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BTW: Massassi is the best web site in the history of the universe! - Otterbine
Sunday, October 14, 2001
New Jedi Knight Mod: Bosso's Grapple -
File: Bosso's Grapple
Author: Bosso_27
Screenshots: Screenshot 1, Screenshot 2
Description: Just a grapple to download, for a little more fun in JK.
Author: Bosso_27
Screenshots: Screenshot 1, Screenshot 2
Description: Just a grapple to download, for a little more fun in JK.
New Jedi Knight Mod: Raziel and Soul Reaver Blade -
File: Raziel and Soul Reaver Blade
Author: Vindicare
Screenshots: Screenshot 1, Screenshot 2
Description: This mod replaces Kyle in Single Player with Raziel from the hit Pc&Playstation game: Soul Reaver. Raziel is armed with his Soul Reaver Blade (designed by Kahn adamhughesie@hotmail.com). Raziel will heal his shields when he activates force heal and when he activates force jump he can levitate himself high into the sky!
Author: Vindicare
Screenshots: Screenshot 1, Screenshot 2
Description: This mod replaces Kyle in Single Player with Raziel from the hit Pc&Playstation game: Soul Reaver. Raziel is armed with his Soul Reaver Blade (designed by Kahn adamhughesie@hotmail.com). Raziel will heal his shields when he activates force heal and when he activates force jump he can levitate himself high into the sky!
New Jedi Knight Multiplayer Level: Arena 1 -
File: Arena 1
Author: Ortheza
Screenshots: Screenshot 1, Screenshot 2
Description: It's small arena for saber duels dedicated to SBX2 mod. I used 16bit textures so don't play without 3d acceleration. Enjoy :)
Author: Ortheza
Screenshots: Screenshot 1, Screenshot 2
Description: It's small arena for saber duels dedicated to SBX2 mod. I used 16bit textures so don't play without 3d acceleration. Enjoy :)
Thursday, October 11, 2001
New Jedi Knight Mod: The Mod Public Release 1.0 -
File: The Mod Public Release 1.0
Author: SH_GrinninMonkE
Screenshots: Screenshot 1, Screenshot 2
Description: The Mod is for Jedi Knight only, not Mysteries of the Sith. Its pretty small (19 kb) and cog based, meaning no new levels or 3dos. This is my first attempt at making a mod for Jedi Knight and its got some pretty cool features. It is also compatible with BFP2 and all of the skin packs out there.
Author: SH_GrinninMonkE
Screenshots: Screenshot 1, Screenshot 2
Description: The Mod is for Jedi Knight only, not Mysteries of the Sith. Its pretty small (19 kb) and cog based, meaning no new levels or 3dos. This is my first attempt at making a mod for Jedi Knight and its got some pretty cool features. It is also compatible with BFP2 and all of the skin packs out there.
New Jedi Knight Texture: rain-0.zip -
Download: rain-0.zip
Author: JeDaK
View: Screenshot
Description: A rain mat, use conveyor cogs for movement.
Author: JeDaK
View: Screenshot
Description: A rain mat, use conveyor cogs for movement.
Wednesday, October 10, 2001
New Jedi Knight Mod: JKInstagib -
File: JKInstagib
Author: GuNbOy
Screenshots: Screenshot 1, Screenshot 2
Description: A mod based on the totally awesome mutator from Unreal Tournament. All of your favorite features are here: killing sprees, double kills, even gibbing! You can even customize your color beam. Load up and gib down! Great for SP missions, too.
Author: GuNbOy
Screenshots: Screenshot 1, Screenshot 2
Description: A mod based on the totally awesome mutator from Unreal Tournament. All of your favorite features are here: killing sprees, double kills, even gibbing! You can even customize your color beam. Load up and gib down! Great for SP missions, too.
New Jedi Knight Multiplayer Level: Imperial Mine Arena -
File: Imperial Mine Arena
Author: jotdaniel
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small saber arena meant for 2-4 players. It is my first submission, so I can use all the comments you have. The level is based in an old Imperial mine, with 3 secrets, so see if you can find them all (it's not that hard). I hope somebody likes my level.
Author: jotdaniel
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small saber arena meant for 2-4 players. It is my first submission, so I can use all the comments you have. The level is based in an old Imperial mine, with 3 secrets, so see if you can find them all (it's not that hard). I hope somebody likes my level.
New Jedi Knight Multiplayer Level: EWL -
File: EWL
Author: QuadraticRat
Screenshots: Screenshot 1, Screenshot 2
Description: A level. It's cool, enjoy.
Author: QuadraticRat
Screenshots: Screenshot 1, Screenshot 2
Description: A level. It's cool, enjoy.
