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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Saturday, September 15, 2001

New MotS Multiplayer Level: Temple of Chaos - mscbuck @ 12:14 PM
File: Temple of Chaos
Author: Arashi Kage & Darth Slither
Screenshots: Screenshot 1, Screenshot 2
Description: The Temple of Chaos could be considered a large level. The design is meant to encourage a more traditional first person shooter gameplay style in which you are not constantly in contact with your opponents. The temple floor consists of a main room intersected by 3 hallways and one throne room. The hallways provide access to various rooms and gravity tubes which lead to the second and third floors. The second floor is relatively small and consists of a couple hallways, three rooms, and two air ducts. Entering and exiting the second floor is one way. There are two ways up and two ways down. The rooftop of the temple provides an open area for FF sabers or a gun fight with some supply crates for cover. In each corner of the rooftop you will find a blaster cannon; however, all ammo has been removed and placed in a secret area. Now only those who find the ammo and dare to use it have the power of the cannon. You will find the surge, revive, and cannon ammo within secret areas. A two player game may seem long, but three or more players provides many encounters with your opponents. The story line of this level is that it is the ancient temple of the BoC, and the upper levels are undergoing a refit process into a more modern state. It is highly recommended that you enable 3d acceleration for this level.
New MotS Multiplayer Level: Fest - mscbuck @ 8:30 AM
File: Fest
Author: The_Lost_One/Rogue15/Garindan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a big mp map. I used the level, Escape From Fest, from Rogue Squadron as a reference. The more people the better. It's pretty big, maximum of 8 or 10 people.
New MotS Multiplayer Level: Invasion - mscbuck @ 8:20 AM
File: Invasion
Author: The_Lost_One/Rogue15/Garindan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level mainly for 3-8 people. It takes place in Barons Hed and in a mercenary's house. You could say, his 'retirement' house, as it's pretty big. There's a balcony surrounding the outside. It's more like a ledge and it is very fun to blow people off of it.
New MotS Single Player Level: Tales of a Mercenary Chapter 2 - mscbuck @ 7:44 AM
File: Tales of a Mercenary Chapter 2
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle teams up with Corellian smuggler, Han Solo to do a job on Nal Hutta. Little do they know that General Mohc is out for revenge and has a surprise planned for the two. *Note* This is a very dark level, if you have problems seeing things, turn your gamma up.

Friday, September 14, 2001

New Jedi Knight Multiplayer Level: Perfect Dark Complex - mscbuck @ 5:56 PM
File: Perfect Dark Complex
Author: Coconut Boy
Screenshots: Screenshot 1, Screenshot 2
Description: This is a deathmatch level based on the widely popular Complex level from 007 and Perfect Dark. There are two areas which weren't in either version, if you have trouble finding them, then just ask.
Structure of a Cog - Brandon @ 3:09 PM
Our hosted site Millennium has updated with a tutorial on the structure of a cog which you can find here. Due to our recent problems with email, this is a little late in being posted.

Thursday, September 13, 2001

New Jedi Knight Single Player Level: Freedman Threat - mscbuck @ 4:20 PM
File: Freedman Threat
Author: Julia \ Michael / Lisa
Screenshots: Screenshot 1, Screenshot 2
Description: The tiny planetary system of Freedma has long been known for its sophisticated weapon designs. Now a deadly rumor is racing throughout the galaxy at the speed of hyper-drive. They have succeeded in designing a weapon capable of the destruction of an entire star system. Freedma's top military research facility has already been besieged by agents from every star system that ever dreamed of galatic conquest. Now events have taken an even darker turn: the regional governor has dispatched a brigade of Imperial forces to Freedma under the pretense of, "keeping the peace".

Wednesday, September 12, 2001

New Star Wars Captions - BrianTheSith @ 1:17 PM
In the spirit of DCM, I figured I'd add a link to some other Star Wars humor on the net. Star Wars Captions: This is a weekly updated captions contest at StarWars.com. Check it out!

