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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Monday, August 27, 2001

Server Problems / Forum Registration - Brian @ 8:43 PM
A large number of forum registration emails have been returned to the staff account due to the fact that the outgoing mail server on massassi.net isn't working correctly. If you have registered in the past few days, you probably haven't gotten your confirmation email. We're working on this issue and I hope to forward all the passwords out when the email is working again.

This also concerns any emails you've sent to me personally or to the staff account. Every email I send out gets returned, so if you haven't heard back, this is why.

Sunday, August 26, 2001

User Registration/Bannings - Brian @ 11:13 PM
If you have had a message recently about being banned and you got a reply from blujay or myself regarding AOL users, please try your login again (or try to register again) and it should work. Sorry for the inconvenience. Note: this is for our level commenting system and the Editor's Corner, not the forums.
New Jedi Knight Multiplayer Level: Battle Ground - Rob @ 10:18 AM
File: Battle Ground
Author: Caley Carroll
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer map set in an Imperial base. It consists of several hangers and large rooms which allow for some great lightsaber and gun battles.

Saturday, August 25, 2001

New Jedi Knight Multiplayer Level: Arena of the Force - Rob @ 9:38 AM
File: Arena of the Force
Author: PhantomMaster
Screenshots: Screenshot 1, Screenshot 2
Description: A small sabering level. Best used with sabering mods such as Gaurdians of the Galaxy or Spork.
New Jedi Knight Multiplayer Level: WiReFrAmE - Rob @ 9:15 AM
File: WiReFrAmE
Author: Stormie
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small multiplayer level that consists of beams running across a pit. Good for close combat and for dangerous saber battles. There are four small areas with explosive tanks. There is a skybox outside for your pleasure, and a secret (that won't remain a secret as its so obvious) to get the concussion rifle. I hope you fall down the pit trying to get the gun. The level has been known for its slide, or when someone gets stuck at the bottom and you can laugh and pea shoot them with a bryer. This level was made for JEDI (http://clik.to/jediclan) so I could host tournaments there but I thought, oh well, lets send the thing to Massassi. It uses about 8 textures ,I was trying to make the filesize smaller, and uses no cogs. I might expand it if people like it. Oh yeah and to all the people at The Admirals Command Chamber, Hello!! (I'll never hear the end of this now...)Oh yeah and Jedi Master Episode 2 is coming out in a few months. Please feel free to comment.

Thursday, August 23, 2001

New JK/MotS 3do: couch.zip - Brandon @ 1:16 PM
Download: couch.zip
Author: Myr992
View: Screenshot
Description: This is a couch 3do that I spent a while making. I have had some people say its good, but I'll let you be the judge of that.

Wednesday, August 22, 2001

DCM 88 - Brandon @ 12:38 PM
BrianTheSith let us know that Al MacDonald has posted the 88th Diary of a Crazed Mimbanite.

Tuesday, August 21, 2001

New JK/MotS 3do: barrelpack.zip - Brandon @ 1:57 PM
Download: barrelpack.zip
Author: NHS_corey
View: Screenshot
Description: A pair of rusty metal barrels. One has a lid the other does not and has some type of sludge in it.
New MotS Multiplayer Level: SkyWays - Rob @ 3:11 AM
File: SkyWays
Author: IGF Slayer1
Screenshots: Screenshot 1, Screenshot 2
Description: This multiplayer level is medium in size and is good for up to 5 people. Force Jump Is Needed with at Least 3 Stars and plenty of mana. You need to be at least at level 4 or 5. To be safe I would use just full so you don't get stranded. This level takes place in space where you need to jump from ship to ship to get around. Theres the Millenium Falcon, A-wings, and alot more. If you have anything to say email me. I am planing to relase a version with less gravity.
New Jedi Knight Multiplayer Level: Jedi Smash - Rob @ 2:54 AM
File: Jedi Smash
Author: Jedi Red 2
Screenshots: Screenshot 1, Screenshot 2
Description: Medium to Large sized level. Good for 4-8 players. No theme, no story, no plot, no glory, get in, keep moving, and surrvive...
New Jedi Knight Multiplayer Level: 16bit FightTown - Rob @ 2:23 AM
File: 16bit FightTown
Author: micoal
Screenshots: Screenshot 1, Screenshot 2
Description: This is a 16 bit multiplayer level that is packed full of guns. The beta testers all agreed that it is great with mods. There are several traps and secrets to gain the "upper" hand. I made this level with fast and furious game play in mind, and it worked out nicely for only my second level submission to Massassi. Download and enjoy...
Massassi SotD Screensaver - Brian @ 1:54 AM
Ugg_Boot of the Code Alliance sent in this Massassi Screenshot of the Day Screensaver for Microsoft Windows computers. It allows you to set how often you want to check for new shots, and automatically downloads them to your computer. This was tested on the Win9x family of operating systems, so if you have NT or 2000, you may run into access rights problems (feel free to try it anyway...). From now on it can be found in our Miscellaneous Downloads section (which can also be found in the sidebar...).