Weekly Star Wars Caption -
Tuesday, October 9, 2001
New Jedi Knight Multiplayer Level: Jedi's Country Club -
File: Jedi's Country Club
Author: PeD_HeAd
Screenshots: Screenshot 1, Screenshot 2
Description: From the creator of JHS, brings you a brand new atmosphere that has taken 2 years to complete. The level features a realistic environment of a Country Club. Explore and battle with your opponents in various locations such as: Tennis Court, Swimming Pool, Spa, Bar, and 2 hole Golf Course! An eye opener for all first person gamers.
Author: PeD_HeAd
Screenshots: Screenshot 1, Screenshot 2
Description: From the creator of JHS, brings you a brand new atmosphere that has taken 2 years to complete. The level features a realistic environment of a Country Club. Explore and battle with your opponents in various locations such as: Tennis Court, Swimming Pool, Spa, Bar, and 2 hole Golf Course! An eye opener for all first person gamers.
New MotS Single Player Level: Yenn Korron Series: Chapter One -
File: Yenn Korron Series: Chapter One
Author: Will Kraft
Screenshots: Screenshot 1, Screenshot 2
Description: Through the cockpit canopy, the mottled blue sky of hyperspace shimmered, and then stretched into glowing streaks of light that funneled down into infinity. A faint reflection of the starlines reflected off of the visor of the small ship's pilot. Anyone that might have been observing would have noticed a slight distortion in the black backdrop of space as Yenn Korron's ship burst seemingly out of nowhere and arced across the Nal Hutta system to the main inhabited planet of Nal Hutta, the homeworld of the Hutt species and the center of the vast Huttese crime network. The planet looked serene and beautiful from space, korron noted, but everyone knew that below the layer of frosty white clouds the entire planetary surface was composed of endless chains of swampy land. The sky was always an overcast gray, although no one knew whether or not to contribute it to centuries of pollution or to the seemingly permanent clouds that flooded the already soggy surface with an endless drizzle. As Korron's ship soared into Nal Hutta's gravitational field and began arcing across the horizon towards the night side of the planet, a small twinking orb became larger and more detailed by the second. Slowly, it grew to fill the entire viewport, it's surface completely built over with layer upon layer of buildings. Because the moon was so small and so much of Nal Hutta itself was permanently flooded, the moon Nar Shaddaa had been developed over the centuries, until the buildings streched skywards to give Nar Shaddaa it's common nickname: The Vertical City. As Korron's ship entered the atmosphere of Nar Shaddaa, miniscule airborne grease deposits attatched themselves to the transparisteel canopy, eventually covering it in a thin layer of grease thick enough to create halos around the millions of lights that seemed to cover every conceivable surface. Nar Shaddaa was a smuggler haven, where smugglers went by the billions to do their illegal activities unscrutinized by the Empire. Korron personally didn't care about galactic politics. The Empire did nothing to fight crime, so there were plenty of small-time thugs to post bounties on. The only winner in this game was Korron and others like him, whose trade kept the criminal population in check. As Korron cruised over the decaying buildings, he heard a rattle in the cargo hold. That was just his latest capture, shuffling around in his cell. He had captured this one in a system about 8 parsecs away, and his ship couldn't complete the journey without stopping to refuel. The streets below Korron's ship teemed with creatures that would stab you in the back just to prevent you from picking up a lost credit chip laying in the street before they did. Such was life around here, an endless drama of murders and betrayals. Under his helmet, Korron smiled as he flexed his gloved fist, causing the deadly katar blade carefully concealed in his glove to slide out with a faint metallic ring. The blade washoned down to the width of a molecule, the metal being of among the hardest and strongest in the galaxy. He could do his share of backstabbing as well, should the need arise. Then there was the prax rifle, the energy cell equivalent to the deadly rapid-fire repeater rifles that were carried by high-ranking imperials. Granted, the prax was slower, and fired the triple-burst spread unique to repeaters, but it was smaller, had a longer range, and did more damage than the conventional Repeater rifle. Repeaters were too impractical to use, simply because they needed expensive power cells to fire. Even on Nar Shaddaa, power cells would be hard to come by, no doubt. Fortunately for Korron, the Prax used energy cells, which could be bought or stolen from about anywhere. Sighting a vacant docking port, Korron maneuvered his ship onto the landing pad and shut down the engines, unaware that the power regulator indicator for the forcefield cell doors was flickering slightly. After checking on the bounty in the hold, Korron ventured outside the ship to get the grimy fuel pump working. While the ship was fuelling, Korron secured the ship's hatch, sealing the hydraulic locks. Then he strode away into the filthy streets of nar Shaddaa. The very same grease that covered his cockpit canopy also drifted down to cover the deck plates on the city walkways with an indellable grime. Junk sat everywhere, long forgotten. Various alien gang members waved their blasters at Korron, cursing at the bounty hunter as they patrolled their various gang territories, each looking around for something to shoot. There were hardly any stormtroopers around. The local imperial commander was paid far more than his normal imperial salary to simply ignore the blantant crime in the streets and skyways of Nar Shaddaa. The Hutts had money to burn, and bribing the local imperial commander was cheap insurance for them. It was a normal sight around here to see bribed stormtroopers guarding crates of contraband along with the criminals. Korron turned into a weapons shop to stock up on energy cells. So far, this looked pretty simple. He talked awhile with the shop owner, but he was still able to hear The prison cell forcefiields deactivate when the power regulator blew out. Korron swiped the energy cell on the counter, forgetting to pay the shop owner, and ran back to his ship, hoping that he would not find what he feared....
