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In-House
- Death of Massassi Level Pack
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- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
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Hosted Sites
Admiral's Command Chamber
JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Level of the Week
APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Thursday, July 12, 2001
Raven Interview -
Evil Avatar has posted a very short interview with Mike Schulenberg, a level designer at Raven.
Outlaws D3D Patch -
Blue's News announced that LEC has released a D3D Patch for Outlaws. Outlaws is an older game based on the Dark Forces engine. Here's hoping for a DF D3D patch!
Gone for a Week, Etc. -
I'll be gone for a week starting Saturday. Probably won't hear from me tomorrow, either, since I'll be packing. Hopefully the staff can keep things up while I'm gone. If it gets slow here, be sure to drop by SWOnline.org! Also check out yesterday's chat stats. I'll be automating the stats shortly, probably within a week of my return.
New Jedi Knight Texture: industextures.zip -
Download: industextures.zip
Author: Darren "Zuljin" Williams
View: Screenshot
Description: Six industrial looking mats.
Author: Darren "Zuljin" Williams
View: Screenshot
Description: Six industrial looking mats.
Wednesday, July 11, 2001
JK2 Editability Article -
JeffW sends word that he has posted an editability article over at JediKnightII.net. Here's a snip.
So far, LucasArts seems to have made all the right decisions with JKII. They have chosen a talented and highly experienced developer in Raven, and there are also strong signs that the company's rather aloof community relations policy is beginning to be gradually phased out. So far, so good.Be sure to stop by JediKnightII.net and read the whole article.
So why stop there?
One of the biggest issues surrounding Jedi Outcast is editability. Will it be allowed? How editable will the engine be? Will editing tools be packaged with it? Not to forget the most intriguing question in my mind: if the game is editable....just how massive could its editing community become?
Tuesday, July 10, 2001
Gun Modeling -
General Ramos sent word that he will be holding a gun modeling workshop tonight on the chat server. Here's what he says:
To join this tonight, connect to the chat and type /join #gunning and you'll be in the chat.
I am hosting a gun modeling workshop for JK/MotS tonight at 7:30 EST in #gunning on Massassi's chat server. Show up if you'd like to make relatively low-face models that still look good. I plan on holding several sessions, this will focus mainly on the models themselves. The next lesson may focus on texturing guns. For some examples, go to http://www.massassi.org/generalramos/lineup4.jpg
To join this tonight, connect to the chat and type /join #gunning and you'll be in the chat.
Banner Contest at TJO -
Jdogg, of TJO.com (TheJediOutcast.com), has informed me that they will be holding a banner contest. To quote TJO.com:
Well, it sounds great. Be sure to check it out .
We require that the banner is of this size: width:384, and length:154 and that it says Jedi Outcast on it. All submissions will be sent to Jdogg@thejedioutcast.com, thank you and start working!
Well, it sounds great. Be sure to check it out .
SWOnline.org Opens! -
Under the management of Juztyn, former staff member here at Massassi, the newest site to hit the Star Wars gaming community has opened. SWOnline.org is a site dedicated to Star Wars Galaxies, a massively multiplayer online role playing game being developed for LucasArts by Verant, the folks behind the ever-popular EverQuest.
For release, they've posted an editorial entitled Exploring the Possibilities, in which Juz reaches deep into his imagination to bring you his opinion of what Star Wars Galaxies could, and should, be like. Second, a top ten 'rejected names' list has been posted, as well as some scans out of a recent PC Gamer regarding SWG.
All in all, it's a great site headed up by some great people (Juztyn, Archimedes, Kedri...). It's definitely worth a visit if you're even remotely interested in SWG. Be sure to drop by the forums as well.
For release, they've posted an editorial entitled Exploring the Possibilities, in which Juz reaches deep into his imagination to bring you his opinion of what Star Wars Galaxies could, and should, be like. Second, a top ten 'rejected names' list has been posted, as well as some scans out of a recent PC Gamer regarding SWG.
All in all, it's a great site headed up by some great people (Juztyn, Archimedes, Kedri...). It's definitely worth a visit if you're even remotely interested in SWG. Be sure to drop by the forums as well.
Upcoming Skybox Tutorial -
Lately, there has been alot of interest in Skyboxes, and while seemily a simple concept, implementation can be anything but. So, I'll be writing a tutorial on it this week to help those aspiring to have a vivid background in their level, but don't really know where to start. In order to best answer the questions that y'all have, I'd like for you to email me your main problems and/or concerns related to Skyboxes. So, send those inquiries to takimoto@massassi.net and expect to see them answered by the end of this upcoming weekend.
