I get access to massassi server, I upload the site and you will have it access from it there.
Sry for the continuous mess and merry X'mas on you all.
Saturday, December 17, 2005
Saturday, December 10, 2005
Friday, December 2, 2005
Tuesday, November 29, 2005
To channel some of the confusion, the JKHub chatroom is founding #JKGames, an mIRC room on irc.holonet.org for setting up and organizing JK Games, be it for Beta Testing, or just overall fun. Talk to one of the ops to have your game added to the list.If you're interested, stop in and start a game!
I'm looking for anyone who knows mIRC-script well enough to write a game-bot that either Zeq or I can run on our machines while we're away. If you're interested, talk to me in the chat.
Hopefully, with the release of JK-Client projects, we'll be able to replace the #JKGames channel with JK lobbies coordinated through the JK Launcher. Until then, feel free to use #JKGames!
A Note: This channel has far more laid back rules, and isn't suggested for younger JK Gamers. We're hoping for it to be a general room for organizing games, not for discussion. Because of that, we're not going to be moderating it as we do #JKHub. If you have a problem that needs to be handled, contact one of the channel ops.
Monday, November 28, 2005
Sunday, November 27, 2005
Keep 'em comin'!
Saturday, November 26, 2005
Holiday Logo Contest Time!
Can you believe this is the seventh year we've done this?! I know I can't.
The rules are the same as always. So get to work and start sending in your logos!
To start us off, I'd like to post the poor logos that didn't get posted last year due to the fault of yours truly. So, here they are, delayed but not defective, the first logos of the 2005 contest!
Monday, October 24, 2005
All JK editors are invited to create and submit fast-paced deathmatch "one-room" levels to be included in the first JK Editing Hub level pack. Follow the guidelines, and gain instant fame. (Well, maybe not instant.) Judges will select the best levels.Get cracking, Massassi!
We anticipate (but don't require) levels that include innovations based on the editing community's ongoing JK research and pushing of JK's limits. Although gameplay is the foremost criterion, innovations that enhance gameplay are favored.
Have fun!
Wednesday, October 19, 2005
Things to keep in mind while preparing your submission:
- A human being needs to read these. Use decent grammar and spelling.
- Reformat your images to 100KB or smaller JPEGs, please.
- ReNAME your images also. JSHOT0001.jpg is getting quite annoying.
- Having the screenshots separate is best. Attach them separately, or in their own zip file.
- If your images are 1600x1200, resize them to something 800x600 or smaller. Not everyone has gigantic monitors, nor the download speed to get such a file.
- Including your name, email, level name, and the GAME IT SUPPORTS (such as Jedi Outcast FFA, or JACTF) are so incredibly handy. Nothing annoys me more than having to load up a level to see if it is JO or JA.
Follow those guidelines, while most may not be required, will help to get your level posted quicker. Especially if I decide to give up for the night on the 3rd straight annoying submission. :-)
Author: Daft_Vader
Screenshots: Screenshot 1, Screenshot 2
Description: Roman-style Jedi Knight Arena level). Features a stone lobby and forum-like arena.
Supports up to 16 players and spectators, featuring real-time weather effects and a brand new Quake III camera system.
Saturday, October 15, 2005
Author: {LJK}Echo
Screenshots: Screenshot 1, Screenshot 2
Description: An evil red-eyed scary-looking Kyle. 'nuff said.
Author: daral-zand
Screenshots: Screenshot 1, Screenshot 2
Description: Located on Yavin 4, this is the Jedi Academy. This is for ffa and tffa, but maybe if people do training classes this would be a good map for that also.