
Recent Levels
2024-12-18
MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
Hosted Sites
Admiral's Command Chamber
JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Level of the Week

APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Wednesday, September 19, 2001
New Captions -
This weeks captions have been posted at
StarWars.com.
Tuesday, September 18, 2001
New Jedi Knight Mod: Saber Battle X - JK v2.0 -
File: Saber Battle X - JK v2.0
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Achieve balance with a lightsaber—the strongest and most simple Jedi weapon. Fight with finesse using a lightstaff—nearly as strong as the lightsaber yet twice as deadly. Fend off opponents from afar with an extended saber—twice as much range as a lightsaber although the least powerful. Whichever weapon you choose, remember that a Jedi's spirit lies not within the weapon, but within oneself.
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: Achieve balance with a lightsaber—the strongest and most simple Jedi weapon. Fight with finesse using a lightstaff—nearly as strong as the lightsaber yet twice as deadly. Fend off opponents from afar with an extended saber—twice as much range as a lightsaber although the least powerful. Whichever weapon you choose, remember that a Jedi's spirit lies not within the weapon, but within oneself.
DCM 90 -
Submission Rules -
I just would like to remind everyone that when you submit a file, you need to follow certain guidelines and rules. It seems like most of what we've been recieving lately has not had 1 or 2 required parts to it. Please review the
submission guidelines and rules before sending anything in. If it doesn't meet these standards, please don't send it. Thank you.
Monday, September 17, 2001
New Jedi Knight Single Player Level: A Jedi's Discovery 2: The Dark Mask -
File: A Jedi's Discovery 2: The Dark Mask
Author: Zippy1000
Screenshots: Screenshot 1, Screenshot 2
Description: This is a SINGLE PLAYER LEVEL FOR JK. Sorry for not creditting some of the contributors last time I submitted. I have done so in this revised addition of AJD2. Last you left off at you had defeated the cloned sith of Darth Maul, before finding out there where no weapon plans, it was simply a trap for the jedi. Jedi council member Koben Katarn picked you up after defeating the sith. When you came back to the Jedi Council, Yoda told you he already had foreseen there were no weapon plans. The council thinks that there may be a link from the trade federation for the cloning of the sith. He had to be defeated, thats why Yoda didn't say anything. He has assigned you with a new mission. There is a space station that has been orbitting Tatooine for a while now. He want's you to go to the space station a find out what there doing orbiting Tatooine. What you and the council don't know is that the space station is run by genetically engineered cyborgs (cyborgs are part flesh part robot, so they will bleed). They can push themselves harder, longer then any other normal man or droid. They have guns built into their arms, and they are also fast shooters. Note: The patch that came with the level, I put there for a reason. It's very important in order to get the full effect for this game. One other thing. When you quikesave, make sure you don't have your lightsaber out, and make sure there is no saber sounds going on. (for instance turning it off, or clashing etc.) and when you die and you load again, pause it and go to load and load it again, or else it may screw up your force powers.
Author: Zippy1000
Screenshots: Screenshot 1, Screenshot 2
Description: This is a SINGLE PLAYER LEVEL FOR JK. Sorry for not creditting some of the contributors last time I submitted. I have done so in this revised addition of AJD2. Last you left off at you had defeated the cloned sith of Darth Maul, before finding out there where no weapon plans, it was simply a trap for the jedi. Jedi council member Koben Katarn picked you up after defeating the sith. When you came back to the Jedi Council, Yoda told you he already had foreseen there were no weapon plans. The council thinks that there may be a link from the trade federation for the cloning of the sith. He had to be defeated, thats why Yoda didn't say anything. He has assigned you with a new mission. There is a space station that has been orbitting Tatooine for a while now. He want's you to go to the space station a find out what there doing orbiting Tatooine. What you and the council don't know is that the space station is run by genetically engineered cyborgs (cyborgs are part flesh part robot, so they will bleed). They can push themselves harder, longer then any other normal man or droid. They have guns built into their arms, and they are also fast shooters. Note: The patch that came with the level, I put there for a reason. It's very important in order to get the full effect for this game. One other thing. When you quikesave, make sure you don't have your lightsaber out, and make sure there is no saber sounds going on. (for instance turning it off, or clashing etc.) and when you die and you load again, pause it and go to load and load it again, or else it may screw up your force powers.
NTS Level Pack 2 Removed -
NTS Level Pack 2 has been removed due to pornographic items. Please do not promote pornographic material in your levels to this massassi community, for it is wrong.