Monday, August 20, 2001

New Jedi Knight Multiplayer Level: Geo-Mod Test/Demo - Rob @ 3:51 AM
File: Geo-Mod Test/Demo
Author: Lightside
Screenshots: Screenshot 1, Screenshot 2
Description: I have conjured up a concept for more creative levels. Of course, this idea was kind of "borrowed" from Red Faction. So far, the concept has proved to work nicely. I bring you a sample of what is to come in my future levels, and hopefully, what is to come from other people's levels. Please, feel free to use the 3do's and level from this .zip as a base for your creations. And please, Use This Concept. :) It'd make me the happiest editor in the world if I knew that I started an editing revolution (or at least, a small craze) for a rotting game engine.
New Jedi Knight Multiplayer Level: Geo-Mod Lobby Test/Demo - Rob @ 3:40 AM
File: Geo-Mod Lobby Test/Demo
Author: Lightside
Screenshots: Screenshot 1, Screenshot 2
Description: This, is summed up as a deathmatch level that uses my Geo-Mod concept.Small level. Have fun. :)
New Jedi Knight Multiplayer Level: LS Lab - Rob @ 3:29 AM
File: LS Lab
Author: Lightside
Screenshots: Screenshot 1, Screenshot 2
Description: Small-Medium sized level. Pretty neat features. Do Not be fooled by the file size, people. Great for strategic deathmatch, or all around fun deathmatch. Be prepared...

