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2024-12-18
MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
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JK Editing Hub RIP :(
Millennium: Cog Resource
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JK Arena: MP Modification
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Rbots: JK/Mots Bots
Level of the Week

APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Monday, June 25, 2001
Rod-Wan Deattrod Removed -
I received an email this morning from the author of Ninja Kage, ShadowX, saying that some parts of his patch had been copied, and he had not been given credit by the author of the Rod-Wan Deattrod. So the Rod-Wan Deattrod patch has been removed.
Rbots 0.30 for Jedi Knight released -
That's right, and here's what Raynar has to say about it:
The long wait is finally over! The 0.30 alpha version for Jedi Knight is now released and available for download. The file size now weighs in at a hefty 5.4Mb.Here's a list of features:
Unfortunately due to the deadline, force powers could not be implemented. Next on the list is the MotS version, a whole new SDK and set of tutorials.
- Full lightsaber support with glowsabers
- Supports up to 32 bots per level
- Comes complete with 18 different bot models (skins) (16 deathmatch & 2 teamplay)
- Each level comes ready for action with 16 bots available
- 3 different gameplay modes - Deathmatch, Sabers & Teamplay
- 5 difficulty settings - set via hotkey
- Add/remove bots via hotkey
- Botcam - hotkeyable camera mode which will follow each bot around the level
- Bot Scoring system - keeps track of scores for the bots
- Special path node properties - allows bots to do extra things like activate switches, jump over ledges, lay mines etc.
- Intelligent weapon selection - bots will now change weapons based on current situation, rather than just using the 'biggest' gun it has
- Secondary fire - bots now use secondary fire for concussion rifle & railgun
- Bots will dodge incoming projectiles based on difficulty
Sunday, June 24, 2001
New Jedi Knight Multiplayer Level: Long Beach Resort -
File: Long Beach Resort
Author: TJ13
Screenshots: Screenshot 1, Screenshot 2
Description: Long Beach is the construction site for a new resort hotel going up. The beach is also lined with plenty of shops and goods stores. The wide beach area and variety of places make this good for as many players as possible.
Author: TJ13
Screenshots: Screenshot 1, Screenshot 2
Description: Long Beach is the construction site for a new resort hotel going up. The beach is also lined with plenty of shops and goods stores. The wide beach area and variety of places make this good for as many players as possible.
New Jedi Knight Mod: Ninja Jedi -
File: Ninja Jedi
Author: Zippy1000
Screenshots: Screenshot 1, Screenshot 2
Description: This is a single player or multiplay patch for Jedi Knight. You have faster saber swings and certain sounds have been improved. Flips and kicks are also included.
Author: Zippy1000
Screenshots: Screenshot 1, Screenshot 2
Description: This is a single player or multiplay patch for Jedi Knight. You have faster saber swings and certain sounds have been improved. Flips and kicks are also included.
New Jedi Knight Multiplayer Level: WKA_Training Facility -
File: WKA_Training Facility
Author: WKA_Maverickman
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level set in one of the many Empire's TIE fighter facilities used to train pilots in hand to hand combat and weapons use. The ultimate co-op mission for veterans and newbies alike. You start off in the gunners room then you hit the switch that activates the AI bots in the two training rooms. One is made for the use of weapons such as repeater gun and concussion rifles. The other is made for the use of lightsaber only. At the end there is a small rest and relaxation room where you can grab a revive pack and chill.
Author: WKA_Maverickman
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level set in one of the many Empire's TIE fighter facilities used to train pilots in hand to hand combat and weapons use. The ultimate co-op mission for veterans and newbies alike. You start off in the gunners room then you hit the switch that activates the AI bots in the two training rooms. One is made for the use of weapons such as repeater gun and concussion rifles. The other is made for the use of lightsaber only. At the end there is a small rest and relaxation room where you can grab a revive pack and chill.
New Jedi Knight Multiplayer Level: Domain of the Jedi -
File: Domain of the Jedi
Author: Evilution
Screenshots: Screenshot 1, Screenshot 2
Description: To become a jedi, one must learn the ways of the force and learn the ways of the lightsaber. One must practice diligently, day in and day out. To be a true Jedi, one must use only the saber, and not other weapons. That is why I have actually taken out the blaster for this level. Because Jedi training takes hard work, the Jedi have set up a training facility for these needs. Who knows what secrets are contained within the... Domain of the Jedi.
