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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Sunday, June 24, 2001

New Jedi Knight 3do: ptoilet.zip - Brandon @ 5:16 PM
Download: ptoilet.zip
Author: Pengun
View: Screenshot
Description: This is my second toilet 3do. Much improved over the other one, it uses 16-bit mats and a high-detail model.
New Jedi Knight Mat: Brickfloor - Brandon @ 5:08 PM
File: brickfloor.zip
Author: Elmo
Screenshot: brickfloor.jpg
Description: A 16bit MAT. Best used as floor under a translucent water MAT.
Raven Day at JK2.net - Kedri @ 2:20 PM
ZeroXcape sends word about today's assorted goings-on at JK2.net:
Sunday, June 24, 2001 is "Raven Day" at JediKnightII.net celebrate Raven Software turning eleven years old. JediKnightII.net has quite a few features that may interest your readers. Here is what you can expect:

  • Interview with Kenn Hoekstra of Raven Games.
  • Preview of Soldier of Fortune II.
  • Column discussing Jedi Knight II and the Linux operating system.
  • New Community forums open that deal exclusively with Raven Games of past and present.

For more information, check out the latest Raven Day posts at www.jediknightii.net.

Saturday, June 23, 2001

More Texure Tips - Zecks @ 5:04 PM
Zuljin told me that he is holding another session of texture tips. Better not miss it if you're trying to master textures! Here's what he says:

I'll be holding another open forum tonight for all of those interested. It's on the server irc.massassi.net in the room #texturetips. It begins promptly at 9 PM EST, so if you're at all interested in learning how to better make textures, be there or be square.

Friday, June 22, 2001

New DCM - Brian @ 7:37 AM
Mart from Jedi Legacy sends word that Al has posted a new version of Diary of a Crazed Mimbanite. He's also posted a new wallpaper and a DCM related MP3...
New Jedi Knight Multiplayer Level: Warped Temple - Zecks @ 7:30 AM
File: Warped Temple
Author: Warped Newt
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JK multiplayer level based off the Goldeneye temple, the Perfect Dark temple, and my own creativeness to improve the level for Jedi Knight. It could support from 2-6 people, and there are plenty of secrets; especially a huge drop.
New Jedi Knight Mod: James Bond 007 v2.0 - Zecks @ 7:23 AM
File: James Bond 007 v2.0
Author: Ben Allen
Screenshots: Screenshot 1, Screenshot 2
Description: Note - extremely important to read documentation. This is the complete version of James Bond v2.0. Bond is now played by Roger Moore, and he has several new weapons at his disposal: Walther PPK and P-99, a sniper rifle, and of course the Golden Gun (all of which have new 3dos since the last md). Also included are over 20 new multiplayer skins, including new CTF skins, and new BMs. I hope people like this one better than the last two versions!
New Jedi Knight Multiplayer Level: The Fulcrum - Zecks @ 7:14 AM
File: The Fulcrum
Author: Jodo_Kast_BHG
Screenshots: Screenshot 1, Screenshot 2
Description: A small sabers level with two catwalks going over a pit of deadly lava.