New Jedi Knight Single Player Level: The Nightmare -
File: The Nightmare
Author: Lalas
Screenshots: Screenshot 1, Screenshot 2
Description: Being on a moon where the Empire has built a base in a rugged area, Kyle has to make his way through the facility as well as through canyons and water. Some force abilities are implemented to help him fight against various enemies and difficulties. Afterall, he is supposed to find the hidden place where a Jedi Master has placed a message a long time ago.
Author: Lalas
Screenshots: Screenshot 1, Screenshot 2
Description: Being on a moon where the Empire has built a base in a rugged area, Kyle has to make his way through the facility as well as through canyons and water. Some force abilities are implemented to help him fight against various enemies and difficulties. Afterall, he is supposed to find the hidden place where a Jedi Master has placed a message a long time ago.
Saturday, September 15, 2001
Email Status -
It appears that we can now receive email, but we still can't send. So if you've been expecting a reply, it's not that we're not trying! Give us a little bit to see if we can get the outgoing mail working correctly.
New MotS Multiplayer Level: Temple of Chaos -
File: Temple of Chaos
Author: Arashi Kage & Darth Slither
Screenshots: Screenshot 1, Screenshot 2
Description: The Temple of Chaos could be considered a large level. The design is meant to encourage a more traditional first person shooter gameplay style in which you are not constantly in contact with your opponents. The temple floor consists of a main room intersected by 3 hallways and one throne room. The hallways provide access to various rooms and gravity tubes which lead to the second and third floors. The second floor is relatively small and consists of a couple hallways, three rooms, and two air ducts. Entering and exiting the second floor is one way. There are two ways up and two ways down. The rooftop of the temple provides an open area for FF sabers or a gun fight with some supply crates for cover. In each corner of the rooftop you will find a blaster cannon; however, all ammo has been removed and placed in a secret area. Now only those who find the ammo and dare to use it have the power of the cannon. You will find the surge, revive, and cannon ammo within secret areas. A two player game may seem long, but three or more players provides many encounters with your opponents. The story line of this level is that it is the ancient temple of the BoC, and the upper levels are undergoing a refit process into a more modern state. It is highly recommended that you enable 3d acceleration for this level.
Author: Arashi Kage & Darth Slither
Screenshots: Screenshot 1, Screenshot 2
Description: The Temple of Chaos could be considered a large level. The design is meant to encourage a more traditional first person shooter gameplay style in which you are not constantly in contact with your opponents. The temple floor consists of a main room intersected by 3 hallways and one throne room. The hallways provide access to various rooms and gravity tubes which lead to the second and third floors. The second floor is relatively small and consists of a couple hallways, three rooms, and two air ducts. Entering and exiting the second floor is one way. There are two ways up and two ways down. The rooftop of the temple provides an open area for FF sabers or a gun fight with some supply crates for cover. In each corner of the rooftop you will find a blaster cannon; however, all ammo has been removed and placed in a secret area. Now only those who find the ammo and dare to use it have the power of the cannon. You will find the surge, revive, and cannon ammo within secret areas. A two player game may seem long, but three or more players provides many encounters with your opponents. The story line of this level is that it is the ancient temple of the BoC, and the upper levels are undergoing a refit process into a more modern state. It is highly recommended that you enable 3d acceleration for this level.
New MotS Multiplayer Level: Fest -
File: Fest
Author: The_Lost_One/Rogue15/Garindan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a big mp map. I used the level, Escape From Fest, from Rogue Squadron as a reference. The more people the better. It's pretty big, maximum of 8 or 10 people.
Author: The_Lost_One/Rogue15/Garindan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a big mp map. I used the level, Escape From Fest, from Rogue Squadron as a reference. The more people the better. It's pretty big, maximum of 8 or 10 people.
New MotS Multiplayer Level: Invasion -
File: Invasion
Author: The_Lost_One/Rogue15/Garindan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level mainly for 3-8 people. It takes place in Barons Hed and in a mercenary's house. You could say, his 'retirement' house, as it's pretty big. There's a balcony surrounding the outside. It's more like a ledge and it is very fun to blow people off of it.
Author: The_Lost_One/Rogue15/Garindan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level mainly for 3-8 people. It takes place in Barons Hed and in a mercenary's house. You could say, his 'retirement' house, as it's pretty big. There's a balcony surrounding the outside. It's more like a ledge and it is very fun to blow people off of it.
