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2024-12-18
MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
Hosted Sites
Admiral's Command Chamber
JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Level of the Week

APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Saturday, July 14, 2001
Texture Tips -
Zuljin just informed me that he will be having another Texture Tips session tonight at 9:00 PM EST in #TextureTips on irc.massassi.net. For those of you who do not have an IRC client, you can connect with the chat applet here at Massassi. After you connect, just type /join #TextureTips and you'll join today's session.
New Imperium Battle Patch -
Sauron sends word that the New Imperium Battle Patch has been released. Not a bad looking mod from the screenshots (didn't have a chance to download it, though). We're working on getting a local copy, but until then, be sure to stop by their site and check it out.
New DCM-type Comic -
Ric Olie sends word that Al has posted a new 'Moby Galactica' comic.
New JK2 Screenshot -
Blue's News announced that LEC has released a new JK2 screenshot. You can check it out on their JK2 E3 page.
Friday, July 13, 2001
New Jedi Knight Multiplayer Level: Spaceport 1191 -
File: Spaceport 1191
Author: Chad
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large level meant to resemble a spaceport. It has catwalks, landing pads, various space ships and vehicles, a cantina, a healing station, and a good variety of guns. Since it is so large I would recommend that it be played with 4 or more players but 2 could be fun also. You may recognize the level from the original LEC single player missions, level 14, I think. I felt that this would be good to use because of its great architecture and its looks. This is the second level I have released so comments are appreciated.
Author: Chad
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large level meant to resemble a spaceport. It has catwalks, landing pads, various space ships and vehicles, a cantina, a healing station, and a good variety of guns. Since it is so large I would recommend that it be played with 4 or more players but 2 could be fun also. You may recognize the level from the original LEC single player missions, level 14, I think. I felt that this would be good to use because of its great architecture and its looks. This is the second level I have released so comments are appreciated.
New Jedi Knight Multiplayer Level: The Temple of K'thadi Schplu -
File: The Temple of K'thadi Schplu
Author: GhostOfYoda
Screenshots: Screenshot 1, Screenshot 2
Description: The Goddess K'thadi Schplu seems long dead. An ancient temple has been discovered dedicated to this goddess. Unfortunatly, other archeologists also want to claim this wonder for their own.
Author: GhostOfYoda
Screenshots: Screenshot 1, Screenshot 2
Description: The Goddess K'thadi Schplu seems long dead. An ancient temple has been discovered dedicated to this goddess. Unfortunatly, other archeologists also want to claim this wonder for their own.
New MotS Multiplayer Level: Lava Hot Death Match -
File: Lava Hot Death Match
Author: Darth J
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set in ancient ruins filled with lava. Volcanic eruptions add to the fast and furious gameplay. This level contains 16bit mats, and requires a 3d card capable of displaying them.
Author: Darth J
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set in ancient ruins filled with lava. Volcanic eruptions add to the fast and furious gameplay. This level contains 16bit mats, and requires a 3d card capable of displaying them.
New Jedi Knight Mod: Baboon Skin -
File: Baboon Skin
Author: JW
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer skin of a baboon, made for all those "monkey" fans at zone.com. It has baboon sounds to make it more realistic; it might be a preview for a future animal skin pack.
Author: JW
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer skin of a baboon, made for all those "monkey" fans at zone.com. It has baboon sounds to make it more realistic; it might be a preview for a future animal skin pack.
New Jedi Knight Multiplayer Level: Thegue City's Beach -
File: Thegue City's Beach
Author: comVeflax
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a small area of the city of Thegue, about the same size as my previous level. It is small, and I suggest that you play it with at least 2 players, but no more than 3 or 4. Force Jump is required, Force Speed is optional. This is my second level, so if you have played the first, I hope that you will see the improvements that I have made.
Author: comVeflax
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a small area of the city of Thegue, about the same size as my previous level. It is small, and I suggest that you play it with at least 2 players, but no more than 3 or 4. Force Jump is required, Force Speed is optional. This is my second level, so if you have played the first, I hope that you will see the improvements that I have made.
New Jedi Knight Multiplayer Level: DBZ Earth Battle -
File: DBZ Earth Battle
Author: Darkjedipro
Screenshots: Screenshot 1, Screenshot 2
Description: This is a somewhat large level, very open and good for sniping/saber battles. There is a pond area, city area, cantina (just for fun), and a waterfall leading into a pond. There are many secrets and a few cool new cogs. This level works best with DBZ 3.0, but works just fine without it. I'm going to be making some new cogs and update it with them later this summer.
