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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Thursday, July 19, 2001

New Jedi Knight Multiplayer Level: Laboratory IV (SE) - Kedri @ 6:26 PM
File: Laboratory IV (SE)
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: A laboratory that has been studying an alien organism has been taken over by its lab rats. 2-4 players..
New Jedi Knight Multiplayer Level: The Ancient Stack - Kedri @ 6:21 PM
File: The Ancient Stack
Author: Graham Lackey (AKA Pengun)
Screenshots: Screenshot 1, Screenshot 2
Description: The Ancient Stack is a pretty small level, good for 2 or 3 players. Lots of power-ups around but with enough corridor between them to fight.
New Jedi Knight Mod: Christof MD - Kedri @ 6:16 PM
File: Christof MD
Author: Lictor
Screenshots: Screenshot 1, Screenshot 2
Description: Turns Kyle into Christof (Modern Day) from Vampire: The Masquerade: Redemption. (Looks a bit wierd in MP i.e. Kyle/Cristof hybrid). First stage of a Vampire TC.
New Jedi Knight Multiplayer Level: Jedi Temple - Kedri @ 6:05 PM
File: Jedi Temple
Author: Av_VeNoM
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small level with a medium-sized battle arena with a generous amount of power-ups! The small battle arena should provide some furious dueling.
New Jedi Knight Mod: Croutching Tiger, Hidden Jedi - Kedri @ 6:00 PM
File: Croutching Tiger, Hidden Jedi
Author: Zippy1000
Screenshots: Screenshot 1, Screenshot 2
Description: This is a single-play or net-play patch for Jedi Knight. The name says it all. There are a few errors, nothing big: (1) the name of the weapons are screwed up, (2) the names of some multiplayer skins are skrewed up, and (3) don't bother trying to use the kick and the grappling hook because it won't work, but the third thing will. Thankfully, this is BFP2 compatible.

Wednesday, July 18, 2001

Birth of a Mercenary SE Patch v1.1 Released - Kedri @ 7:52 PM
Anthony sent in a patch recently that fixes a few problems in the first release of "Birth of a Mercenary Special Edition". It also contains troubleshooting information on how to get the launcher running. A permanent link to the patch has been added to the BoaM SE level page.
New Jedi Knight Mod: 16-bit Saber Pack - Kedri @ 7:41 PM
File: 16-bit Saber Pack
Author: Evilution
Screenshots: Screenshot 1, Screenshot 2
Description: While activated, this 16-Bit Sabers Pak will REPLACE the old 8 bit sabers when it comes to choosing your saber. There are NO NEW BM files. You MUST have a 3D card for this to work. Also, on a more positive note, you will NOT get a checksum failure if you decide to run this mod by yourself and the host doesn't. I think you'll be pleasently surprised by how this mod turned out.
New Jedi Knight Mod: Dr. Evil 2.0 - Kedri @ 7:27 PM
File: Dr. Evil 2.0
Author: Seifer
Screenshots: Screenshot 1, Screenshot 2
Description: A Jedi Knight Multiplayer skin of Dr. Evil from Austin Powers. I updated the skin and added some sounds.
New Jedi Knight Multiplayer Level: Imperial Thicket - Kedri @ 7:20 PM
File: Imperial Thicket
Author: David Lee and Tom Smitty
Screenshots: Screenshot 1, Screenshot 2
Description: A small map set in a forest surrounding, complete with trees, Imperial mechs, caves, and a secret. A good map for 2-4 players. This map is more for lightsaber duels instead of blasting people to smithereens.
New Jedi Knight Multiplayer Level: Uncovered - Kedri @ 7:16 PM
File: Uncovered
Author: BoBo Fett
Screenshots: Screenshot 1, Screenshot 2
Description: Uncovered is a small death-match type level. It is built around a large anti-grav tube. Uncovered uses all new 16-bit textures from the Mat16 packs at outpostd34.com.
New Jedi Knight Multiplayer Level: The Tower - Kedri @ 7:08 PM
File: The Tower
Author: Drancon
Screenshots: Screenshot 1, Screenshot 2
Description: Pretty small level with a Tower as its centerpiece, can probably accomodate about 6-8 players best. The Tower, which sits in the middle of an open valley (or something to that effect) was once the meeting place of the Jedi Council, and now many jedi have returned to vie for its power. Best used with FF, contains all weapons for JK and has one main open area, probably no good for saber dueling. Enjoy.