New MotS Single Player Level: Tales of a Mercenary Chapter 2 -
File: Tales of a Mercenary Chapter 2
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle teams up with Corellian smuggler, Han Solo to do a job on Nal Hutta. Little do they know that General Mohc is out for revenge and has a surprise planned for the two. *Note* This is a very dark level, if you have problems seeing things, turn your gamma up.
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle teams up with Corellian smuggler, Han Solo to do a job on Nal Hutta. Little do they know that General Mohc is out for revenge and has a surprise planned for the two. *Note* This is a very dark level, if you have problems seeing things, turn your gamma up.
Friday, September 14, 2001
New Jedi Knight Multiplayer Level: Perfect Dark Complex -
File: Perfect Dark Complex
Author: Coconut Boy
Screenshots: Screenshot 1, Screenshot 2
Description: This is a deathmatch level based on the widely popular Complex level from 007 and Perfect Dark. There are two areas which weren't in either version, if you have trouble finding them, then just ask.
Author: Coconut Boy
Screenshots: Screenshot 1, Screenshot 2
Description: This is a deathmatch level based on the widely popular Complex level from 007 and Perfect Dark. There are two areas which weren't in either version, if you have trouble finding them, then just ask.
Structure of a Cog -
Our hosted site Millennium has updated with a tutorial on the structure of a cog which you can find here. Due to our recent problems with email, this is a little late in being posted.
Thursday, September 13, 2001
New Jedi Knight Single Player Level: Freedman Threat -
File: Freedman Threat
Author: Julia \ Michael / Lisa
Screenshots: Screenshot 1, Screenshot 2
Description: The tiny planetary system of Freedma has long been known for its sophisticated weapon designs. Now a deadly rumor is racing throughout the galaxy at the speed of hyper-drive. They have succeeded in designing a weapon capable of the destruction of an entire star system. Freedma's top military research facility has already been besieged by agents from every star system that ever dreamed of galatic conquest. Now events have taken an even darker turn: the regional governor has dispatched a brigade of Imperial forces to Freedma under the pretense of, "keeping the peace".
Author: Julia \ Michael / Lisa
Screenshots: Screenshot 1, Screenshot 2
Description: The tiny planetary system of Freedma has long been known for its sophisticated weapon designs. Now a deadly rumor is racing throughout the galaxy at the speed of hyper-drive. They have succeeded in designing a weapon capable of the destruction of an entire star system. Freedma's top military research facility has already been besieged by agents from every star system that ever dreamed of galatic conquest. Now events have taken an even darker turn: the regional governor has dispatched a brigade of Imperial forces to Freedma under the pretense of, "keeping the peace".
Wednesday, September 12, 2001
New Star Wars Captions -
In the spirit of DCM, I figured I'd add a link to some other Star Wars humor on the net.
Star Wars Captions: This is a weekly updated captions contest at StarWars.com. Check it out!
Tuesday, September 11, 2001
Email Still Down -
My note two days ago that the email had been restored was based on false information. The email for the entire site and all our hosted sites is still down. All forum administrator applications have been lost. If you need to contact me, please email brian@massassi.org (note the .org extension).
There is a way to help -
I am shocked at what happened today..I am absolutly speechless. There is a way to help if your 18 or older. If you wanted to do anything to help, here is your chance. You can call Red Cross Blood Donation Center at 1-800-448-3543 to donate your blood.( you must be 18 ).This is a tragic event, and people need all the help they can get.
There are no words... -
I'm sure everyone's heard by now, but just in case... The United States suffered a massive terrorist attack this morning. Commercial jets were hijacked and purposefully crashed into the World Trade Center, which subsequently collapsed, and the Pentagon, which suffered minor damage in comparison. Each tower of the WTC was hit by separate jets, and the pentagon was hit by a 3rd one. A 4th jet was reportedly hijacked but crashed in a nearly deserted area of Pennsylvania. You can find more news on virtually any site on the internet. There's really not much more to say - I would give anything to be in a position to do something about this.
Monday, September 10, 2001
Rbots 0.31 for Jedi Knight released! -
The long wait is finally over! The 0.31 alpha version for Jedi Knight is now released and available for download. The file size now weighs in at a hefty 5.8Mb, but I assure you, it's worth it.
Here's a quick list of the new features:
- Force powers! - Bots can now use all JK force powers - light, dark or both!
