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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Thursday, June 28, 2001

Cog Warehouse is Back - Zecks @ 11:23 AM
lordvader told me in the chat that the Cog Warehouse is back up. You can visit it here.
New Jedi Knight Multiplayer Level Review: Dark Citadel - Reviews @ 7:59 AM
The Massassi Temple Review Site has just posted a new review of Dark Citadel. The level was created by Tee.
Jedi Knight II Teaser - Zecks @ 6:04 AM
Burrie posted a Jedi Knight II teaser on the Jedi Knight II forum. You can download the teaser here, but you are going to need the alpha version of DivX, which you can download here.

Wednesday, June 27, 2001

New Jedi Knight Multiplayer Level Review: Ghost Town Invasion - Reviews @ 8:59 PM
The Massassi Temple Review Site has just posted a new review of Ghost Town Invasion. The level was created by MightyBob.

Tuesday, June 26, 2001

LucasGames Relaunch - Brian @ 9:47 PM
LucasGames.com, a site dedicated to everything Lucasarts, has relaunched with a new design and a preview of Rogue Squadron II.
Glowstaff Preview - Brian @ 3:53 PM
Sith Central has a preview release of a Glowstaff mod available for download (click their news section).
DCM #82 - Brandon @ 2:21 PM
Al McDonald has finished another great DCM comic. And it is available at his site, or by clicking here. Thanks to Skywalker for the heads up.
New MotS 3do: rsse3dopak.zip - Brandon @ 9:37 AM
Download: rsse3dopak.zip
Author: The_Lost_One
View: Screenshot
Description: I am releasing a much improved 3do pack. This one includes about 3 new 3dos. Pack includes: convoy vehicle, imperial garrison, atst factory (which fits an atst inside), and an imperial garrison.

Monday, June 25, 2001

New Article: How to Record JK/MotS Videos - Brian @ 5:16 PM
CapnPolo submitted a great article on recording in-game footage of JK & MotS. It can be found by clicking the link or visiting the articles section.
New Jedi Knight Mod: CIA Agent - Zecks @ 5:02 PM
File: CIA Agent
Author: Lazerus250
Screenshots: Screenshot 1, Screenshot 2
Description: I fixed this skin so now it is fully functional. This is a JK multiplayer skin designed to look like a CIA agent. All of the mats in it are made by me, Lazerus250, except for the hands. I think it looks pretty good and I hope some people download it. The skin sort of looks like Sean Connery (the original James Bond).
New MotS Single Player Level: A Pirate's Tale level 1 - Zecks @ 4:57 PM
File: A Pirate's Tale level 1
Author: ZOOIkes aka Darth Vedder
Screenshots: Screenshot 1, Screenshot 2
Description: You play as Hake Tah'Joohn, a Pirate who's been captured by the new republic after boarding their vessel "The Terranoid". You're stuck in a Prison of the New Republic HQ in the city Akkaban. Your mission for now is to escape from the building.
Texture FAQ - Brian @ 4:32 PM
Rosebud has submitted a great texture FAQ which can be found in our tutorials section. It covers some important aspects of creating your own textures.
Goldeneye Military Archives Fixed - Zecks @ 2:00 PM
The level that was posted yesterday, Goldeneye Military Archives by The White Lightsaber, had a corrupted zip. That has been fixed, and you can now download it.
RoX Intro Cutscene is Out - Zecks @ 1:44 PM
Bel Iblis just sent word that the RoX TC has just released an intro cutscene. Here's what Bel Iblis sends:

The RoX Intro Level is a small cutscene with no gameplay. This sweet little intro explains how Tahben would be chosen to save Xanthus.
Well, with that said, go download now!
Rod-Wan Deattrod Removed - Zecks @ 5:40 AM
I received an email this morning from the author of Ninja Kage, ShadowX, saying that some parts of his patch had been copied, and he had not been given credit by the author of the Rod-Wan Deattrod. So the Rod-Wan Deattrod patch has been removed.
Rbots 0.30 for Jedi Knight released - Brandon @ 5:13 AM
That's right, and here's what Raynar has to say about it:
The long wait is finally over! The 0.30 alpha version for Jedi Knight is now released and available for download. The file size now weighs in at a hefty 5.4Mb.

Here's a list of features:

  • Full lightsaber support with glowsabers
  • Supports up to 32 bots per level
  • Comes complete with 18 different bot models (skins) (16 deathmatch & 2 teamplay)
  • Each level comes ready for action with 16 bots available
  • 3 different gameplay modes - Deathmatch, Sabers & Teamplay
  • 5 difficulty settings - set via hotkey
  • Add/remove bots via hotkey
  • Botcam - hotkeyable camera mode which will follow each bot around the level
  • Bot Scoring system - keeps track of scores for the bots
  • Special path node properties - allows bots to do extra things like activate switches, jump over ledges, lay mines etc.
  • Intelligent weapon selection - bots will now change weapons based on current situation, rather than just using the 'biggest' gun it has
  • Secondary fire - bots now use secondary fire for concussion rifle & railgun
  • Bots will dodge incoming projectiles based on difficulty
Unfortunately due to the deadline, force powers could not be implemented. Next on the list is the MotS version, a whole new SDK and set of tutorials.