Tuesday, July 17, 2001

Bots for Jedi Knight 2? - Zecks @ 7:51 PM
Hideki sent an interesting link. It seems Jedi Knight 2 will have multi-player bots. You can read about it here.

Monday, July 16, 2001

New "Broken TV Effect" Tutorial - Kedri @ 6:42 PM
EL3CTRO sent in a tutorial that shows how using the Noise filter in Paint Shop Pro can create a neat intereference effect on a custom mat. Combined with our mat animating tutorials (1 & 2), you can create a nifty disrupted video effect quite easily. Thanks go to EL3CTRO for his submission.

Sunday, July 15, 2001

Weapons Modeling Part II - Aglar @ 6:30 PM
GeneralRamos sends word of the second weapons modeling class. Here are the details.
I am hosting session two of the Gun Modeling workshop for JK/MotS Sunday at 9:15 EST in #gunning. Show up if you'd like to make relatively low-face models that still look good. We will be finishing up work on our Skiff Guard Pistol. You will need to download the JED file if you missed the first session or left early. Get it here. For some examples, click here and look at some of the models I've done. I hope to see many of you there.
To join, just use our chat page and when you're in type /join #gunning.
Millennial Updates - Kedri @ 6:24 PM
Hideki dropped us a line today:

Recently, Millennium had a major internal upgrade. There is nothing actually added but got revamped in terms of scripts that build up the site. Here's the rundown:

  • Spiffier look here and there!
  • Every single CGI script has been revised for better performance.(Past news search, whole site search, poll, statistics, forum, etc.)
  • Totally rewrote about myself in the members page.
  • Updated plan once in 50 years...
  • The page is print friendly (if anybody actually does that...)

The forum, site search and downloads are yet to be fully functional, and I'll get to it as soon as my term exams are over in a week or so. So visit and look at it!

New Jedi Knight Multiplayer Level: Lava Chambers - Kedri @ 2:54 PM
File: Lava Chambers
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: A medium-sized multiplayer level set in an ancient egyptian tomb. Good for 2-8 players.