Monday, July 9, 2001
Advanced Lighting Tutorial -
Freelancer sent this one in a while back (and I mean a while back): it's a tutorial on advanced lighting, the first in a series, that delves into level-lighting concepts like linear gradients, 'X' cleaves, and lighting skews (specifically, how to get rid of them). Our thanks to Freelancer for his submission (and his patience).
SWG Comic at Elited -
ViX informed me that D.T. Carel's 1337 Comics has been updating featuring Star Wars Galaxies. Check it out at Elited.net.
Sunday, July 8, 2001
DoubleD's Deathstar Screenshots -
DoubleD's Deathstar has updated with new screenshots of Mara Jade's Mission and Darth Maul: The Apprentice.
New Jedi Knight Multiplayer Level: EOJ Temple -
File: EOJ Temple
Author: EOJ_W1slicer and EOJ_Aevron
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large level with terriffic frame rate and game lag, with some rather beautiful examples of tomb like lighting and cleaving specifically designed to enhance game play challenges, and decrease game lag and improve the framerate. The level is made up of 6 basic parts: a main hall, a pool area, a hanger, a gun room, a sabers room, and a control room.
Author: EOJ_W1slicer and EOJ_Aevron
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large level with terriffic frame rate and game lag, with some rather beautiful examples of tomb like lighting and cleaving specifically designed to enhance game play challenges, and decrease game lag and improve the framerate. The level is made up of 6 basic parts: a main hall, a pool area, a hanger, a gun room, a sabers room, and a control room.
New MotS Multiplayer Level: Volcanic Prison - Guns -
File: Volcanic Prison - Guns
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level that is supposed to be an abandoned underground Imperial prison connected to a nearby volcano. There is a central hub that leads in 5 directions. The story is that a nearby volcano released bad air into the prison and everyone died. One way goes toward the volcano. The volcano slowly damages your health because of the heat, and if you go into the lava you die. 2 other ways lead to single cells reserved for dangerous criminals (the only ones) which are connected by an even more underground passageway. Another way leads to a jammed door. If you crouch under it you come to the force field control room and the temporary quarters. The last way leads to a stretch of cells with political prisoners in them. Note that these are not AI. Like I said, everybody's supposed to be dead. Therefore, I saved the 3dos I wanted and inserted them again under a different name... only this time as walkstruct 3dos so they lie still. I surrounded them with pools of blood because the bad air supposedly caused them to hemorrhage. One other note, I was thinking about releasing a saber version, then changed my mind, and that's why it has a Guns at the end. Enjoy!
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level that is supposed to be an abandoned underground Imperial prison connected to a nearby volcano. There is a central hub that leads in 5 directions. The story is that a nearby volcano released bad air into the prison and everyone died. One way goes toward the volcano. The volcano slowly damages your health because of the heat, and if you go into the lava you die. 2 other ways lead to single cells reserved for dangerous criminals (the only ones) which are connected by an even more underground passageway. Another way leads to a jammed door. If you crouch under it you come to the force field control room and the temporary quarters. The last way leads to a stretch of cells with political prisoners in them. Note that these are not AI. Like I said, everybody's supposed to be dead. Therefore, I saved the 3dos I wanted and inserted them again under a different name... only this time as walkstruct 3dos so they lie still. I surrounded them with pools of blood because the bad air supposedly caused them to hemorrhage. One other note, I was thinking about releasing a saber version, then changed my mind, and that's why it has a Guns at the end. Enjoy!
Saturday, July 7, 2001
Downtown Level Removed -
SlingsRat's recently released level entitled 'Downtown' has been removed from our archives due to pornographic material. Let me make this clear. It is illegal for us to have anything like that on our server. It's against the LucasArts license agreement, and it's against our hosting agreement with Recon-Networks. Furthermore, it's just wrong to distribute pornography to kids through a computer game. Please, stop wasting our time by including illegal material in your levels.
New Jedi Knight Multiplayer Level: Higher Ground (16-bit) -
File: Higher Ground (16-bit)
Author: Justin "Juz" Stocks & Darren "Zuljin" Williams
Screenshots: Screenshot 1, Screenshot 2
Description: Four towers in the middle of an extremely foggy field. Jump-pads on each tower provide for quick and exciting gameplay. Lower gravity also provides for a different style of heavy guns gameplay than most are accustomed to.
Author: Justin "Juz" Stocks & Darren "Zuljin" Williams
Screenshots: Screenshot 1, Screenshot 2
Description: Four towers in the middle of an extremely foggy field. Jump-pads on each tower provide for quick and exciting gameplay. Lower gravity also provides for a different style of heavy guns gameplay than most are accustomed to.