Tuesday, September 11, 2001

Email Still Down - Brian @ 9:25 PM
My note two days ago that the email had been restored was based on false information. The email for the entire site and all our hosted sites is still down. All forum administrator applications have been lost. If you need to contact me, please email brian@massassi.org (note the .org extension).
There is a way to help - mscbuck @ 3:30 PM
I am shocked at what happened today..I am absolutly speechless. There is a way to help if your 18 or older. If you wanted to do anything to help, here is your chance. You can call Red Cross Blood Donation Center at 1-800-448-3543 to donate your blood.( you must be 18 ).This is a tragic event, and people need all the help they can get.
There are no words... - Brian @ 1:22 PM
I'm sure everyone's heard by now, but just in case... The United States suffered a massive terrorist attack this morning. Commercial jets were hijacked and purposefully crashed into the World Trade Center, which subsequently collapsed, and the Pentagon, which suffered minor damage in comparison. Each tower of the WTC was hit by separate jets, and the pentagon was hit by a 3rd one. A 4th jet was reportedly hijacked but crashed in a nearly deserted area of Pennsylvania. You can find more news on virtually any site on the internet. There's really not much more to say - I would give anything to be in a position to do something about this.

Monday, September 10, 2001

Rbots 0.31 for Jedi Knight released! - Raynar @ 8:38 PM
The long wait is finally over! The 0.31 alpha version for Jedi Knight is now released and available for download. The file size now weighs in at a hefty 5.8Mb, but I assure you, it's worth it.

Here's a quick list of the new features:

  • Force powers! - Bots can now use all JK force powers - light, dark or both!
  • Bot characteristics - each bot is configurable to which force powers to use
  • All levels now support No Force or Full Force
  • Vastly improved saber fighting
  • Huge range of improvements and bug fixes - see the 'changes.txt' for the full list

Next on the list is the MotS version, a whole new SDK and updated tutorials. Check out the Rbots website for further details.

Email Update - Brian @ 3:18 PM
Well I rebuilt all the accounts - if you have an account and are having problems logging in, please send me an email. As for forum administration applications - if you sent it after 2PM Pacific today, I didn't get it so you'll have to resend.
Massassi/Command Chamber Email Problems - Brian @ 2:39 PM
Apparently our host deleted all email accounts and is reinstalling the email server. Why they didn't let everyone check their mail before hand, I don't know. Anyway, all email accounts for Massassi and our hosted sites are currently down and all email is lost. I will work to rebuild all the accounts and I will post a note here when things are back to normal.
New Jedi Knight Multiplayer Level: DethZone - BrianTheSith @ 9:16 AM
File: DethZone
Author: Deth Masta
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first submitted level. Its a medium sized deathmatch level with many secrets. With this level, I was trying to make tunnels that connected all areas of the level. This level is also equipped with a deadly elevator. You'll need a light for the tunnels. Hope you enjoy.
New Jedi Knight Multiplayer Level: Petra - BrianTheSith @ 8:52 AM
File: Petra
Author: Flatspin
Screenshots: Screenshot 1, Screenshot 2
Description: Deathmatch level. Based in an abandoned village built into the rock face on a planet somewhere in the Outer Rim Territories. An excellent level for 2-4 players with Sabers or Guns.
Help Wanted: Forum Administrator - Brian @ 1:31 AM
In an effort to whip this site back into shape, you may have noticed that quite a few new staff members are being brought aboard. This time, I'm looking specifically for a forum administrator. Please note I said administrator and not moderator, although moderation will be part of the required duties. Basically, I'm looking for someone that can respond to all email we get about the forums. This usually consists of reports of abuse (for threads the current moderators haven't caught yet, for instance), requests for passwords (often people typo the email address so the password must be looked up manually), and queries as to why a certain person has been banned. The following is a list of requirements, so please do not apply if you don't have this type of experience.

  • Experience using UBB as a regular user.
  • Experience using the UBB administration panel as an administrator.
  • Experience using FTP in relation to UBB (to take care of problems that can't be handled via the administration panel such as looking up passwords).

In addition to these specific requirements, the following personal values are desired.

  • Diligence in following up every single email that comes in regarding the forums.
  • Diligence in documenting all bans and action taken in our ban list system (separate from UBB).
  • Strong sense of fairness and justice regardless of personal feelings towards certain people (IE: just because you don't like a person is no reason to be unfair in handling forum issues).
  • An understanding of our forum rules, why they are there, and an agreement with at least most of them.
  • The ability to enforce even the rules you don't agree with.

Although this job doesn't take as much time as our other typical jobs (news and level posting, for instance), it is nevertheless a very important position. The ideal candidate should be able to check the forums email address at the very least once per day and have an average turn-around of no more than 24 hours. This position has a 30 day trial period - if you join the team and don't perform your duties adequately within in the first 30 days, we will choose someone else.

