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Escape From Echo Base Deathmatch
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2024-06-21 MotS Secret Level Remastered
2025-11-18 Maze 95
2024-12-18 MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
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- Death of Massassi Level Pack
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Millennium: Cog Resource
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Level of the Week
APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Thursday, July 5, 2001
#massassi Chat Statistics -
In case you're curious about what goes on in the #massassi chat room, have a look at these statistics provided by oSiRiS.
New Jedi Knight Multiplayer Level: Complex X-11 -
File: Complex X-11
Author: Mechar
Screenshots: Screenshot 1, Screenshot 2
Description: My first released level; it is centered around a complex codenamed X-11, which was abandoned after the fighter storage space was no longer needed. Small arms only, could be used for sabering as well. 2-4 players recommended.
Author: Mechar
Screenshots: Screenshot 1, Screenshot 2
Description: My first released level; it is centered around a complex codenamed X-11, which was abandoned after the fighter storage space was no longer needed. Small arms only, could be used for sabering as well. 2-4 players recommended.
New MotS Multiplayer Level: Holo Base -
File: Holo Base
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This a large level that is supposedly a listening station for the Rebel Alliance that is run by holograms, with holo technology so advanced you can actually walk INTO the screens and inspect approaching ships firsthand. You are an inspector, and you've come to survey the station's work and findings for the customary five minutes. Instead of that, you find the station deserted, the main generators dead. The only holograms you can access are the recreational ones. Then you see the Imperial fleet in the distance and know that you only have a little time to get ready for them before they arrive. You begin to hoard weapons, when you realize the other inspectors are doing the same...
This level has a large hangar connected to the strangest control room you'll have ever seen, and extruding from the hangar are long, winding hallways that eventually lead to large refresher stations, a holographic chamber with two buttons, and a briefing room. Note that the left red button activates a program I like to call "Cosmic Being", in which you are huge in size comparison to Imperial starships and you walk over Darth Vader's Executor in deep space. The other activates a program I like to call "Don't Look Down", in which there are five platforms in deep space, where you fight with your opponents. Note that if you fall off either the Executor or a platform in the holodeck, you will not die, as this IS a holodeck. You will simply be transported back to the main room. You can only be killed by other players in the holodeck, not of natural causes. I tried to make the architecture decent, as I'm not the best at such things. Please enjoy!
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This a large level that is supposedly a listening station for the Rebel Alliance that is run by holograms, with holo technology so advanced you can actually walk INTO the screens and inspect approaching ships firsthand. You are an inspector, and you've come to survey the station's work and findings for the customary five minutes. Instead of that, you find the station deserted, the main generators dead. The only holograms you can access are the recreational ones. Then you see the Imperial fleet in the distance and know that you only have a little time to get ready for them before they arrive. You begin to hoard weapons, when you realize the other inspectors are doing the same...
This level has a large hangar connected to the strangest control room you'll have ever seen, and extruding from the hangar are long, winding hallways that eventually lead to large refresher stations, a holographic chamber with two buttons, and a briefing room. Note that the left red button activates a program I like to call "Cosmic Being", in which you are huge in size comparison to Imperial starships and you walk over Darth Vader's Executor in deep space. The other activates a program I like to call "Don't Look Down", in which there are five platforms in deep space, where you fight with your opponents. Note that if you fall off either the Executor or a platform in the holodeck, you will not die, as this IS a holodeck. You will simply be transported back to the main room. You can only be killed by other players in the holodeck, not of natural causes. I tried to make the architecture decent, as I'm not the best at such things. Please enjoy!
New Jedi Knight Mod: Obi-Wan Kenobi TC -
File: Obi-Wan Kenobi TC
Author: Adam
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Mod that changes the single player skin into Young Obi-Wan Kenobi. It also includes my favorite Episode 1 skins. This is my first mod, so don't judge me too harshly.
Author: Adam
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Mod that changes the single player skin into Young Obi-Wan Kenobi. It also includes my favorite Episode 1 skins. This is my first mod, so don't judge me too harshly.
New Jedi Knight Multiplayer Level: Ultima -
File: Ultima
Author: Overlord(A.K.A. Lazerus250)
Screenshots: Screenshot 1, Screenshot 2
Description: Ultima is a multiplayer Saber level, which also includes guns. This is my first level, so don't rate it harsh. It uses 16 bit mats so you have to have a 3D Acceleration Card enabled.
Author: Overlord(A.K.A. Lazerus250)
Screenshots: Screenshot 1, Screenshot 2
Description: Ultima is a multiplayer Saber level, which also includes guns. This is my first level, so don't rate it harsh. It uses 16 bit mats so you have to have a 3D Acceleration Card enabled.