New Jedi Knight Multiplayer Level: The Destruction of Sernpidal -
File: The Destruction of Sernpidal
Author: JNO_Chewbacca
Screenshots: Screenshot 1, Screenshot 2
Description: During the war started by invaders from another galaxy, one planet, which was located in the Outer Rim Territories, was attacked without mercy. The Yuuzhan Vong took their moon, Dobido, out of orbit, and was caught in Sernpidal's gravitational pull. Chewbacca, who saved Han Solo's son, died here, with the locals of Sernpidal who refused to leave, who spent their last minutes praying to their god.
This level takes place on Sernpidal during this crisis. With many different levels of moving around, it's hard to use sniping points without getting shot yourself. Look for the invisible water secret: with it you will either plummet to your death, or find an arsenal of weapons for your insanely violent pleasure.
Author: JNO_Chewbacca
Screenshots: Screenshot 1, Screenshot 2
Description: During the war started by invaders from another galaxy, one planet, which was located in the Outer Rim Territories, was attacked without mercy. The Yuuzhan Vong took their moon, Dobido, out of orbit, and was caught in Sernpidal's gravitational pull. Chewbacca, who saved Han Solo's son, died here, with the locals of Sernpidal who refused to leave, who spent their last minutes praying to their god.
This level takes place on Sernpidal during this crisis. With many different levels of moving around, it's hard to use sniping points without getting shot yourself. Look for the invisible water secret: with it you will either plummet to your death, or find an arsenal of weapons for your insanely violent pleasure.
New Jedi Knight CTF Level: RaD's CTF -
File: RaD's CTF
Author: RaDiCe_
Screenshots: Screenshot 1, Screenshot 2
Description: I wasn't going to release this, but I noticed that a few people were still wanting to play it, so I did. RadsCTF is my first attempt at a CTF. Also, I made this 6 months ago so don't be harsh on the comments... It's main focus is gameplay and nothing else. Designed to be small and should only be for 3-4 players and No Force. Enjoy!
Author: RaDiCe_
Screenshots: Screenshot 1, Screenshot 2
Description: I wasn't going to release this, but I noticed that a few people were still wanting to play it, so I did. RadsCTF is my first attempt at a CTF. Also, I made this 6 months ago so don't be harsh on the comments... It's main focus is gameplay and nothing else. Designed to be small and should only be for 3-4 players and No Force. Enjoy!
New Jedi Knight Multiplayer Level: The Loop -
File: The Loop
Author: Parkath
Screenshots: Screenshot 1, Screenshot 2
Description: The Loop has a large open area of platforms and walkways above a pool of battery acid. Elevators connect various sections above it. Outside this the open area is a tunnel filled with power-ups. It has an entrance from the platforms and the acid.
Author: Parkath
Screenshots: Screenshot 1, Screenshot 2
Description: The Loop has a large open area of platforms and walkways above a pool of battery acid. Elevators connect various sections above it. Outside this the open area is a tunnel filled with power-ups. It has an entrance from the platforms and the acid.
Anachronox Demo (Not JK-related) -
This thread on the forums links a few mirrors to the recently released Anachronox demo. Anachronox is a fully-3d science fiction role-playing game similar to the Final Fantasy series (but featuring a fully 3d engine, rather than 3d characters and effects on a 2d map). If you're even remotely interested in RPGs, I suggest you download the demo. If you're a big fan of RPGs, skip that and go directly to the store...
JK Video Article Updated -
A few details in the HTML conversion were misinterpreted when I originally posted this, so check out the updated JK video recording article if you're interested in recording a game of Jedi Knight for playback later in AVI format. It now includes a low-res sample to get an idea of what's possible.
Friday, July 6, 2001
Army TC Screenshots -
The Army TC has posted a series of screenshots from a recent beta testing session and include screenshots of the new HUD.
LEC Chat -
The LucasArts Insider which arrived yesterday notes that there is an official chat event. Here are the details.
Chat with LucasArts President, Simon Jeffery
Join us Wednesday, July 25th, at 6 pm (PST) and spend some time with LucasArts President, Simon Jeffery. Simon will be on hand to answer your questions and bring you up-to-date on our recently announced titles and future activities at LucasArts. The chat room will open at 5 pm (PST), so stop by early and spend some time with other LucasArts fans! Please pass the word and get your questions ready!
http://www.lucasarts.com/chat/
New DCM -
EasyCheese1000 sends word that Al has posted another edition of Diary of a Crazed Mimbanite.
Thursday, July 5, 2001
Announcing DayLong JK -
Andrew7782 writes:
We here at DayLong JK (not a clan or the such) are hosting a Day of JK. Basically, we run a single game of Jedi Knight for people to join in and out. We run basic LEC levels with no mods or hacks. Tommorow (7/6/01) is our first day. Check http://www.massassi.org/daylongjk/ (hosted by our friend Brian of Massassi) for more details including how to join and what to bring.