If you feel you have the experience, time, and energy for this volunteer position, please send an email to me with the following information. If you leave anything out, your application will not be considered.

  1. The name or nickname you use and would like displayed on our pages.
  2. The email address you will use to handle forum email (all "forums@massassi.net" email will be forwarded to an address you specify during the first month - if, after that, you are still on staff, you will be issued an @massassi.net email address if you want one).
  3. A description of your previous experience regarding UBB administration, FTP, and any previous moderation experience.
  4. A few sentences or a short paragraph describing why you would be the ideal candidate for this position.

Sunday, September 9, 2001

New Jedi Knight Single Player Level: Stolen Supplies - mscbuck @ 4:57 PM
File: Stolen Supplies
Author: Travis Estill (Polizei)
Screenshots: Screenshot 1, Screenshot 2
Description: The Imperials have stolen supplies from the Rebellion. They have stored the munitions at a storage base awaiting use against us! You must find the crates in which the supplies are being kept so that we can liberate them. The Crow was landed at the Landing Area, but we have not been able to make contact with it...
New Jedi Knight Mod: Shock Saber - mscbuck @ 1:29 PM
File: Shock Saber
Author: JCH_Radagast
Screenshots: Screenshot 1, Screenshot 2
Description: Makes the saber have a faster swing, one hit kills and every time you swing, it shoots a thick force lightning blast.
New MotS Multiplayer Level: Skies of Aduin - Rob @ 12:15 AM
File: Skies of Aduin
Author: Lord_Grismath
Screenshots: Screenshot 1, Screenshot 2
Description: The fairly large world of Aduin is located in the closer reaches of the Outer Rim, just bordering Wild Space. It's tourist population (all four of them, lol) comes everly twelve millenia to see the planet's spectacular skies and geological phenomina. Due to the planet's below-standard gravity, material from the planet's relatively small surface have been able to drift up into the outer reaches of the planet's atmoshpere, making landing on the surface extremely difficult. There's the story, now here's the details:

I've been seeing multiple versions of what I categorise as the '3do hopper'. These have had the potential to be interesting (as mine strives for but most likely fails at), but have become increasingly not so interesting. I did this in under 2 hrs, ok? So give me a break, I was trying to prove that the 3do hopper CAN look fairly interesting.

Saturday, September 8, 2001

New Jedi Knight Mod: Plo Koon SP Mod - Rob @ 11:31 PM
File: Plo Koon SP Mod
Author: Green Devil
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is made after one of the coolest Jedi of all time, Plo Koon. I made it as small as possible, for your downloading pleasure.
It features:

- Plo Koon skin to replace traditional Kyle
- new saber handle
- saber goes at your side when not in use
- a custom-made goldish-yellow saber
- Plo Koon's gold lightning force power
- force powers take less energy
- a few new keys and sounds
- plus a few more little tid-bits

Enjoy :)

New Jedi Knight Mod: Elements - BrianTheSith @ 11:22 PM
File: Elements
Author: Dustwhip
Screenshots: Screenshot 1, Screenshot 2
Description: A formidable patch changing weapons, adding a grappling hook, shapeshifting with force pull, and many skins adding the element theme
Script Problems - Brian @ 9:54 PM
It seems like we've been hit with a data bug similar to the year 2000 bug. Basically, we store all our dates in unix timestamps which are simply long integers equal to the "number of seconds since January 1, 1970." Apparently MySQL (the database we use to power most of the site) choked when it went from 999999999 to 1000000000. Hopefully a new version of this popular database software will be released shortly, but until then, please bear with us. This could possibly affect level sorting by date, news, "recent" lists (such as the EC), and other date specific areas.
New Jedi Knight Multiplayer Level: Tomb of Hollows - mscbuck @ 8:50 PM
File: Tomb of Hollows
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: A medium-sized multiplayer level set inside a buried egyptian tomb filled with hot lava and traps. This is the sequel to Lava Chambers.
New Level Poster - Backslash @ 7:17 PM
Hi everyone. I'm Backslash, most of you should know me if you visit #massassi frequently. Apparently my application of the "Level Poster Ray" on the guys here at Massassi worked, and they've got me hooked up here to help give you guys more levels to play. Hopefully I'll meet up to the requirements needed without failure, or something professional like that. See ya around.