Tuesday, July 3, 2001
A Very JK 4th of July -
Tanya56 sent word that the Barons Hed Fireworks Show is up to celebrate our independence. Stop by and enjoy the show.
Monday, July 2, 2001
SWG FAQ Update -
JBF of Jedi Nights has informed me that StarWarsGalaxies.com has updated with some new Frequently Asked Questions. If you are looking forward to this game be sure to check it out.
New JK2 Site -
The Jedi Outcast is a new Jedi Knight 2 site that has opened up. Be sure to stop by and show your support.
Sunday, July 1, 2001
New Jedi Knight Mod: Dr. X -
File: Dr. X
Author: Dr. X
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first submission, and it isn't going to be my best, but until I complete a more scaled skin of Dr. X, this is all I have for you.
Author: Dr. X
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first submission, and it isn't going to be my best, but until I complete a more scaled skin of Dr. X, this is all I have for you.
New Jedi Knight Multiplayer Level: Goldeneye Facility -
File: Goldeneye Facility
Author: Wolfenstein
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Jedi Knight multiplayer level based on the facility in the James Bond movie, Goldeneye. It looks much like the Nintendo 64 multiplayer level, but with some slight modifications. Find the switch to both the back door and the forcefield behind it and you will be ready to rumble. This level is good for 2-6 players.
Author: Wolfenstein
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Jedi Knight multiplayer level based on the facility in the James Bond movie, Goldeneye. It looks much like the Nintendo 64 multiplayer level, but with some slight modifications. Find the switch to both the back door and the forcefield behind it and you will be ready to rumble. This level is good for 2-6 players.
New JK/MotS 3do: trashbin.zip -
Download: trashbin.zip
Author: Cave_Demon
View: Screenshot
Description: It's a trash bin... Fast and furious gameplay! ;)
Author: Cave_Demon
View: Screenshot
Description: It's a trash bin... Fast and furious gameplay! ;)
Saturday, June 30, 2001
Jedi Knight Tournament -
The Jedi Knight Tournament that Lt. Greywolf hosted is now over. Here's what Lt. Greywolf has to say:
Thanks to everyone who played in the Saturday ladder tourney. It was quite succesful with 26 people showing up and a total of 298 kills. As of June 30, 2001 the standings for first place are as follows:
NF sabers, Lt_Greywolf
FF Sabers, Spider_AL
NF Guns, Brian L
FF guns, Xaem.
Thank you all and you will be notifed when the next tourney will be.
Another Texure Tips -
Zuljin just informed me that he will be having another Texture Tips tonight on the irc.massassi.net in the room #texturetips at 9 PM EST.
JK MP Ladder Tourney TODAY -
Lt_Greywolf is running a Jedi Knight Multiplayer Ladder Tourney today until 5:00PM Eastern. You don't need to sign up, just show up and let Lt know you want in. You can join the tourney by using our chat and joining the #tourney room (when you login, just type '/join #tourney'), or pointing your favorite IRC client to irc.massassi.net (port: 6667) and then joining the #tourney room.
On a side note, if these tournies end out to be relatively successful, Massassi will start sponsoring them on at least a monthly basis. So if you want to open the possibility of being listed on the first ever Massassi Ladder, be sure to drop in and play a few games!
On a side note, if these tournies end out to be relatively successful, Massassi will start sponsoring them on at least a monthly basis. So if you want to open the possibility of being listed on the first ever Massassi Ladder, be sure to drop in and play a few games!
Friday, June 29, 2001
New Jedi Knight Multiplayer Level: PaintBall Arena -
File: PaintBall Arena
Author: Talanis
Screenshots: Screenshot 1, Screenshot 2
Description: A small level for about 4-6 players. Its only got two guns, the bryar and the crossbow, but it has lots of ammo, and is extremly fun to play. There is a network of tunnels, accesed by holes in the ground. One way grates allow hunters to pop up out of no where, allowing for gurelia warfare. Recommended force jump, as there is a special spot to get to, if you have force jump. No health or shields, but there is a secret area that has a bacta room. Just stand and it recharges your health. This is my second level, so please bare with me, I am getting better (I think). Special thanks to the 3do and mats sections on Massassi.net; without them, the level wouldn't look the same.
Author: Talanis
Screenshots: Screenshot 1, Screenshot 2
Description: A small level for about 4-6 players. Its only got two guns, the bryar and the crossbow, but it has lots of ammo, and is extremly fun to play. There is a network of tunnels, accesed by holes in the ground. One way grates allow hunters to pop up out of no where, allowing for gurelia warfare. Recommended force jump, as there is a special spot to get to, if you have force jump. No health or shields, but there is a secret area that has a bacta room. Just stand and it recharges your health. This is my second level, so please bare with me, I am getting better (I think). Special thanks to the 3do and mats sections on Massassi.net; without them, the level wouldn't look the same.