Author: Evilution
Screenshots: Screenshot 1, Screenshot 2
Description: To become a jedi, one must learn the ways of the force and learn the ways of the lightsaber. One must practice diligently, day in and day out. To be a true Jedi, one must use only the saber, and not other weapons. That is why I have actually taken out the blaster for this level. Because Jedi training takes hard work, the Jedi have set up a training facility for these needs. Who knows what secrets are contained within the... Domain of the Jedi.
New MotS Multiplayer Level: Weapons Valley -
File: Weapons Valley
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level with a large amount of underground tunnels connecting the various areas. Every weapon is included in this level. This level is meant for Personalities. I won't tell you exactly how, but even for non-Jedi personalities there is a way to get everything. The story is an Assault Shuttle flew over this valley and suffered an explosion. It was full of various cargo, all of which fell into the valley. It is currently hovering just outside the cliff areas, badly damaged. Its cargo consisted of: (1) Crates full of nuclear waste that is fatal upon touch (2) Crates full of a classified substance with an unusual resistance to gravity (3) Crates full of slowly debilitating, radioactive waste and (4) Crates with no particular purpose. If you've read the Corellian Trilogy by Roger MacBride Allen, then you know which ancient race I'm about to tell you about. These unknown aliens supposedly implanted teleporting technology into this very valley, though nobody hasbeen able to prove it.
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level with a large amount of underground tunnels connecting the various areas. Every weapon is included in this level. This level is meant for Personalities. I won't tell you exactly how, but even for non-Jedi personalities there is a way to get everything. The story is an Assault Shuttle flew over this valley and suffered an explosion. It was full of various cargo, all of which fell into the valley. It is currently hovering just outside the cliff areas, badly damaged. Its cargo consisted of: (1) Crates full of nuclear waste that is fatal upon touch (2) Crates full of a classified substance with an unusual resistance to gravity (3) Crates full of slowly debilitating, radioactive waste and (4) Crates with no particular purpose. If you've read the Corellian Trilogy by Roger MacBride Allen, then you know which ancient race I'm about to tell you about. These unknown aliens supposedly implanted teleporting technology into this very valley, though nobody hasbeen able to prove it.
New Jedi Knight Multiplayer Level: SpacePort Thompson -
File: SpacePort Thompson
Author: Ben Stopforth & Gavin Thompson
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set on a spaceport run by a lunatic called Swigsy. Swigsy loves to drink and dance the night away, the bar in this level is where Swigsy can be found. The level consists of 5 main areas, a cargo bay, a control room/conference room, a bar (Swigsy's favourite) and dance area, a landing pad/docking bay and a smelting room. There are also several tunnels and a few anti-grav tubes hidden in the level. This level is intended for 3-10 players.
Author: Ben Stopforth & Gavin Thompson
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set on a spaceport run by a lunatic called Swigsy. Swigsy loves to drink and dance the night away, the bar in this level is where Swigsy can be found. The level consists of 5 main areas, a cargo bay, a control room/conference room, a bar (Swigsy's favourite) and dance area, a landing pad/docking bay and a smelting room. There are also several tunnels and a few anti-grav tubes hidden in the level. This level is intended for 3-10 players.
New Jedi Knight Multiplayer Level: Goldeneye Military Archives: 16-bit version -
File: Goldeneye Military Archives: 16-bit version
Author: The White Lightsaber
Screenshots: Screenshot 1, Screenshot 2
Description: This level contains 16-bit mats! A 3D accelerator is required!! An 8-bit version is in the works... This is the well known level from Rare's Goldeneye N64 game. The level has all the guns in the original locations. To stay more true to Goldeneye and also raise tension, not very much protection is available. The lighting has also been improved from the Goldeneye level. Also, light sources have been added for more realism.
Author: The White Lightsaber
Screenshots: Screenshot 1, Screenshot 2
Description: This level contains 16-bit mats! A 3D accelerator is required!! An 8-bit version is in the works... This is the well known level from Rare's Goldeneye N64 game. The level has all the guns in the original locations. To stay more true to Goldeneye and also raise tension, not very much protection is available. The lighting has also been improved from the Goldeneye level. Also, light sources have been added for more realism.