Saturday, July 14, 2001

New Jedi Knight Multiplayer Level: DM - Fortress - Zecks @ 6:32 PM
File: DM - Fortress
Author: Darren "Zuljin" Williams
Screenshots: Screenshot 1, Screenshot 2
Description: Map designed for fast paced fragging action.
DM Furious Complex Removed - Zecks @ 3:50 PM
DM Furious Complex has been removed because it contained a matpack that the author had not given credit for.
New Jedi Knight Texture: spacemats.zip - Brandon @ 3:31 PM
Download: spacemats.zip
Author: Kryptos
View: Screenshot
Description: Several mats of space nebulas and star clusters and such.
New Jedi Knight Multiplayer Level: DBZ - Zecks @ 1:03 PM
File: DBZ
Author: Gaserdan
Screenshots: Screenshot 1, Screenshot 2
Description: A small level that is designed for playing the mod Real DBZ 3. Best for 1-8 players, but can support up to 30 with a large open area for flying and attacking your opponent with a large pool of water at the bottom. All the weapons included, in several hiding places. All the information about the hiding places is included in the zip file. If you do not use the mod Real Dragon Ball Z 3, you cannot acces the weapons.
New MotS Mod: Saber Battle X - Zecks @ 12:57 PM
File: Saber Battle X
Author: ShadowX
Screenshots: Screenshot 1, Screenshot 2
Description: - Lightsabers are partially transparent with a flickering effect and light motion blur. Looks much more like the movies! - Ten lightsaber colors to choose from in-game - Lightsaber moves are quicker, damage is much more balanced, and length of damage possibility during attacks is maximized - Blocking now features light motion trails and saber movement sounds - You can block other lightsabers more often while attacking with your lightsaber - Switch your lightsaber off quickly with the Lightsaber Switch, and then hold the lightsaber in your hand until you press the activation switch again, attack, throw the saber, or change weapons - Lightsaber ignites more quickly - Cool new lightsaber holding stance - Stab by pushing Forward or Backward + Fire 2 + Slow or Duck, or Forward + Fire 2 while jumping - Utilize fast circular swings by moving the mouse sharply left or right and pressing Fire 1 - Saber moves have higher priority, so don't worry about them messing up while jumping or using force anymore - Choose from a ton of great Jedi skins from various eras of Star Wars history for all MotS personalities - New lightsaber and character sound/voice effects - Evade in eight directions - perform a forward jedi flip, back handspring, or roll to get yourself out of a bind - Knock enemies away by performing powerful hook kicks regardless of what weapon you have in your hand - Force Saber Throw is improved tenfold: faster, better-looking, appropriate sounds - Lasers hurt Single Player enemies MUCH more - instead of it taking like 2-10 shots to kill, it's now 1-3 - All saber models feature a new, more-detailed saber handle - New saber powerup model (exactly the same handle as the one you see in your hand) - Laser and lightning models also feature Star Wars movie-like glowing effects - Force Push now pushes everyone in sight - including droids - Force Jump now serves several functions: press Force Jump while rising and perform a flip that gives you an extra boost of velocity, and press Force Jump while falling to slow down and prevent damage. Also, it no longer makes your right hand and weapon disappear, although there's no more sparkly thingies - Targeting force powers are modified so that targeting itself isn't delayed. In other words, you can instantly pull guns from multiple enemies in rapid succession and instantly target someone to blind, grip, or fry with chain lightning - Force Grip costs more mana, since it's so powerful even in its otherwise unmodified state - Force Defense is now 25% damage protection per star set, and likelihood of defense against grip is 25% chance per star - Dark Mara (outside the Sith Temple and in add-on levels) is no longer cheap with chain lightning - Textures in levels don't blur until you're really far away - IR Goggles turn off appropriately after falling down a pit with them on and respawning - Force Destruction now displays an icon on the screen like the other force powers. Just a nice, small touch :> - Look for the JK version of SBX soon
New Jedi Knight Multiplayer Level: Wastelands of the Mind - Zecks @ 12:45 PM
File: Wastelands of the Mind
Author: SM Sith Lord
Screenshots: Screenshot 1, Screenshot 2
Description: A small BGJ-type level probably best suited for game play with a saber mod. Warning: 16-bit textures and Resource/music.wav are used in this level.
New Jedi Knight Multiplayer Level: Barn Battles IV - Zecks @ 12:41 PM
File: Barn Battles IV
Author: SM Sith Lord
Screenshots: Screenshot 1, Screenshot 2
Description: The year is 2021. World Wars are now settled in furious barn battles to the death. To the victor goes the spoils of battle. And to the loser... losing is not an option for the barn battlers.
New Jedi Knight Mod: Lara Croft - Zecks @ 12:36 PM
File: Lara Croft
Author: MechWarrior
Screenshots: Screenshot 1, Screenshot 2
Description: This is a mod that makes you Lara Croft. It gives you the ability to kick you must bind the key. It also gives you a target system in place of the IR Goggles. Oh yeah, I changed the running key too. This is my first released mod so take it hard on me it is the only way I will learn!
New MotS Single Player Level: Return to Hoth - Zecks @ 12:30 PM
File: Return to Hoth
Author: Rob Smith
Screenshots: Screenshot 1, Screenshot 2
Description: It Is a Dark time for the New Republic, it is a constant struggle to keep the peace as the Empires forces are far from being defeated. The Remnants of the Empire have vast fleets of Star Destroyers and Secret Bases everywhere. One such base was constructed on the remains of Echo Base on Hoth. It is a huge base and serves as a refueling and staging area for one of the largest Imperial fleets. The new Senate and Luke Skywalker, have decided to commit the bulk of their forces to destroy the base, this would be a serious blow to the Empire and could well bring about an end to the conflict... You play as Luke, your mission is to help your forces Take the Imperial base on Hoth, this is just the beginning, good luck, and have fun.