New Jedi Knight Multiplayer Level: Omega Armament -
File: Omega Armament
Author: Takimoto
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level suited for 4 to 8 players. It is set in the not so distant future, inside a technologically advanced missile silo. It houses a prototype called the Omega. Once again, weapons of such destructive force have become necessary to maintain peace around the globe. I'm not sure why anyone would logically have a reason for a deathmatch game near a nuclear warhead. But, if you've ever imagined blowing people up with such imminent danger present, this level caters to you. If you like this level, check out my other ones at- http://www.massassi.net/takimoto/
Author: Takimoto
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level suited for 4 to 8 players. It is set in the not so distant future, inside a technologically advanced missile silo. It houses a prototype called the Omega. Once again, weapons of such destructive force have become necessary to maintain peace around the globe. I'm not sure why anyone would logically have a reason for a deathmatch game near a nuclear warhead. But, if you've ever imagined blowing people up with such imminent danger present, this level caters to you. If you like this level, check out my other ones at- http://www.massassi.net/takimoto/
New Jedi Knight Multiplayer Level: BHG Training Facility -
File: BHG Training Facility
Author: R2D2ARM
Screenshots: Screenshot 1, Screenshot 2
Description: This multiplayer level is suitable for 2-8 players, NF or FF. Here is the place in which the hunters sharpen their skills. You will fight AIs in 3 different scenarios. You are encouraged to work as a team to defeat each scenario and capturing a key from each. This was made for the Bounty Hunter Guild.
Author: R2D2ARM
Screenshots: Screenshot 1, Screenshot 2
Description: This multiplayer level is suitable for 2-8 players, NF or FF. Here is the place in which the hunters sharpen their skills. You will fight AIs in 3 different scenarios. You are encouraged to work as a team to defeat each scenario and capturing a key from each. This was made for the Bounty Hunter Guild.
New MotS Multiplayer Level: Matrix Lobby -
File: Matrix Lobby
Author: Kyle90
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level of the lobby scene in the Matrix. I tried to make it as realistic as possible.
Author: Kyle90
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level of the lobby scene in the Matrix. I tried to make it as realistic as possible.
New Jedi Knight Mod: Harry Potter TC -
File: Harry Potter TC
Author: IGT_Nemesis
Screenshots: Screenshot 1, Screenshot 2
Description: A great mod made of your favorite book.
Author: IGT_Nemesis
Screenshots: Screenshot 1, Screenshot 2
Description: A great mod made of your favorite book.
New Jedi Knight Multiplayer Level: Midnight -
File: Midnight
Author: Chad
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level that consists of two parts: An underground armory with guns and ammo, and an outside area in a canyon with hills, a shack, a pond, and a moving troop transport. This level was made for 2-4 players. It also comes with a mod that provides a boost in gameplay. The mod changes the bryar pistol, stormtrooper rifle, and bowcaster to a Wathler P99, an MP5, and an M-4 Carbine. This is the first level I have made in a very long time so don't be too hard on it.
Author: Chad
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level that consists of two parts: An underground armory with guns and ammo, and an outside area in a canyon with hills, a shack, a pond, and a moving troop transport. This level was made for 2-4 players. It also comes with a mod that provides a boost in gameplay. The mod changes the bryar pistol, stormtrooper rifle, and bowcaster to a Wathler P99, an MP5, and an M-4 Carbine. This is the first level I have made in a very long time so don't be too hard on it.
New Jedi Knight Single Player Level: Wolfy's JK Movies -
File: Wolfy's JK Movies
Author: Wolfy
Screenshots: Screenshot 1, Screenshot 2
Description: Two movies I've made for Jedi Knight through use of COGs. I got the inspiration when reading a PC Gamer article about Quake movies... while these may not have the same quality, I hope they bring some enjoyment to you.
Author: Wolfy
Screenshots: Screenshot 1, Screenshot 2
Description: Two movies I've made for Jedi Knight through use of COGs. I got the inspiration when reading a PC Gamer article about Quake movies... while these may not have the same quality, I hope they bring some enjoyment to you.