Author: Darkjedipro
Screenshots: Screenshot 1, Screenshot 2
Description: This is a somewhat large level, very open and good for sniping/saber battles. There is a pond area, city area, cantina (just for fun), and a waterfall leading into a pond. There are many secrets and a few cool new cogs. This level works best with DBZ 3.0, but works just fine without it. I'm going to be making some new cogs and update it with them later this summer.
Dragonball Z Team to Host Q&A Chat Session -
Ubuu sends word about a question & answer IRC session being held tonight for the upcoming Dragonball Z: The Destruction is Real mod (the site is in the middle of switching to another server). The session is scheduled for 7:00pm CST on irc.massassi.net in #dbztdir (if you're new to IRC, be sure to check out our Chat page).
Thursday, July 12, 2001
Raven Interview -
Evil Avatar has posted a very short interview with Mike Schulenberg, a level designer at Raven.
Outlaws D3D Patch -
Blue's News announced that LEC has released a D3D Patch for Outlaws. Outlaws is an older game based on the Dark Forces engine. Here's hoping for a DF D3D patch!
Gone for a Week, Etc. -
I'll be gone for a week starting Saturday. Probably won't hear from me tomorrow, either, since I'll be packing. Hopefully the staff can keep things up while I'm gone. If it gets slow here, be sure to drop by SWOnline.org! Also check out yesterday's chat stats. I'll be automating the stats shortly, probably within a week of my return.
New Jedi Knight Texture: industextures.zip -
Download: industextures.zip
Author: Darren "Zuljin" Williams
View: Screenshot
Description: Six industrial looking mats.
Author: Darren "Zuljin" Williams
View: Screenshot
Description: Six industrial looking mats.
Wednesday, July 11, 2001
JK2 Editability Article -
JeffW sends word that he has posted an editability article over at JediKnightII.net. Here's a snip.
So far, LucasArts seems to have made all the right decisions with JKII. They have chosen a talented and highly experienced developer in Raven, and there are also strong signs that the company's rather aloof community relations policy is beginning to be gradually phased out. So far, so good.Be sure to stop by JediKnightII.net and read the whole article.
So why stop there?
One of the biggest issues surrounding Jedi Outcast is editability. Will it be allowed? How editable will the engine be? Will editing tools be packaged with it? Not to forget the most intriguing question in my mind: if the game is editable....just how massive could its editing community become?
Tuesday, July 10, 2001
Gun Modeling -
General Ramos sent word that he will be holding a gun modeling workshop tonight on the chat server. Here's what he says:
To join this tonight, connect to the chat and type /join #gunning and you'll be in the chat.
I am hosting a gun modeling workshop for JK/MotS tonight at 7:30 EST in #gunning on Massassi's chat server. Show up if you'd like to make relatively low-face models that still look good. I plan on holding several sessions, this will focus mainly on the models themselves. The next lesson may focus on texturing guns. For some examples, go to http://www.massassi.org/generalramos/lineup4.jpg
To join this tonight, connect to the chat and type /join #gunning and you'll be in the chat.
Banner Contest at TJO -
Jdogg, of TJO.com (TheJediOutcast.com), has informed me that they will be holding a banner contest. To quote TJO.com:
Well, it sounds great. Be sure to check it out .
We require that the banner is of this size: width:384, and length:154 and that it says Jedi Outcast on it. All submissions will be sent to Jdogg@thejedioutcast.com, thank you and start working!
Well, it sounds great. Be sure to check it out .
SWOnline.org Opens! -
Under the management of Juztyn, former staff member here at Massassi, the newest site to hit the Star Wars gaming community has opened. SWOnline.org is a site dedicated to Star Wars Galaxies, a massively multiplayer online role playing game being developed for LucasArts by Verant, the folks behind the ever-popular EverQuest.
For release, they've posted an editorial entitled Exploring the Possibilities, in which Juz reaches deep into his imagination to bring you his opinion of what Star Wars Galaxies could, and should, be like. Second, a top ten 'rejected names' list has been posted, as well as some scans out of a recent PC Gamer regarding SWG.
All in all, it's a great site headed up by some great people (Juztyn, Archimedes, Kedri...). It's definitely worth a visit if you're even remotely interested in SWG. Be sure to drop by the forums as well.