Sunday, June 24, 2001

New Jedi Knight Multiplayer Level: Long Beach Resort - Zecks @ 7:30 PM
File: Long Beach Resort
Author: TJ13
Screenshots: Screenshot 1, Screenshot 2
Description: Long Beach is the construction site for a new resort hotel going up. The beach is also lined with plenty of shops and goods stores. The wide beach area and variety of places make this good for as many players as possible.
New Jedi Knight Mod: Ninja Jedi - Zecks @ 7:22 PM
File: Ninja Jedi
Author: Zippy1000
Screenshots: Screenshot 1, Screenshot 2
Description: This is a single player or multiplay patch for Jedi Knight. You have faster saber swings and certain sounds have been improved. Flips and kicks are also included.
New Jedi Knight Multiplayer Level: WKA_Training Facility - Zecks @ 7:10 PM
File: WKA_Training Facility
Author: WKA_Maverickman
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level set in one of the many Empire's TIE fighter facilities used to train pilots in hand to hand combat and weapons use. The ultimate co-op mission for veterans and newbies alike. You start off in the gunners room then you hit the switch that activates the AI bots in the two training rooms. One is made for the use of weapons such as repeater gun and concussion rifles. The other is made for the use of lightsaber only. At the end there is a small rest and relaxation room where you can grab a revive pack and chill.
New Jedi Knight Multiplayer Level: Domain of the Jedi - Zecks @ 7:04 PM
File: Domain of the Jedi
Author: Evilution
Screenshots: Screenshot 1, Screenshot 2
Description: To become a jedi, one must learn the ways of the force and learn the ways of the lightsaber. One must practice diligently, day in and day out. To be a true Jedi, one must use only the saber, and not other weapons. That is why I have actually taken out the blaster for this level. Because Jedi training takes hard work, the Jedi have set up a training facility for these needs. Who knows what secrets are contained within the... Domain of the Jedi.
New MotS Multiplayer Level: Weapons Valley - Zecks @ 6:58 PM
File: Weapons Valley
Author: AtomEntity
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized level with a large amount of underground tunnels connecting the various areas. Every weapon is included in this level. This level is meant for Personalities. I won't tell you exactly how, but even for non-Jedi personalities there is a way to get everything. The story is an Assault Shuttle flew over this valley and suffered an explosion. It was full of various cargo, all of which fell into the valley. It is currently hovering just outside the cliff areas, badly damaged. Its cargo consisted of: (1) Crates full of nuclear waste that is fatal upon touch (2) Crates full of a classified substance with an unusual resistance to gravity (3) Crates full of slowly debilitating, radioactive waste and (4) Crates with no particular purpose. If you've read the Corellian Trilogy by Roger MacBride Allen, then you know which ancient race I'm about to tell you about. These unknown aliens supposedly implanted teleporting technology into this very valley, though nobody hasbeen able to prove it.
New Jedi Knight Multiplayer Level: SpacePort Thompson - Zecks @ 6:50 PM
File: SpacePort Thompson
Author: Ben Stopforth & Gavin Thompson
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set on a spaceport run by a lunatic called Swigsy. Swigsy loves to drink and dance the night away, the bar in this level is where Swigsy can be found. The level consists of 5 main areas, a cargo bay, a control room/conference room, a bar (Swigsy's favourite) and dance area, a landing pad/docking bay and a smelting room. There are also several tunnels and a few anti-grav tubes hidden in the level. This level is intended for 3-10 players.
New Jedi Knight Multiplayer Level: Goldeneye Military Archives: 16-bit version - Zecks @ 6:38 PM
File: Goldeneye Military Archives: 16-bit version
Author: The White Lightsaber
Screenshots: Screenshot 1, Screenshot 2
Description: This level contains 16-bit mats! A 3D accelerator is required!! An 8-bit version is in the works... This is the well known level from Rare's Goldeneye N64 game. The level has all the guns in the original locations. To stay more true to Goldeneye and also raise tension, not very much protection is available. The lighting has also been improved from the Goldeneye level. Also, light sources have been added for more realism.
New Jedi Knight Multiplayer Level: The Cavern - Zecks @ 6:31 PM
File: The Cavern
Author: Darth Dude
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small sabering level set in a cavern. There are two arenas for fighting. This is good for 2-4 players, and would be great on templay. It's also my first level.
New MotS 3do: rs3dopack.zip - Brandon @ 5:27 PM
Download: rs3dopack.zip
Author: The_Lost_One
View: Screenshot
Description: 3dos that I made using screenshots I took from the game Rogue Squadron 3D. I believe they're all to scale.