New MotS Multiplayer Level: Team Battle -
File: Team Battle
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a new hybrid design of mine to encourage communication, cooperation, and teamwork. Though it is rare, the best way to play this is a 4v4, and cordially I have included eight respawn points (all in the lobby I'm about to mention) to provide space for players. You start in the Master Lobby (thank you Barons Hed RPG for the idea) and are presented with a choice: Blue or red? This doesn't actually change your team, as I couldn't find a cog for it, but it does spawn you on the respective side of the arena you've chosen. On the back wall of both side's base is a button. When pushed, this button will cause the release of a large amount of mines from ghost positions. There are enough mines to kill anyone in the base at least a meter away from the switch. I couldn't find a cog to keep score - sorry. Your job is to prevent this from happening. At the front of your base are two bunkers in which Ewebs are stored. The ammo for them is there too - it regenerates. The Eweb can fire through a slot in the wall in two arcs - forward, and left/right, depending upon its position. It can also fire backwards, out of the entrance, but why risk hitting your teammates? These Ewebs main job is to prevent the entrance of enemies into your base, and I have tried to position them so the Ewebs cannot shoot each other - I hope. If the enemy gets past the Ewebs, then there is a slot in the ground in front of the deadly button that leads to a storage room with every weapon except for the carb gun (I hate that carb gun!). I should mention, near the button is a console. Activating this console will change the gravity. There is a low, normal, and a high. There are also other, minimal defenses - the blue side has a pool of deadly sludge and a pit with spikes (the spikes are just for show, sorry) and the red team has simply two pits. These pits are deep enough that only a Jedi at low gravity can escape them - unless they don't have force jump. For other personalities, these pits are unescapable - but it's hard to get pushed into them, so big whoop. I hope you enjoy this!
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a new hybrid design of mine to encourage communication, cooperation, and teamwork. Though it is rare, the best way to play this is a 4v4, and cordially I have included eight respawn points (all in the lobby I'm about to mention) to provide space for players. You start in the Master Lobby (thank you Barons Hed RPG for the idea) and are presented with a choice: Blue or red? This doesn't actually change your team, as I couldn't find a cog for it, but it does spawn you on the respective side of the arena you've chosen. On the back wall of both side's base is a button. When pushed, this button will cause the release of a large amount of mines from ghost positions. There are enough mines to kill anyone in the base at least a meter away from the switch. I couldn't find a cog to keep score - sorry. Your job is to prevent this from happening. At the front of your base are two bunkers in which Ewebs are stored. The ammo for them is there too - it regenerates. The Eweb can fire through a slot in the wall in two arcs - forward, and left/right, depending upon its position. It can also fire backwards, out of the entrance, but why risk hitting your teammates? These Ewebs main job is to prevent the entrance of enemies into your base, and I have tried to position them so the Ewebs cannot shoot each other - I hope. If the enemy gets past the Ewebs, then there is a slot in the ground in front of the deadly button that leads to a storage room with every weapon except for the carb gun (I hate that carb gun!). I should mention, near the button is a console. Activating this console will change the gravity. There is a low, normal, and a high. There are also other, minimal defenses - the blue side has a pool of deadly sludge and a pit with spikes (the spikes are just for show, sorry) and the red team has simply two pits. These pits are deep enough that only a Jedi at low gravity can escape them - unless they don't have force jump. For other personalities, these pits are unescapable - but it's hard to get pushed into them, so big whoop. I hope you enjoy this!
New Jedi Knight Single Player Level: Escape from Space Station X554 (Part 1) -
File: Escape from Space Station X554 (Part 1)
Author: Denis
Screenshots: Screenshot 1, Screenshot 2
Description: Your Mission: You are on Space Station X554 (Center) and you must find the way to the upper levels.
Author: Denis
Screenshots: Screenshot 1, Screenshot 2
Description: Your Mission: You are on Space Station X554 (Center) and you must find the way to the upper levels.
New Jedi Knight Mod: Digidestined Skin Preview -
File: Digidestined Skin Preview
Author: Luke_Warhammer
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first mod, so it'll look kinda weird. This is for Digimon Fans only! This mod is a preview for my upcoming Digidestined Skin Pack. The Preview Mod features one skin which is Matt (I tried to find a .wav for Matt, but no luck). I am planning to make a Digidestined Skin Preview Mod 2.0 that will feature two skins, Matt and Tai (I might change Tai to a different Digidestined). So, Digi-fans, enjoy!
Author: Luke_Warhammer
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first mod, so it'll look kinda weird. This is for Digimon Fans only! This mod is a preview for my upcoming Digidestined Skin Pack. The Preview Mod features one skin which is Matt (I tried to find a .wav for Matt, but no luck). I am planning to make a Digidestined Skin Preview Mod 2.0 that will feature two skins, Matt and Tai (I might change Tai to a different Digidestined). So, Digi-fans, enjoy!
Jedi Knight Tournament -
Lt. Greywolf told me that there will be mini tourney today at 12:00 EST in #tourney on the irc.massassi.net server. The big tournament starts tomorrow. You can check everything out at the Jedi Knight Tournament site.