Author: Will Kraft
Screenshots: Screenshot 1, Screenshot 2
Description: Through the cockpit canopy, the mottled blue sky of hyperspace shimmered, and then stretched into glowing streaks of light that funneled down into infinity. A faint reflection of the starlines reflected off of the visor of the small ship's pilot. Anyone that might have been observing would have noticed a slight distortion in the black backdrop of space as Yenn Korron's ship burst seemingly out of nowhere and arced across the Nal Hutta system to the main inhabited planet of Nal Hutta, the homeworld of the Hutt species and the center of the vast Huttese crime network. The planet looked serene and beautiful from space, korron noted, but everyone knew that below the layer of frosty white clouds the entire planetary surface was composed of endless chains of swampy land. The sky was always an overcast gray, although no one knew whether or not to contribute it to centuries of pollution or to the seemingly permanent clouds that flooded the already soggy surface with an endless drizzle. As Korron's ship soared into Nal Hutta's gravitational field and began arcing across the horizon towards the night side of the planet, a small twinking orb became larger and more detailed by the second. Slowly, it grew to fill the entire viewport, it's surface completely built over with layer upon layer of buildings. Because the moon was so small and so much of Nal Hutta itself was permanently flooded, the moon Nar Shaddaa had been developed over the centuries, until the buildings streched skywards to give Nar Shaddaa it's common nickname: The Vertical City. As Korron's ship entered the atmosphere of Nar Shaddaa, miniscule airborne grease deposits attatched themselves to the transparisteel canopy, eventually covering it in a thin layer of grease thick enough to create halos around the millions of lights that seemed to cover every conceivable surface. Nar Shaddaa was a smuggler haven, where smugglers went by the billions to do their illegal activities unscrutinized by the Empire. Korron personally didn't care about galactic politics. The Empire did nothing to fight crime, so there were plenty of small-time thugs to post bounties on. The only winner in this game was Korron and others like him, whose trade kept the criminal population in check. As Korron cruised over the decaying buildings, he heard a rattle in the cargo hold. That was just his latest capture, shuffling around in his cell. He had captured this one in a system about 8 parsecs away, and his ship couldn't complete the journey without stopping to refuel. The streets below Korron's ship teemed with creatures that would stab you in the back just to prevent you from picking up a lost credit chip laying in the street before they did. Such was life around here, an endless drama of murders and betrayals. Under his helmet, Korron smiled as he flexed his gloved fist, causing the deadly katar blade carefully concealed in his glove to slide out with a faint metallic ring. The blade washoned down to the width of a molecule, the metal being of among the hardest and strongest in the galaxy. He could do his share of backstabbing as well, should the need arise. Then there was the prax rifle, the energy cell equivalent to the deadly rapid-fire repeater rifles that were carried by high-ranking imperials. Granted, the prax was slower, and fired the triple-burst spread unique to repeaters, but it was smaller, had a longer range, and did more damage than the conventional Repeater rifle. Repeaters were too impractical to use, simply because they needed expensive power cells to fire. Even on Nar Shaddaa, power cells would be hard to come by, no doubt. Fortunately for Korron, the Prax used energy cells, which could be bought or stolen from about anywhere. Sighting a vacant docking port, Korron maneuvered his ship onto the landing pad and shut down the engines, unaware that the power regulator indicator for the forcefield cell doors was flickering slightly. After checking on the bounty in the hold, Korron ventured outside the ship to get the grimy fuel pump working. While the ship was fuelling, Korron secured the ship's hatch, sealing the hydraulic locks. Then he strode away into the filthy streets of nar Shaddaa. The very same grease that covered his cockpit canopy also drifted down to cover the deck plates on the city walkways with an indellable grime. Junk sat everywhere, long forgotten. Various alien gang members waved their blasters at Korron, cursing at the bounty hunter as they patrolled their various gang territories, each looking around for something to shoot. There were hardly any stormtroopers around. The local imperial commander was paid far more than his normal imperial salary to simply ignore the blantant crime in the streets and skyways of Nar Shaddaa. The Hutts had money to burn, and bribing the local imperial commander was cheap insurance for them. It was a normal sight around here to see bribed stormtroopers guarding crates of contraband along with the criminals. Korron turned into a weapons shop to stock up on energy cells. So far, this looked pretty simple. He talked awhile with the shop owner, but he was still able to hear The prison cell forcefiields deactivate when the power regulator blew out. Korron swiped the energy cell on the counter, forgetting to pay the shop owner, and ran back to his ship, hoping that he would not find what he feared....
