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Saturday, August 18, 2001

New Jedi Knight Mod: Sith Sabers - Rob @ 5:13 AM
File: Sith Sabers
Author: EAH_CL0wN
Screenshots: Screenshot 1, Screenshot 2
Description: Sith Sabers allows the user to master one of four new sabers. Each new Character is skilled in the use of one of these sabers. The new sabers are a light staff, twin Sabers, trident saber, or a heavy saber. In multi-player games the special saber you are able to use is determined by which character you chose. In single player you will be able to use all of the saber weapons. To activate the special sabers browse your inventory as though you were looking for a key or a wrench. You will see several icons. These icons indicate the saber specials and the other features in the mod. If you try to activate a saber that your character can not use, you will be told that you are not skilled in the use of that weapon. Also included in the mod is the ability to throw your saber. The saber will seek out a victim and follow him around the room until it strikes him or a wall. A graple ball is also included in the inventory. In single player you will be given a damage control option which will reduce damage from weapons and sabers. You will also be able to rotate characters in single player allowing you to chose from several select skins. To access the new items browse through your items inventory. Another feature of the Sith Sabers Mod is the 'death blow'. On some occasions when you kill an opponent with your saber his head and arm will be severed from his body as he will burst into a messy gout of blood. A skull and a bloody arm will be left behind. I also added a secret character into Sith Sabers. If you can discover how to unlock him you will be able to use all the saber specials in a multi player game. The secret character is also allowed to use damage control in a multi-player game.
New Jedi Knight Multiplayer Level: Phats Level - Rob @ 4:55 AM
File: Phats Level
Author: Phat & K-Dawg
Screenshots: Screenshot 1, Screenshot 2
Description: A basic level good for 2-4 players with 4 main rooms. Screenshot 1 is the main room. Screenshot 2 is the saber duel arena. An extremly large amount of cog as well as secrets and hiding places are there. There are a few sniper spots but you have to find them! To get to the secret room at the top of the building you must first find a spiral staircase. HINT: Snoop around the elevators..
New Jedi Knight Multiplayer Level: HoLy HeLL - Rob @ 4:44 AM
File: HoLy HeLL
Author: HoLy HeLL
Screenshots: Screenshot 1, Screenshot 2
Description: Well, first off, this is my first level. I have always wanted to make a saber battle ground with a few obstacles. Shortly after being introduced to the Zone and Jedi Knight I decided to make one. This is kind of like Gladiator in the sense that there is one main battle ground and then a room or two that you can go in for goodies. The only exception is that my level has lava that kills on touch surrounding the battle ground and atleast four extra add on rooms around it. A few secrets for aid and yes even an area where you may find the occasional gun. I know its a saber level, but oh well. And finally there is almost a dozen death traps or whatever you want to call it. I made this level for Saberists. Its a good level for forcers too, but not for gunners. I am still learning. For now I only made this as a fun level for all to play. I am a professional or anything. I am not even close. Have fun guys. :)

Friday, August 17, 2001

New Jedi Knight Multiplayer Level: Excon - Rob @ 10:54 PM
File: Excon
Author: Bizzy D
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level that consists of three skywalks and up and down thrust sectors. Has a pool of water and two secret control rooms. This is my first level.
New Jedi Knight Mod: Tuck Windroft Skin - Rob @ 10:42 PM
File: Tuck Windroft Skin
Author: Tuck
Screenshots: Screenshot 1, Screenshot 2
Description: A skin of my fan fic character, Tuck Windroft.
New Jedi Knight Multiplayer Level: Imperial Cargo Checkpoint - Rob @ 10:31 PM
File: Imperial Cargo Checkpoint
Author: Zapsta550
Screenshots: Screenshot 1, Screenshot 2
Description: The Imperial Cargo Checkpoint used to be a cargo checkpoint for the Imperials, until it got shutdown. The power has been shut off, so neither the conveyor belts, nor the lights are in working order. Since the lights are out, this level is great for sneaking around in the darkness, and firing a powerful concussion bullet right at someone's back. This is my first level posted on Massassi (not the first I've ever made (and I've made better). So I really just want constructive criticism. This level is small and dark so be careful!
Back to the Good Times - blujay @ 3:25 PM
And now back to classic Star Wars with Al's DCM #87. Thanks to BrianTheSith for letting us know.