New Jedi Knight Multiplayer Level: The Cavern -
File: The Cavern
Author: Darth Dude
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small sabering level set in a cavern. There are two arenas for fighting. This is good for 2-4 players, and would be great on templay. It's also my first level.
Author: Darth Dude
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small sabering level set in a cavern. There are two arenas for fighting. This is good for 2-4 players, and would be great on templay. It's also my first level.
New MotS 3do: rs3dopack.zip -
Download: rs3dopack.zip
Author: The_Lost_One
View: Screenshot
Description: 3dos that I made using screenshots I took from the game Rogue Squadron 3D. I believe they're all to scale.
Author: The_Lost_One
View: Screenshot
Description: 3dos that I made using screenshots I took from the game Rogue Squadron 3D. I believe they're all to scale.
New Jedi Knight 3do: ptoilet.zip -
Download: ptoilet.zip
Author: Pengun
View: Screenshot
Description: This is my second toilet 3do. Much improved over the other one, it uses 16-bit mats and a high-detail model.
Author: Pengun
View: Screenshot
Description: This is my second toilet 3do. Much improved over the other one, it uses 16-bit mats and a high-detail model.
New Jedi Knight Mat: Brickfloor -
File: brickfloor.zip
Author: Elmo
Screenshot: brickfloor.jpg
Description: A 16bit MAT. Best used as floor under a translucent water MAT.
Author: Elmo
Screenshot: brickfloor.jpg
Description: A 16bit MAT. Best used as floor under a translucent water MAT.
Raven Day at JK2.net -
ZeroXcape sends word about today's assorted goings-on at JK2.net:
Sunday, June 24, 2001 is "Raven Day" at JediKnightII.net celebrate Raven Software turning eleven years old. JediKnightII.net has quite a few features that may interest your readers. Here is what you can expect:
- Interview with Kenn Hoekstra of Raven Games.
- Preview of Soldier of Fortune II.
- Column discussing Jedi Knight II and the Linux operating system.
- New Community forums open that deal exclusively with Raven Games of past and present.
For more information, check out the latest Raven Day posts at www.jediknightii.net.
Saturday, June 23, 2001
More Texure Tips -
Zuljin told me that he is holding another session of texture tips. Better not miss it if you're trying to master textures! Here's what he says:
I'll be holding another open forum tonight for all of those interested. It's on the server irc.massassi.net in the room #texturetips. It begins promptly at 9 PM EST, so if you're at all interested in learning how to better make textures, be there or be square.
Friday, June 22, 2001
New DCM -
Mart from Jedi Legacy sends word that Al has posted a new version of Diary of a Crazed Mimbanite. He's also posted a new wallpaper and a DCM related MP3...
New Jedi Knight Multiplayer Level: Warped Temple -
File: Warped Temple
Author: Warped Newt
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JK multiplayer level based off the Goldeneye temple, the Perfect Dark temple, and my own creativeness to improve the level for Jedi Knight. It could support from 2-6 people, and there are plenty of secrets; especially a huge drop.
Author: Warped Newt
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JK multiplayer level based off the Goldeneye temple, the Perfect Dark temple, and my own creativeness to improve the level for Jedi Knight. It could support from 2-6 people, and there are plenty of secrets; especially a huge drop.
New Jedi Knight Mod: James Bond 007 v2.0 -
File: James Bond 007 v2.0
Author: Ben Allen
Screenshots: Screenshot 1, Screenshot 2
Description: Note - extremely important to read documentation. This is the complete version of James Bond v2.0. Bond is now played by Roger Moore, and he has several new weapons at his disposal: Walther PPK and P-99, a sniper rifle, and of course the Golden Gun (all of which have new 3dos since the last md). Also included are over 20 new multiplayer skins, including new CTF skins, and new BMs. I hope people like this one better than the last two versions!
Author: Ben Allen
Screenshots: Screenshot 1, Screenshot 2
Description: Note - extremely important to read documentation. This is the complete version of James Bond v2.0. Bond is now played by Roger Moore, and he has several new weapons at his disposal: Walther PPK and P-99, a sniper rifle, and of course the Golden Gun (all of which have new 3dos since the last md). Also included are over 20 new multiplayer skins, including new CTF skins, and new BMs. I hope people like this one better than the last two versions!