Monday, October 8, 2001
Into the Limelite -
MaDaVentor bribed me to let you all know that his site has moved from it's old perch at OD-34 to it's very own domain: www.thelimelite.net! MaDa's site is home to a number of interesting models, textures, and levels - all crafted by MaDaVentor himself. If you're not into that kind of thing, the new design is almost worth a visit, by itself. Go check it out!
If anyone else wants their news posted, I accept paypal, major credit cards, and cas-- er. Right.
If anyone else wants their news posted, I accept paypal, major credit cards, and cas-- er. Right.
New Jedi Knight Multiplayer Level: A Nice Getaway (Beta) -
File: A Nice Getaway (Beta)
Author: Bjorn
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released level. It's just a beta though. It is supposed to be located on a Planet called Hojik which is a big resort. Tell me what you think. Please go easy on me because it is a beta and my first level. Thanks!
Author: Bjorn
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first released level. It's just a beta though. It is supposed to be located on a Planet called Hojik which is a big resort. Tell me what you think. Please go easy on me because it is a beta and my first level. Thanks!
New Jedi Knight Mod: Crossbow Mod -
File: Crossbow Mod
Author: Beowulf the Bard
Screenshots: Screenshot 1, Screenshot 2
Description: Okay, all this mod does is make the crossbow fire normal rounds. I tried to add a Chewbacca skin but it didn't work. I have other mods i've worked on for months that i'm about to release. This is my first mod released,but this is NOT my first mod to make. Go easy on me, for i am a foolish and inexperienced Jedi Editor.
Author: Beowulf the Bard
Screenshots: Screenshot 1, Screenshot 2
Description: Okay, all this mod does is make the crossbow fire normal rounds. I tried to add a Chewbacca skin but it didn't work. I have other mods i've worked on for months that i'm about to release. This is my first mod released,but this is NOT my first mod to make. Go easy on me, for i am a foolish and inexperienced Jedi Editor.
New Jedi Knight Mod: Black and White Saber -
File: Black and White Saber
Author: Sarge506
Screenshots: Screenshot 1, Screenshot 2
Description: My very first lightsaber mod. This pack contains one saber: the Black and White Lightsaber. Check out the screenshots, and give it a download if you so desire. Please let me know what you think of it. Constructive criticism, please. The B&W saber replaces the Blue Lightsaber in multiplayer, and has "moving" particles like a normal lightsaber.
Author: Sarge506
Screenshots: Screenshot 1, Screenshot 2
Description: My very first lightsaber mod. This pack contains one saber: the Black and White Lightsaber. Check out the screenshots, and give it a download if you so desire. Please let me know what you think of it. Constructive criticism, please. The B&W saber replaces the Blue Lightsaber in multiplayer, and has "moving" particles like a normal lightsaber.
New Jedi Knight Multiplayer Level: Mysterious Gonk Hole -
File: Mysterious Gonk Hole
Author: Pugler
Screenshots: Screenshot 1, Screenshot 2
Description: This level has been in making for over two years. From the worlds most revered level designer, Pugler, with the debugger from the 7 meg phenomenon "THE GONKULATOR," comes a spectacle to behold, a Jedi Knight level so extraordinary, so incredible, so beautiful and amazing, you won't believe your eyes...
Author: Pugler
Screenshots: Screenshot 1, Screenshot 2
Description: This level has been in making for over two years. From the worlds most revered level designer, Pugler, with the debugger from the 7 meg phenomenon "THE GONKULATOR," comes a spectacle to behold, a Jedi Knight level so extraordinary, so incredible, so beautiful and amazing, you won't believe your eyes...