Thursday, August 16, 2001

New Jedi Knight CTF Level: Rival Clans CTF - Rob @ 10:41 PM
File: Rival Clans CTF
Author: EnigmaNoir
Screenshots: Screenshot 1, Screenshot 2
Description: An ancient arena where a battle wages for ultimate supremacy. A level where 'Jedi Dojo' meets CTF with two teams defending each tower against the onslaught of the opposing team.
New MotS Single Player Level: Force Fire - Rob @ 9:02 PM
File: Force Fire
Author: Julia\Michael/Lisa
Screenshots: Screenshot 1, Screenshot 2
Description: Kyle Katarn is the new omnipotent Dark Emperor of the Galaxy and Sariss is by his side, but there remains one last problem. Former Imperial troops at an isolated outpost have rebelled against him and the entire star system is no longer visible to him in the Force. Fearing that the knowledge of how to neutralize their powers may spread beyond the system, Kyle and Sariss must move quickly to crush the uprising by more conventional means.
New Jedi Knight Mod: Saber Battle X - JK v1.0 - Rob @ 8:49 PM
File: Saber Battle X - JK v1.0
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: A Jedi's life is not easy. However, Saber Battle X will facilitate achieving your interest in defending the innocent. At last, you have the skills necessary to defend the galaxy! On the contrary, a Dark Jedi's life can be quite easy. Make your enemies suffer at your feet with triple streams of dark lightning, or easily strike them down with your lightsaber. Your grip on the galaxy will one day become supreme! Saber Battle X - JK v1.0 features many enhancements. Lightsabers feature refined Glowsaber 3 technology, speed, moves, and damage. Lasers and lightning feature similarly refined glow technology. The new Evasion/Kick key allows you to kick or evade in eight directions—perform a forward Jedi flip, back handspring, or roll in one of six directions to get yourself out of a bind. Also, there's Force Heal Other, improved Force Seeing and IR Goggles, triple Force Lightning, Force Jump featuring a flip upon rising and slow down upon falling to prevent damage, and several other improvements and bug fixes. Also, you can choose from a ton of great Jedi skins for online play. Now you can FEEL like a Jedi!
New Jedi Knight Multiplayer Level: FlipSide - Rob @ 8:30 PM
File: FlipSide
Author: murta
Screenshots: Screenshot 1, Screenshot 2
Description: A saber/guns symmetrical DM level, which is kind of hard to describe (check the screenshots). Based around teleporters at the edges of the level, and a main room in the centre, with thrust up to a room above. The corners of the level are blocked by time forcefields, and each corner includes at least one secret (look for strange looking textures). All weapons are in the level (if you know where to find them). The beta testers all seemed to enjoy it, however it may require a 'fast' computer, due to some framerate problems (only at the centre).
Raven .plan Regarding JK2 - Brian @ 2:22 PM
Blue's News mentioned that Jake Simpson of Raven Software has updated his .plan file with some small bits on Jedi Outcast and Soldier of Fortune II. Here's part of it:
JKII Multiplayer is coming along - I got Ghoul2 in there and working, so we can use all the single player assets, which is cool. Makes building an MP game a ton faster when all the assets just translate over. Going through the Quake III code again inserting my stuff makes me appreciate once again how clever and elegant the multiplayer design for that engine really is. Everytime I find what I think is a hole, I find that although the hole in question is never specifically addressed by code, that hole never crops up because of the smart design behind the system in the first place.

I could write an entire article just on that in fact. SOF II and JKII single player are coming along great guns from what I have seen. There is some interesting stuff going on in those games that I've not seen done before. John Scott's terrain system in particular looks very striking. For those that saw it (and JKII) at QuakeCon I think I can speak for most here when I say a huge thank you for all the kind words that have been directed at us. This makes a difference to us here in many many ways. I think every developer gets revitalised when they know that people are looking forward to what we are building.
You can read the whole thing right here.

Wednesday, August 15, 2001

New Jedi Knight Mod: Mara Jade mod - Rob @ 6:55 AM
File: Mara Jade mod
Author: WilliamWallace
Screenshots: Screenshot 1, Screenshot 2
Description: This mod changes you into Mara Jade from Timothy Zahn's Star Wars novel series. It includes various features, such as a new saber move and a BlasTech pistol. It was originally going to be a TC, but I lost interest and decided to leave it at this. It's my first mod, and I hope you all like it.
New Jedi Knight Multiplayer Level: Mousechase - Rob @ 6:28 AM
File: Mousechase
Author: Andrew7782
Screenshots: Screenshot 1, Screenshot 2
Description: Using the latest version of RBots (0.30) which is included, you chase down and kill the 3 bots that are in the level. At the end of the level is a warp back to the start. Suggested players 2-8, because bots add latency to MP games. The architecture is simple to keep the framerate down and to speed up bots movement across the level. Please note this is my first release level so don't give me a hard time on it.