Thursday, June 21, 2001

My Introduction - Zecks @ 5:27 PM
Well, I suppose it's time that I introduce myself. My name is Zecks, as you can see, and I am the new level poster here at the Massassi Temple. I will probably be doing most of the level posting here. If you have any questions or comments, email me.
New Jedi Knight Multiplayer Level: Eon - Zecks @ 5:16 PM
File: Eon
Author: Nomi
Screenshots: Screenshot 1, Screenshot 2
Description: "Time is of no concern. Battles have been fought, won and lost for millennia, but the war will continue on for Eons." Deathmatch has been brought to a new era. Eon, where you must not only think to survive, you must make sure your enemy doesn't think. With 4 strategically place teleports, where each movement between another is not quite the same, distracting your opponent can be as good as getting their attention. Designed for at least 4 players, where you have to know exactly where you opponents are at all times. Also amazing with team play, build up to ambushes, leading your enemy to his doom, striking blows and fading away. Watch them squirm as they wonder where the hell you are, watch them get confused as you appear out of thin air and watch them collapse as they make that final mistake. Don't get mad. Get even.
New Jedi Knight Mod: Aftermath 4 - Zecks @ 5:09 PM
File: Aftermath 4
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: Oh, no! Another Aftermath mod! Wait... This is something more. Suicide bomb is back with things such as radio phone, buying option, new weapons (ion cannon, heavy blaster, grenade launcher...), jumpjet , etc... What can I say? Download this! Note: This mod contains 2 16-bit mats, but it shouldn't matter even if you don't see the textures...
New JK2 Fan Site - Brian @ 2:10 PM
Jedi-Outcast.com is the latest JK2 fan site to hit the web. Be sure to stop by and take a look at their JK2 MS Paint contest.
New Jedi Knight Multiplayer Level: Battle Ground Jedi EE - Zecks @ 1:20 PM
File: Battle Ground Jedi EE
Author: ICJ GeForce
Screenshots: Screenshot 1, Screenshot 2
Description: This is an edited version of BGJ, that has more battling areas, and some bridges for some very high saber battles. I have also places some different items that can only be had by certain force powers and skill jumps. This level has some framerate drops in some areas, so if your running this game WITHOUT 3D acceleration, I wouldn't recommend this level to you.
New Jedi Knight Multiplayer Level: Medieval Castle - Zecks @ 1:14 PM
File: Medieval Castle
Author: Elmo
Screenshots: Screenshot 1, Screenshot 2
Description: This is a JK multiplayer level set in a medieval castle. It's the first level I am going to release. It was planned to be part of the '10th Kingdom' mod but it got dropped. This level is best played with force powers.
New Jedi Knight Multiplayer Level: CaNYoN DuELz - Zecks @ 1:09 PM
File: CaNYoN DuELz
Author: JNO__MAuL_
Screenshots: Screenshot 1, Screenshot 2
Description: A fairly large open canyon with basically two big cliffs and a jagged catwalk intercepting them... plus a water fall and a small cave... This level is meant for training NF sabers but is just as fun with FF. Includes some 16bit mats.
New Jedi Knight Mod: Water Guns - Zecks @ 12:58 PM
File: Water Guns
Author: Psigen
Screenshots: Screenshot 1, Screenshot 2
Description: This patch makes all the guns turn into water guns. However it DOES NOT make them stronger. It also changes the look of some things in the game and if you use the green or yellow saber you get a different saber.
New Jedi Knight Single Player Level: Escape From Mera Himbgie - Zecks @ 12:51 PM
File: Escape From Mera Himbgie
Author: Otterbine Barebo
Screenshots: Screenshot 1, Screenshot 2
Description: It's been almost three years since Kyle Katarn saved the galaxy from the evil madman, Jerec. It appears as though everything is on the up and up for the Republic. However, in a distant corner of the galaxy, the planet Mera Himbgie is home to about twenty thousand Imperial prisoners who have no idea that the Republic is as strong as it is. But, when you, Prisoner EX193878, hurt yourself in the mine, you decide that it is the perfect opportunity to escape. Visit the Tides Of The Force website at http://users.rcn.com/beanhead/TOTF for more information.
New MotS Multiplayer Level: Clad 65 - Zecks @ 12:22 PM
File: Clad 65
Author: Ozzarref
Screenshots: Screenshot 1, Screenshot 2
Description: This is the MotS version of my previous level Clad 65. Certain areas were improved and colored lighting was added. Cogs were fixed. I'm satisfied with it now. Do not let the beautiful courtyards or the magnificient mountains fool you. Formerly an Imperial Power Plant, Clad 65 now serves as an arena of death and carnage. Only the universe's finest Jedis have the privledge to fight at Clad 65. However, not many make it out alive. Only the brutal and strong survive. Be very careful.
New Jedi Knight Mod: Guardians of the Galaxy - Zecks @ 12:14 PM
File: Guardians of the Galaxy
Author: TIE
Screenshots: Screenshot 1, Screenshot 2
Description: In an effort to enhance JK for optimal saber dueling, I've created "Guardians of the Galaxy:" -It speeds up the saber attacks (The .KEYs and the time in between them), replaces the big double slash with a quick twirl doing no more damage than any other attack, and reduces saber damage to lengthen duels (and balance it as a weapon due to swing speeds.) -It adds a Sith Saber, with new animations by myself. -There are new sounds for the Lightsaber, Sith Saber (different), and most force powers. -It adds the "force push" power, new gun bolts, and Glowsaber 3 technology on the sabers with all new saber models. -There are a bunch of great new skins for duel/robe/robe-with-hood with personal robe tints, and all new player models, including 9 of the 12 Jedi Council members. -There's a useful flip feature, wherin you tap force jump in the middle of a jump, and it performs a back/front flip, depending on direction, and gives you a little boost upwards. -Also, there's a special "Dramatic Music" function, which plays a file called "music.wav" in your resource/sound folder (you must supply it, see the documentation.) I must say, the the lightsaber is now a wonderful art. Dueling (as long as you don't have too much lag) can evolve into a strategic series of blocks, swings, and dodges, and my beta testers and I all agreed that, if played correctly, this can be considered a revamp of the saber system. The only advise I can give now is "don't stop swinging." Really..the game will block when it needs to in a duel, most of the time. Trust the force! (Also, to be noted: This patch requires a video card capable of displaying 16-bit mats.)
Phantom Menace DVD - Brian @ 6:51 AM
Jedi Josh pointed out on the forums this article @ Star Wars.com that discusses the upcoming TPM DVD. It features a ton of extra features, click the link to get a list.

Tuesday, June 19, 2001

Insanity 2 mod removed - Zecks @ 5:30 PM
I just removed the Insanity 2 mod after receiving word that it contained materials stolen from other mods. The post is still there, but will be removed, although the file is no longer there.
New Jedi Knight Multiplayer Level: Blue II - Zecks @ 5:00 PM
File: Blue II
Author: Andrew Cockerill
Screenshots: Screenshot 1, Screenshot 2
Description: This is the sequel to one of my older levels, Blue. This level takes place in a large, dark arena made for gunning games. Best suited for about 4-6 players.
New MotS Single Player Level: Jedi Master Episode 1 - Zecks @ 4:51 PM
File: Jedi Master Episode 1
Author: Stormie
Screenshots: Screenshot 1, Screenshot 2
Description: It's three days since Kyle defeated Jerec at The Valley of the Jedi, it is a time for Kyle and Jan to relax, the New Republic have arranged a Ceremony for their bravery, but the imperials have other ideas...
New Jedi Knight Multiplayer Level: Centrifugal Force - Zecks @ 4:39 PM
File: Centrifugal Force
Author: LordVirus
Screenshots: Screenshot 1, Screenshot 2
Description: A small, circular, deathmatch level for 2-8 players (Though more than four players is not recommended). Set in an industrial atmosphere. This level should be good for most gameplay types (FF, NF, Guns, Sabers, etc). New textures are courtesy of HFX.
New Jedi Knight Multiplayer Level: Blue Carpet - Zecks @ 4:32 PM
File: Blue Carpet
Author: GreenJelloJunkie
Screenshots: Screenshot 1, Screenshot 2
Description: A medium-sized multiplayer level for JK. Sort of a mixture of styles. Pretty good for a first level (I think). It's only been tested on a LAN, so I'm not quite sure about the fps.