- Bot characteristics - each bot is configurable to which force powers to use
- All levels now support No Force or Full Force
- Vastly improved saber fighting
- Huge range of improvements and bug fixes - see the 'changes.txt' for the full list
Next on the list is the MotS version, a whole new SDK and updated tutorials. Check out the Rbots website for further details.
Email Update -
Well I rebuilt all the accounts - if you have an account and are having problems logging in, please send me an email. As for forum administration applications - if you sent it after 2PM Pacific today, I didn't get it so you'll have to resend.
Massassi/Command Chamber Email Problems -
Apparently our host deleted all email accounts and is reinstalling the email server. Why they didn't let everyone check their mail before hand, I don't know. Anyway, all email accounts for Massassi and our hosted sites are currently down and all email is lost. I will work to rebuild all the accounts and I will post a note here when things are back to normal.
New Jedi Knight Multiplayer Level: DethZone -
File: DethZone
Author: Deth Masta
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first submitted level. Its a medium sized deathmatch level with many secrets. With this level, I was trying to make tunnels that connected all areas of the level. This level is also equipped with a deadly elevator. You'll need a light for the tunnels. Hope you enjoy.
Author: Deth Masta
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first submitted level. Its a medium sized deathmatch level with many secrets. With this level, I was trying to make tunnels that connected all areas of the level. This level is also equipped with a deadly elevator. You'll need a light for the tunnels. Hope you enjoy.
New Jedi Knight Multiplayer Level: Petra -
File: Petra
Author: Flatspin
Screenshots: Screenshot 1, Screenshot 2
Description: Deathmatch level. Based in an abandoned village built into the rock face on a planet somewhere in the Outer Rim Territories. An excellent level for 2-4 players with Sabers or Guns.
Author: Flatspin
Screenshots: Screenshot 1, Screenshot 2
Description: Deathmatch level. Based in an abandoned village built into the rock face on a planet somewhere in the Outer Rim Territories. An excellent level for 2-4 players with Sabers or Guns.
Help Wanted: Forum Administrator -
In an effort to whip this site back into shape, you may have noticed that quite a few new staff members are being brought aboard. This time, I'm looking specifically for a forum administrator. Please note I said administrator and not moderator, although moderation will be part of the required duties. Basically, I'm looking for someone that can respond to all email we get about the forums. This usually consists of reports of abuse (for threads the current moderators haven't caught yet, for instance), requests for passwords (often people typo the email address so the password must be looked up manually), and queries as to why a certain person has been banned. The following is a list of requirements, so please do not apply if you don't have this type of experience.
In addition to these specific requirements, the following personal values are desired.
Although this job doesn't take as much time as our other typical jobs (news and level posting, for instance), it is nevertheless a very important position. The ideal candidate should be able to check the forums email address at the very least once per day and have an average turn-around of no more than 24 hours. This position has a 30 day trial period - if you join the team and don't perform your duties adequately within in the first 30 days, we will choose someone else.
If you feel you have the experience, time, and energy for this volunteer position, please send an email to me with the following information. If you leave anything out, your application will not be considered.
- Experience using UBB as a regular user.
- Experience using the UBB administration panel as an administrator.
- Experience using FTP in relation to UBB (to take care of problems that can't be handled via the administration panel such as looking up passwords).
In addition to these specific requirements, the following personal values are desired.
- Diligence in following up every single email that comes in regarding the forums.
- Diligence in documenting all bans and action taken in our ban list system (separate from UBB).
- Strong sense of fairness and justice regardless of personal feelings towards certain people (IE: just because you don't like a person is no reason to be unfair in handling forum issues).
- An understanding of our forum rules, why they are there, and an agreement with at least most of them.
- The ability to enforce even the rules you don't agree with.
Although this job doesn't take as much time as our other typical jobs (news and level posting, for instance), it is nevertheless a very important position. The ideal candidate should be able to check the forums email address at the very least once per day and have an average turn-around of no more than 24 hours. This position has a 30 day trial period - if you join the team and don't perform your duties adequately within in the first 30 days, we will choose someone else.
If you feel you have the experience, time, and energy for this volunteer position, please send an email to me with the following information. If you leave anything out, your application will not be considered.
- The name or nickname you use and would like displayed on our pages.
- The email address you will use to handle forum email (all "forums@massassi.net" email will be forwarded to an address you specify during the first month - if, after that, you are still on staff, you will be issued an @massassi.net email address if you want one).
- A description of your previous experience regarding UBB administration, FTP, and any previous moderation experience.
- A few sentences or a short paragraph describing why you would be the ideal candidate for this position.