Tuesday, August 14, 2001

New Jedi Knight Multiplayer Level: Abandoned Farm - Rob @ 10:13 PM
File: Abandoned Farm
Author: Jeremiah23
Screenshots: Screenshot 1, Screenshot 2
Description: An old abandoned farm with a large area out back for saber fighting.It has a sabers only and a gunners version in the gob.Fairly empty inside but there are few cool secrets inside and out.
New MotS Single Player Level: ToaM2 - BTM - Rob @ 9:38 PM
File: ToaM2 - BTM
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: A hilarious behind the scenes cutscene on ToaM2 featuring George Lucas.
New Jedi Knight Multiplayer Level: Shadows of the Sith - Rob @ 8:43 PM
File: Shadows of the Sith
Author: Jedi Red 2
Screenshots: Screenshot 1, Screenshot 2
Description: A small level primarily for saber fighting, but gunners will find plenty of guns and ammo.This level takes place in a giant multi-level docking platform, and has a dark atmosphere.Due to some secrets, and its size this level should provide for some fast, furious, fun, action. Intended for 2-5 players.This is an ancient Sith Lord testing facility where sith apprentices would duel until death... Only a few would survive such a brutal challenge.Which will you be your fate?
The City r1 - blujay @ 9:35 AM
If you're looking for The City r1, it's already in our archive, but was accidentally posted again. You can find the file here if you'd like to check it out.
New MotS Multiplayer Level: Gantry Arena - Rob @ 5:59 AM
File: Gantry Arena
Author: Brian Brecht
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level designed with 'flow' in mind.Add that with this the small size of this level, and you get fast and furious gameplay redefined!Obviously the Gantry level of the MotS add-on was my inspiration for this level, so I turned it into an 'arena'.Hence the name. Although it's no where near the same level as the Gantry.The concussion rifle was strategically placed so that everyone in the game will see it from almost any point in the level It should prove a hard weapon to pick up!
New Jedi Knight Multiplayer Level: Cliff City Battle Arena - Rob @ 5:30 AM
File: Cliff City Battle Arena
Author: Av_VeNoM
Screenshots: Screenshot 1, Screenshot 2
Description: A Large level that is based off of a city inside a cliff valley.There is a lot of room to battle, so you don't have to worry about being cornered.If you prefer smaller spaces you can battle in one of the many buildings.
New Jedi Knight Multiplayer Level: Aztec Temple - Rob @ 4:29 AM
File: Aztec Temple
Author: ANZAC_Voltus
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level with a saber room and a gun room to battle in.There are a few tunnels and traps to add interest.Fast paced, furious action is what you are going to get by playing this level!This level is best played with a small amount of players with a little force to spice things up.
New Jedi Knight Multiplayer Level: Force Fields Deathmatch - Rob @ 3:59 AM
File: Force Fields Deathmatch
Author: Eric Bagster
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level that has force fields surrounding the middle sector.So you should now watch where you shoot.This level was intended for lightsabers with 2-4 players.
The Massassi Temple Level Contest #4 - Brian @ 12:12 AM
I am pleased to announce the beginning of the Massassi Temple Level Contest #4. Hit the link for the official rules. For those of you that have no idea what this is, here's a quick run down. Level authors create levels, submit them to the contest, and the best are released together in a level pack officially sponsored by The Massassi Temple. Make sure to read the rules thoroughly!. The deadline will be October 1st, 2001. We haven't selected judges yet, but please do not email me asking to be a judge. More information to follow as we get closer to the deadline. If you have any questions or comments regarding the rules, please let me know. As always if you find something that doesn't make sense be sure to let me know so we can get it fixed.

Monday, August 13, 2001

Raven Interview/Article - Brian @ 3:36 PM
Blue's News pointed out this article which is based on a recent chat with Brian Raffel, co-founder of Raven Software.
Indeed, Raven has developed and released a whopping 12 full games since the company was founded, (not counting expansion packs and collected editions of games) and is currently developing three more titles: the first person shooter sequel Soldier of Fortune II, the highly anticipated Star Wars: Jedi Knight II, and the just announced Doom 3 engine powered game Quake IV.
Star Wars Galaxies Chat - Brian @ 2:30 PM
SWOnline.org, our partner-in-crime devoted to the upcoming Star Wars Galaxies, has information on the when/where/why/who/how of tonight's SWG chat. Be sure to stop by SWOnline.org on a regular basis if you're looking forward to this game. It's hands-down the best resource for news and information regarding SWG.

[Note: This is not an official chat. It's simply a weekly community get-together. -Juz]