Sunday, October 7, 2001
New Jedi Knight Multiplayer Level: Forgotten Tomb -
File: Forgotten Tomb
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: You were left behind by the other explorers, and now you have decided to solve the madness of the forgotten tomb. Excellent level for saber fights, and as always, hidden guns. Suitable for at least four players.
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: You were left behind by the other explorers, and now you have decided to solve the madness of the forgotten tomb. Excellent level for saber fights, and as always, hidden guns. Suitable for at least four players.
Saturday, October 6, 2001
New Jedi Knight Multiplayer Level: Office Building Arena -
File: Office Building Arena
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: In this medium to large sized level, based on an office building, you can experience the joys and frustrations of the everyday minimum wage worker. Best if played with 4 or more people and sabers only, although guns can be found.
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: In this medium to large sized level, based on an office building, you can experience the joys and frustrations of the everyday minimum wage worker. Best if played with 4 or more people and sabers only, although guns can be found.
New MotS Single Player Level: Persecuted -
File: Persecuted
Author: Elmo
Screenshots: Screenshot 1, Screenshot 2
Description: While smuggling some goods for Raha The Hutt, you ran into an Imperial blockade that has resulted in the loss of Raha's whole shipment. You are am now returning to Anchoron with nothing but an apology to offer. You realize this act of good faith may result in your death. This level includes 16bit textures, 3Dcard required. Note: the screens I sent are sort of dark.
Author: Elmo
Screenshots: Screenshot 1, Screenshot 2
Description: While smuggling some goods for Raha The Hutt, you ran into an Imperial blockade that has resulted in the loss of Raha's whole shipment. You are am now returning to Anchoron with nothing but an apology to offer. You realize this act of good faith may result in your death. This level includes 16bit textures, 3Dcard required. Note: the screens I sent are sort of dark.
New Jedi Knight Multiplayer Level: Wookie Camp -
File: Wookie Camp
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large sized level, centered on the middle of the the Kaiboon Mountains, formerly inhabited by a tribe of wookies, but all of the wookies disappeared after the rebel invasion near that area.
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large sized level, centered on the middle of the the Kaiboon Mountains, formerly inhabited by a tribe of wookies, but all of the wookies disappeared after the rebel invasion near that area.
Friday, October 5, 2001
New Jedi Knight Multiplayer Level: Dark Temple -
File: Dark Temple
Author: Dark__Sephiroth
Screenshots: Screenshot 1, Screenshot 2
Description: Big temple, lots of pits (beware) and shield water, glass break, and low gravity in some areas.
Author: Dark__Sephiroth
Screenshots: Screenshot 1, Screenshot 2
Description: Big temple, lots of pits (beware) and shield water, glass break, and low gravity in some areas.
New Jedi Knight Mod: Advanced Saber Colors -
File: Advanced Saber Colors
Author: TN_Fireball a.k.a TN_ColdFire
Screenshots: Screenshot 1, Screenshot 2
Description: This is a saber pack with mats only, I didn't gob it because its really not made for that, its not really a mod but a replacement for your sabers. It also has a black saber handle for the ones that want it :) Just put the files into your: resource/mat directory and play! :P
Author: TN_Fireball a.k.a TN_ColdFire
Screenshots: Screenshot 1, Screenshot 2
Description: This is a saber pack with mats only, I didn't gob it because its really not made for that, its not really a mod but a replacement for your sabers. It also has a black saber handle for the ones that want it :) Just put the files into your: resource/mat directory and play! :P
1,000,000 Baby!! -
That's right. A little while ago, maybe 15 minutes, Massassi finally reached 1,000,000 downloads. And hopefully, someone did it without abusing the levels section:)! Anyways, lets go for 2,000,000!
Thursday, October 4, 2001
Rbots 0.31 SDK for JK & MotS released! -
Now you can create your own Rbots levels using the latest code. Head over to the Rbots website to download it. Please note that the SDK is designed to be used with the Rbots tutorials. Please read through them before attempting to use the SDK.
New Jedi Knight Multiplayer Level: Barons Head Version 2 -
File: Barons Head Version 2
Author: FlyDude2233
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level much the same as the LEC version in the game but i always wondered why there are never any people so i've made a few changes and now you can walk the streets with other lifeforms! I've also used a fair bit of peoples cogs, 3do's, ect. so anybody that see's their own stuff in it can just think that something you created can make other people happy. Now stop reading and DOWNLOAD IT!!
Author: FlyDude2233
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level much the same as the LEC version in the game but i always wondered why there are never any people so i've made a few changes and now you can walk the streets with other lifeforms! I've also used a fair bit of peoples cogs, 3do's, ect. so anybody that see's their own stuff in it can just think that something you created can make other people happy. Now stop reading and DOWNLOAD IT!!