For release, they've posted an editorial entitled Exploring the Possibilities, in which Juz reaches deep into his imagination to bring you his opinion of what Star Wars Galaxies could, and should, be like. Second, a top ten 'rejected names' list has been posted, as well as some scans out of a recent PC Gamer regarding SWG.
All in all, it's a great site headed up by some great people (Juztyn, Archimedes, Kedri...). It's definitely worth a visit if you're even remotely interested in SWG. Be sure to drop by the forums as well.
Upcoming Skybox Tutorial -
Lately, there has been alot of interest in Skyboxes, and while seemily a simple concept, implementation can be anything but. So, I'll be writing a tutorial on it this week to help those aspiring to have a vivid background in their level, but don't really know where to start. In order to best answer the questions that y'all have, I'd like for you to email me your main problems and/or concerns related to Skyboxes. So, send those inquiries to takimoto@massassi.net and expect to see them answered by the end of this upcoming weekend.
Monday, July 9, 2001
Advanced Lighting Tutorial -
Freelancer sent this one in a while back (and I mean a while back): it's a tutorial on advanced lighting, the first in a series, that delves into level-lighting concepts like linear gradients, 'X' cleaves, and lighting skews (specifically, how to get rid of them). Our thanks to Freelancer for his submission (and his patience).
SWG Comic at Elited -
ViX informed me that D.T. Carel's 1337 Comics has been updating featuring Star Wars Galaxies. Check it out at Elited.net.
Sunday, July 8, 2001
DoubleD's Deathstar Screenshots -
DoubleD's Deathstar has updated with new screenshots of Mara Jade's Mission and Darth Maul: The Apprentice.
New Jedi Knight Multiplayer Level: EOJ Temple -
File: EOJ Temple
Author: EOJ_W1slicer and EOJ_Aevron
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large level with terriffic frame rate and game lag, with some rather beautiful examples of tomb like lighting and cleaving specifically designed to enhance game play challenges, and decrease game lag and improve the framerate. The level is made up of 6 basic parts: a main hall, a pool area, a hanger, a gun room, a sabers room, and a control room.
Author: EOJ_W1slicer and EOJ_Aevron
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large level with terriffic frame rate and game lag, with some rather beautiful examples of tomb like lighting and cleaving specifically designed to enhance game play challenges, and decrease game lag and improve the framerate. The level is made up of 6 basic parts: a main hall, a pool area, a hanger, a gun room, a sabers room, and a control room.
New MotS Multiplayer Level: Volcanic Prison - Guns -
File: Volcanic Prison - Guns
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level that is supposed to be an abandoned underground Imperial prison connected to a nearby volcano. There is a central hub that leads in 5 directions. The story is that a nearby volcano released bad air into the prison and everyone died. One way goes toward the volcano. The volcano slowly damages your health because of the heat, and if you go into the lava you die. 2 other ways lead to single cells reserved for dangerous criminals (the only ones) which are connected by an even more underground passageway. Another way leads to a jammed door. If you crouch under it you come to the force field control room and the temporary quarters. The last way leads to a stretch of cells with political prisoners in them. Note that these are not AI. Like I said, everybody's supposed to be dead. Therefore, I saved the 3dos I wanted and inserted them again under a different name... only this time as walkstruct 3dos so they lie still. I surrounded them with pools of blood because the bad air supposedly caused them to hemorrhage. One other note, I was thinking about releasing a saber version, then changed my mind, and that's why it has a Guns at the end. Enjoy!
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level that is supposed to be an abandoned underground Imperial prison connected to a nearby volcano. There is a central hub that leads in 5 directions. The story is that a nearby volcano released bad air into the prison and everyone died. One way goes toward the volcano. The volcano slowly damages your health because of the heat, and if you go into the lava you die. 2 other ways lead to single cells reserved for dangerous criminals (the only ones) which are connected by an even more underground passageway. Another way leads to a jammed door. If you crouch under it you come to the force field control room and the temporary quarters. The last way leads to a stretch of cells with political prisoners in them. Note that these are not AI. Like I said, everybody's supposed to be dead. Therefore, I saved the 3dos I wanted and inserted them again under a different name... only this time as walkstruct 3dos so they lie still. I surrounded them with pools of blood because the bad air supposedly caused them to hemorrhage. One other note, I was thinking about releasing a saber version, then changed my mind, and that's why it has a Guns at the end. Enjoy!