Saturday, August 18, 2001

New Jedi Knight Multiplayer Level: Dying Namek - Rob @ 11:47 PM
File: Dying Namek
Author: SSJ3_Pepsi
Screenshots: Screenshot 1, Screenshot 2
Description: This level represents the last few minutes of Namek on the TV show DragonbalL Z. This is a medium-sized multiplayer level with 7 dragonballs (sequencer charges) hidden around the level. This level was intended to be used with DBZ 3.0 or DBZ 4.0/TDIR. I've included Nameky trees as well as the Hole that Frieza made. You will even be in the same purplish atmosphere. Have fun! DBZ rules!
New Jedi Knight Multiplayer Level: Temple In The Sky - Rob @ 11:30 PM
File: Temple In The Sky
Author: FreeBird14
Screenshots: Screenshot 1, Screenshot 2
Description: Temple In The Sky is a multiplayer level for JK. It is made small and simple for fast-paced sabers NF dueling. There are no power-ups. There are also 5 places to duel, with hallways and other passageways connecting them. This is my first level, and more will be coming soon. Please send me an email if you detect a bug.
New Jedi Knight Mod: Sith Sabers - Rob @ 5:13 AM
File: Sith Sabers
Author: EAH_CL0wN
Screenshots: Screenshot 1, Screenshot 2
Description: Sith Sabers allows the user to master one of four new sabers. Each new Character is skilled in the use of one of these sabers. The new sabers are a light staff, twin Sabers, trident saber, or a heavy saber. In multi-player games the special saber you are able to use is determined by which character you chose. In single player you will be able to use all of the saber weapons. To activate the special sabers browse your inventory as though you were looking for a key or a wrench. You will see several icons. These icons indicate the saber specials and the other features in the mod. If you try to activate a saber that your character can not use, you will be told that you are not skilled in the use of that weapon. Also included in the mod is the ability to throw your saber. The saber will seek out a victim and follow him around the room until it strikes him or a wall. A graple ball is also included in the inventory. In single player you will be given a damage control option which will reduce damage from weapons and sabers. You will also be able to rotate characters in single player allowing you to chose from several select skins. To access the new items browse through your items inventory. Another feature of the Sith Sabers Mod is the 'death blow'. On some occasions when you kill an opponent with your saber his head and arm will be severed from his body as he will burst into a messy gout of blood. A skull and a bloody arm will be left behind. I also added a secret character into Sith Sabers. If you can discover how to unlock him you will be able to use all the saber specials in a multi player game. The secret character is also allowed to use damage control in a multi-player game.
New Jedi Knight Multiplayer Level: Phats Level - Rob @ 4:55 AM
File: Phats Level
Author: Phat & K-Dawg
Screenshots: Screenshot 1, Screenshot 2
Description: A basic level good for 2-4 players with 4 main rooms. Screenshot 1 is the main room. Screenshot 2 is the saber duel arena. An extremly large amount of cog as well as secrets and hiding places are there. There are a few sniper spots but you have to find them! To get to the secret room at the top of the building you must first find a spiral staircase. HINT: Snoop around the elevators..
New Jedi Knight Multiplayer Level: HoLy HeLL - Rob @ 4:44 AM
File: HoLy HeLL
Author: HoLy HeLL
Screenshots: Screenshot 1, Screenshot 2
Description: Well, first off, this is my first level. I have always wanted to make a saber battle ground with a few obstacles. Shortly after being introduced to the Zone and Jedi Knight I decided to make one. This is kind of like Gladiator in the sense that there is one main battle ground and then a room or two that you can go in for goodies. The only exception is that my level has lava that kills on touch surrounding the battle ground and atleast four extra add on rooms around it. A few secrets for aid and yes even an area where you may find the occasional gun. I know its a saber level, but oh well. And finally there is almost a dozen death traps or whatever you want to call it. I made this level for Saberists. Its a good level for forcers too, but not for gunners. I am still learning. For now I only made this as a fun level for all to play. I am a professional or anything. I am not even close. Have fun guys. :)

Friday, August 17, 2001

New Jedi Knight Multiplayer Level: Excon - Rob @ 10:54 PM
File: Excon
Author: Bizzy D
Screenshots: Screenshot 1, Screenshot 2
Description: A small multiplayer level that consists of three skywalks and up and down thrust sectors. Has a pool of water and two secret control rooms. This is my first level.
New Jedi Knight Mod: Tuck Windroft Skin - Rob @ 10:42 PM
File: Tuck Windroft Skin
Author: Tuck
Screenshots: Screenshot 1, Screenshot 2
Description: A skin of my fan fic character, Tuck Windroft.
New Jedi Knight Multiplayer Level: Imperial Cargo Checkpoint - Rob @ 10:31 PM
File: Imperial Cargo Checkpoint
Author: Zapsta550
Screenshots: Screenshot 1, Screenshot 2
Description: The Imperial Cargo Checkpoint used to be a cargo checkpoint for the Imperials, until it got shutdown. The power has been shut off, so neither the conveyor belts, nor the lights are in working order. Since the lights are out, this level is great for sneaking around in the darkness, and firing a powerful concussion bullet right at someone's back. This is my first level posted on Massassi (not the first I've ever made (and I've made better). So I really just want constructive criticism. This level is small and dark so be careful!
Back to the Good Times - blujay @ 3:25 PM
And now back to classic Star Wars with Al's DCM #87. Thanks to BrianTheSith for letting us know.

Thursday, August 16, 2001

New Jedi Knight CTF Level: Rival Clans CTF - Rob @ 10:41 PM
File: Rival Clans CTF
Author: EnigmaNoir
Screenshots: Screenshot 1, Screenshot 2
Description: An ancient arena where a battle wages for ultimate supremacy. A level where 'Jedi Dojo' meets CTF with two teams defending each tower against the onslaught of the opposing team.