New Jedi Knight Multiplayer Level: The Fulcrum -
File: The Fulcrum
Author: Jodo_Kast_BHG
Screenshots: Screenshot 1, Screenshot 2
Description: A small sabers level with two catwalks going over a pit of deadly lava.
Author: Jodo_Kast_BHG
Screenshots: Screenshot 1, Screenshot 2
Description: A small sabers level with two catwalks going over a pit of deadly lava.
Thursday, June 21, 2001
My Introduction -
Well, I suppose it's time that I introduce myself. My name is Zecks, as you can see, and I am the new level poster here at the Massassi Temple. I will probably be doing most of the level posting here. If you have any questions or comments, email me.
New Jedi Knight Multiplayer Level: Eon -
File: Eon
Author: Nomi
Screenshots: Screenshot 1, Screenshot 2
Description: "Time is of no concern. Battles have been fought, won and lost for millennia, but the war will continue on for Eons." Deathmatch has been brought to a new era. Eon, where you must not only think to survive, you must make sure your enemy doesn't think. With 4 strategically place teleports, where each movement between another is not quite the same, distracting your opponent can be as good as getting their attention. Designed for at least 4 players, where you have to know exactly where you opponents are at all times. Also amazing with team play, build up to ambushes, leading your enemy to his doom, striking blows and fading away. Watch them squirm as they wonder where the hell you are, watch them get confused as you appear out of thin air and watch them collapse as they make that final mistake. Don't get mad. Get even.
Author: Nomi
Screenshots: Screenshot 1, Screenshot 2
Description: "Time is of no concern. Battles have been fought, won and lost for millennia, but the war will continue on for Eons." Deathmatch has been brought to a new era. Eon, where you must not only think to survive, you must make sure your enemy doesn't think. With 4 strategically place teleports, where each movement between another is not quite the same, distracting your opponent can be as good as getting their attention. Designed for at least 4 players, where you have to know exactly where you opponents are at all times. Also amazing with team play, build up to ambushes, leading your enemy to his doom, striking blows and fading away. Watch them squirm as they wonder where the hell you are, watch them get confused as you appear out of thin air and watch them collapse as they make that final mistake. Don't get mad. Get even.
New Jedi Knight Mod: Aftermath 4 -
File: Aftermath 4
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: Oh, no! Another Aftermath mod! Wait... This is something more. Suicide bomb is back with things such as radio phone, buying option, new weapons (ion cannon, heavy blaster, grenade launcher...), jumpjet , etc... What can I say? Download this! Note: This mod contains 2 16-bit mats, but it shouldn't matter even if you don't see the textures...
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: Oh, no! Another Aftermath mod! Wait... This is something more. Suicide bomb is back with things such as radio phone, buying option, new weapons (ion cannon, heavy blaster, grenade launcher...), jumpjet , etc... What can I say? Download this! Note: This mod contains 2 16-bit mats, but it shouldn't matter even if you don't see the textures...
New JK2 Fan Site -
Jedi-Outcast.com is the latest JK2 fan site to hit the web. Be sure to stop by and take a look at their JK2 MS Paint contest.
New Jedi Knight Multiplayer Level: Battle Ground Jedi EE -
File: Battle Ground Jedi EE
Author: ICJ GeForce
Screenshots: Screenshot 1, Screenshot 2
Description: This is an edited version of BGJ, that has more battling areas, and some bridges for some very high saber battles. I have also places some different items that can only be had by certain force powers and skill jumps. This level has some framerate drops in some areas, so if your running this game WITHOUT 3D acceleration, I wouldn't recommend this level to you.
Author: ICJ GeForce
Screenshots: Screenshot 1, Screenshot 2
Description: This is an edited version of BGJ, that has more battling areas, and some bridges for some very high saber battles. I have also places some different items that can only be had by certain force powers and skill jumps. This level has some framerate drops in some areas, so if your running this game WITHOUT 3D acceleration, I wouldn't recommend this level to you.
New Jedi Knight Multiplayer Level: Medieval Castle -
File: Medieval Castle
Author: Elmo
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JK multiplayer level set in a medieval castle. It's the first level I am going to release. It was planned to be part of the '10th Kingdom' mod but it got dropped. This level is best played with force powers.
Author: Elmo
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JK multiplayer level set in a medieval castle. It's the first level I am going to release. It was planned to be part of the '10th Kingdom' mod but it got dropped. This level is best played with force powers.